Soulborn Fix
Transcript of Soulborn Fix
7/30/2019 Soulborn Fix
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Thread: [3.5] SoulbornFix
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07-22-2009, 03:54 PM Top - End - #1
Person_ManFirbolg in the Playground
Join Date: Feb 2006Location: Washington, DC
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[3.5] Soulborn Fix
I love Magic of Incarnum. The Totemist and Incarnate rock. But the Soulborn (basically an Incanum Paladin) isuniversally acknowledged as sucking. So I thought I'd take a shot at making it playable without radically changing
the class. I basically just increased the essentia progression (while basically keeping the soulmeld and chakra bind
progression) and added a bunch of bonus feats (limited to Smite improving and Essentia feats), party face class
Skills, an improved Share Incarnum Defense, Dispel Opposition, and Obliterate Opposition. Please PEACH:
Soulborn
Alignment: Soulborns are polarized in their alignments. As such, they can only be Lawful Good, Chaotic Good,
Lawful Evil, or Chaotic Evil.
Hit Die: d10
Class Skills (4 + Int Mod per level, x4 at first level): The soulborn's class skills (and the key ability for each skill) are
Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha),
Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), Sense Motive(Wis), Spellcraft (Int), Swim (Str).
Weapons and Armor: Soulborns are proficient with all simple and martial weapons, with light, medium, and heavy
armor, and with shields (except tower shields).
Level Base Attack BonusFortSave
Ref Save
WillSave
Class AbilitiesSoul
meldsEssentia
ChakraBinds
1st +1 +2 +0 +0Aura, Smite Opposition (1/day), Read
Chakra0 0 0
2nd +2 +3 +0 +0 Incarnum Defense, Sapphire Smite 0 1 0
3rd +3 +3 +1 +1 Meldshaping 1 1 0
4th +4 +4 +1 +1 Expanded Soulmeld Capacity +1 1 2 0
5th +5 +4 +1 +1 Smite Opposition (2/day), Bonus Feat 1 2 0
6th +6/+1 +5 +2 +2 Share Incarnum Defense 1 3 0
7th +7/+2 +5 +2 +2 Bonus Feat 1 3 0
8th +8/+3 +6 +2 +2 Chakra Binds (crown, feet, hands) 2 4 1
9th +9/+4 +6 +3 +3 Bonus Feat 2 4 1
10th +10/+5 +7 +3 +3 Smite Opposition (3/day) 2 5 1
11th +11/+6/+1 +7 +3 +3 Bonus Feat 2 6 1
12th +12/+7/+2 +8 +4 +4 Dispel Opposition 3 7 1
13th +13/+8/+3 +8 +4 +4 Bonus Feat 3 8 1
14th +14/+9/+4 +9 +4 +4 Chakra Binds (arms, brow, shoulders) 3 9 2
15th +15/+10/+5 +9 +5 +5 Smite Opposition (4/day), Bonus Feat 3 10 2
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Spoiler
16th +16/+11/+6/+1 +10 +5 +5 Expanded Soulmeld Capacity +2 4 11 2
17th +17/+12/+7/+2 +10 +5 +5 Bonus Feat 4 12 2
18th +18/+13/+8/+3 +11 +6 +6 Chakra Binds (throat, waist) 4 13 3
19th +19/+14/+9/+4 +11 +6 +6 Timeless Body, Bonus Feat 4 14 3
20th +20/+15/+10/+5 +12 +6 +6Smite Opposition (5/day), Obliterate
Opposition5 15 3
Class Abilities:
Aura (Ex): Same as original Soulborn class.
Smite Opposition (Su): Same as original Soulborn c lass. In addition, if you take levels of any other c lass thatprovides a Smite ability, the levels of the those classes stack to determine bonus damage for either ability. For
example, a Soulborn 3/Paladin 2 could Smite Opposition once a day for 5 extra damage and Smite Evil once per day
for 5 extra damage.
Smite Opposition may be used in place of any other Smite ability (such as Smite Evil or Smite Good) to qualify for
and use any feat or prestige class that requires it. For example, a Soulborn may take the Ranged Smite Evil feat and
apply it to his Smite Opposition ability, even if he is using Smite Opposition to Smite a Good or Lawfully aligned
enemy. You may also count Soulborn levels in place of Paladin levels for any feat which requires a Smite Evil ability,
such as Devoted Tracker, Devoted Performer, or Devoted Inquisitor.
Read Chakra (Su): At will as a Swift Action you may determine the alignment of any creature within 30 feet of you
by making a Spellcraft check, with a DC equal 10 + the enemy's Hit Die. As part of this action, if your modified
Spellcraft check is 20 or higher you also detect any shaped soulmelds and chakra binds that an enemy is using (as
per the normal use of Spellcraft to do so).
Incarnum Defense (Su): Same as original Soulborn Class. It's a minor immunity based on your alignment.
Sapphire Smite: You gain Sapphire Smite as a bonus feat. If you already possess this feat, you may choose
another Incarnum feat that you qualify for in its place.
Meldshaping: As per the original Soulborn, except that your meldshaper level is equal to your Soulborn level, and
you may choose Soulmelds from any class list. (In the original version, the meldshaper level is equal to 1/2 yourSoulborn level. They have a very restrict ive list. And I've given the Soulborn thier first Soulmeld at level 3 instead of
level 4). You still may not shape soulmelds with an alignment description that does not match your own.
Expanded Soulmeld Capacity: At 4th level the amount of essentia that you can invest in any Soulborn soulmeld is
increased by 1. This increases by 1 again at 16th level. This only applies to soulmelds, not to feats, class features,
or other class abilities that allow essentia investment.
Bonus Feat: At 5th level and every odd level thereafter, you gain a bonus feat from the following list: Awesome
Smite (Comp Champion), Devoted Inquisitor (Comp Adventurer), Devoted Performer (Comp Adventurer), Devoted
Tracker (Comp Adventurer), Expanded Soulmeld Capacity (MoI), Extra Smiting (Comp Warrior), Improved Smiting
(Comp Divine), Iron Will, Ranged Smite Evil (BoED), Silver Smite (Eb), Smiting Power (Champions of Valor), True
Believer (Comp Divine), or any Incarnum feat. You must otherwise qualify for the feat in order to take it.
Share Incarnum Defense (Su): At 6th level all allies within 30 feet that share at least one alignment component
with you also benefit from your Incarnum Defense ability.
Chakra Binds: Same as original Soulborn class.
Dispel Opposition (Su): Whenever you successfully use your Smite Opposition ability against an enemy, that enemy
must make a Will Save (DC = 10 + 1/2 your Soulborn level + your Cha modifier). If the enemy fails their Save, then
you may force them to unshape a single soulmeld (and it's associated Chakra bind if applicable) or dispel any single
ongoing spell, spell-like ability, or magic item effect that requires activation. If you have successfully identified the
enemy's use of a soulmeld, spell, spell-like ability, or magic item (using Read Chakra or Spellcraft) then you may
choose which one to dispel. Otherwise, one is chosen at random.
Timeless Body: Same as original Soulborn class.
Obliterate Opposition (Su): Once per day when you successfully use your Smite Opposition ability against an
enemy, that enemy must make a Will Save (DC = 10 + 1/2 your Soulborn level + your Cha modifier) or be slain. You
may choose to use or not use this ability after dealing damage and resolving your Dispel Opposition ability and
knowing their end effects. __________________
New Homebrew: Pathfinder Spellthief
Other stuff I've done:
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Last edited by Person_Man : 10-20-2009 at 03:25 PM .
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