RT CH Folio V2.pdf

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    ##$%&'

    Character, Personal Details 3 Character, Personality & Origin Path 4

    Character History 5 Rogue Trader Data & Profit Factor 8 Rogue Trader Staff 9 Career Path & Rank Advancement 10 Cybernetics 13 Actions 14 Combat Profile 16 Skills 18 Skill Tests & Talents 20 Talents & Special Abilities 21 Gear 22 Vehicles 23 Psychic Disciplines 24 Insanity & Corruption 25 Starship Combat Action 26 Journal 28 Fate 31

    ($#)$*+,'

    The Game Master:

    Campaign Name:

    Campaign Year: (Start) (Current)

    Campaign Sector/Sub-sector:

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    (-$%$./0%

    Name:Aliases:Career Path:Rank:

    10%23,$4'50/$*42'

    Home World Type:

    Birthplace:Age:Build:Height:Weight:Eye Colour:Hair Colour:Skin Tone:Distinguishing Marks:

    Quirks:

    Description:

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    10%23,$4*/&'

    Appearance:

    Demeanour:

    Likes:

    Dislikes:

    6%*+*,'1$/-'

    Home World:

    Birthright:

    Lure of the Void:

    Trials and Travails:

    Motivation:

    Career:

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    (-$%$./0%'7*2/3%&'

    Family:

    Friends:

    Enemies:

    Contacts:

    Personal History

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    Personal History (continued)

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    Personal History (continued)

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    83+ 0'9%$:0%'5$/$ Rogue Traders Name:

    Rogue Traders Aliases:

    Warrant of Trade Roots:

    Granting of the WT:

    Temperament:

    Condition of the WT:

    Lineage:

    1%3;*/'

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    83+ 0'9%$:0%' /$;;'

    Name:Career Path:Rank:

    Notable Skills / Talent:Description:

    Name:Career Path:

    Rank: Notable Skills / Talent:Description:

    Name:Career Path:Rank:

    Notable Skills / Talent:Description:

    Name:

    Career Path:Rank: Notable Skills / Talent:Description:

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    ($%00%'1$/-'

    Career Path:

    Current Rank:

    10

    Current XP: Total XP Spent:

    Next Rank: XP Total Required:

    8$,='>:?$,.0#0,/2'

    Rank:Advancement Taken Cost Advancement Taken Cost

    Rank:Advancement Taken Cost Advancement Taken Cost

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    8$,='>:?$,.0#0,/2'

    Rank:Advancement Taken Cost Advancement Taken Cost

    Rank:Advancement Taken Cost Advancement Taken Cost

    Rank:Advancement Taken Cost Advancement Taken Cost

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    8$,='>:?$,.0#0,/2'

    Rank:Advancement Taken Cost Advancement Taken Cost

    Rank:Advancement Taken Cost Advancement Taken Cost

    Rank:Advancement Taken Cost Advancement Taken Cost

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    (&@0%,0/*.2

    HeadBionics Benefits Penalty

    BodyBionics Benefits Penalty

    Right ArmBionics Benefits Penalty

    Left ArmBionics Benefits Penalty

    Right Leg

    Bionics Benefits Penalty

    Left LegBionics Benefits Penalty

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    '>./*3,2 Attack Actions

    Action Type DescriptionAll Out Attack Full +20 to WS, cannot Dodge or Parry

    Called Shot Full Attack a specific location on your targetWith a -20 to WS or BS

    Charge Full Must move 4 metres,+10 to WSDefensive Stance Full Enemies -20 WS, you cannot attackFeint Half Opposed WS Test, if you win, your next

    attack cannot be Dodged or ParriedFull Auto Burst Full +20 to BS, additional hit for every degree of

    success

    Grapple Half/Full Affect a Grappled opponent or escape form aGrapple

    Guarded Attack Full -10 WS, +10 to Parry and DodgeKnock-Down Half Try and knock an opponent to the groundMultiple Attacks Full Use Swift Attack and Lightning talents to

    make multiple attacksOverwatch Full Shoot targets coming into a set kill zone,

    -20 to BSSemi-Auto Burst Full +10 to BS, additional hit for every two

    degrees of successStandard Attack Half Make one melee or ranged attackStun Full Try to stun an opponentSuppressing Fire Full Force opponent to take cover, -20 to BS

    Move Actions

    Action Type DescriptionDisengage Full Break off form Melee and MoveJump/Leap Full Leap or JumpManoeuvre Half Opposed WS Test, if you win move

    enemy 1 metreMove Half/Full Move up to your movement as a Half Action or twice your movement as a Full ActionRun Full Move triple, enemies -20 BS and +20 WS

    Stand/Mount Half Stand up or mount a riding animalTactical Advance Full Move form cover to cover

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    >./*3,2 Miscellaneous Actions

    Action Type DescriptionAim Half/Full +10 bonus to hit as a Half Action or

    +20 to hit as a Full Action on your next attackBrace Heavy Weapon Half Prepare to use a heavy weaponDelay Half Before your next turn take any Half ActionDodge Reaction Test Dodge to negate a hitFocus Power Varies Use a Psychic PowerParry Reaction Test WS to negate a hitReady Half Ready a weapon or itemReload Varies Reload a ranged weapon

