SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of...

26
SPELEN MET APPS - GAMIFICATION Apps4Kortrijk

Transcript of SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of...

Page 1: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

SPELEN MET APPS - GAMIFICATION

Apps4Kortrijk

Page 2: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Wit – Rood Kortrijk

Page 3: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Wit v

Rood 4 spelvragen

Page 4: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

In je zak

Page 5: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

SPELVRAAG

Hoog / Laag

Page 6: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

DEFINITIE APPS

= Applicatie (software)

Onmiddelijk gebruiken

Klein computerprogramma Beperkte functie

Mobiel platform

Page 7: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

City Apps

Page 8: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

City Apps

Page 9: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

City Apss

Page 10: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

SPELVRAAG

Twitter battle

Page 11: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

MOMENTOPNAME WIT / ROOD @ThePrisca

#Apps4KortRijk

Page 12: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

GAMIFICATION

“Gamification is the process of using game mechanics and game thinking to engage users and to solve problems. “

(Gabe Zichermann)

“Een ontwerpstrategie die de motiverende principes uit games toepast binnen situaties in een non-game context. “

(Kennisnet)

Page 13: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Betrokkenheid van gamification

• Versnelde terugkoppeling

• Duidelijke doelen en (speel)regels

• Een goed verhaal

• Haalbare uitdagingen (Gartner, 2011)

Page 14: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Fogg Behaviour Model

Page 15: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

SPELVRAAG

Numerieke Abstractie

Page 16: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

The PBL triade

1. Points: cijferwaarde

2. Badges: visualisatie

3. Leaderboards: rangorde

Abstracties – betekenis?

PBL-triade

Page 17: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

WAT IS HET VERHAAL ?

Page 18: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Autonomie >> keuzevrijheid - vrijwilligheid

Competentie >> geloof in eigen kunnen

Verbinding >> sociaal

(Deci & Ryan, 2000. Haring et. al, 2011)

Intrinsieke basis behoeften

Page 19: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Gedragsverandering

Spelen in publieke ruimte

Fun Theory

Page 20: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Onzekerheid

Meer spel in publieke ruimte

+ laag van onzekerheid

Kans

Meer dopamine

Meer cognitive load

Page 21: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

SPELVRAAG

BOETE LOTERIJ

Page 22: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

On-Bewust spelen

Hoge mate verbinding

Frictie autonomie

Publieke ruimte Speelkeuzes

Page 23: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Winnaar ?

Page 24: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Massively Multiplayer Thumb Wrestling

Page 25: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

Citaten - Literatuur

Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. New York: Plenum.

Fogg, B. (2009) A behavior model for persuasive design. Proceedings of the 4th International Conference on Persuasive Technology.

Gartner Newsroom (2011). Gartner says by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes. Gartner press releases online.

Haring, P., Chakinska, D., & Ritterfeld, U. (2011). Understanding Serious Gaming: A Psychological Perspective. In P. Felicia (Ed.), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. Hershey, PA: Information Science Reference.

Hoska, D. (1993) Motivating Learners Through CBI (Computer-based Interaction) Feedback: Developing a Positive Learner Perspective. In Dempsey & Sales (Eds), Interactive instruction and feedback. Englewood Cliffs, NJ: Educational Technology Publications.

Werbach, K. (2012). Gamification. Coursera session start 27.08.2012.

Page 26: SPELEN MET APPS - GAMIFICATION · 2014-02-02 · GAMIFICATION “Gamification is the process of using game ... Gartner says by 2015, more than 50 percent of organizations that manage

SLIDES – VIDEOS

WWW.PRISCILLAHARING.INFO