Sample file - Wargame Vault · 2018. 4. 28. · MechWarrior, Third Edition 8 THE DARKNESS OF LIGHT...

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Sample file

Transcript of Sample file - Wargame Vault · 2018. 4. 28. · MechWarrior, Third Edition 8 THE DARKNESS OF LIGHT...

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    KIRI-J(F) SYSTEM SECURITY SCANNER (12.3.87 BUILD 396) i

    SECURITY LEVEL DIAMOND

    connection/INTERSTELLAR PLAYERS/section00: TABLE OF CONTENTS

    THE ILLUSION OF POWER 5

    INTRODUCTION 8

    How to Use This Book 8

    MechWarrior, Third Edition 8

    THE DARKNESS OF LIGHT 9

    THE SIXTH OF JUNE 12

    Sixth of June: Unravelling the Mysteries 13

    Fracture and Reformation: A Historical Perspective 13

    Power and Fanaticism 15

    Machiavellian Politics, Plots and Free Enterprise 16

    The Master and Followers 17

    Final Thoughts and New Revelations 18

    Gamemaster’s Section 21

    Organization 21

    Sixth of June Scenarios 21

    THE ILLUMINATI 22

    Absolute Power 23

    The Illuminati’s Past 23

    The Rising Order 24

    The Great Illuminati War 25

    Activities in the Present Day 28

    Gamemaster’s Section 29

    IRIAN CORPORATE CABAL 30

    Irian Technologies: Ruler of the Galaxy or Simply Business? 31

    History of Irian Technologies 31

    Politics and Other Pastimes 32

    Playing the Puppeteer 33

    Business is Business is Life 34

    Gamemaster’s Section 35

    The Truth Behind the Cabal 35

    Organization and Goals 36

    Characters and the Cabal 36

    INTERSTELLAR EXPEDITIONS 37

    Overview 38

    History 38

    Operations 39

    Conclusion 41

    Draft Report Addendum 42

    Gamemaster’s Section 47

    Goals of Interstellar Expeditions 47

    Known Facts 47

    Character Involvement 49

    GENECASTE 50

    Paranoid Fantasy or Horrific Reality? 51

    Nightmares 51

    Genecaste: The Real Story 54

    Genecaste Society 54

    Gamemaster’s Section 58

    How to Use the Genecaste 58

    BROTHERHOOD OF CINCINNATUS 60

    Patriots or Terrorists? 61

    Origins of the Brotherhood 61

    The Brotherhood Speaks 63

    Gamemaster’s Section 66

    The Real Evolution of the Brotherhood 66

    Organization and Goals 67

    THE EXITURI 68

    Encyclopedia Galactica: Exituri 69

    Encyclopedia Galactica: Shiloh 69

    Irian News Interstellar Syndicated Article: As He Wills 70

    Gamemaster’s Section 75

    The “Truth” 75

    THE ONE STAR FAITH 76

    Destination Unknown 77

    The Faith Among the Clans 77

    Is It As Bad As It Looks? 79

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    Gamemaster’s Section 80

    Goals of the One Star Faith 80

    Organizational Structure 81

    The One Star Faith and Players 81

    THE BOUNTY HUNTER 82

    The Bounty Hunter: Piercing the Legend 83

    The History 83

    The Myth 84

    The Man 86

    The Legend Reborn 86

    Answers, Or More Questions? 87

    Gamemaster’s Section 88

    The Bounty Hunter’s Associates 88

    Support 88

    Hiring the Bounty Hunter 89

    Player Character Involvement 89

    DAVION WARRIORS’ CABAL 90

    Gamemaster’s Section 94

    Organization and Goals 95

    Player Character Involvement 95

    MINOR GROUPS 96

    The Far Lookers 97

    Looking Outward 97

    A New Era 98

    Winters of Discontent 98

    Changing Times 99

    Building a Better Tomorrow 99

    Conclusion 99

    Gamemaster’s Section 100

    The Coterie 101

    Thoughtful Echoes 101

    Gamemaster’s Section 103

    The Scourge of Death 105

    Omni Public Archive Record: The Scourge of Death 105

    The Coursing 106

    The Sangreal 107

    Gamemaster’s Section 108

    The JàrnFòlk 109

    Contact Report ESC-COL 67-4-7 109

    Blood Simple: The Journal of Adept Jonas Veranov 112

    Gamemaster’s Section 114

    The Hidden 115

    From Atlantis to Jardine, are the lost really “lost?” 115

    RULES ADDENDUM 116

    Classic BattleTech RPG Rules 117

