SciARC Works

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SPRING 2013 10 DS1121 01: 2GB STUDIO ARCHITECTURES INTERVENTION 20 VS2539 01: MARGINAL INTEREST 28 AS2394 01: ART MACHINES 34 AS3122 01: DESIGN DEVELOPMENT GRADUATE 44 CS2121 01: URBAN CULTURE FALL 2012 52 DS1120 01: 2GA ARCHITECTURES INTEGRATION / PURE PRIMITIVES 62 VS4120 01: ADVANCED COMPUTATION I 70 AS2387 01: MATERIALS LAB 1 GRADUATE PAVILION 76 AS3123 01: ENVIRONMENTAL SYSTEM II 82 CS1398 01: PROV PRACT SCIARC NOW SPRING 2012 90 DS1101 01: 1GB DESIGN STUDIO FUNDMTL ARC II 100 VS4101 01: TECHNIQUES OF REP II 106 AS2367 01: MATERIALS LAB II 112 AS3121 01: ENVIRONMENTAL SYSTEMS I 118 CS1317 01: VISUAL IMAGINATION FALL 2011 126 DS1100 01: 1GA DESIGN STUDIO FUNDMTL ARC PRPLS 134 VS4100 01: TECHNIQUES OF REP I 138 AS3100 01: MATERIALS AND TECTONICS 144 CS2101 01: INTO TO CONT ARCH ARCH S ARCH SUKYHO IN

Transcript of SciARC Works

SciARC3 ShorlarshipCS5.inddSPRING 2013
10 DS1121 01: 2GB STUDIO ARCHITECTURES INTERVENTION 20 VS2539 01: MARGINAL INTEREST 28 AS2394 01: ART MACHINES 34 AS3122 01: DESIGN DEVELOPMENT GRADUATE 44 CS2121 01: URBAN CULTURE
FALL 2012
52 DS1120 01: 2GA ARCHITECTURES INTEGRATION / PURE PRIMITIVES 62 VS4120 01: ADVANCED COMPUTATION I 70 AS2387 01: MATERIALS LAB 1 GRADUATE PAVILION 76 AS3123 01: ENVIRONMENTAL SYSTEM II 82 CS1398 01: PROV PRACT SCIARC NOW
SPRING 2012
90 DS1101 01: 1GB DESIGN STUDIO FUNDMTL ARC II 100 VS4101 01: TECHNIQUES OF REP II 106 AS2367 01: MATERIALS LAB II 112 AS3121 01: ENVIRONMENTAL SYSTEMS I 118 CS1317 01: VISUAL IMAGINATION
FALL 2011
126 DS1100 01: 1GA DESIGN STUDIO FUNDMTL ARC PRPLS 134 VS4100 01: TECHNIQUES OF REP I 138 AS3100 01: MATERIALS AND TECTONICS 144 CS2101 01: INTO TO CONT ARCH
ARCHS ARCH
SUKYHO IN
DS1121 01: 2GB STUDIO ARCHITECTURES INTERVENTION
The Studio focuses on architecture role in the city through the typology of housing in relation to eccentric deviation. As noted in the definition above, eccentricity has a range of applied definitions all related to the deviation from a central or typical, condition? For our purposes the central condition for eccentric deviation is the typol- ogy of housing. Typology in architecture has a longstanding and contentious history. This becomes contentious in contemporary discourse as the notion of essence is tied to the ideal: the single, pure, and absolute expression of a form; which thus con- jures up the specters of the renaissance and a theological hegemony of architectural principles. Building types arose as a response to vernacular, programmatic, and/ or ritualistic uses and carry with them a collective memory and cultural understand- ing of traditional built form. As a typology, housing has a rich genealogy that spans from the pre-industrial revolution to today. From flats, tenements, and row houses to apartments and lofts, urban housing is a generic program type that requires the calibration of internal logistics. It must address issues such as unit-to-whole, private vs. shared space, outdoor space, access to light and air, acoustics, repetition, circulation, etc. In turn, the organization and articulation of these attributes contrib- utes to the urban effects that are produced in terms of massing, porosity, legibility, frontally, connectivity, etc. In a sense, it is a parametric problem of the utmost, where local and global relations are intricately linked. This semester we will explore conceptual, formal, and organizational deviations from the constricting demands of the typology of housing with an eye towards the eccentric.
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INTERLOCKING ECCENTRICITY The emphasis of this project is to create a localized system that would generate an eccentric housing complex. We focused on a localized system that would interlock with one another, creating a center void. In which the void became an atrium that would meander through the building allowing light to penetrate to all units. Through the process of mirroring and rotating we were able to stack the units into a build- ing. We created six typical unit types and provided amenities (park, outdoor pool, roof top restaurant and bar). We design this project in consideration that our project is an infill site. The use of light to achieve aperture and walkway is a critical aspect to our design. Ad- dressing this issue by creating an arrangement of four atriums surrounding the units and the in-between spaces of the units were stitched with catwalks and landscapes that proposes communal space and provide visual connection throughout the building. We’re proposing that all units have their own formal entry through the atrium shared by two to three other units. The exterior structure bands overlay on horizontal strips of transparent and translucent glazing creating a moiré pattern that could be experienced from exterior as well as interior.
