Retreat & Scenarion Based Games
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Transcript of Retreat & Scenarion Based Games
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Retreats&Corporate games
Youcanlearnmoreaboutamaninanhourofplaythanina yearofconversation." Plato,fromTheRepublic
Enhance your corporate teams bonding using creative experiential learning. Through selected
scenarios and simulation conditions your executives or your management team will strengthen
their power of:
Strategic decision making Crisis and emergencies management Developing leadership, cooperation, communication, and team working skills Experience the importance of a powerful united team in surviving and winning
In its entirety the human potential of your company, in individual departments of company or the
managerial executives. Modifying the rules of game we achieve each time the appointment of
different dexterities, depending on the profile and the labour objects participating.
Games-based Learning enables learners to;
undertake tasks and experience situations which would otherwise be impossible, undesirable for
cost, time, logistical and safety reasons.
We also provide contact games that require balance, tactics and using ones disadvantage to an
advantage. Take Baton battle, a long plastic pole with sponged ends on a raised 1 foot plank asthe arena, the objective is to make your opponent fall off using your Baton, in this size andstrength plays a role, but balance and timing can equally win, a game that can have the David
and Goliath effect. We can provide self defense courses, moreover methods to avoid
confrontation.
We can plan in consultation a range of games with specific objectives you feel is required are
best needed for your staff.
Paintball Examples:
FIELD NASA In our insertion and extraction based Scenario game, a paintball Hostage rescue,
you are unable to make it to your extraction point because of flooding, The helicopter knowsyour approximate location and is sweeping the area, to be extracted you need to send a signalover a tree canopy. All you have is a Plastic bottle, duct tape, foil, a bicycle pump, a cork, and
you need to clear 60 ft to allow a projectile to be seen, what do you do? Well, we give you
instruction and teach you as a team to build various plastic bottle rockets, this is competitive andonly those who clear the distance can be extracted and a added pressure, you have a time limit
before the rescue crew need to leave.
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BUILDING BRIDGES a Project based ending in another interactive problem solving task. Yourteam have just escaped the enemy, you are in a village of friendly natives, but to reach the safety
of the boarder, and deliver the information your team extracted, you need to cross the river, its
too deep and fast to cross.
For centuries this area had a foot bridge uniting two tribes for trade and commerce. About 3
months ago, the bridge was demolished up by the rebels. No one wants to rebuild in case ofreprisals. Your team must use the maximum participation from both tribes and also maximum
communication. You need to also explain that if its built you can bring Aid and protection to
gain the confidence.
One problem: The tribes no longer speak the same language.
OPERATION FLAME
Your team has managed to end a skirmish, and evacuate the area, the area has possible
contamination and needs destroyed, because of the contamination risk a black box beacon for
the air force to burn the area needs to be placed near the Lab building, you need to improviseand build a catapult with material available to launch the Black box into the effected zone, you
are time constrained due to a explosive device in the Lab building, if this explodes it will releasea toxic gas, killing your whole team and the local villages.
Examples challenges/games without Paintball:
Tattoo game (relationships, attitudes and behaviour perceptions)
A game for Team building and bonding, however this game is definitely not an activity forparticularly sensitive people as it involves revealing personal information, and entails discussion
of potentially personal feelings and perceptions. Seek all team members' agreement before
playing this game. This exercise can be used for fun and relationship-building, or to highlightand challenge assumptions and pre-conceived judgment about people, class, background,stereotypes, etc. You can develop different games ideas around this exercise depending on the
type of party game or team building activity required (and the level of intimacy welcomed by the
group), based on the game as follows: ask team members to write down secretly on a piece ofpaper each whether they have any tattoos on any part of their body, or for more daring groups or
party games, a description of the tattoos and their locations. (The amount of detail to be given is
a variable factor of the game and must always be subject to agreement by the delegates.) Teammembers then fold their pieces of paper and put each into a container to prevent cheating. Group
members then take turns to pick one of the folded pieces of paper and guess who it belongs to.
Team members should read out what's written on the paper and explain their thought process
(which obviously raises points for comment and reaction during or after the guessing game). Ifthe person guesses correctly, the paper is removed, if not, it is placed back into the container.