    Traits 117

    Influence (New) 117

    Special Contact (New) 119

    Special Enemy (New) 119

    Skills and Fields 119

    Martial Arts/Systema (New) 119

    New Occupational Fields 120

    Personal Equipment 121

    Jarnfolk Pistols 121

    Suicide Implants 121

    Concealed Toxins 121

    Incendiary, Chemical and Explosive Implants 121

    Remote or Automatic Activation Implants 122

    Battlesuit/Exoskeleton

    Space Operations Adaptation (Inner Sphere) 122

    Environmental Survival Implants 123

    Roleplaying Addendum 124

    Brainwashing 124

    Living in a Micro-Gravity Environment 125

    Roleplaying With Interstellar Players 126

    Interstellar Player NPCs 128

    Bounty Hunter Game Rules 128

    Genecaste NPCs 128

    Genesubcaste Rules 128

    Manei Domini As Non-Player Characters 131

    Classic BattleTech Rules 134

    Manei Domini Infantry 134

    The Bounty Hunter 135

    Record Sheets 138

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  • connection/INTERSTELLAR PLAYERS/section01: CREDITS

    WRITINGThe Illusion of Power Herbert A. Beas IIIntroduction Herbert A. Beas IIGreat Conspiracies Peter SmithSixth of June Warner DolesThe Illuminati Nick “Gunslinger” MarsalaIrian Corporate Cabal Andreas ZuberInterstellar Expeditions Christoffer “Bones” TrossenGenecaste Randall N. BillsBrotherhood of Cincinnatus Herbert A. Beas IIThe Exituri Chris HartfordThe One Star Faith Ken HornerThe Bounty Hunter Christoffer “Bones” TrossenDavion Warrior’s Cabal Paul SjardijnMinor Groups The JàrnFòlk Chris Hartford The Far Lookers David L. McCulloch Scourge of Death Chris Hartford The Coterie Paul SjardijnRules Addendum Herbert A. Beas II Randall N. Bills Warner Doles Chris Hartford Ken Horner Nick “Gunslinger” Marsala David L. McCulloch Peter Smith Paul Sjardijn Christoffer “Bones” Trossen Andreas Zuber

    Product Development Herbert A. Beas IIDevelopment Assistance Randall N. Bills

    Product Editing Diane Piron-Gelman

    BattleTech Line Developer Randall N. Bills

    Production StaffArt Direction Randall N. BillsCover Art Kevin McCann

    Cover & Header Design Jim NelsonLayout David M. Stansel-GarnerIllustrations Dave Allsop Klaus ScherwinskiAdditional Graphic Elements Chris Lewis

    Special Thanks To Randall for conceiving this project and letting me run with it—the Genecaste was such a small price to pay, eh? Peter Smith, for taking up some of the slack and giving one voice to “Starling”. Our esteemed playtester and fact-checker apparatus. The five “Herblets”: Tribble, Annie, Oscar, Merlin, and Meggie. And, as always, one Rebecca

    “Beckie” J Beas, still with me after all these… has it been two years already? To the proof checkers: Rich Cencarik, Mike Miller, Ben Rome and Chris Searls.

    Playtesters Joel Agee, James “Damon” Amirault, Raymond Arrastia, Daniel M. Ball, Ron “Steel Hawke” Barter, Paul “Blackhorse” Bowman, Rick Casarez, Loren “Rumor” Coleman, Dawn DePalma, Brent Dill, Tim DuPertuis, Bruce Ford, John Gordon, Dan “Flake” Grendell, Anthony “Shadhawk” Hardenburgh, Ross Hines, Michael “Konan” Koning, Peter La Casse, Edward “TenakaFurey” Lafferty, Mike Miller, Jeff “Highlander” Morgan, Darrell

    “Flailing Death” Myers, Louis “Nukeloader” Myers, Aaron Pollyea, Robin “Shooter” Powers, Simon “Big Ken” Pratt, “Medron Pryde”, Rick Raisley, Christopher K. Searls, Joel Steverson, Lara Harman-Steverson, Michael

    “GuruMike” Stouffer, Rob Strathmann, Geoff Swift, Scott “Clutch” Taylor, Roland “Ruger” Thigpen, John E. Tiffany, Christine Tucker, Øystein Tvedten, Jason “Panzerfaust 150” Weiser, Chris “Chinless” Wheeler, Patrick “Roosterboy” Wynne, Steel City MechWarriors: Rich Cencarik, Ben Rome.

    ©2005 WizKids, Inc. All Rights Reserved. Interstellar Players, Classic BattleTech, BattleTech, ’Mech, BattleMech, MechWarrior, Classic BattleTech RPG, AeroTech 2, and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permis-sion in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. Printed in the USA.