MARGINAL INTEREST 21
VS2539 01: VS OF MARGINAL INTEREST
Architecture’s effects operate largely at the center of visual interest. It is in the central cone of vision that perspective is created and in which architectural assem- blies are imagined. One consequence of the sectional object, a long standing series of investigations which seeks to confound the hegemonic dominance of objects by making them an interior condition, is that the occupant is shafted from a privieged position in the center of the interior space to its margins. This decentralization may also find its parallels in visual field. This visual studies study peripheral sectional conditions as a drawing problem. Through a close examination of plates from Claude Nicolas Ledoux’s Architecture consideree sous le rapport de i’art, des moeurs et de la legislation, students will be asked to produce a series of increasingly complex investigations of marginal section conditions. Great emphasis will be placed on the pysical attributes of the drawings themselves; their scale, their coloration, and their materiality.
ART MACHINES 29
AS2394 01: AS ART MACHINES
Art Machines focuses on techniques of representation using the state-of-the-art SCI-Arc Robot House. The seminar explores the role of maker, medium, and machine underlying contemporary art and technology the seminar offers a hands- on laboratory for experimentation with airbrushing, painting, spraying, and sputtering on 2D and 3D surfaces in 4D real-time. Work in the seminar focuses on addi- tive processes with multi-axial, multi-robot motion paths that explore and exploit the aesthetic affect of anexact ari and particle drven formats. Seminar participants will have access to Maya plug-in ‘Shave & A Hair Cut’ to generate motion paths for fur and hair. Tutorials and exercises introduce students to ‘Shave’, airbrushing, amsking, frisketing, and shading. Each team proposes and produces a final project that may include the design of new end of arm tooling actuated with Arduino that allow for muiltiple markers on one robot.
DESIGN DEVELOPMENT GRADUATE 35
AS3122 01: DESIGN DEVELOPMENT GRADUATE
The course investigates issues related to the implementation of design; technology, the use of materials, systems integration, and the archetypal analytical strategies of force, order and character. The course includes a review of basic and advanced construction methods, analysis of building codes, the design of structural and mechanical systems, the development of building materials, the integration of build- ing components and systems, fire/life safety and ADA planning, and the introduc- tion of sustainability measures. The intent of this course is to develop a cohesive understanding of how architects communicate complex building systems for the built environment and to demonstrate the ability to documents a comprehensive architec- tural project. Series of studio project will be selected to further explore evolution of building design from concept to build form. Topics such as leadership, project deliv- ery methods, and project cost control including lifestyle cost analysis will be covered in order to introduce students to the larger social an economic context of design documentation.
CHELSEA CENTER FOR PERFORMING ARTS The design of CCPA requires the abilities to conduct design thinking skills, technical documentation, investigative skills, ordering systems, accessibility codes, site de- sign, environmental system, structural system, mechanical systems, building envelope system, penalization, insulation, water proofing, fire and life safety system, egress, materials and methods, construction techniques, detail development, cost estimating and project delivery methods. Generated Documents: 1 Cover sheet 2 Sheet Index 3 General Notes, Abbreviations & Symbols 4 Site Plan 5 Plan of Ground Floor 6 Plan of Outdoor Theater 7 Plan of Classic Theater 8 Plan of Multiform Theater 9 Reflected Ceiling Plan & Fire Sprinklers & Lighting Plan 10 Life Safety Egress Diagram Plan & Load Calculation 11 ADA Diagrams 12 ADA Diagrams Details 13 Air System Distribution Floor Plan 14 Primary Building Sections of Entire Building Traverse 15 Primary Building Sections of Entire Building Longitudinal
16 HVAC System Traverse Building Sections 17 Primary Elevation of Entire Building (North & South) 18 Primary Elevation of Entire Building (East & West) 19 Structural System 3D View of Entire Building 20 HVAC System 3d View of Entire Building 21 Enclosure of Entire Building 22 Building Shell Breakdowns 23 3D View of Enlarged Chunk 24 3D Chunk of Voronoi Aperture 25 3D Chunk of ETFE Mullion Connection 26 Wall Sections 27 Details
HVAC UNITS, TYP
HVAC UNITS, TYP
URBAN CULTURE 45
CS2121 01: CS URBAN CULTURE This course of study presents students with a range of contemporary research methods for understanding the complex, multivalent and dynamic set of systems and pressures known as ‘the city’. In order to provide rigor and intensity- the urban studies course is divided into 3 small seminars that align exactly with the sections of the 2GB studio. Through various methods and theories - from market scenario analysis to historiography-students are asked to formulate interpretations of urbanism and apply these studio projects. Because SCI-Arc innately understands the shift- ing nature of this discourse- the course in Urban Studies endeavor to represent the most current paradigms and orientation.
