Sample file - Wargame Vault · 2018. 4. 28. · MechWarrior, Third Edition 8 THE DARKNESS OF LIGHT...
Transcript of Sample file - Wargame Vault · 2018. 4. 28. · MechWarrior, Third Edition 8 THE DARKNESS OF LIGHT...
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KIRI-J(F) SYSTEM SECURITY SCANNER (12.3.87 BUILD 396) i
SECURITY LEVEL DIAMOND
connection/INTERSTELLAR PLAYERS/section00: TABLE OF CONTENTS
THE ILLUSION OF POWER 5
INTRODUCTION 8
How to Use This Book 8
MechWarrior, Third Edition 8
THE DARKNESS OF LIGHT 9
THE SIXTH OF JUNE 12
Sixth of June: Unravelling the Mysteries 13
Fracture and Reformation: A Historical Perspective 13
Power and Fanaticism 15
Machiavellian Politics, Plots and Free Enterprise 16
The Master and Followers 17
Final Thoughts and New Revelations 18
Gamemaster’s Section 21
Organization 21
Sixth of June Scenarios 21
THE ILLUMINATI 22
Absolute Power 23
The Illuminati’s Past 23
The Rising Order 24
The Great Illuminati War 25
Activities in the Present Day 28
Gamemaster’s Section 29
IRIAN CORPORATE CABAL 30
Irian Technologies: Ruler of the Galaxy or Simply Business? 31
History of Irian Technologies 31
Politics and Other Pastimes 32
Playing the Puppeteer 33
Business is Business is Life 34
Gamemaster’s Section 35
The Truth Behind the Cabal 35
Organization and Goals 36
Characters and the Cabal 36
INTERSTELLAR EXPEDITIONS 37
Overview 38
History 38
Operations 39
Conclusion 41
Draft Report Addendum 42
Gamemaster’s Section 47
Goals of Interstellar Expeditions 47
Known Facts 47
Character Involvement 49
GENECASTE 50
Paranoid Fantasy or Horrific Reality? 51
Nightmares 51
Genecaste: The Real Story 54
Genecaste Society 54
Gamemaster’s Section 58
How to Use the Genecaste 58
BROTHERHOOD OF CINCINNATUS 60
Patriots or Terrorists? 61
Origins of the Brotherhood 61
The Brotherhood Speaks 63
Gamemaster’s Section 66
The Real Evolution of the Brotherhood 66
Organization and Goals 67
THE EXITURI 68
Encyclopedia Galactica: Exituri 69
Encyclopedia Galactica: Shiloh 69
Irian News Interstellar Syndicated Article: As He Wills 70
Gamemaster’s Section 75
The “Truth” 75
THE ONE STAR FAITH 76
Destination Unknown 77
The Faith Among the Clans 77
Is It As Bad As It Looks? 79
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connection/INTERSTELLAR PLAYERS/00: TABLE OF CONTENTS 002 / 003
Gamemaster’s Section 80
Goals of the One Star Faith 80
Organizational Structure 81
The One Star Faith and Players 81
THE BOUNTY HUNTER 82
The Bounty Hunter: Piercing the Legend 83
The History 83
The Myth 84
The Man 86
The Legend Reborn 86
Answers, Or More Questions? 87
Gamemaster’s Section 88
The Bounty Hunter’s Associates 88
Support 88
Hiring the Bounty Hunter 89
Player Character Involvement 89
DAVION WARRIORS’ CABAL 90
Gamemaster’s Section 94
Organization and Goals 95
Player Character Involvement 95
MINOR GROUPS 96
The Far Lookers 97
Looking Outward 97
A New Era 98
Winters of Discontent 98
Changing Times 99
Building a Better Tomorrow 99
Conclusion 99
Gamemaster’s Section 100
The Coterie 101
Thoughtful Echoes 101
Gamemaster’s Section 103
The Scourge of Death 105
Omni Public Archive Record: The Scourge of Death 105
The Coursing 106
The Sangreal 107
Gamemaster’s Section 108
The JàrnFòlk 109
Contact Report ESC-COL 67-4-7 109
Blood Simple: The Journal of Adept Jonas Veranov 112
Gamemaster’s Section 114
The Hidden 115
From Atlantis to Jardine, are the lost really “lost?” 115
RULES ADDENDUM 116
Classic BattleTech RPG Rules 117
Traits 117
Influence (New) 117
Special Contact (New) 119
Special Enemy (New) 119
Skills and Fields 119
Martial Arts/Systema (New) 119
New Occupational Fields 120
Personal Equipment 121
