Slide to Unlock: learning design for the mobile learner

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Slide to unlock – learning design for the mobile learner January 2014 Caroline Freeman – Senior Learning Designer Rich Calcutt – Learning Designer www.brightwave.co.uk

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We are all mobile learners. It's in our DNA. If you have access to a mobile device, to confine your learning to a classroom, online course or exhibition hall is to go against the very nature of how you learn. Knowing has never been a static process, but only now are we starting to connect the potential of mobile technology with our natural propensity for dynamic, responsive and viral learning. As ownership and usage of technology rise sky high and expectations for the content it delivers rise with it - faster, smarter, effortless, social - has e-learning kept up? Or is it simply cramming itself into the 4" format when it should be reinventing itself accordingly? • What lessons from the past can we take into future of learning design? • What are the gaps in the current approach to designing learning for mobile? • What will be the radical designs that tap into the best of mobile technology and help us fulfill our potential as mobile learners?

Transcript of Slide to Unlock: learning design for the mobile learner

  • 1. Slide to unlock learning design for the mobile learner Caroline Freeman Senior Learning Designer Rich Calcutt Learning Designer January 2014 www.brightwave.co.uk

2. Where we're coming from A learning design perspective: Impact of mobile Future designs (the old and the new) 3. Mobile = on all devices 4. "Gaining momentum" Mobile learning very or extremely effective: Push notifications to mobile devicesMobile videoMobile performance support69%64%62%Brandon Hall survey Mobile Learning 2013 5. Can do better Organisations still deploying content too big to be highly effective on mobile devices. Average length of a mobile videoPerformance support materialsGames9.512.318.1minutesminutesminutesBrandon Hall survey Mobile Learning 2013 6. Responsive web designOne design to rule them all? 7. Horses for courses Design for the device: Football scores mobile (reference) Video highlights tablet (browsing) Match report, analysis, tables, stats PC/laptop (reflection) 8. Radically responsive designThe end of the e-learning module as we know it 9. E-learning deconstructedReadWatchInteractListenPush & pull 10. Interactive video From laser discto smart phone 11. The moral of the story so far Radically responsive design - using the devices the way people want to use them Remember reading, watching, listening Interactive is more than a screen type 12. Three concepts that define the best mobile experiences: 1. Push and pull2. Recording and sharing3. Keeping it real 13. 1. Push and pullContent value is defined by supply and demand. Mobile technology means there's no excuse for being irrelevant. 14. Ban.jo Content pushed in real time to meet an interest now.The service defines what's meaningful using mobile data."By alerting you to friends nearby and other interesting people, [the app] reveals moments you'd have otherwise missed." Curation happens in real time within communities of interest. 15. The App Store Apps are downloaded at a point of need: Shazam "What's this song?" Google Maps "I'm lost" Apple Maps "I want to get lost" TripAdvisor "Where's safe to eat?" Angry Birds "This seminar is boring"Users curate the most relevant content.Content is disposable. 16. Think of your mobile content like an app can users pull it easily? 17. If you're going to push something, make it relevant and meaningful.Let me find what I need when I need it. 18. 2. Recording and sharing On a PC, we're often detached from our 'real' lives. Mobiles come with us into the arena of practice they are by our side when we're learning and doing. 19. Tracking is no longer about pass or fail, complete or incomplete We must broaden our definition and allow learners to track what they want, how they want Feedback is validating and helps create meaning mobile apps should facilitate tracking real activity 20. Tracking can be more than a quiz score record what learners find meaningful. 21. Users record activity and track progress in real time without interrupting normal practices. "Log your activities to trick your brain into turning actions into habits." 22. Learning designs for mobile should include tangible milestones that can be tracked with mobile technology. GPS Photo Video Voice recording "Checking in"Today I went mountain biking.or 23. "I share, therefore I am" Sherry Turkle Share anything Friends & family Increasingly boring parent zone Share 140 characters Celebrities and strangers Still relevant Share photos Strangers Mostly food pictures Time limits Reclaiming content ownership In the momentWhat we share is getting more spontaneous, more meaningful. What we share must feel authentic and genuine in a specific moment. We can do this with mobile. 24. 3. Keeping it real Mobile technology is a great thing, but it has its challenges. Are we disconnected from each other and our world?Are we dependant on them for security, validation, entertainment?Have our everyday practices changed for the better or worse? 25. Connected but not to the moment 26. We must avoid 'second life syndrome' mobile cannot be a retreat from real life activity. 27. We need to push the boundaries of what we think of as 'mobile'. What is the mobile learning philosophy? Access to learning at the right time, in the right place Mobile learning doesn't divorce us from our real physical practices Relevant, meaningful recording and sharing 28. To me, this epitomises the mobile philosophy Removes physical barriers to practice frees our eyes and hands to see and do Information on demand overlaid onto the world on front of us Built for sharing experiences Reduced time and space between learning, doing, recording and tracking 29. We must avoid any temptation to think about 'normal' e-learning on such devices this is a new paradigm. 30. Intel: 2014 the year of wearable mobile technology Intel: 'Edison', 'Jarvis', Smartwatch. An enveloping world of mobile devices for mobile learners. 31. Don't allow mobile to detract from real practices and real experiences.Content must be meaningful - right place, right time, on demand.Sharing is caring we share things for a reason, and nobody shares things they don't find meaningful. 32. "The future is on its way, and it is going to be on your face.We need to think about it and be ready for it in a way we weren't with smartphones. While you and I may make fun of 'Glassholes' today, come tomorrow we're all going to be right there with them, or at least very close by.Wearables are where we're going. Let's be ready." Matt Honan, Wired 33. Any questions? @drdigitalis; @elearner_rich Come and see us onStand 116 January 2014 www.brightwave.co.uk