Venturi defines the American City via the death of the pedestrian and the primacy of the automobile. Even though buildings/monuments/signage might be adjacent, they are all to be viewed at the speed of the automobile. One does not move through close thruways in American like they might in Rome. Objects must be separated along the linear passageway of the highway that connects them so they can be absorbed before the introduction of the next one. These buildings and sig- nage operate along an ideology of individualism; each does as it wishes, devising whatever tactic deemed necessary to grab the automobile driver’s attention in order to entice them to the product it has to sell within its decorated shed (or, more rarely, its duck.) The only things giving a communal rhythm to the collection are the evenly spaced streetlamps, deemed redundant for light but necessary for sanity.
ANIMATION ABSTRACT: Fumihiko Maki writes that a group form evolves from a system of general elements with recognizable spatial organizations with minor physical expression, the relation- ship of the building forms to its adjacency; without a beginning or end creating an extensive axial theme. However, Venturi; Learning from Las Vegas illustrate a fast moving adult playground consist of a glamorous frontage and a large scale parking garage behind it filled with bombarding billboards along an introverted strip.
Q: What is the discussion of how forms interrelate with Maki’s notions of collective form? A: Fumihiko Maki considers collective form differently, gives more lower-level con- sideration to the individual elements, of which there are 3 kinds: Compositional form, Megastructure, and Group form. Group form is a more natural development, with individual pieces acting in interrelation to others. Compositional and megastruc- ture, meanwhile, are more dictated results that don’t take nearly as much con- sideration into neighboring components. Maki, considers the urban condition from a lower-level perspective, and thus, breaks that system into these 3 specific types of form. A key consideration to how the components interrelate to one another is the element of time: Maki directly considers how time plays a role in systems evolving, with old components being replaced by newer components. Allen, by taking a much higher level approach to his analysis of fields, makes no reference to time.
Q: According to Venturi what are some urban inventions to Las Vegas? A: VENTURI: an urban invention of Las Vegas is the bright, competing signs/ symbols (given greater importance than the buildings that they lead the consumer to). He says, “If you take the signs away, there is no place. The desert town is intensified communication along the highway.” Another invention is the strip. The idea is a single strip containing a collection of objects that must be viewed as moving sequences. By the sheer speed of their viewing, a separation between them is understood as necessary so that they do not seem to meld together and become incomprehensible. A third invention is the big, low space of the casino floor. For pragmatic reasons, the activity on the floor needs to be easily viewed by a reflect- ing mirror, a low space is easier to ventilate, and the bigness of the space allows for a seemingly endless area absent from time (doesn’t have windows). The entire city is a capitalist, individualistic paradise; the word ‘paradise’ being used loosely, of course.
ARCH FALL 2012
2GA ARCHITECTURES INTEGRATION / PURE PRIMITIVES 53
DS1120 01: DS 2GA ARCHITECTURES INTEGRATION / PURE PRIMITIVES 2GA studio will examine the potential of a large, single building within the intense urban context of Manhattan. The central goal of the studio will be to manifest criti- cal thinking as a developed architectural project. The integration of form, space, structure, surface, environmental systems and materiality will be the means by which explorations are made manifest. While conceptual arguments are important, it is im- perative that students work directly with these systems of architecture to develop and articulate them into a tectonic solution that is saturated with presence. We also seek to build design intelligence. While on a way of working might be to develop airtight conceptual strategies capable of withstanding the greatest scrutiny a priori to the making of any physical manifestation of architecture, it is a bias of this studio that those that those strategies and arguments will emerge from explorations of formal architectural constructs. This is no way implies blindness. That is, we believe that critical awareness will emerge and that conceptual thinking will become strategic, sharpening arguments and driving solutions. We believe in a dialogue between constructed experiments and emergent design intelligence, and it will be in- cumbent upon every student to achieve a certain comfort level with moving between the two. It is vitally important to understand that all design asks questions; choosing which questions to ask and working on them as architecture is critical. The Studio project will be a design for a live music and experimental performance venue that contains two interior performance halls of different sizes and require- ments, along with support spaces, an outdoor venue and public lobby. The site for the project is immediately adjacent to the by the elevated park to the west, 10th Avenue to the east, between W19th and W20th Streets. The nature of the site suggests a more complex understanding of the movement of the public through the building in section, from the elevated walkway of the High Line to the two different corner conditions found at the ground level.