Jarnfolk Pistols 121
Suicide Implants 121
Concealed Toxins 121
Incendiary, Chemical and Explosive Implants 121
Remote or Automatic Activation Implants 122
Battlesuit/Exoskeleton
Space Operations Adaptation (Inner Sphere) 122
Environmental Survival Implants 123
Roleplaying Addendum 124
Brainwashing 124
Living in a Micro-Gravity Environment 125
Roleplaying With Interstellar Players 126
Interstellar Player NPCs 128
Bounty Hunter Game Rules 128
Genecaste NPCs 128
Genesubcaste Rules 128
Manei Domini As Non-Player Characters 131
Classic BattleTech Rules 134
Manei Domini Infantry 134
The Bounty Hunter 135
Record Sheets 138
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connection/INTERSTELLAR PLAYERS/section01: CREDITS
WRITINGThe Illusion of Power Herbert A. Beas IIIntroduction Herbert A. Beas IIGreat Conspiracies Peter SmithSixth of June Warner DolesThe Illuminati Nick “Gunslinger” MarsalaIrian Corporate Cabal Andreas ZuberInterstellar Expeditions Christoffer “Bones” TrossenGenecaste Randall N. BillsBrotherhood of Cincinnatus Herbert A. Beas IIThe Exituri Chris HartfordThe One Star Faith Ken HornerThe Bounty Hunter Christoffer “Bones” TrossenDavion Warrior’s Cabal Paul SjardijnMinor Groups The JàrnFòlk Chris Hartford The Far Lookers David L. McCulloch Scourge of Death Chris Hartford The Coterie Paul SjardijnRules Addendum Herbert A. Beas II Randall N. Bills Warner Doles Chris Hartford Ken Horner Nick “Gunslinger” Marsala David L. McCulloch Peter Smith Paul Sjardijn Christoffer “Bones” Trossen Andreas Zuber
Product Development Herbert A. Beas IIDevelopment Assistance Randall N. Bills
Product Editing Diane Piron-Gelman
BattleTech Line Developer Randall N. Bills
Production StaffArt Direction Randall N. BillsCover Art Kevin McCann
Cover & Header Design Jim NelsonLayout David M. Stansel-GarnerIllustrations Dave Allsop Klaus ScherwinskiAdditional Graphic Elements Chris Lewis
Special Thanks To Randall for conceiving this project and letting me run with it—the Genecaste was such a small price to pay, eh? Peter Smith, for taking up some of the slack and giving one voice to “Starling”. Our esteemed playtester and fact-checker apparatus. The five “Herblets”: Tribble, Annie, Oscar, Merlin, and Meggie. And, as always, one Rebecca
“Beckie” J Beas, still with me after all these… has it been two years already? To the proof checkers: Rich Cencarik, Mike Miller, Ben Rome and Chris Searls.
Playtesters Joel Agee, James “Damon” Amirault, Raymond Arrastia, Daniel M. Ball, Ron “Steel Hawke” Barter, Paul “Blackhorse” Bowman, Rick Casarez, Loren “Rumor” Coleman, Dawn DePalma, Brent Dill, Tim DuPertuis, Bruce Ford, John Gordon, Dan “Flake” Grendell, Anthony “Shadhawk” Hardenburgh, Ross Hines, Michael “Konan” Koning, Peter La Casse, Edward “TenakaFurey” Lafferty, Mike Miller, Jeff “Highlander” Morgan, Darrell
“Flailing Death” Myers, Louis “Nukeloader” Myers, Aaron Pollyea, Robin “Shooter” Powers, Simon “Big Ken” Pratt, “Medron Pryde”, Rick Raisley, Christopher K. Searls, Joel Steverson, Lara Harman-Steverson, Michael
“GuruMike” Stouffer, Rob Strathmann, Geoff Swift, Scott “Clutch” Taylor, Roland “Ruger” Thigpen, John E. Tiffany, Christine Tucker, Øystein Tvedten, Jason “Panzerfaust 150” Weiser, Chris “Chinless” Wheeler, Patrick “Roosterboy” Wynne, Steel City MechWarriors: Rich Cencarik, Ben Rome.
©2005 WizKids, Inc. All Rights Reserved. Interstellar Players, Classic BattleTech, BattleTech, ’Mech, BattleMech, MechWarrior, Classic BattleTech RPG, AeroTech 2, and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permis-sion in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. Printed in the USA.
