Redesigning Trade Shows
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CREATING THE NEW MARKETPLACE WHERE SMALL BUSINESSES WILL INTERACT }{
The project will aim to understand how small businesses interact in the changing world of communications and human interaction. In order to survive and create value, small businesses have to adapt to social changes and reinvent the way they market themselves, meet potential buyers and create value from such contacts. By analyzing traditional ways of marketing, such as trade shows, the project will focus on creating an interna-tional and virtual community marketplace for small businesses to interact.
The project will start by focusing on how small businesses use trade shows to create value and make profit. Small companies, with an annual revenue of under $3.5 million and approximately less than 100 employees, are often dealing with finding new ways to stand out in the industry. Trade shows have had a strong presence for the past 100 years, and today are a symbol for exchange, presence, and growth for small businesses. Trade show, however are expensive (approx. $10,000 ), inefficient (due to set up and distance), and not im-mediate (requiring approx. 10 follow-ups).
Trade shows are still a big part of the marketing reality of small business and the internet is still too far away from this reality. The project is going to analyze how these two systems can start interacting with each other to then become integral to one another in a near future.
This project will examine how the aspects of trade shows are fulfilled by the Internet world by focusing on fac-tors such as human interaction, physical contact with the product, steady exposure to the international market, and building relationships with outside parties. Focus will be placed on how these aspects are devel-oped, how they fulfill the needs of a small businesses, and how these needs can be enhanced in a more global, continuous and substantial way.
THE
IDEA
THE
FOCU
S THE FURNITUREINDUSTRY
EXCLUSIVE
NON - EXCLUSIVE
FURNITURE
“fine objects”
mass production
The industry I decided to focus on is the furniture industry.
This industry will represent a constraint but not a limitation
for the project.The industry presents a compro-
mise between the needs of finding fine objects (tactile and
physical experience) and the best mass produced pieces
(remote investigation).
THE
INDU
STRY
237
130
97
148
145
Furniture
Home Furnishing
Household ConsumablesOffice Furniture
Home and Garden
757 yearly shows
Design, modern and classical furniture
Furniture and acces-sories for the office
environment
Solutions for fix furni-ture
Solutions for the outside furniture envi-ronment
Design, modern and classical accessories for the house
Furniture Trade Shows Worldwide
$50-12,000
$50-3,000
$20-800
$30-8,000
$200-4,000
Product Price Point $20-12,000
Maximum range of employees is between 500 and 1500
Maximum range of employees is between 100 and 500
Manufacturing
Wholesaling
Annual receipts may not exceed $2.5 to $21.5 millionAnnual Receipts
VALUE PROPOSITIONTHE BEST WAY TO:
NET-
WORK
MAKE
SALES
BE IN
SCENE
BUYER
SELLER
PRODUCT
TRADES HOW
who?
what?
2
where?3
TRENDwhen?
4
why?5
userexperience
TRUSTRELATIONSHIP
THE PROCESS}{TH
E EX
ISTI
NG S
YSTE
M
WHAT’S IT LIKE?}{ARCHITECTURAL DIGEST HOME DESIGN
NEW YORK15th-17th march 2012
Pier 94exhibitors 120
STAND OUT
TOO MUCH VARIETY NO CATEGORIZATION
NO COHERENCE
DISORGANIZED
assistance NO hierarchy}{
}{ }{
}{
}{
}{
THE
SHO
WS ?
THE PEOPLE}{TH
E US
ERS Different realities
HAVE Different backgroundsDifferent clientsDifferent needs
THE
OVE
RVIE
W
THE USER}{
THE
INTE
RVIE
WS
$
{SATISFACTION
FREQUENCY{
Pre
During
PostTHE THOUGHTS }{
HOW OFTEN DO SMALL BUSINESS PARTICIPATE TO SHOWS?
ARE OUR USERS SATISFIED OF THEIREXPERIENCE?
THE OUTCOME
The mind map shows the patterns of repetition that the map has. We can see how the users might use their time between pre - show, show and after - show. How can we optimize this time and how can we make the experience more efficient?
THE
RESU
LTS
{ {EXISTING (NEW)
THE N
EEDS
}{
HUMAN INTERACTION
TACTILE EXPERIENCE
EFFICIENCY
LOGISTICS
NETWORKING
TOUCH POINTS
THE EXPERIENCE}{
THE
RESU
LTS THE CUSTOMER JOURNEY}{
1 32 4 5 6
The areas represent the different phases of a collaboration between the two users. After the completion of the first 4 phase, the last 2 phases recur in a cycle. How can we link the entire cycle back together at the end of the experience? How can we keep this connection alive between shows?
THE E
XPER
IENCE
}{
Pre-
engag
emen
t
Commercia
l
Consult
ing
Initia
tion
Coordina
tion
Completion
TOUCH POINTS
Pre-
engag
emen
t
Commercia
l
Consult
ing
Initia
tion
Coordina
tion
Completion
THE T
OUCH
POIN
TS}
{
HumanInteraction
TactileExperience
Logistics
Efficiency
Propaganda
Existing Touch Points Further Integration of Touch Points
THE REALITY}{Big companies are starting to cut outtheir trade shows budget.
Smaller companiesare starting to usethe internet as means of communicating.
$
1950 2007 2015
THE
CONT
EXT
The new system will take in consider-ation today’s reality, where the Inter-net is complementary but not equiva-lent. The system’s goal will be to aid the process (from pre to post) of a trade show utilizing the Web, famil-iarizing its users and eventually grow and expand to satisfy the analyzed requirements.
WHAT
’S NE
XT}
{Tactile
Experience
Efficiency
Propaganda
Human Interaction
StoreRemindSuggestOrganizeCommunicate
ConfirmAssignScheduleOrganize