Soulborn Fix

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7/30/2019 Soulborn Fix http://slidepdf.com/reader/full/soulborn-fix 1/2 Thread: [3.5] Soulborn Fix View Single Post 07-22-2009, 03:54 PM Top - End - #1 Person_Man Firbolg in the Playground  Join Date: Feb 2006 Location: Washington, DC Gender: [3.5] Soulborn Fix I love Magic of Incarnum. The Totemist and Incarnate rock. But the Soulborn (basically an Incanum Paladin) is universally ac knowledged as sucking. So I thought I'd take a shot at making it playable without radically changing the class. I basically just increased the essentia progression (while basically keeping the soulmeld and chakra bind progression) and added a bunch of bonus feats (limited to Smite improving and Essentia feats), party face class Skills, an improved Share Incarnum Defense, Dispel Opposition, and Obliterate Opposition. Please PEACH: Soulborn Alignment: Soulborns are polarized in their alignments. As such, they can only be Lawful Good, Chaotic Good, Lawful Evil, or Chaotic Evil. Hit Die: d10 Class Skills (4 + Int Mod per level, x4 at first level): The soulborn's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str). Weapons and Armor: Soulborns are proficient with all simple and martial weapons, with light, medium, and heavy armor, and with shields (except tower shields). Level Base Attack Bonus Fort Save Ref Save Will Save Class Abilities Soul melds Essentia Chakra Binds 1st +1 +2 +0 +0 Aura, Smite Opposition (1/day), Read Chakra 0 0 0 2nd +2 +3 +0 +0 Inc arnum Defense, Sapphire Smite 0 1 0 3rd +3 +3 +1 +1 Meldshaping 1 1 0 4th +4 +4 +1 +1 Expanded Soulmeld Capacity +1 1 2 0 5th +5 +4 +1 +1 Smite Opposition (2/day), Bonus Feat 1 2 0 6th +6/+1 +5 +2 +2 Share Inc arnum Defense 1 3 0 7th +7/+2 +5 +2 +2 Bonus Feat 1 3 0 8th +8/+3 +6 +2 +2 Chakra Binds (crown, feet, hands) 2 4 1 9th +9/+4 +6 +3 +3 Bonus Feat 2 4 1 10th +10/+5 +7 +3 +3 Smite Opposition (3/day) 2 5 1 11th +11/+6/+1 +7 +3 +3 Bonus Feat 2 6 1 12th +12/+7/+2 +8 +4 +4 Dispel Opposition 3 7 1 13th +13/+8/+3 +8 +4 +4 Bonus Feat 3 8 1 14th +14/+9/+4 +9 +4 +4 Chakra Binds (arms, brow, shoulders) 3 9 2 15th +15/+10/+5 +9 +5 +5 Smite Opposition (4/day), Bonus Feat 3 10 2  converted by Web2PDFConvert.com

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Thread: [3.5] SoulbornFix

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07-22-2009, 03:54 PM Top - End - #1

Person_ManFirbolg in the Playground 

Join Date: Feb 2006Location: Washington, DC

Gender:

[3.5] Soulborn Fix

I love Magic of Incarnum. The Totemist and Incarnate rock. But the Soulborn (basically an Incanum Paladin) isuniversally acknowledged as sucking. So I thought I'd take a shot at making it playable without radically changing

the class. I basically just increased the essentia progression (while basically keeping the soulmeld and chakra bind

progression) and added a bunch of bonus feats (limited to Smite improving and Essentia feats), party face class

Skills, an improved Share Incarnum Defense, Dispel Opposition, and Obliterate Opposition. Please PEACH:

Soulborn

Alignment: Soulborns are polarized in their alignments. As such, they can only be Lawful Good, Chaotic Good,

Lawful Evil, or Chaotic Evil.

Hit Die: d10

Class Skills (4 + Int Mod per level, x4 at first level): The soulborn's class skills (and the key ability for each skill) are

Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha),

Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), Sense Motive(Wis), Spellcraft (Int), Swim (Str).

Weapons and Armor: Soulborns are proficient with all simple and martial weapons, with light, medium, and heavy

armor, and with shields (except tower shields).

Level Base Attack BonusFortSave

Ref Save

WillSave

Class AbilitiesSoul

meldsEssentia

ChakraBinds

1st +1 +2 +0 +0Aura, Smite Opposition (1/day), Read

Chakra0 0 0

2nd +2 +3 +0 +0 Incarnum Defense, Sapphire Smite 0 1 0

3rd +3 +3 +1 +1 Meldshaping 1 1 0

4th +4 +4 +1 +1 Expanded Soulmeld Capacity +1 1 2 0

5th +5 +4 +1 +1 Smite Opposition (2/day), Bonus Feat 1 2 0

6th +6/+1 +5 +2 +2 Share Incarnum Defense 1 3 0

7th +7/+2 +5 +2 +2 Bonus Feat 1 3 0

8th +8/+3 +6 +2 +2 Chakra Binds (crown, feet, hands) 2 4 1

9th +9/+4 +6 +3 +3 Bonus Feat 2 4 1

10th +10/+5 +7 +3 +3 Smite Opposition (3/day) 2 5 1

11th +11/+6/+1 +7 +3 +3 Bonus Feat 2 6 1

12th +12/+7/+2 +8 +4 +4 Dispel Opposition 3 7 1

13th +13/+8/+3 +8 +4 +4 Bonus Feat 3 8 1

14th +14/+9/+4 +9 +4 +4 Chakra Binds (arms, brow, shoulders) 3 9 2

15th +15/+10/+5 +9 +5 +5 Smite Opposition (4/day), Bonus Feat 3 10 2

 