Version 1.0 (May 2005)
Published by FanPro LLC • 1608 N. Milwaukee • Suite 1005 • Chicago, IL 60647
Find us online:
[email protected] (e-mail address for any Classic BattleTech questions)
http://www.classicbattletech.com (official Classic BattleTech web pages)
http://www.fanprogames.com (FanPro web pages)
http://www.mwdarkage.com (official MechWarrior: Dark Age web pages)
http://www.wizkidsgames.com (WizKids web pages)
http://www.studio2publishing.com (online ordering)
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connection/INTERSTELLAR PLAYERS/02: THE ILLUSION OF POWER 004 / 005
Hands clasped together, slender fingers joined in a thought-ful steeple, Morgana sat at the head of a long table of polished, deep-stained pseudo-oak and savored—for the moment—the luxury of her high-backed synthleather chair. She surveyed the rest of the gathering as men and women, clad in suits and dresses as conservative and severe as her own—some adorned only as much as their solemn modesty would allow—claimed their seats around the conference table. Still muttering among themselves, those who enjoyed their vices of fine brandy and finer cigars drained the dregs from their glasses and crushed out the last of their tobacco. The room’s auto-refreshers quickly scrubbed clean the thin mist they left behind, replacing the pungent odor with the fresher, sweeter scents of Morgana’s favored native lilac blossoms. In the dim lighting of overhead chandeliers, the grand cham-ber, its bulletproof bay windows concealed beneath heavy white drapes and gold braids, seemed far too ostentatious for the board-room attire of its occupants. Its rows of bookshelves, crammed full of classic print volumes in synthleather bindings, instead hinted at a more classical and ancient library or study. Of course, the classical surroundings were, like most things in these people’s lives, a ruse to distract those from outside their selective order. Beneath the bookshelves, under the table’s polished surface and even entwined with the air conditioning and refreshers, an array of hidden sensors, displays, holographic emitters and electronic jammers made the room more of a command center than a study, a place to plan and influence. A command center befitting a member of those who truly—rightfully—ruled the affairs of all humankind. The Illuminati. A genuine smile came to Morgana’s face as Balder claimed a seat beside her, first offering a half-bow of respect to the evening’s host. Balder, like Morgana, claimed his name only for the occasion—a name associated with the culture of the realm his family ruled, above even its own ruling House. Though all Illuminati made it a point to know each other’s true names, at functions such as these tradition demanded the veneer of false identity. As the Steiner Illuminist sat, Morgana once more savored the warm glow of pride, but masked her feelings with a light sip from her own wineglass. A warm blend of peaches and native grapes hit her tongue as she silently enjoyed the deference of her guests, her supposed equals. The sensation was as gratify-ing as the lifetime of quiet, virtually unmatched rule Morgana en-joyed over her own realm, a sensation made all the more pleasant by that fact that she—like
her peers—knew this kind of power for real, while the so-called Great Houses would know it only as an illusion. Clearing her throat as she set down the glass, Morgana rose as the last of her colleagues finally settled down, and tapped a con-cealed key at her end of the table. A soft click sounded from the chamber doors behind her and at the far end of the room as locks engaged to prevent any servants from entering unbidden, while jammers in the ceiling simultaneously engaged to scramble any sensor accidentally or deliberately trained on this chamber from within or without. Thirteen pairs of eyes focused on Morgana as the chandelier nearest to her increased its glow slightly, respond-ing to another light tap on the table. “Welcome, my brothers and sisters,” she said, her cool voice commanding respect as her eyes met each Illuminist in turn. “I am pleased and honored that we could gather here this evening. It has been far too long since our last converse.” “The honor and the pleasure is ours, Morgana,” said Izanagi, the Combine’s Supreme Illuminist, who claimed the chair to Balder’s right. His dark Asian eyes demonstrated none of his Lyran colleague’s deference to the hostess, but instead held the intensity of one determined to show no weakness, expose no secrets, and—above all else—to get the job done. Morgana had to admire that about him, even if his politely phrased interruption egged her on. Morgana nodded to Izanagi to let him know she got the mes-sage. Let’s get down to business, then. With another subtle tap, the large, apparently seamless sur-face of the pseudo-oak table separated at the center. Four panels slid noiselessly into the remainder, forcing Minerva—the Free Worlds’ Supreme Illuminist—to quickly snatch back her half-filled wineglass before it could topple into the crevasse. From within the thick tabletop, a mini-holotank arose, broad and flat and un-lit until it reached its apex three centimeters above the table. As the room lights automatically dimmed in response, the projector brought to life a floating, two-dimensional image of the Inner Sphere and its nearest Periphery neighbors.