Points can be awarded for correct guesses and/or to team members incorrectly matched to
tattoos. For groups of up to seven the guessing stage of the game is best played by individuals;groups of eight and over can be split into two teams for the guessing stage of the game, in which
case members of the guessing team are not allowed to admit or deny ownership of the
description. Team members should also be instructed to disguise handwriting, and to use thesame sort of pen or pencil, to avoid giving clues. Allowance also needs to be made for team
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members having visible or known tattoos, the simplest rule being to disregard these tattoos. Forthe same reason team members selecting a description that they know already (of a friend for
instance) should return the piece of paper to the container without revealing its contents and pick
another. The point of the game is not the score or who wins, it is the speculation and guessing,and the ensuing discussion and reaction, particularly people's reactions when being matched
incorrectly, and correctly, to particular tattoos. For more adventurous activities and variations tothis game you can extend the exercise to include body piercings, which, like tattoos, for thepurpose of the game, should not be known or visible. N.B. Tattoos and piercings are actually a
serious and fascinating aspect of human behaviour, culture and evolution, and have featured in
one form or another across most civilizations throughout the history of human-kind; in a games
context the subject can produce lively and enlightening debate. (As with all of these games onthis team building page please read carefully the disclaimer below - if in doubt about any team
member's vulnerability or sensitivity to any team building game or activity, don't use it.)
'My pet hate' exercise (for rapport-building, empathy, facilitative questioning, active
reflective listening, interpretation, personal development)
An innovative and effective team building exercise for training and practising active and
reflective listening skills, empathy, and facilitative questioning. Also a great team activity for
personal development and personal problem solving. For groups of six or more in teams of three
or pairs.
Ask each delegate to think of a situation or person that they find extremely difficult or
frustrating. The situation can be from work or home life, but nothing so personal as to cause
discomfort when revealed to others. Guide delegates also to avoid criticism of other people who
might be part of identified frustrations, whether these people are present or not.
For teams of three, the first person is the interviewer, second person is as interviewee, and third
is observer. The first person in each team has 5 minutes (facilitator can allow longer, depending
on total exercise time available, group size and desired intensity) to question the second person
about the second person's difficulty or frustration. The first person should use rapport-building
and empathy, sensitive facilitative questioning, active listening, reflective listening, and
interpretation skills, to encourage and enable the second person to explain how they feel, why
they feel like it, what are the causes and what might be the remedies, plus any other points of
relevance. The second person should try to respond naturally to the interviewer. The group then
reconvenes and the first person from each team must then briefly (max 2-3 mins) describe,
explain and summarise to the group the second person's difficult situation. The second personfrom each team then gives feedback to the group (including to their interviewer) as to the
accuracy of the interpretation and the quality of the interviewing (rapport-building, facilitative
questioning, active listening, reflection, interpretation and empathy) used by the first person. The
third person observer of each team then provides a brief neutral overview comment, if required
and helpful. When each team has completed these stages, rotate the roles and run the exercise
again, so that each person plays the interviewer, interviewee and observer.
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This exercise can also be run in pairs, without the third-person observers, which is appropriate
for small groups of 4-8 people, or if the time available for the exercise doesn't allow three
rotations of the team roles. Use the review sheet to provide a break-it-down structure for
feedback and review. For odd numbers of groups the facilitator can take part to make teams
numbers equal, which is important so as to avoid creating 'passengers' (inactive team members)
at any stage.
Training and review elements of the exercise (optional use of training element review sheet):
1. rapport building and empathy (intuitive sensitive style)2. facilitative questioning3. active/reflective listening4. accuracy of interpretation and description
Exercise duration and activity options typically:
Facilitator's introduction and explanation, in use of training element review sheet - 5 mins Optional brainstorm of review elements - 5 mins First interviews in teams of three - 5 mins Summaries to group and feedback - number of teams x 3 mins Second interviews in teams of three - 5 mins Summaries to group and feedback - number of teams x 3 mins Third interviews in teams of three - 5 mins Summaries to group and feedback - number of teams x 3 mins Final group review of activities and experiences - 5-30 mins depending on exercise depth
and intensity requirement
Optional review of personal actions arising - 5 mins (defer major issues outside exercisesession)
Total exercise time nominally 30-45 mins plus 3 mins for each interview summary = totaldelegates x 3 mins, ie., a group size of fifteen in teams of three will take a total of 75-90 mins.