    Version 1.0 (May 2005)

    Published by FanPro LLC • 1608 N. Milwaukee • Suite 1005 • Chicago, IL 60647

    Find us online:

    [email protected] (e-mail address for any Classic BattleTech questions)

    http://www.classicbattletech.com (official Classic BattleTech web pages)

    http://www.fanprogames.com (FanPro web pages)

    http://www.mwdarkage.com (official MechWarrior: Dark Age web pages)

    http://www.wizkidsgames.com (WizKids web pages)

    http://www.studio2publishing.com (online ordering)

    CREDITS i CREDITS i

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  • connection/INTERSTELLAR PLAYERS/02: THE ILLUSION OF POWER 004 / 005

    Hands clasped together, slender fingers joined in a thought-ful steeple, Morgana sat at the head of a long table of polished, deep-stained pseudo-oak and savored—for the moment—the luxury of her high-backed synthleather chair. She surveyed the rest of the gathering as men and women, clad in suits and dresses as conservative and severe as her own—some adorned only as much as their solemn modesty would allow—claimed their seats around the conference table. Still muttering among themselves, those who enjoyed their vices of fine brandy and finer cigars drained the dregs from their glasses and crushed out the last of their tobacco. The room’s auto-refreshers quickly scrubbed clean the thin mist they left behind, replacing the pungent odor with the fresher, sweeter scents of Morgana’s favored native lilac blossoms. In the dim lighting of overhead chandeliers, the grand cham-ber, its bulletproof bay windows concealed beneath heavy white drapes and gold braids, seemed far too ostentatious for the board-room attire of its occupants. Its rows of bookshelves, crammed full of classic print volumes in synthleather bindings, instead hinted at a more classical and ancient library or study. Of course, the classical surroundings were, like most things in these people’s lives, a ruse to distract those from outside their selective order. Beneath the bookshelves, under the table’s polished surface and even entwined with the air conditioning and refreshers, an array of hidden sensors, displays, holographic emitters and electronic jammers made the room more of a command center than a study, a place to plan and influence. A command center befitting a member of those who truly—rightfully—ruled the affairs of all humankind. The Illuminati. A genuine smile came to Morgana’s face as Balder claimed a seat beside her, first offering a half-bow of respect to the evening’s host. Balder, like Morgana, claimed his name only for the occasion—a name associated with the culture of the realm his family ruled, above even its own ruling House. Though all Illuminati made it a point to know each other’s true names, at functions such as these tradition demanded the veneer of false identity. As the Steiner Illuminist sat, Morgana once more savored the warm glow of pride, but masked her feelings with a light sip from her own wineglass. A warm blend of peaches and native grapes hit her tongue as she silently enjoyed the deference of her guests, her supposed equals. The sensation was as gratify-ing as the lifetime of quiet, virtually unmatched rule Morgana en-joyed over her own realm, a sensation made all the more pleasant by that fact that she—like

    her peers—knew this kind of power for real, while the so-called Great Houses would know it only as an illusion. Clearing her throat as she set down the glass, Morgana rose as the last of her colleagues finally settled down, and tapped a con-cealed key at her end of the table. A soft click sounded from the chamber doors behind her and at the far end of the room as locks engaged to prevent any servants from entering unbidden, while jammers in the ceiling simultaneously engaged to scramble any sensor accidentally or deliberately trained on this chamber from within or without. Thirteen pairs of eyes focused on Morgana as the chandelier nearest to her increased its glow slightly, respond-ing to another light tap on the table. “Welcome, my brothers and sisters,” she said, her cool voice commanding respect as her eyes met each Illuminist in turn. “I am pleased and honored that we could gather here this evening. It has been far too long since our last converse.” “The honor and the pleasure is ours, Morgana,” said Izanagi, the Combine’s Supreme Illuminist, who claimed the chair to Balder’s right. His dark Asian eyes demonstrated none of his Lyran colleague’s deference to the hostess, but instead held the intensity of one determined to show no weakness, expose no secrets, and—above all else—to get the job done. Morgana had to admire that about him, even if his politely phrased interruption egged her on. Morgana nodded to Izanagi to let him know she got the mes-sage. Let’s get down to business, then. With another subtle tap, the large, apparently seamless sur-face of the pseudo-oak table separated at the center. Four panels slid noiselessly into the remainder, forcing Minerva—the Free Worlds’ Supreme Illuminist—to quickly snatch back her half-filled wineglass before it could topple into the crevasse. From within the thick tabletop, a mini-holotank arose, broad and flat and un-lit until it reached its apex three centimeters above the table. As the room lights automatically dimmed in response, the projector brought to life a floating, two-dimensional image of the Inner Sphere and its nearest Periphery neighbors.

