Rime Wind

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Rimewind Large beast Armor Class 13 Hit Points 70(10d10 + 20) Speed 50ft. STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 14 (+2) 8 (0) 12 (+1) 9 (+0) Skills Perception +5, Stealth +3 Damage Immunities Cold Senses passive Perception 15 Languages Common, Winter Wolf Challenge 3 (6722 XP) Keen Hearing and Smell The wolf has advantage on Wisdom(Perception) checks that rely on hearing or smell Steed: Aggressive. When the wolfs rider hits an enemy with an attack, the wolf can make a bite attack as a bonus action. Actions Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. Ifthe target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

description

wolf

Transcript of Rime Wind

Page 1: Rime Wind

RimewindLarge beast

Armor Class 13Hit Points 70(10d10 + 20)Speed 50ft.

STR DEX CON INT WIS CHA

18 (+4) 14 (+2) 14 (+2) 8 (0) 12 (+1) 9 (+0)

Skills Perception +5, Stealth +3Damage Immunities ColdSenses passive Perception 15Languages Common, Winter WolfChallenge 3 (6722 XP)

Keen Hearing and Smell The wolf has advantage onWisdom(Perception) checks that rely on hearing orsmell

Steed: Aggressive. When the wolfs rider hits an enemywith an attack, the wolf can make a bite attack as abonus action.

ActionsCold Breath (Recharge 5-6). The wolf exhales a blast offreezing wind in a 15-foot cone. Each creature in thatarea must make a DC 12 Dexterity saving throw, taking18 (4d8) cold damage on a failed save, or half as muchdamage on a successful one

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., onetarget. Hit: 11 (2d6 + 4) piercing damage. Ifthe targetis a creature, it must succeed on a DC 14 Strengthsaving throw or be knocked prone.