If the exercise is run in pairs without observers the third round of interviews and summaries is
obviously not required.
life-raft (group selection recruitment game, negotiation and presentation, relationships,
appreciating other people's strengths, team-working and decision-making)
A simple but sophisticated game for a team of six to ten people. The scenario is that the team is
stranded in a life-raft which is too small to hold everyone without sinking. Someone (or you
could say two or three people - it's flexible) must to be thrown overboard (or eaten, if you prefer
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the really macabre version) - the group must decide who is/are to be the unfortunate victim(s).
First delegates have the opportunity to present their reasons why they should stay (the facilitator
can decide what media is to be used, but watch out for the time - this part needs to be reasonably
brief). Delegates can be directed either to base their presentations on their own real selves, or if a
less emotive approach is required, to adopt the personality of a character from history, or a TV
soap, etc. The facilitator must decide how best to instruct the team on this aspect. After
presenting their own cases, the group then debates people's relative values and strengths. Within
this debate individuals can continue to argue their own cases if they wish, after which the group
makes its decision. Set a time limit for each presentation, the debate and the decision, for
example 2 mins per presentation; 20-30 mins for the debate; 5 mins for the decision or vote. The
facilitator can guide the group as to the decision method, for example secret ballot, show of
hands, or preferably to leave the group to decide the decision process, as this highlights other
interesting behaviours and capabilities within the team. This is also an interesting exercise to use
in group selection recruitment as an interaction game. Points to review if used in other than a
group selection context:
Quality and effect of individual presentations How individuals behave and respond to threat and possible rejection. How different personality types within the group react in different ways to the debating
and decision process.
How the group organised itself to manage the difficult discussion process. The different perceptions among the team of relative strengths, weaknesses, values, etc. The way the group decided on how to make the decision (unless told how by the
facilitator). The reaction of the team members and colleagues of the victim(s) after the vote - balance
between relief and sympathy.
Other points to observe, especially if using this as an interactive group selection recruitment
game:
Individual behaviour and style. Participation levels. Constructive, supportive input ("How can we best approach this...?") versus negative
contributions ("This is a stupid game...") Natural leaders. Natural process checkers. Results driven players. Compassion and empathy. Presentation skills.
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Negotiation skills. Awareness of process and consensus principles. Logical and objective assessment of relative values and capabilities. Integrity. Awareness of need to preserve mix of team abilities. Bullying, ganging-up, and defence and reaction to these. Sexism, racism, prejudice, and defence and reaction to these.
Different perspectives exercise (developing mutual understanding between job roles,
departments, locations, offices; improving cohesion; defining roles; building virtual teams)
This activity is designed to improve team members' understanding of each other's roles and
responsibilities, and can produce some exciting output actions. It can also be used in team
building workshops and trouble-shooting meetings, also to define roles and responsibilities,
develop virtual teams, and to develop inexperienced people's presentations skills and confidence.
The exercise can be used at inter-departmental meetings, international conferences where
delegates break out into syndicate groups, or in any situation involving people representing
different roles or responsibilities who will benefit from learning more about other roles or
departments in the organisation, and from the process of building relationships and empathy with
other roles (which are represented in the group). This very flexible activity is thereforeparticularly suited to situations where people need to increase their understanding, appreciation
and awareness of other supporting functions. The format is also good for building virtual teams
(ie., people who are brought together for a particular project from a variety of functions.)
Here are the instructions for the delegates:
Each person (or can be a pair) representing a job role (or department or location) should prepare
a short presentation of their role (or department, office, region, sector, etc), which they will give
to the group, in turn. The presentations can be informal (flip-chart or discussion style) or more
formal (powerpoint), depending on the judgement of the facilitator, which is based on the
capability and confidence of the delegates, and time available for preparation and delivery.
Presenting in pairs is a useful less-threatening way to introduce novice presenters to the
experience. A presentation template guide can be issued as follows, which you can adjust to suit
your situation:
Here's what we do/can do (including personal introductions) Here's why the function is important to our organisation and our customers/the project
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Our challenges (for example, inter-departmental, strategic, project aims issues) How you can help us (especially looking at connecting and dependent functions) Any questions
Allow two minutes after each presentation for initial questions and feedback and to quicklyidentify any actions or opportunities for follow-up. The facilitator should 'park' major issues or
questions for later review rather than interrupt the flow of the presentations.
For more senior people you can increase the time allowed for preparation (which implies that
this be given as a pre-session instruction and prepared by the delegates prior to the session or
meeting), and also a longer period can be allowed for the presentations themselves.
