Risks Essential questions? What types of behaviors are respectful of self and others? How do the...
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Transcript of Risks Essential questions? What types of behaviors are respectful of self and others? How do the...
RisksEssential questions?•What types of behaviors are respectful of self and others?•How do the consequences of our decisions effect self and others?
1. To laugh is to RISK appearing a fool,
2. To weep is to RISK appearing sentimental,
3. To reach out to another is to RISK involvement,
4. To express feeling is to RISK exposing your true self,
5. To place ideas and dreams before a crowd is to RISK their loss,
6. To love is to RISK being loved in return,
7. To live is to RISK dying,
8. To hope is to RISK despair,
9. To try is to RISK failure,
Risk Poem…..
Risks….
But RISKS must be taken, because the greatest hazard in life, is to risk nothing,People who ask nothing, do nothing, have nothing and are nothing. They may avoid suffering and sorrow, but they cannot learn, feel, grow, change, love, live,Chained by their attitudes, they are slaves.They have forfeited their freedom!Only the person who RISKS is free. Anon
Intro activity…
Number off by 6’sGroups 1,3,5 – List as many risky behaviors as you can.Groups 2,4,6 List as many reasons as you can that explain WHY teens engage in risky behavior.Writer is the person who’s birthday is the closest to today
70 % of all deaths for 12-24 yr olds… guess the top 4 categories….
Motor Vehicle crashesOther unintentional injuriesHomicideSuicide
Risky behaviors that could end in death…riding with a driver who had been drinking alcohol (32%)carrying a weapon (17% )drinking alcohol ( 44%)using Marijuana ( 22%)
Teens & Risky Behavior
Tasks of adolescence – relationship to taking risks
Shape identityGain independencePrepare for adulthood
Fact:
IMPORTANT:
Teens who have at least 1 caring adult in their life are LESS LIKELY to engage in negative risky behavior.
NEGATIVE RISKS
Restricts your opportunities
Pushes you backwards
No gainSomething bad or destructive happens“risky risk”Can get you in trouble or hurt ( unsafe)Dangerous Life threatening
Why take negative risks?Think it’s fun Feel loved and acceptedAre a risk takerGet attentionPeer pressureDon’t careDepressed, sadMad at someone… to get back at someoneType “T” personality….
Type “T” personality explained…
Kind of person who seeks out action and thrills.10-30% of peopleMotivated by risk uncertainty, novelty, change, variety, lack of structure, intensity.
What are the + and the –of this personality type?
Resiliency factors that help teens…..
1. Family support &1 other adult who is supportive.
2. Most people grow out of need for negative risks.
Why negative risks cont…
BoredomProve somethingMedia influenceImprove their reputationNo experience at making choicesCuriosityNo guidance at homeParents at work
People are awesome http://www.videobash.com/video_show/people-are-awesome-5962
Ailen song
http://www.youtube.com/watch?v=eim5jLlEPYI&feature=related
Positive risk…
Challenging positive risks can prevent teens from engaging in destructive risks
Despite the news media, most teens, 80% of them do NOT get in serious trouble in adolescence.
Only 1 out of 5 teens has a “rough” adolescence.
POSITIVE RISKS
Something that can help youExpands one’s opportunityHelps you grow and meet goalsPushes you forwardTurns out good for you… not dangerous/ unsafe“good outcome”
Examples of positive risk:Try (join) a new sport/activity/clubDoing well in schoolGoing to school, Taking a hard classRetaking a testApplying for a jobMaking new friendsGoing to camp, Trying rock climbingStanding up for something you believe inGetting your drivers licenseBeing kind/polite when no one else isAsking someone out or to marry you
http://www.kare11.com/video/default.aspx?bctid=1626860472001
Learning through positive risks…
Learn about self, your likes and dislikesLearn new skillsLearn your limitsDevelop self-confidenceImprove self esteemLearn new ways to have FUN!Gain respect, privileges ( ex:driving etc.), friendsAbout positive peer pressure
StatisticsTeen drivers are twice as likely to be involved in a fatal accident as other drivers. Every year 6,000 teens die and 600,000 are hurt in car crashes. Those who don't finish high school are more susceptible to health, economic, and social problems than those who do. High school dropouts are twice as likely to have incomes below the poverty level than those who finish school. It is more likely that a violent crime will be committed by a teen than an adult in the United States. The percentage of students who admit to cheating in school is 97 percent.
Think about the stats….1. What do those the statistics mean to you? 2. Do you know of teens who have been in car accidents
or dropped out of school? 3. What has happened to them? 4. How might cheating or plagiarizing a paper affect a
student's future? 5. Why do students think teens are more likely to make
risky choices than adults? 6. Do they think teens consider consequences when they
make a bad choice?
“Choices and Consequences”
4 groupsCreate 24 different choices and outcomes (12 good and 12 bad) & write them on cards The choices will be real-life ones
the outcomes will either move the player forward in the game (for a good choice) or set him or her back (for a bad choice).decide the number of spaces a player will be moved forward or back according to how big a setback a choice might be. To keep the game moving though, they should probably limit setbacks to no more than three spaces
Examples of choices & outcomesYou cheat on a math quiz. Move back one space.
You help a younger student practice reading. Move ahead a space.
You drive too fast and run a red light. Move back two spaces.
You refuse to shoplift a CD even though your friend urges you to do it. Move
ahead two spaces.
You drink at a party and are involved in a car accident. Move back three spaces.
You stay in school and earn a graduate degree. Move ahead three spaces.
Designing your board
Have a starting space & an ending space.at least 40 steps or moves to reach the end goal-in this case, a bright future! Design: ladder in which players advance up rungs, a path with stepping stones, or a staircase in which players move up and down stepsUse simple objects such as bottle caps as tokens for each player. write each of the 24 choices and outcomes on a card.
Rules of playShuffle the index cards Place cards face down on the game board. Take turns drawing cards and moving their tokens along the
board. You must draw a good outcome card to make the first move. If they get moved back to the start, they'll need to get another
good outcome card to start again. Continue drawing cards and making moves. Reshuffle cards once they've all been used and continue until
one player reaches the end-and a bright future.