BattleTech: MechWarrior: Destiny

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COMMAND YOUR OWN DESTINY! ©2020 The Topps Company, Inc. All Rights Reserved. MechWarrior: Destiny, BattleTech, Alpha Strike, BattleMech, ’Mech, and MechWarrior are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Printed in USA. WEBSITE: CATALYSTGAMELABS.COM The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more. Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf’s Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you. MechWarrior: Destiny is a new way to dive into the action-packed BattleTech universe. Based on the easy-to-learn Cue System, MechWarrior: Destiny is a narrative-focused role-playing experience that has all you need to grab some equipment, load your sidearm, and strap into a ’Mech, aerospace fighter, or tank to fight for what you believe in, be it honor, glory, or even the almighty C-Bill. Loads of characters, ’Mechs, and other military hardware make it easy to start trading fire on 31st-century battlefields in no time. MechWarrior: Destiny also includes rules for incorporating play in BattleTech’s Total Warfare and Alpha Strike games. ® Used under license from Sample file

Transcript of BattleTech: MechWarrior: Destiny

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COMMAND YOUR OWN DESTINY!

©2020 The Topps Company, Inc. All Rights Reserved. MechWarrior: Destiny, BattleTech, Alpha Strike, BattleMech, ’Mech, and MechWarrior are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Printed in USA. WEBSITE: CATALYSTGAMELABS.COM

The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more.

Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao

intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf’s Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you.

MechWarrior: Destiny is a new way to dive into the action-packed BattleTech universe. Based on the easy-to-learn Cue System, MechWarrior: Destiny is a narrative-focused role-playing

experience that has all you need to grab some equipment, load your sidearm, and strap into a ’Mech, aerospace fighter, or tank to fight for what you believe in, be it honor, glory, or even

the almighty C-Bill. Loads of characters, ’Mechs, and other military hardware make it easy to start trading fire on 31st-century battlefields in no time. MechWarrior:

Destiny also includes rules for incorporating play in BattleTech’s Total Warfare and Alpha Strike games.

®

Used under license fromSample

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MECHWARRIOR: DESTINY

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MECHWARRIOR DESTINY

2TABLE OF CONTENTS

DRAGON'S LAIR . . . . . 6

INTRODUCTION . . . . .15ADDITIONAL SOURCES . . . . . . . . . . .15

THE BATTLETECH PRIMER . . . . . . . . .16

BATTLEMECHS . . . . . . . . . . . . . . . . . . . . .16MECHWARRIORS . . . . . . . . . . . . . . . . . . .17THE STAR LEAGUE . . . . . . . . . . . . . . . .17THE GREAT HOUSES . . . . . . . . . . . . . .18

House Kurita (Draconis Combine) . . . .18House Davion (Federated Suns) . . . . . .18House Liao (Capellan Confederation) 19House Marik (Free Worlds League) . . . .20House Steiner (Lyran Commonwealth) 21

OTHER POWERS . . . . . . . . . . . . . . . . . . . .22Mercenaries . . . . . . . . . . . . . . . . . . . . . . . . .22ComStar . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22The Periphery . . . . . . . . . . . . . . . . . . . . . . .23

THE INNER SPHERE

CIRCA 3025 . . . . . . . . . . . . . . . . . . . . . . . . . 24

RULES OF ENGAGEMENT . 26

Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26BEFORE THE GAME BEGINS . . . .26

Choose or Create a Character . . . . . . . .26Designate a Gamemaster . . . . . . . . . . . .26Select a Mission Briefing . . . . . . . . . . . . .26Good Hunting! . . . . . . . . . . . . . . . . . . . . . .27

CHARACTER SHEET . . . . . . . . . . . . . . . .27Illustration/Personal Data . . . . . . . . . . . .27Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . .28Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28Life Modules . . . . . . . . . . . . . . . . . . . . . . . . .28XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28Traits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . .28Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29Condition Monitor . . . . . . . . . . . . . . . . . . .29Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . .29Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . .29NPC Character Sheet . . . . . . . . . . . . . . . . .29