In any event, calculate and control carefully the time permitted for presentations, questions and
discussion, so that the whole activity fits into the available time-slot.
For light-hearted situations, to add extra perspective/colour/fun to the role explanation, you cansuggest that the presenters should reference a fictional or real character, for example, from sport,
entertainment, cartoons, politics, history; anyone who they feel symbolises the role. The
character reference can be incorporated into the presentation style and format to whatever extent
the presenter wishes.
Depending on the situation and complexity, the facilitator can ask that the preparation be done
prior to the session, in which case use these guidelines to create a pre-session preparation
instruction sheet. If preparation is to be prior the session, presenters should be encouraged to
consult with their departmental/function colleagues if appropriate.
Involving people in this way and 'giving them a voice' encourages presenters to think about the
issues, and improve connections and understanding. The session is particularly useful in
communicating a wide range of perspectives, to a group, up to date, from the horses' mouths so
to speak. The exercise also gives inexperienced presenters a useful introduction to presenting and
speaking to a group since they are talking about a subject they know well, to a group of peers
who will each have to give their own presentations, which ensures good audience support.
Finally it is essential that the facilitator enables and ensures that all important issues, questions
and actions rising from the session are properly followed up.
If the session is required for project-related reasons (especially involving the formation of a newteam) then it is important to conclude the presentations activities with a group review discussion
and some agreement on an overall action plan.
Leading or managing exercise (management and leadership development, team
development, virtual teams, supervisory development)
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Many people confuse or merge the different attributes of management and leadership. This
exercise enables people to understand the differences. Anyone can lead, inspire, motivate others.
Leadership is not the exclusive responsibility of the CEO, directors and senior managers.
Encourage staff at all levels to aspire to and apply the principles of good leadership, and the
whole organization will benefit. Everyone, in their own way, can be a leader. In fact
organizations which have poor leadership at the top actually provide a great opportunity for
ordinary staff and junior managers take responsibility for leading, inspiring and helping to
develop others. Don't wait to be led - be a leader yourself!
Here is a list of many things that managers and leaders do. Either issue the list, or preferably
make (or ask the team to make) separate cards or post-it notes for each word/phrase, which can
be given to a group or team. Then ask the participants to identify the items that are associated
with managing, and those that are associated with leading. Groups of over five people can be
spilt into teams of three, to enable fuller participation and a variety of answers for review and
discussion. Each team must have their own space to organise their answers. Different teams can
be given different items to work with or a whole set for each team. Manage the quantities and
scale according to the situation and time. NB To shorten and simplify the exercise remove items
for which similar terms exist, and combine other similar items, for example reporting and
monitoring. If shortening the list ensure you keep a balance between management and leadership
items.
reporting
monitoring
budgeting
measuring
applying rules and policies
disciplining people
being honest with people
developing strategy
consulting with team
giving responsibility to
others
determining direction
explaining decisionsassessing performance
defining aims and objectives
doing the right thing
taking people with you
developing successors
inspiring others
decision-making
mentoring
negotiating
keeping promises
working alongside team
members
sharing a vision with team
members
motivating others
giving praise
thanking people
being determined
communicating instructionsmaking painful decisions
appraising people
recruiting
counselling
coaching
problem-solving
implementing tactics
resolving conflict
giving constructive feedback
accepting criticism and
suggestions
allowing the team to make
mistakes
taking responsibility for others'
mistakes
formal team briefing
responding to emails
planning schedules
delegatingreacting to requests
reviewing performance
time management
nurturing and growing people
team-building
taking responsibility
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running meetings
interviewing
organising resources
selling and persuading
doing things right
using systems
getting people to do things
identifying the need for action
having courage
acting with integrity
listening
If using post-it notes or another method enabling items to be stuck to a wall (for example cards
and 'blu-tack' putty), you can suggest that items be placed on either side of a vertical line or
string (attach headings 'leadership' or 'management' to each side), in which case the strength of
association that each item has with either heading can be indicated by how close each item is
positioned in relation to the dividing line (items that are felt to be both managing and leading can
be stuck on the dividing line). The significance and importance of each item can be indicated by
how high up the wall it is positioned. This creates a highly visual of 'map' of management and
leadership competencies. The review discussion should investigate reasons and examples for
why items are positioned, which can entail items being moved around to each team's or wholegroup's satisfaction and agreement.