CCPA The Chelsea Center for Performing Arts (CCPA) proposes an opportunistic response to the eccentric urban conditions created by the New York City High Line. The project seeks to create a contextually significant piece of architec- ture, interactions among the performers and audience members via activated building sectors, and a community of artists, ranging from the professional orchestra members to the novices receiving musical training. To expand on the High Line, circulation extends towards the CCPA’s outdoor theater and a lobby space where a vertical atrium opens onto a variety of social gathering, lounge, bar, and lobby spaces. Diagrammatically, the three stacked theaters are plugged into the verti- cal atrium and cantilevered from the flanking egress cores. Back of house spaces for performers hang underneath and small rehearsal spaces reside alongside the theaters. A voronoi pattern thickens the facade, allocating programmatic spaces for local conditions. Within these spaces, performers rehearse, staff members conduct meetings in a dynamic environment, and audience members await a performance within spatial apertures that frame views of the city.
ADVANCED COMPUTATION I 63
VS4120 01: ADVANCED COMPUTATION I
This class focuses on the architectural evolution and transformation of surfaces becoming solids. In the last ten years, the discipline of architecture has perfected design strategies that have transformed the way we manipulate the design of build- ings, new tools for design have allowed architects to morph, twist, fold abstracts surfaces into complex buildings, the dominating geometry has been that of the outer layer of a building mass, it’s surface enclosure. This class intends to engage design strategies that would allow for the further manipulation of the building enclosure by assuming a thicken poche, one that will add a solid sense to the building mass. As a way of moving away from thin, continuous surfaces, we will investigate techniques that deal with mass, volume, material and color. By means of the introduction of Grasshopper, we will implement very specific scripts that will test the potential of carving mass, we will start by using a particular code that produces five types of polygon packing, and each packing system contains two or more polygon primitives to allow for variation. The code will pack inside a used defined object, and after that we will boolean the mass to allow for smooth and crystalline structures.
MATERIALS LAB 1 GRADUATE PAVILION 71
AS2387 01: AS MATERIALS LAB 1 GRADUATE PAVILION
The course serves as a research, design and prototyping platform for the develop- ment of “League of Shadows”. Major material components of the project aims to create nuance textile effects using a composite of various interlocking fabrics and complex sewing mechanisms. Projects consist of a series of physical experiments leading to a final mock-up pro- totype. Prototypes will be fabricated utilizing digital CNC technology as well as varies methods of fabrication of metal elements and materials assembly. Materials will range from metal, textiles such as Spandex and Kevlar. Methods will shift according to the particular needs of every group research project at every stage of its development.
ENVIRONMENTAL SYSTEM II 77
This course focuses on advanced building systems and technologies with a special emphasis on emvironmental systems, sustainability, performative archiecture, and inte- gration of building sytems. The content includes passive and active building environ- mental systems and design strategies and their integration and optimization with the building site, orientation, envelop/facade, generative systems and occupant needs. The seminar also covers building systems and services such as plumbing, electri- cal fire, protection, vertical transportations and overall systems integartion. Through a series of lectures, software tutorials, assignmnets, student presentation, advanced systems, design strategies and architectural precedents will be explored and critically analyzed using various qualitative and quatitative techniques including benchmarks/ rule-of-thumbs, prescriptive (building codes and standards), and dynamic building performance simulations.
Columbia University Harvard University UCLA
2001 Florncia Pita
2007 Andrew Atwood
1998 Marcelyn Gow
Jason Payne
1994 Jason Payne1999 Hernan Diaz Alonso (linked w Peter Eisenman)
Universidad Nacional de Rosario, Argentina
1995 Hernan Diaz Alonso
Greg Lynn 1992-1999
Thom Mayne 1992- Eric Owen Moss 2002-
CS Prov Pract SCIArc Now Marcelyn Gow & Peter Zellner Fall 2012_Suky Ho
LINEAGES
CS1398 01: CS PROV PRACT SCIARC NOW
The main objective of this seminar is to stage a series of informed discussions re- garding the diverse practices and discourses that make up the contemporary archi- tectural milieu of Los Angeles and, in particular, SCIArc in its current manifestation. The practices of a number of SCIArc faculties will be scrutinized in relation to other practices taking into account shared lineages as well as diverse trajectories. The seminar will be organized around several contemporary disciplinary themes. Students will be expected to take an active role in identifying these themes and elucidating them through selected readings and project presentations. These themes are intended to outline research trajectories that students will pursue collectively throughout the duration of the course in the form of in-class discussions and presentations. Each student will be required to conduct ongoing research, culminating in a clearly formu- lated argument that advances a specific position on one of the disciplinary themes introduced in the seminar. This material will be presented in the form of a final paper and analytic drawings. The research should be situated as a test case for specific approaches to design and to modes of practicing.
I found that “Part to Whole” relationship remain compelling in the discussion of contemporary architecture discourse weather it’s from using the pedagogy as a representation of drawings, material exploration or as a structural magnification. Jeff Kipnis calls…