PLAYING MECHWARRIOR DESTINY . . . . . . . 30

ROUNDS AND NARRATION . . . . . . .30GAMEMASTER . . . . . . . . . . . . . . . . . . . . . .30

SCENES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30MISSION . . . . . . . . . . . . . . . . . . . . . . . . . . . .30BUILDING THE STORY:

NARRATION AND FLOW . . . . . . . .30TALK TIME . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31Moving the Story Forward . . . . . . . . . . .31Plot Points . . . . . . . . . . . . . . . . . . . . . . . . . . .31Troubleshooting . . . . . . . . . . . . . . . . . . . . .32

ROLLING DICE . . . . . . . . . . . . . . . . . . . . .32The Core Mechanic . . . . . . . . . . . . . . . . . .32Attribute Tests . . . . . . . . . . . . . . . . . . . . . . .33Edge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34

PERSONAL COMBAT . . . . . . . . . . . . . .34Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . .34Weapon Effects . . . . . . . . . . . . . . . . . . . . . .34Attack Limits . . . . . . . . . . . . . . . . . . . . . . . .34Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . .34Character Movement . . . . . . . . . . . . . . . .35

OPTIONAL:

USING MINIATURES . . . . . . . . . . . . . 36Damage, Armor, and the Condition Monitor . . . . . . . . .36Character Death . . . . . . . . . . . . . . . . . . . . .37Combat and Personal Vehicles . . . . . . .37Using Inventory Items . . . . . . . . . . . . . . .37

'MECH-SCALE COMBAT . . . . . . . 38

OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . .38’Mech-Scale Combat Actions . . . . . . . . .38

'MECH-SCALE MOVEMENT . . . . . .38Ranges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38

MECHWARRIOR: DESTINY VS.

BATTLETECH AND

ALPHA STRIKE RULES . . . . . . . . . . 38Movement . . . . . . . . . . . . . . . . . . . . . . . . . .39

MOVEMENT COST TABLE . . . . . . . . 39Disengaging . . . . . . . . . . . . . . . . . . . . . . . . .39Jumping (’Mechs Only) . . . . . . . . . . . . . . .39Prone ’Mechs (’Mechs Only) . . . . . . . . . .40Standing Up (’Mechs Only) . . . . . . . . . . .40Difficult Terrain . . . . . . . . . . . . . . . . . . . . . .40

DIFFICULT TERRAIN

MOVEMENT COST TABLE . . . . . . 40 USING MINIATURES . . . . . . . . . . . . . 40RANGED ATTACKS . . . . . . . . . . . . . . . . .40

Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . .40’Mech-Scale Weapons . . . . . . . . . . . . . . . .41

WEAPON GROUPS AND TARGET

INTERLOCK CIRCUITS . . . . . . . . . . . 42

Terrain Modifiers . . . . . . . . . . . . . . . . . . . . .42TERRAIN MODIFIERS TABLE . . . . 42PHYSICAL ATTACKS . . . . . . . . . . . . . .42

Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . .42PHYSICAL ATTACKS TABLE . . . . . 43DAMAGE AND CRITICAL HITS . .43

Weapon Damage . . . . . . . . . . . . . . . . . . . .43MISSILE DAMAGE TABLE . . . . . . . . 43INFERNO MISSILES TABLE . . . . . 44

Hit Locations . . . . . . . . . . . . . . . . . . . . . . . .44Head Damage (’Mechs Only) . . . . . . . . .44Unit Destruction . . . . . . . . . . . . . . . . . . . . .45Critical Hits . . . . . . . . . . . . . . . . . . . . . . . . . .45MechWarrior Damage . . . . . . . . . . . . . . .47Pilot Ejection . . . . . . . . . . . . . . . . . . . . . . . .47

HEAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47Heat Tokens . . . . . . . . . . . . . . . . . . . . . . . . .47Cooling Down . . . . . . . . . . . . . . . . . . . . . . .48Heat Effects . . . . . . . . . . . . . . . . . . . . . . . . . .48

HEAT EFFECTS TABLE . . . . . . . . . . . . 48PILOTING TESTS . . . . . . . . . . . . . . . . . .48

’Mechs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48Combat Vehicles . . . . . . . . . . . . . . . . . . . . .49Aerospace Fighters . . . . . . . . . . . . . . . . . .49