    Use Skill Varies You may use a Skill

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    (3#@$/'1%3;*40

    MELEE WEAPONS

    Name

    Class Damage Type Pen

    Special Rules

    Name

    Class Damage Type Pen

    Special Rules

    Name

    Class Damage Type Pen

    Special Rules

    Name

    Class Damage Type Pen

    ARMOUR

    Armour WeightSpecial Rules

    MISSILES WEAPONS

    Name Name

    Class Damage Type Pen Class Damage Type Pen

    Range ROF Clip Reload Range ROF Clip Reload

    Special Rules Special Rules

    Name Name

    Class Damage Type Pen Class Damage Type Pen

    Range ROF Clip Reload Range ROF Clip Reload

    Special Rules Special Rules

    Right Leg71-85

    Type :

    Left Leg86-100

    Type :

    Body31-70

    Type :

    Right Arm11-20

    Type :

    Left Arm21-30

    Type :

    Head

    1-10

    Type :

    17

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    =*442'

    Skill B a s i c

    Tr ai n e

    d

    + 1 0 %

    + 2 0 %

    BONUS

    Acrobatics (Ag)Awareness (Per)Barter (Fel)Blather (Fel)Carouse (T)Charm (Fel)Chem-Use (Int)Cipher (Int)( )Cipher (Int)( )Cipher (Int)( )Climb (S)Command (Fel)Commerce (Fel)Common Lore (int)( )Common Lore (int)( )Common Lore (int)( )Concealment (Ag)Contortionist (Ag)

    Deceive (Fel)Demolition (Int)Disguise (Fel)Dodge (Ag)Drive (Ag)( )Drive (Ag)( )Drive (Ag)( )Evaluate(Int)Forbidden Lore(Int)( )

    Forbidden Lore(Int)( )Forbidden Lore(Int)( )Forbidden Lore(Int)( )Gamble (Int)Inquiry(Fel)Interrogation(WP)Intimidate(S)

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    =*44'902/2'

    Type of Skill Effect on Skill Test

    Untrained Basic SkillTest at half Characteristic (rounddown)

    Untrained Advanced Skill Cannot perform a test with this skill

    Trained Basic or AdvancedSkill Test at full Characteristic

    Mastered Basic or AdvancedSkill Test at full Characteristic +10 or +20

    9$40,/2'

    Talent Name Prerequisite Benefit

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    9$40,/2'

    Talent Name Prerequisite Benefit

    )0.*$4'>@*4*/*02'

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    A0$%'

    Clothing WEIGHTS

    Clothing Worn: Carry:

    Lift:

    Push

    Item Carried Weight

    Item Owned Weight

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    B0-*.402'

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    12&.-*.'5*2.*)4*,02'

    Psychic Discipline:

    Discipline Power Focus Time Sustain Description

    Psychic Discipline:

    Discipline Power Focus Time Sustain Description

    Psychic Discipline:

    Discipline Power Focus Time Sustain Description

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    /$%2-*)'(3#@$/'>./*3,2'

    Manuvres Actions:Action Test Benefit

    Adjust Bearing Challenging (+0) Pilot (SpaceCraft) + Manoeuvrability Turn earlier than normal

    Adjust Speed Challenging (+0) Pilot (SpaceCraft) + ManoeuvrabilityMove faster or slowerthan normal

    Adjust Speed &Bearing

    Hard (-20) Pilot (Space Craft) +Manoeuvrability

    Turn earlier than normalwhile moving faster orslower than normal

    Come to NewHeading Difficult (-10) Pilot (SpaceCraft) + Manoeuvrability Make two turns in oneround

    Disengage Opposed Challenging (+0) Pilot(Space Craft) + Manoeuvrability Escape Combat

    EvasiveManoeuvres

    Difficult (-10) Pilot (SpaceCraft) + Manoeuvrability

    Inflicts penalties onenemy fire

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    Extended Actions

    Action Test Benefit

    Active Augury Scrutiny + Detection Scan the area

    Aid the Machine Spirit Tech-Use Bonus to Detection orManoeuverability

    Disinformation Deceive or Blather Raise Morale

    Emergency Repairs Tech-Use Repair damaged, depressurizedor unpowered Component

    Flank Speed Tech-Use Gain additional movement

    Focused Augury Scrutiny + Detection Detailed scan of one target

    Hail the Enemy Interaction Skill Communicate with another ship

    Hit and Run Pilot (Space Craft),Command Board enemy ship, causedamage and return

    Hold Fast! Willpower Reduce Morale Damage

    Jam Communications Tech-Use Stop target from sending voxsignals

    Lock on Target Scrutiny + Detection Bonus to BS Tests with oneweapon component

    Prepare to RepelBoarders Command

    Bonus to Command Tests vs.enemy boarding actions

    Put Your Backs Into It! Intimidate or Charm Bonus to various actions

    Triage MedicaeReduce Crew PopulationDamage

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    D3 %,$4'

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