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Transcript of Serious Games Interactive | | [email protected].
Serious Games Interactive | www.seriousgames.dk | [email protected]
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Serious Games Interactive | www.seriousgames.dk | [email protected]
28. November 2006, Århus
Simon Egenfeldt-NielsenAssistant Professor ITU Copenhagen
Global Conflicts: Palestine
CEO Serious Games Interactive
Serious Games Interactive | www.seriousgames.dk | [email protected]
Games used for education since 18th century
Learning games used profesionally since 1960s
Electronic learning games used since 1970s
Increased motivation and interest in a given subject
Create positive and active learning environments
Dynamic presentation of information
A succesful learning game in 2006 had +4 mio. downloads
US army use around $4 mia. yearly on simulations/games
60% of all people play computer games sometimes
9 appetizers for learning games
Serious Games Interactive | www.seriousgames.dk | [email protected]
What is a serious game?
What is Global Conflicts: Palestine?
What do other people think?
Agenda
Serious Games Interactive | www.seriousgames.dk | [email protected]
Definition serious games
In principal, any game
Games with an agenda
Educating, enlightening..
Not only entertainingEdutainmentAdvertainmentBusiness gamesMilitary gamesPolitical gamesSatirical games
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What is a serious game?
Serious Games Interactive | www.seriousgames.dk | [email protected]
Problems with edutainmentLittle intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation.
No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience.
Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning.
No teacher presence: No demands on teachers or parents.
Simple gameplay: Built on a simple gameplay from classic titles.
Small budgets: Produced on limited budgets with limited technology.
What is a serious game?
Serious Games Interactive | www.seriousgames.dk | [email protected]
Edutainment lacks balance
Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?"
(Papert, 1998: 88)
What is a serious game?
Serious Games Interactive | www.seriousgames.dk | [email protected]
Vision
Create the world’s best computer games with
an agenda beyond entertainment
What is Global Conflicts: Palestine
Serious Games Interactive | www.seriousgames.dk | [email protected]
Global Conflict : Feel and understand the tense atmosphere
and problems in Palestine
You as freelance journalist will draft a way
out of the conflict
The gameWhat is Global Conflicts: Palestine
Serious Games Interactive | www.seriousgames.dk | [email protected]
Private market: People that are intellectual curious & not afraid to try new things.
Educational market: 13-19 years social studies in Western world
Target groupsWhat is Global Conflicts: Palestine
Serious Games Interactive | www.seriousgames.dk | [email protected]
“I learned more history in one day
than the last 6 months”
Student, 16 years
Play trailerWhat is Global Conflicts: Palestine
Serious Games Interactive | www.seriousgames.dk | [email protected]
Freelance journalist
Get the best article
Find informants
Gain their trust
Get their story
Dig out best quotes
Put together article
Highest journalist level
GameplayWhat is Global Conflicts: Palestine
You
Goal
Means
Winning
Serious Games Interactive | www.seriousgames.dk | [email protected]
What problems did we try to solve
Perspective: Provide different perspectives on a topic Involvement: Provide involvement in a topic Engagement: Make the player feel they make a difference Realism & atmosphere: Develop realistic atmosphere Curriculum ties: Fit it in with some curriculum
What is Global Conflicts: Palestine
Serious Games Interactive | www.seriousgames.dk | [email protected]
Setup
Sample: 51 Danish High school low-middle class students (16-20 years) after a one-week course
Traditional lecturing 4 weeks on theme
Play missions 2 students (note taking)
Group discussion 4 students (Poster w. timeline)
Plenum discussion all students
Survey
Video observation
Interviews
Test & evaluation
Empirical study
Serious Games Interactive | www.seriousgames.dk | [email protected]
Qualitative feedback
“Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years)
“You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years)
”You learn a lot about how Israelis and Palestinians respectively look at the conflict, because you talk to
different persons... I think it is good that the stories derive from reality, providing the stories with a realistic tone.”
(Female student, 18 years)
Empirical study
Serious Games Interactive | www.seriousgames.dk | [email protected]
90% students find it the be an interesting course
88% Students find it to be an interesting educational material
59 % of students find they learned more
90% of students wants to try a similar course again
Students want more...Empirical study
Serious Games Interactive | www.seriousgames.dk | [email protected]
Different rooms for learning styles
Group work
Reflectiveobservation
Activeexperimentation
GC: Palestine
Lecture Abstractconcepts
Concreteexperiences
•Kolb’s cycle covered with different teaching forms in the course.
• The teacher is crucial to facilitate a full learning experience.
Empirical study
Serious Games Interactive | www.seriousgames.dk | [email protected]
Closing
Engaging & intellectual stimulating game are possible A lot of people are looking for new games Like any other media computer games have a critical potential A strong market for serious games is still years away Distribution and financing remains a challenge
Serious Games Interactive | www.seriousgames.dk | [email protected]