    “Once more, my friends, we stand at a crossroads,” Morgana told them. “Though the recent fighting has had its desired

    effects, hardening the various armies of our realms and strengthening the resolve of their peoples toward

    our common goals, our plans are far from com-plete. Stagnation—principally, the stagnation of

    certain leadership structures still in place—re-mains our greatest adversary.”

    Lei-Kung, the Capellan Illuminist seated at the far end of the table,

    scoffed at her remark. Morgana could feel the hard gaze of House

    Liao’s smooth-headed master upon her, even though his

    eyes and figure remained shrouded in the dark-

    THE ILLUSION OF POWER i

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    Table of ContentsThe Illusion of PowerIntroductionHow to Use This BookMechWarrior, Third Edition

    The Darkness of LightThe Sixth of JuneSixth of June: Unravelling the MysteriesFracture and Reformation: A Historical PerspectivePower and FanaticismMachiavellian Politics, Plots and Free EnterpriseThe Master and FollowersFinal Thoughs and New Revelations

    Gamemaster's SectionOrganizationSixth of June Scenarios

    The IlluminatiAbsolute PowerThe Illuminati's PastThe Rising OrderThe Great Illuminati WarActivities in the Present Day

    Gamemaster's Section

    Irian Corporate CabalIrian Technologies: Ruler of the Galaxy or Simply Business?History of Irian TechnologiesPolitics and Other PastimesPlaying the PuppeteerBusiness is Business is Life

    Gamemaster's SectionThe Truth Behind the CabalOrganization and GoalsCharacters and the Cabal

    Interstellar ExpeditionsOverviewHistoryOperationsConclusionDraft Report AddendumGamemaster's SectionGoals of Interstellar ExpeditionsKnown FactsCharacter Involvement

    GenecasteParanoid Fantasy or Horrific Reality?NightmaresGenecaste: The Real StoryGenecaste Society

    Gamemaster's SectionHow to Use the Genecaste

    Brotherhood of CincinnatusPatriots or TerroristsOrigins of the BrotherhoodThe Brotherhood Speaks

    Gamemaster's SectionThe Real Evolution of the BrotherhoodOrganization and Goals

    The ExituriEncyclopedia Galactica: ExituriEncyclopedia Galactica: ShilohIrian News Interstellar Syndicated Articles: As He WillsGamemaster's SectionThe "Truth"

    The One Star FaithDestination UnknownThe Faith Among the ClansIs It As Bad As It Looks?

    Gamemaster's SectionGoals of the One Star FaithOrganizational StructureThe One Star Faith and Players

    The Bounty HunterThe Bounty Hunter: Piercing the LegendThe HistoryThe MythThe ManThe Legend RebornAnswers, or More Questions?

    Gamemaster's SectionThe Bounty Hunter's AssociatesSupportHiring the Bounty HunterPlayer Character Involvement

    Davion Warrior's CabalGamemaster's SectionOrganization and GoalsPlayer Character Involvement

    Minor GroupsThe Far LookersLooking OutwardA New EraWinters of DiscontentChanging TimesBuilding a Better TomorrowConclusionGamemaster's Section

    The CoterieThoughtful EchoesGamemaster's Section

    Scourge of DeathOmni Public Archive Record: The Scourge of DeathThe CoursingThe SangrealGamemaster's Section

    The JàrnFòlkContact Report ESC-COL-67-4-7Blood Simple: The Journal of Adept Jonas VeranovGamemaster's Section

    The HiddenFrom Atlantis to Jardine, Are the Lost Really "Lost"?

    Rules AddendumClassic BattleTech RPG RulesTraitsInfluence (New)Special Contact (New)Special Enemy (New)

    Skills and FieldsMartial Arts/Systema (New)New Occupational Fields

    Personal EquipmentJàrnfòlk PistolsSuicide ImplantsConcealed ToxinsIncendiary, Chemical and Explosive ImplantsRemote or Automatic Activation ImplantsBattlesuit/Exoskeleton Space Operations Adaptation (Inner Sphere)Environmental Survival Implants

    Roleplaying AddendumBrainwashingLiving in a Micro-Gravity EnvironmentRoleplaying with Interstellar Players

    Interstellar Player NPCsBounty Hunter Game RulesGenecaste NPCsGenesubcaste RulesManei Domini as Non-Player Characters

    Classic BattleTech RulesManei Domini InfantryThe Bounty HunterRecord Sheets