BUILDINGS . . . . . . . . . . . . . . . . . . . . . . . . . .49Building Types . . . . . . . . . . . . . . . . . . . . . . .49Integrity . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49Buildings and Movement . . . . . . . . . . . .49

BUILDINGS TABLE . . . . . . . . . . . . . . . . . . 50Damaging Buildings . . . . . . . . . . . . . . . . .50

BATTLEFIELD SUPPORT . . . . . . . . .50Preparation . . . . . . . . . . . . . . . . . . . . . . . . . .50Using Battlefield Support . . . . . . . . . . . .50Types of Battlefield Support . . . . . . . . . .51

BUILDING YOUR DESTINY . . . 53

PLAYING DESTINY . . . . . . . . . . . . . . . .53When it’s Your Narration . . . . . . . . . . . . .53When it’s Not Your Narration . . . . . . . . .54

EARLY BATTLE RESOLUTION . . .54Graceful Withdrawal . . . . . . . . . . . . . . . . .54Overrun Combat . . . . . . . . . . . . . . . . . . . . .54

DIFFERENT WAYS TO FIGHT . . . .54A More Focused Gamemaster . . . . . . . .55Rolling Initiative . . . . . . . . . . . . . . . . . . . . .55Cinematic Initiative . . . . . . . . . . . . . . . . . .55

MECHWARRIOR: DESTINY

EXAMPLE OF PLAY . . . . . . . . . . . . . . 56

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CONTROLLING DESTINY . . . . . . . 58

Passing the Microphone: Traditional Roleplaying vs . The Cue System . . . .58

KEEPING IT CIVIL:

PREVENTING ABUSE . . . . . . . . . . . .59Refereeing . . . . . . . . . . . . . . . . . . . . . . . . . . .59Building Up Instead of Tearing Down . .59

CODE OF CONDUCT:

INTERACTIONS

BETWEEN PLAYERS . . . . . . . . . . . .59You’re Gonna Love This! . . . . . . . . . . . . . .59Roleplaying Banter . . . . . . . . . . . . . . . . . .61Talk Time . . . . . . . . . . . . . . . . . . . . . . . . . . . .61

I COULD USE SOME HELP HERE:

OFFERING HINTS . . . . . . . . . . . . . . . .61Ask Good Questions . . . . . . . . . . . . . . . . .61Offer a Clue . . . . . . . . . . . . . . . . . . . . . . . . . .61

JUMPING TRACKS: HANDLING

STORY DERAILMENT . . . . . . . . . . .62Bring it Back Around . . . . . . . . . . . . . . . . .62Let it Ride . . . . . . . . . . . . . . . . . . . . . . . . . . .62

LETTING THE LEAD FLY:

COMBAT OPTIONS . . . . . . . . . . . . . .62Fall Back! . . . . . . . . . . . . . . . . . . . . . . . . . . . .62Just Need a Breather . . . . . . . . . . . . . . . . .62They’re Just Mooks! . . . . . . . . . . . . . . . . . .62

INTEGRATING PERSONAL

COMBAT AND 'MECH-SCALE

COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . .63Scene Changes: Switching Scale . . . . . .63Choosing Targets . . . . . . . . . . . . . . . . . . . .64Range Conversion . . . . . . . . . . . . . . . . . . .64

OPTIONAL:

USING MINIATURES . . . . . . . . . . . . . 65Damage Conversion: ’Mech-Scale to Personal Scale . . . . . . .65Damage Conversion: Personal Scale to ’Mech-Scale . . . . . . .66

MISSION BRIEFING

CREATION . . . . . . . . . . . . . . . . . . . . . . . .66Inspiration . . . . . . . . . . . . . . . . . . . . . . . . . . .66Published Products . . . . . . . . . . . . . . . . . .67A Theme . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . .67Commander’s Call . . . . . . . . . . . . . . . . . . .67Cues and Tags . . . . . . . . . . . . . . . . . . . . . . .67Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67XP Award . . . . . . . . . . . . . . . . . . . . . . . . . . . .67

CHARACTER CREATION . . . . . . 68

CHARACTER CREATION . . . . . . . . . . .681 . Create a Character Theme . . . . . . . . . .68