Here's the list sorted into suggested categories for the facilitator to use when reviewing the
activity. The answers are not absolute as context and style can affect category. There is certainly
a justification for some of the 'managing' activities to appear in the 'leading' category if the style
of performing them is explained as such, for instance 'reporting the performance of the team in a
way that attributes praise and credit to the team' would be an activity associated with leadership,
whereas 'reporting' is a basic management duty. You can add tasks, duties, responsibilities and
behaviours to the list, and/or invite team members to add to the list with ideas or specific
examples, before the exercise. To shorten and simplify the exercise remove items for which
similar terms exist, and combine other similar items, for example reporting and monitoring.
managing leading
reporting
monitoring
budgeting
measuring
applying rules and policiesdiscipline
running meetings
interviewing
recruiting
counselling
team-building
taking responsibility
identifying the need for action
having courage
consulting with teamgiving responsibility to others
determining direction
explaining decisions
making painful decisions
defining aims and objectives
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coaching
problem-solving
decision-making
mentoring
negotiatingselling and persuading
doing things right
using systems
communicating instructions
assessing performance
appraising people
getting people to do things
formal team briefing
responding to emails
planning schedulesdelegating
reacting to requests
reviewing performance
time management
organising resources
implementing tactics
being honest with people
developing strategy
keeping promises
working alongside team members
sharing a vision with team membersmotivating others
doing the right thing
taking people with you
developing successors
inspiring others
resolving conflict
allowing the team to make mistakes
taking responsibility for mistakes
nurturing and growing people
giving praisethanking people
giving constructive feedback
accepting criticism and suggestions
being determined
acting with integrity
listening
TEAM BUILDERS
Tyre game (It can use a lighter Hula Hoop)
A wonderful team building game for teams of ideally 10 to 15 persons, although a minimum of
six people per team will work, and actually there is no upper limit per team - it depends on space,
and how much emphasis is placed on the planning stage. Total group size is therefore as many
10-15 person teams that the space will accommodate, which also makes this team building
exercise terrific for conferences and warm-ups of very large groups. You'll need two bicycle
tyres, with different tread patterns, for each team. Organize each team into a circle, with the team
members' hands tightly clasped. The tyres are introduced by the facilitator at opposite points of
the circle by unclasping hands of two members and hanging the tyres on the arms, which should
then be joined again by clasping their hands. The object of the game is for the team to pass each
tyre in a different direction around the circle, involving two crossings of the tyres, and then
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finishing with each tyre at its starting position. The team which finishes first wins the game.
Hands must not be unclasped, and thumbs cannot be used to support or move the tyres. Allow
ten minutes planning and thinking time, (or for very large teams where a warm-up only is
required, give instructions so that the game can start immediately). Obviously the game must
start at the same time for each team. The trick is for the tyre to be moved up the arm, over the
head, down the body, at which point the person steps out of the tyre, one leg after the other, and
the tyre continues down the other arm to the next team member. The stepping manoeuvre when
two tyres cross is the most difficult and requires some agility, so the planning and team selection
is potentially very important. NB As a facilitator you must practice this game before using in
a team building or conference situation, to prepare for questions and to demonstrate, if
required.
Here are the typical review points for the tyre game team building exercise, usually based on the
performance of the winning team:
The team understands the task and aim of the team building game. The circle of people develops into a team with a common objective. Technique to achieve task is discovered and refined by 'storming' A team leader emerges. Practice (essential) develops technique and plan. The leader's role becomes stronger as the team develops. Difficulties are ironed out. Resources (people) are reorganized. Right person for the right job (notably for the two crossing points) Training and practice are carried out. The team becomes increasingly motivated to perform. Performance improves, excels, achieves and wins.
Giant team jenga and reverse jenga (team building, leadership, tactics, planning)
Jenga is the traditional wooden-block tower de-construction game, table-top version or giant
garden outdoors size. In teams of between two and six, play it normally (removing blocks, eachteam taking turns to remove a block until it collapses) or in reverse (building it up, taking it inturns, keeping to a specified pattern or set of rules, again until it collapses). You can use other
suitable building blocks or materials in the absence of Jenga (snack-size chocolate bars are
good). With larger teams (four or more) allow some planning time for tactics and leadershipissues to be developed, and review afterwards accordingly.