Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan...

45
Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL Co-Lab

Transcript of Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan...

Page 1: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

Scientific Habits of Mindin Virtual Worlds

Constance SteinkuehlerSean Duncan

Games+Learning+Society GroupUniversity of Wisconsin–Madison

Academic ADL Co-Lab

Page 2: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

I study virtual worlds & learning.

EthnographySpecific RQsMacArthur

Page 3: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

Collaborative problem solving

Digital literacy practices

Scientific habits of mind

Computational literacy artifacts

Collaborative learning

(pop cosmopolitanism)

Page 4: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

Collaborative problem solving

Digital literacy practices

Scientific habits of mind

Computational literacy artifacts

Collaborative learning

(pop cosmopolitanism)

Page 5: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

informal scientific reasoning

Kuhn (1991)“Metacognition”

Page 6: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

Informal Scientific Reasoning.(why I worry)

Page 7: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

Science is built up of facts, as a house is built of stones; but an accumulation of facts

is no more science than a heap of stones is a house. (Poincaré

1905)

Page 8: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

AAAS standards for scientific habits of mind

Page 9: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

in massively multiplayer online games?

SteelDragon

Page 10: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

Context of research

Page 11: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

Why World of Warcraft?

Page 12: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.
Page 13: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

plot study

Page 14: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

full investigation

Page 15: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

roughly 2000 posts over 85 threads

RANDOM SAMPLEConfidence interval 9%

PRE patch 2.0.1

Page 16: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

analytic framework

Page 17: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

12 /3 + wow.content

Page 18: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

scientific

discursive

practices

Page 19: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

scientific

discursive

practices

modelbased

reasoning

Page 20: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

scientific

discursive

practices

modelbased

reasoning

tacitepistemolo

gy

Page 21: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

92% interrater reliability @ 4

Page 22: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

is the talk productive?

social banter8%

uncodable6%

social knowledge construction

86%

QuestionExplanation A

[Discussion]Explanation B

[Discussion]

Page 23: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

scientific discursive practicesbuild on others’ ideas43%use of counterarguments43%use of data / evidence33%alternative explanations of data

14%references outside resources 8% of 86% SKC

Page 24: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

model based reasoning

0

10

20

30

40

50

60

70

Page 25: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

0

10

20

30

40

50

60

70

system based reasoning, understanding feedback

58%

41%

model based reasoning

Page 26: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

0

10

20

30

40

50

60

70

system based reasoning, understanding feedback

model-based reasoning, model testing & prediction

58%

41%

11% 5%

model based reasoning

Page 27: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

0

10

20

30

40

50

60

70

system based reasoning, understanding feedback

model-based reasoning, model testing & prediction

mathematical modeling,

mathematical computation

58%

41%

11% 5% 4%

1%

model based reasoning

Page 28: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

an example post

Page 29: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm

If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.

You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.

Page 30: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm

If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.

You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.

social knowledge construction

Page 31: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm

If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.

You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.

model based reasoning

Page 32: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm

If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.

You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.

references outside resources

Page 33: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm

If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.

You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.

model testing/prediction

Page 34: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm

If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.

You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.

Page 35: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

the mathematical model

Page 36: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

tacit epistemologies

27% NOT codable

evaluative65%

absolutist30%

relativist5%

Page 37: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

tacit epistemologies

27% NOT codable

evaluative65%

absolutist30%

relativist5%

Whose mom believes that …

Page 38: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

tacit epistemologies

27% NOT codable

evaluative65%

absolutist30%

relativist5%

Its just opinion…

Page 39: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

tacit epistemologies

27% NOT codable

evaluative65%

absolutist30%

relativist5%

I see your point here, but I wonder if..

Page 40: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

tacit epistemologies

27% NOT codable

evaluative65%

absolutist30%

relativist5%

50%

35%

15%

Compare to: Kuhn (1991)

Page 41: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

…and compared to schools?

Page 42: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

one in five Americans scientifically literate (Miller, 2004)

DespiteWhy?

Page 43: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

Standard inquiry activities engender epistemological beliefs contrary to

science (Chinn & Malhotra, 2002)

Page 44: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.

thank you

[email protected]

plug

Page 45: Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan Games+Learning+Society Group University of Wisconsin–Madison Academic ADL.