Character Name . . . . . . . . . . . . . . . . . . .68 Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .682 . Choose Faction . . . . . . . . . . . . . . . . . . . .693 . Determine Experience Level . . . . . . .694 . Assign Attribute Points . . . . . . . . . . . .705 . Assign Skill Points . . . . . . . . . . . . . . . . .70

SKILLS . . . . . . . . . . . . . . . . . . . . . . . . . . . .71Skills List . . . . . . . . . . . . . . . . . . . . . . . . . . . .716 . Choose Traits . . . . . . . . . . . . . . . . . . . . . .72

TRAITS . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 Positive Traits . . . . . . . . . . . . . . . . . . . . . . . .72 Negative Traits . . . . . . . . . . . . . . . . . . . . . . .72

7 . Choose Life Modules . . . . . . . . . . . . . .73 LIFE MODULES . . . . . . . . . . . . . . . . . .74

0: Faction . . . . . . . . . . . . . . . . . . . . . . . . . .74 1: Childhood . . . . . . . . . . . . . . . . . . . . . . .74 2: Higher Education (Optional) . . . . . .74 3: Real Life . . . . . . . . . . . . . . . . . . . . . . . . .74 8 . Choose Armor . . . . . . . . . . . . . . . . . . . . .749 . Select Weapons . . . . . . . . . . . . . . . . . . .7510 . Select Inventory . . . . . . . . . . . . . . . . . .7511 . Select Hardware . . . . . . . . . . . . . . . . . .75

HARDWARE SKILL

REQUIREMENTS . . . . . . . . . . . . . . . . .76HARDWARE COSTS . . . . . . . . . . . . . . . .76

12 . Create Cues . . . . . . . . . . . . . . . . . . . . . .7613 . Create Character Background . . . . .77

CHARACTER ADVANCEMENT . . . . .77Improving Attributes . . . . . . . . . . . . . . . .77Improving/Adding Skills . . . . . . . . . . . . .77Buy a Positive Trait . . . . . . . . . . . . . . . . . . .77Remove a Negative Trait . . . . . . . . . . . . .77Buy/Improve Weapons and Inventory 78Buy/Repair Hardware . . . . . . . . . . . . . . . .78

HARDWARE CONVERSION RULES

FOR 'MECH-SCALE COMBAT . .791 . Determine Base Stats . . . . . . . . . . . . . .792 . Add Tags . . . . . . . . . . . . . . . . . . . . . . . . . .793 . Determine Armor and Structure . . . .794 . Determine Weapon Groups, Damage and Heat . . . . . . . . . . . . . . . . .80

3025 WEAPONS FOR

'MECH-SCALE COMBAT . . . . . . . .815 . Determine Equipment . . . . . . . . . . . . .82

SAMPLE PCs . . . . . . 84ANTHONY GRIFFIN . . . . . . . . . . . . . . . .84MAURA "WILDCARD" SINGER . . .86KAITO YUKIMURA . . . . . . . . . . . . . . . . .88KAREN DORANTES . . . . . . . . . . . . . . . . .90MILES VAN OGDEN . . . . . . . . . . . . . . .92DANA BARTON . . . . . . . . . . . . . . . . . . . . .94YASAMIN TURAN . . . . . . . . . . . . . . . . . .96CARTER XING . . . . . . . . . . . . . . . . . . . . . .98

EDWIN MENDOZA . . . . . . . . . . . . . . . 100CELIA YOUNG . . . . . . . . . . . . . . . . . . . . 102PELLAN "IRONHEAD"

TALIAFERRO . . . . . . . . . . . . . . . . . . . 104DANIKA MCDONNELL . . . . . . . . . . . 106CARSON STOSSER . . . . . . . . . . . . . . . 108LOVISA BJORNSTROM . . . . . . . . . . 110JOSHUA MARON . . . . . . . . . . . . . . . . . 112JAMIE GREAR . . . . . . . . . . . . . . . . . . . . 114SANDOR KALMAN . . . . . . . . . . . . . . . 116CASS KRANDALL . . . . . . . . . . . . . . . . 118DARICE GARZI . . . . . . . . . . . . . . . . . . . 120TURI WALSH . . . . . . . . . . . . . . . . . . . . . . 122MICHAEL "OUTRIDER"