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Spoiler

16th +16/+11/+6/+1 +10 +5 +5 Expanded Soulmeld Capacity +2 4 11 2

17th +17/+12/+7/+2 +10 +5 +5 Bonus Feat 4 12 2

18th +18/+13/+8/+3 +11 +6 +6 Chakra Binds (throat, waist) 4 13 3

19th +19/+14/+9/+4 +11 +6 +6 Timeless Body, Bonus Feat 4 14 3

20th +20/+15/+10/+5 +12 +6 +6Smite Opposition (5/day), Obliterate

Opposition5 15 3

Class Abilities:

Aura (Ex): Same as original Soulborn class.

Smite Opposition (Su): Same as original Soulborn c lass. In addition, if you take levels of any other c lass thatprovides a Smite ability, the levels of the those classes stack to determine bonus damage for either ability. For

example, a Soulborn 3/Paladin 2 could Smite Opposition once a day for 5 extra damage and Smite Evil once per day

for 5 extra damage.

Smite Opposition may be used in place of any other Smite ability (such as Smite Evil or Smite Good) to qualify for

and use any feat or prestige class that requires it. For example, a Soulborn may take the Ranged Smite Evil feat and

apply it to his Smite Opposition ability, even if he is using Smite Opposition to Smite a Good or Lawfully aligned

enemy. You may also count Soulborn levels in place of Paladin levels for any feat which requires a Smite Evil ability,

such as Devoted Tracker, Devoted Performer, or Devoted Inquisitor.

Read Chakra (Su): At will as a Swift Action you may determine the alignment of any creature within 30 feet of you

by making a Spellcraft check, with a DC equal 10 + the enemy's Hit Die. As part of this action, if your modified

Spellcraft check is 20 or higher you also detect any shaped soulmelds and chakra binds that an enemy is using (as

per the normal use of Spellcraft to do so).

Incarnum Defense (Su): Same as original Soulborn Class. It's a minor immunity based on your alignment.

Sapphire Smite: You gain Sapphire Smite as a bonus feat. If you already possess this feat, you may choose

another Incarnum feat that you qualify for in its place.

Meldshaping: As per the original Soulborn, except that your meldshaper level is equal to your Soulborn level, and

you may choose Soulmelds from any class list. (In the original version, the meldshaper level is equal to 1/2 yourSoulborn level. They have a very restrict ive list. And I've given the Soulborn thier first Soulmeld at level 3 instead of 

level 4). You still may not shape soulmelds with an alignment description that does not match your own.

Expanded Soulmeld Capacity: At 4th level the amount of essentia that you can invest in any Soulborn soulmeld is

increased by 1. This increases by 1 again at 16th level. This only applies to soulmelds, not to feats, class features,

or other class abilities that allow essentia investment.

Bonus Feat: At 5th level and every odd level thereafter, you gain a bonus feat from the following list: Awesome

Smite (Comp Champion), Devoted Inquisitor (Comp Adventurer), Devoted Performer (Comp Adventurer), Devoted

Tracker (Comp Adventurer), Expanded Soulmeld Capacity (MoI), Extra Smiting (Comp Warrior), Improved Smiting

(Comp Divine), Iron Will, Ranged Smite Evil (BoED), Silver Smite (Eb), Smiting Power (Champions of Valor), True

Believer (Comp Divine), or any Incarnum feat. You must otherwise qualify for the feat in order to take it.

Share Incarnum Defense (Su): At 6th level all allies within 30 feet that share at least one alignment component

with you also benefit from your Incarnum Defense ability.

Chakra Binds: Same as original Soulborn class.

Dispel Opposition (Su): Whenever you successfully use your Smite Opposition ability against an enemy, that enemy

must make a Will Save (DC = 10 + 1/2 your Soulborn level + your Cha modifier). If the enemy fails their Save, then

you may force them to unshape a single soulmeld (and it's associated Chakra bind if applicable) or dispel any single

ongoing spell, spell-like ability, or magic item effect that requires activation. If you have successfully identified the

enemy's use of a soulmeld, spell, spell-like ability, or magic item (using Read Chakra or Spellcraft) then you may

choose which one to dispel. Otherwise, one is chosen at random.

Timeless Body: Same as original Soulborn class.

Obliterate Opposition (Su): Once per day when you successfully use your Smite Opposition ability against an

enemy, that enemy must make a Will Save (DC = 10 + 1/2 your Soulborn level + your Cha modifier) or be slain. You

may choose to use or not use this ability after dealing damage and resolving your Dispel Opposition ability and

knowing their end effects. __________________

New Homebrew: Pathfinder Spellthief 

Other stuff I've done:

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Last edited by Person_Man : 10-20-2009 at 03:25 PM .

 

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