“Once more, my friends, we stand at a crossroads,” Morgana told them. “Though the recent fighting has had its desired
effects, hardening the various armies of our realms and strengthening the resolve of their peoples toward
our common goals, our plans are far from com-plete. Stagnation—principally, the stagnation of
certain leadership structures still in place—re-mains our greatest adversary.”
Lei-Kung, the Capellan Illuminist seated at the far end of the table,
scoffed at her remark. Morgana could feel the hard gaze of House
Liao’s smooth-headed master upon her, even though his
eyes and figure remained shrouded in the dark-
THE ILLUSION OF POWER i
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Table of ContentsThe Illusion of PowerIntroductionHow to Use This BookMechWarrior, Third Edition
The Darkness of LightThe Sixth of JuneSixth of June: Unravelling the MysteriesFracture and Reformation: A Historical PerspectivePower and FanaticismMachiavellian Politics, Plots and Free EnterpriseThe Master and FollowersFinal Thoughs and New Revelations
Gamemaster's SectionOrganizationSixth of June Scenarios
The IlluminatiAbsolute PowerThe Illuminati's PastThe Rising OrderThe Great Illuminati WarActivities in the Present Day
Gamemaster's Section
Irian Corporate CabalIrian Technologies: Ruler of the Galaxy or Simply Business?History of Irian TechnologiesPolitics and Other PastimesPlaying the PuppeteerBusiness is Business is Life
Gamemaster's SectionThe Truth Behind the CabalOrganization and GoalsCharacters and the Cabal
Interstellar ExpeditionsOverviewHistoryOperationsConclusionDraft Report AddendumGamemaster's SectionGoals of Interstellar ExpeditionsKnown FactsCharacter Involvement
GenecasteParanoid Fantasy or Horrific Reality?NightmaresGenecaste: The Real StoryGenecaste Society
Gamemaster's SectionHow to Use the Genecaste
Brotherhood of CincinnatusPatriots or TerroristsOrigins of the BrotherhoodThe Brotherhood Speaks
Gamemaster's SectionThe Real Evolution of the BrotherhoodOrganization and Goals
The ExituriEncyclopedia Galactica: ExituriEncyclopedia Galactica: ShilohIrian News Interstellar Syndicated Articles: As He WillsGamemaster's SectionThe "Truth"
The One Star FaithDestination UnknownThe Faith Among the ClansIs It As Bad As It Looks?
Gamemaster's SectionGoals of the One Star FaithOrganizational StructureThe One Star Faith and Players
The Bounty HunterThe Bounty Hunter: Piercing the LegendThe HistoryThe MythThe ManThe Legend RebornAnswers, or More Questions?
Gamemaster's SectionThe Bounty Hunter's AssociatesSupportHiring the Bounty HunterPlayer Character Involvement
Davion Warrior's CabalGamemaster's SectionOrganization and GoalsPlayer Character Involvement
Minor GroupsThe Far LookersLooking OutwardA New EraWinters of DiscontentChanging TimesBuilding a Better TomorrowConclusionGamemaster's Section
The CoterieThoughtful EchoesGamemaster's Section
Scourge of DeathOmni Public Archive Record: The Scourge of DeathThe CoursingThe SangrealGamemaster's Section
The JàrnFòlkContact Report ESC-COL-67-4-7Blood Simple: The Journal of Adept Jonas VeranovGamemaster's Section
The HiddenFrom Atlantis to Jardine, Are the Lost Really "Lost"?
Rules AddendumClassic BattleTech RPG RulesTraitsInfluence (New)Special Contact (New)Special Enemy (New)
Skills and FieldsMartial Arts/Systema (New)New Occupational Fields
Personal EquipmentJàrnfòlk PistolsSuicide ImplantsConcealed ToxinsIncendiary, Chemical and Explosive ImplantsRemote or Automatic Activation ImplantsBattlesuit/Exoskeleton Space Operations Adaptation (Inner Sphere)Environmental Survival Implants
Roleplaying AddendumBrainwashingLiving in a Micro-Gravity EnvironmentRoleplaying with Interstellar Players
Interstellar Player NPCsBounty Hunter Game RulesGenecaste NPCsGenesubcaste RulesManei Domini as Non-Player Characters
Classic BattleTech RulesManei Domini InfantryThe Bounty HunterRecord Sheets