ANTILLES . . . . . . . . . . . . . . . . . . . . . . . 124REGAN GALDO . . . . . . . . . . . . . . . . . . . . 126

SAMPLE NPCs . . . . . 128Grunt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128Officer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128MechWarrior . . . . . . . . . . . . . . . . . . . . . . 128Aerojock . . . . . . . . . . . . . . . . . . . . . . . . . . 129Technician . . . . . . . . . . . . . . . . . . . . . . . . . 129Law Enforcement Officer . . . . . . . . . . . 129Military Police . . . . . . . . . . . . . . . . . . . . . 130Security Guard . . . . . . . . . . . . . . . . . . . . . 130Gang Member . . . . . . . . . . . . . . . . . . . . . 130Smuggler . . . . . . . . . . . . . . . . . . . . . . . . . . 131Pirate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131Bounty Hunter . . . . . . . . . . . . . . . . . . . . . 131Courtesan . . . . . . . . . . . . . . . . . . . . . . . . . 132Bookie . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132Media Celebrity . . . . . . . . . . . . . . . . . . . . 132Rioter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133Reporter . . . . . . . . . . . . . . . . . . . . . . . . . . . 133Spacer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133House Liaison . . . . . . . . . . . . . . . . . . . . . 134Noble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134Informant . . . . . . . . . . . . . . . . . . . . . . . . . 134ComStar Acolyte . . . . . . . . . . . . . . . . . . . 135ComStar Adept . . . . . . . . . . . . . . . . . . . . 135ComStar Precentor . . . . . . . . . . . . . . . . . 135Intelligence Agent . . . . . . . . . . . . . . . . . 136Elite Intelligence Operative . . . . . . . . . 136Branth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137Nolan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137Godan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137

MISSION BRIEFINGS . . . . . . 138

THE HONORED DEAD . . . . . . . . . . . . 138MILK RUN . . . . . . . . . . . . . . . . . . . . . . . . . 139USE THE DIVERSION . . . . . . . . . . . 140COLD REVENGE . . . . . . . . . . . . . . . . . . 141

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UPRISING . . . . . . . . . . . . . . . . . . . . . . . . . 142ASSASSINATE

THE ASSASSINS . . . . . . . . . . . . . . . 143UN-MASKED (House Liao) . . . . . . 144VIKING STRIKE (House Kurita) 145LAST GASP (House MariK) . . . . . 146PIRATE HUNT (House steiner) . 147SHADOW WAR (Part 1) . . . . . . . . . . 148SHADOW WAR (Part 2) . . . . . . . . . 149SHADOW WAR (Part 3) . . . . . . . . . 150SHADOW WAR (Part 4) . . . . . . . . . 151SHADOW WAR (Part 5) . . . . . . . . . 152SHADOW WAR (Part 6) . . . . . . . . . 153

WARRIOR'S CATALOG . . . . . . . 155

WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . 155Melee Weapons . . . . . . . . . . . . . . . . . . . . 155Projectile/Thrown Weapons . . . . . . . . 155Small Arms . . . . . . . . . . . . . . . . . . . . . . . . 155Support Weapons . . . . . . . . . . . . . . . . . 156Explosives . . . . . . . . . . . . . . . . . . . . . . . . . 156

ARMOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156INVENTORY . . . . . . . . . . . . . . . . . . . . . . . 156LIGHT 'MECHS . . . . . . . . . . . . . . . . . . . 157

Locust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157Stinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157Wasp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158Commando . . . . . . . . . . . . . . . . . . . . . . . 158Valkyrie . . . . . . . . . . . . . . . . . . . . . . . . . . . 159

MEDIUM 'MECHS . . . . . . . . . . . . . . . . 159Phoenix Hawk . . . . . . . . . . . . . . . . . . . . . 159Griffin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160Shadow Hawk . . . . . . . . . . . . . . . . . . . . . 160Wolverine . . . . . . . . . . . . . . . . . . . . . . . . . 161

