Sev_Ali / Manolya_Borg / Anthu_Tran

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Game Trailer Analysis

Transcript of Sev_Ali / Manolya_Borg / Anthu_Tran

  • 1. SHOT: 01 MS , Zoom time: 0.12 sec SHOT: 02 Zoom, FadeOut time: 0.16 sec SHOT: 03 XCU time: 0.17 sec SHOT: 04 CU time: 0.19 secapprox dur: 4 sec audio: Fade In, MO approx dur: 1 sec audio: MO, SFX approx dur: 2 sec audio: MO, approx dur: 1 sec audio: MO, SFXSHOT: 05 WS time: 0.20 sec SHOT: 06 MS, Tilt time: 0.22 sec SHOT: 07 Zoon in, XCU time: 0.23 sec SHOT: 08 Tilt, MS time: 0.24 secapprox dur: 2 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFXSHOT: 09 Tilt, MS time: 0.25 sec SHOT: 10 Tilt, Pan time: 0.27 sec SHOT: 11 Tilt, Zoom time: 0.30 sec SHOT: 12 Tilt, Zoom time: 0.34 secapprox dur: 2 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX
  • 2. SHOT: 13 Tilt, Zoom, CU time: 0.35 sec SHOT: 14 Tilt, Zoom time: 0.37 sec SHOT: 15 Tilt, Zoom time: 0. 39 sec SHOT: 16 FS time: 0.41 secapprox dur: 2 sec audio: MO, SFX approx dur: 2 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 4 sec audio: MO, Fade OutSHOT: 17 CU, Zoom time: 0.45 sec SHOT: 18 XCU, Tilt time: 0.46 sec SHOT: 19 3/4, Zoom time: 0.49 sec SHOT: 20 3/4, Zoom time: 0.50 secapprox dur: 1 sec audio: MO approx dur: 3 sec audio: MO, SFX approx dur: 1 sec audio: MO, Fade In approx dur: 2 sec audio: MO, SFXSHOT: 21 3/4, Zoom time: 0.52 sec SHOT: 22 3/4, Fade in time: 0.53 sec SHOT: 23 MS time: 0.56 sec SHOT: 24 MS, Zoom time: 0.57 secapprox dur: 1 sec audio: MO, SFX approx dur: 3 sec audio: MO, Fade approx dur: 1 sec audio: MO, SFX, Fade In approx dur: 1 sec audio: MO, SFX
  • 3. SHOT: 25 MS, Pan time: 0.58 sec SHOT: 26 MS, Pan time: 1.00 sec SHOT: 27 XCU time: 1.01 sec SHOT: 28 MS, Pan time: 1.02 secapprox dur: 2 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 4 sec audio: MO, SFX MS, ZoomSHOT: 29 MS, Pan time: 1.06 sec SHOT: 30 XCU time: 1.07 sec SHOT: 31 MS, Zoom time: 1.08 sec SHOT: 32 MS, Zoom time: 1.11 secapprox dur: 1 sec audio: MO, Fade In approx dur: 1 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 2 sec audio: MO, SFXSHOT: 33 MS, Zoom time: 1.13 sec SHOT: 34 MS, Tilt time: 1.14 sec SHOT: 35 MS, Zoom time: 1.15 sec SHOT: 36 MS, time: 1.19 secapprox dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 4 sec audio: MO, SFX approx dur: 3 sec audio: MO, Fade Out
  • 4. Visual Style The visual style is frantic & fast like that of an over the top action movie, very flamboyant. The color palette is bright on the protagonists/antagonists to distinguish them from the wvast number faceless solders you must fight in the game, who are dressed in plain grey/white. The camera work is mostly comprised of mid-wide shots to capture the epic nature of the action & close ups to focus on the intensity/emotions of the characters or to focus on the direct impact of the action/violence. Editing is fast paced to match the flow & speed of the action. The editing cuts away frequently to new shots that focus on the next occurrence of violence/action.
  • 5. Soundtrack Soundtrack opens with loud rock music playing during the opening action sequence, then switches to old traditional Chinese tribal drums to shift the tone to one of reverence & seriousness as it introduces the other characters in the game, then suddenly shifts back into loud rock, as violence begins to erupt again
  • 6. The message The genre is one of a Chinese feudal war drama/action story played in an action/warfare hack & slack game play style. Being an already established game series in reintroduces us to the old characters & informs us of the latest context of their adventures. It does this by showing us each character in their natural element via a montage of scenes. Themes consist of rivalry & nobility
  • 7. Gameplay The game consists of fighting against a mass army of soldiers with a weapon & occasionally a formidable rival, It depicts this in the opening action scene of the trailer but it isnt in-game footage & provides the audi ence with a more flamboyant/over the top depiction of the in game action. The cast of rivals is unfurled in the rest of trailer climaxing before the two rivals land a blow.
  • 8. Questions to consider:1. how does the trailer begin and end? Was it effectively edited and why?The trailer begins with a fast paced action scene, which immediately grabs our attention then is followed by a lull in the actionby proceeding to reintroduce the cast & then returns to action & builds up to a inconclusive climax.2. what studio is releasing the trailer? What might you know about them and their previously released games?Koel is releasing the trailer, they have made 6 previous Dynasty Warrior games & numerous other games also based on theThree Kingdoms period of Chinese History3. do trailers always tell you everything you need to know about the game? (if not, where can you get more information?)No trailers can & will be hype builders of sort, They introduce to the setting, story, possible game content & functions but mostlyserve as a means to grab the consumers attention rather than inform. A good place to attain more info about a video gameproduct is to await in-game walkthrough footage provide by/for game journalists to describe online.