Scientific Habits of Mind in Virtual Worlds Constance Steinkuehler Sean Duncan...
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Scientific Habits of Mindin Virtual Worlds
Constance SteinkuehlerSean Duncan
Games+Learning+Society GroupUniversity of Wisconsin–Madison
Academic ADL Co-Lab
I study virtual worlds & learning.
EthnographySpecific RQsMacArthur
Collaborative problem solving
Digital literacy practices
Scientific habits of mind
Computational literacy artifacts
Collaborative learning
(pop cosmopolitanism)
Collaborative problem solving
Digital literacy practices
Scientific habits of mind
Computational literacy artifacts
Collaborative learning
(pop cosmopolitanism)
informal scientific reasoning
Kuhn (1991)“Metacognition”
Informal Scientific Reasoning.(why I worry)
Science is built up of facts, as a house is built of stones; but an accumulation of facts
is no more science than a heap of stones is a house. (Poincaré
1905)
AAAS standards for scientific habits of mind
in massively multiplayer online games?
SteelDragon
Context of research
Why World of Warcraft?
plot study
full investigation
roughly 2000 posts over 85 threads
RANDOM SAMPLEConfidence interval 9%
PRE patch 2.0.1
analytic framework
12 /3 + wow.content
scientific
discursive
practices
scientific
discursive
practices
modelbased
reasoning
scientific
discursive
practices
modelbased
reasoning
tacitepistemolo
gy
92% interrater reliability @ 4
is the talk productive?
social banter8%
uncodable6%
social knowledge construction
86%
QuestionExplanation A
[Discussion]Explanation B
[Discussion]
scientific discursive practicesbuild on others’ ideas43%use of counterarguments43%use of data / evidence33%alternative explanations of data
14%references outside resources 8% of 86% SKC
model based reasoning
0
10
20
30
40
50
60
70
0
10
20
30
40
50
60
70
system based reasoning, understanding feedback
58%
41%
model based reasoning
0
10
20
30
40
50
60
70
system based reasoning, understanding feedback
model-based reasoning, model testing & prediction
58%
41%
11% 5%
model based reasoning
0
10
20
30
40
50
60
70
system based reasoning, understanding feedback
model-based reasoning, model testing & prediction
mathematical modeling,
mathematical computation
58%
41%
11% 5% 4%
1%
model based reasoning
an example post
The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm
If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.
You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.
The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm
If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.
You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.
social knowledge construction
The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm
If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.
You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.
model based reasoning
The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm
If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.
You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.
references outside resources
The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm
If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.
You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.
model testing/prediction
The unforunate fact is that there is no shadow nuke... and no shadow nuke which bennefits from reduced casting time. All other casters (including holy priests) have a nuke which bennefits from reduced casting time: bane, improved fireball, improved frostbolt, divine fury, improved wrath. I have put together my own spreadsheet which goes into more detail and takes into account exactly what happens to spells with regard to talents and gives a column at the end expressing each spell's total scaling with respect to +dmg applied per second (i.e. how much your gear actually improves your dps): http://geocities.com/[omitted].htm
If I got anything wrong feel free to email me at [omitted]@gmail.com but if you read up at wowwiki.com and check out the coefficients used in the theorycraft mod you'll find that I'm consistent with respect to them.
You see there at the end - if you add flay and swp together you see that shadow is at 31%, where fire mages are around 48%. I have done some preliminary numbers for the expansion and shadow only improves to 35% as fire mages jump way up to 60%. If flay were empowered to the point that it recieved 65% of +dmg then shadow would be up around 45% dps scaling. That would be quite respectible considering that a shadow priest can swp/flay for nearly 2 minutes without interruption where other classes would peter out in a minute or less except for their mana recovery abilities. Without empowered scaling shadow priests will languish at under 50% of the endgame dps of mages and warlocks.
the mathematical model
tacit epistemologies
27% NOT codable
evaluative65%
absolutist30%
relativist5%
tacit epistemologies
27% NOT codable
evaluative65%
absolutist30%
relativist5%
Whose mom believes that …
tacit epistemologies
27% NOT codable
evaluative65%
absolutist30%
relativist5%
Its just opinion…
tacit epistemologies
27% NOT codable
evaluative65%
absolutist30%
relativist5%
I see your point here, but I wonder if..
tacit epistemologies
27% NOT codable
evaluative65%
absolutist30%
relativist5%
50%
35%
15%
Compare to: Kuhn (1991)
…and compared to schools?
one in five Americans scientifically literate (Miller, 2004)
DespiteWhy?
Standard inquiry activities engender epistemological beliefs contrary to
science (Chinn & Malhotra, 2002)