HEAVY 'MECHS . . . . . . . . . . . . . . . . . . . 161Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161Rifleman . . . . . . . . . . . . . . . . . . . . . . . . . . 162Thunderbolt . . . . . . . . . . . . . . . . . . . . . . . 162Catapult . . . . . . . . . . . . . . . . . . . . . . . . . . . 163Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163Warhammer . . . . . . . . . . . . . . . . . . . . . . . 164Marauder . . . . . . . . . . . . . . . . . . . . . . . . . . 164

ASSAULT 'MECHS . . . . . . . . . . . . . . . 165Awesome . . . . . . . . . . . . . . . . . . . . . . . . . 165BattleMaster . . . . . . . . . . . . . . . . . . . . . . . 165

LIGHT COMBAT VEHICLES . . . . 166Packrat LRPV . . . . . . . . . . . . . . . . . . . . . . 166Warrior H-7 Attack Helicopter . . . . . . 166Scorpion Light Tank . . . . . . . . . . . . . . . . 167

MEDIUM COMBAT VEHICLES . 167Hetzer Wheeled Assault Gun . . . . . . . 167 Condor Heavy Hover Tank . . . . . . . . . . 168Vedette Medium Tank . . . . . . . . . . . . . . 168

HEAVY COMBAT VEHICLES . . . . 169Patton Tank . . . . . . . . . . . . . . . . . . . . . . . . 169Demolisher Heavy Tank . . . . . . . . . . . . 169

LIGHT AEROSPACE FIGHTERS 170TR-7 Thrush . . . . . . . . . . . . . . . . . . . . . . . . 170

MEDIUM

AEROSPACE FIGHTERS . . . . . . . 170Corsair . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170F-90 Stingray . . . . . . . . . . . . . . . . . . . . . . 171SL-17 Shilone . . . . . . . . . . . . . . . . . . . . . . 171

HEAVY AEROSPACE FIGHTERS 172CHP-W5 Chippewa . . . . . . . . . . . . . . . . . 172

SMALL PERSONAL VEHICLES 172Slipper LX-Series Hovercar . . . . . . . . . 172Bayamo Hoverbike . . . . . . . . . . . . . . . . . 173

LARGE PERSONAL VEHICLES . 173Bulldog Medium Truck . . . . . . . . . . . . . 173Luciano White Wolverine . . . . . . . . . . . 174Mao-Heng Charioteer . . . . . . . . . . . . . . 174

TABLETOP INTEGRATION . . . . 175

JUMPING INTO THE COCKPIT 175Importing a MechWarrior: Destiny Character . . 175Creating a Total Warfare or Alpha Strike Character . . . . . . . . . 176

RETURNING TO

MECHWARRIOR: DESTINY . . . . . 176TRANSITIONING FROM TW/AS

TO MECHWARRIOR: DESTINY 177SPECIAL PILOT ABILITIES . . . 177SPECIAL PILOT ABILITIES . . . . .178TABLETOP GAMEPLAY RULES 188

Plot Points in Total Warfare and Alpha Strike . . . . . . . . . . . . . . . . . 188

CHARACTER DAMAGE . . . . . . . . . . . 189SPAs and Character Damage . . . . . . . 189Moving from TW/AS to MechWarrior: Destiny . . . . . . . . . . . . 189

USING SKILLS . . . . . . . . . . . . . . . . . . . 190Primary Skills . . . . . . . . . . . . . . . . . . . . . . 190Secondary Skills . . . . . . . . . . . . . . . . . . . 190

THE AFTERMATH:

BETWEEN GAMES . . . . . . . . . . . . . 191Earning Battle XP . . . . . . . . . . . . . . . . . . 191Rest and Refit: Healing and Repairs . 191

POST-BATTLE ACTIONS . . . . . . . . . .192FAME AND FORTUNE . . . . . . . . . . . 192

Fame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192SKILLS: TRANSITIONING

FROM TW/AS TO

MECHWARRIOR: DESTINY . . . . .192

FAME AND FORTUNE

REWARDS TABLE . . . . . . . . . . . . . . . .193Medals . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193

MEDALS TABLE . . . . . . . . . . . . . . . . . . . . .194

APPENDIX: CLAN INVASION . . 195

INNER SPHERE 3040 . . . . . . . . . . . . .195CLAN INVASION PRIMER . . . . . . 195

The Clans . . . . . . . . . . . . . . . . . . . . . . . . . . 195House Steiner-Davion (Federated Commonwealth) . . . . . 197Free Rasalhague Republic . . . . . . . . . . 197St . Ives Compact . . . . . . . . . . . . . . . . . . . 198

INNER SPHERE 3052 . . . . . . . . . . . . . .198CREATING CHARACTERS

FOR 3050 . . . . . . . . . . . . . . . . . . . . . . . 198New Factions . . . . . . . . . . . . . . . . . . . . . . 198Clan Experience Levels . . . . . . . . . . . . . 198New Life Modules: Clan Only . . . . . . . 199New Hardware: Clan Only . . . . . . . . . . 199

HARDWARE SKILL

REQUIREMENTS . . . . . . . . . . . . . . . . . .199HARDWARE COSTS . . . . . . . . . . . . . . . . .197CLAN INVASION ERA PCs . . . . . . .200SASHA KERENSKY . . . . . . . . . . . . . . . 200LEE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202JOHAN HELMER . . . . . . . . . . . . . . . . . . 204LACHLAN . . . . . . . . . . . . . . . . . . . . . . . . . . 206ESAU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208MILA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210KAEL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212ARDEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214CLAN TECHNOLOGY RULES . . . . 216

Clan Weapons . . . . . . . . . . . . . . . . . . . . . 216Clan Equipment . . . . . . . . . . . . . . . . . . . 216

3050 CLAN WEAPONS FOR

'MECH-SCALE COMBAT . . . . . . . .217BATTLE ARMOR RULES . . . . . . . . 217

Personal Combat . . . . . . . . . . . . . . . . . . 217’Mech-Scale Combat . . . . . . . . . . . . . . . 218Battle Armor Movement . . . . . . . . . . . 218Movement Cost . . . . . . . . . . . . . . . . . . . . 218Switching Scales Mid-Narration . . . . 219Hardware Conversion . . . . . . . . . . . . . . 219

CLAN INVASION ERA NPCs . . . . .220Scientist Caste . . . . . . . . . . . . . . . . . . . . . 221Merchant Caste . . . . . . . . . . . . . . . . . . . . 221Technician Caste . . . . . . . . . . . . . . . . . . . 221Laborer Caste . . . . . . . . . . . . . . . . . . . . . . 222Dark Caste . . . . . . . . . . . . . . . . . . . . . . . . . 222Ghost Bear (Ursus lamina strana mechtis) . . . . 222

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5CREDITS

CREDITS

Project Development Philip A . LeeAdditional Development Randall N . Bills Jason M . Hardy

Writing Philip A . Lee Dragon’s Lair William H . Keith Additional Writing Aaron Cahall Craig A . Reed, Jr . Geoff Swift Clifton LambertBased on Original Cue System by Matt Heerdt

BattleTech Line Editor Aaron Cahall

BattleTech Line Developer Ray Arrastia

Production Staff Senior Art Director Brent Evans BattleTech Art Director Anthony Scroggins Assistant Art Director Ray Arrastia Cover Art Marco Mazzoni Cover Design David A . Kerber Layout & Record Sheets David A . Kerber

IllustrationsRobert Atkinson, Jason Bandit

Adams, Bryn Barnard, Tom Baxa, Doug

Chaffee, Brent Chumley, David R . Deitrick, Mark Gibbons, Mark Hayden, Jim Holloway, David Hovey, Alex Iglesias, Alexander Immerzeel, Scott James, David Kerber, Jeff Laubenstein, Chris Lewis, Sarah Lindstrom, Duane Loose, Marco Mazzoni, Florian "SpOoKy777" Mellies, Kevin McCann, Alyssa Menold, Chris Moeller, Victor Moreno, Jim Nelson, Alex Pascenko, Klaus Scherwinski, Anthony Scroggins, Tan Ho Sim, David Sondered, Florian Stitz, Tony Szczudlo, Franz Vohwinkel

Special ThanksBrent: Special thanks to Jason Hardy

(who came up with the concept), and to Phil Lee, who developed it lock, stock, and barrel . Phil is a real workhorse behind the scenes, and continues to prove invaluable to the crazy circus here at Catalyst . Thank you both for your general awesomeness .

Phil: A lot of folks helped with this book, but a few I want to give a special mention to are: Matt Heerdt for developing a great and adaptable RPG system; Randall Bills, for always being there for an out-of-the-box perspective whenever I needed a gut check; Paul Sjardijn for early feedback and general BattleTech cheerleading; Craig Reed, for moral support and idea bouncing; James Kirtley and Jeremy Weyand, for invaluable insight into what kind of RPG elements Total Warfare and Alpha Strike players are looking for in their games; Ray Arrastia and Aaron Cahall, for their tireless support of the BattleTech game line; and last, but never least, my wife Carrie Landers, for more things than I can list here .

Fact Checkers: Stephan Frabartolo, Mike Miller, Eric Salzman, Geoff Swift, Chris Wheeler .

Playtesters: Jonathan Cox, Rosalyn Fernandez, Tom Fields, Cordis Hardman, Denham Hardman, Mike Hardman, Sebastian Hardman, Sydney Hardman, Mike Metrosky, Brian Saunders, Donald Vaughan

©2020 the Topps Company Inc . All Rights Reserved . MechWarrior: Destiny, BattleTech, Classic BattleTech, BattleMech, and ’Mech are registered trademarks and/or trademarks of the Topps Company Inc . in the United States and/or other countries . No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published . Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC .

Printed in China .

Published by Catalyst Game Labs,an imprint of InMediaRes Productions, LLC.

7108 S. Pheasant Ridge DriveSpokane, Washington 99224

FIND US ONLINE:

precentor_martial@catalystgamelabs .com(e-mail address for any BattleTech questions)

http://bg .battletech .com/(official BattleTech web pages)

http://www .CatalystGameLabs .com(Catalyst web pages)

shop .catalystgamelabs .com(online ordering)

LIGHT OMNIMECHS . . . . . . . . . . . . . 223Fire Moth (Dasher) . . . . . . . . . . . . . . . . . 223Mist Lynx (Koshi) . . . . . . . . . . . . . . . . . . . 223Kit Fox (Uller) . . . . . . . . . . . . . . . . . . . . . . 224Adder (Puma) . . . . . . . . . . . . . . . . . . . . . . 224

MEDIUM OMNIMECHS . . . . . . . . . . 225Viper (Dragonfly) . . . . . . . . . . . . . . . . . . 225Ice Ferret (Fenris) . . . . . . . . . . . . . . . . . . 225Nova (Black Hawk) . . . . . . . . . . . . . . . . . 226Stormcrow (Ryoken) . . . . . . . . . . . . . . . 226

HEAVY OMNIMECHS . . . . . . . . . . . . 227Mad Dog (Vulture) . . . . . . . . . . . . . . . . . 227

Hellbringer (Loki) . . . . . . . . . . . . . . . . . . 227Summoner (Thor) . . . . . . . . . . . . . . . . . . 228Timber Wolf (Mad Cat) . . . . . . . . . . . . . 228

ASSAULT OMNIMECHS . . . . . . . . . 229Gargoyle (Man O’ War) . . . . . . . . . . . . . 229Warhawk (Masakari) . . . . . . . . . . . . . . . 229Executioner (Gladiator) . . . . . . . . . . . . 230Dire Wolf (Daishi) . . . . . . . . . . . . . . . . . . 230

LIGHT OMNIFIGHTERS . . . . . . . . . 231Bashkir . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231Sulla . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231

MEDIUM OMNIFIGHTERS . . . . . . 232

Visigoth . . . . . . . . . . . . . . . . . . . . . . . . . . . 232Jagatai . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232

HEAVY OMNIFIGHTERS . . . . . . . . . 233Sabutai . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233Scytha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233

CLAN BATTLE ARMOR . . . . . . . . . . 234Elemental Battle Armor (Toad) . . . . . 234

INDEX . . . . . . . . . . 235TABLES . . . . . . . . . 238RECORD SHEETS . . .241

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