Read Me 41

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 ----------------------------------------------- UrbanTerror:TotalConversionforQuake3:Arena 4.1Release http://www.urbanterror.net ----------------------------------------------- ------------------------------------------------------------ |THEFROZENSAND,LLCDEVELOPMENTTEAM| ------------------------------------------------------------ -Blackrayne Modeller -BladeKiller SeniorArtist/LevelDesigner/QAManager -HighSea Programmer -Mr Music/SoundEngineer -Oswald ProjectCoordinator/PublicRelations -RabidCow SeniorLevelDesigner/TextureArtist -Riche LevelDesigner -ShminkyBoy LevelDesigner -Tub LevelDesigner -TwentySeven SeniorProgrammer/LevelDesigner -woekele Programmer/GeneralHelper -|NV|S LevelDesigner/Modeller ------------------------------------------------------------ Thisisthereadmefileforrelease4.1ofUrbanTerror. Pleaserefertohttp://www.urbanterror.net/forfurtherdetails. Legalstuff =========== ThemakersofUrbanTe rroracceptnoresponsib ilityforanydamageor injuriesresultingfromuseofthissoftware. Youdownloadandinstall thissoftwareatyourownrisk. UrbanTerrorisacoll ectionofmodfilescrea tedbyFrozenSandLLC, communitymapsandcommunityassetswhichare credittedinthemap readme's.Thefilesth atconstitutethismodif icationarecopyright

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-----------------------------------------------UrbanTerror:TotalConversionforQuake3:Arena4.1Releasehttp://www.urbanterror.net-----------------------------------------------

------------------------------------------------------------|THEFROZENSAND,LLCDEVELOPMENTTEAM|------------------------------------------------------------

-Blackrayne

Modeller

-BladeKillerSeniorArtist/LevelDesigner/QAManager

-HighSeaProgrammer

-MrMusic/SoundEngineer

-OswaldProjectCoordinator/PublicRelations

-RabidCowSeniorLevelDesigner/TextureArtist

-RicheLevelDesigner

-ShminkyBoyLevelDesigner

-TubLevelDesigner

-TwentySevenSeniorProgrammer/LevelDesigner

-woekeleProgrammer/GeneralHelper

-|NV|SLevelDesigner/Modeller------------------------------------------------------------

Thisisthereadmefileforrelease4.1ofUrbanTerror.Pleaserefertohttp://www.urbanterror.net/forfurtherdetails.

Legalstuff===========ThemakersofUrbanTerroracceptnoresponsibilityforanydamageorinjuriesresultingfromuseofthissoftware.Youdownloadandinstallthissoftwareatyourownrisk.

UrbanTerrorisacollectionofmodfilescreatedbyFrozenSandLLC,communitymapsandcommunityassetswhicharecredittedinthemapreadme's.Thefilesthatconstitutethismodificationarecopyright

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FrozenSand,LLC2000-2007.

Useofanyfilecontainedwithinthemodisillegalwithoutpermission.Anyonewishingtore-useanyofthemediacontainedwithintheofficialreleaseofUrbanTerrorshouldfirstcontactFrozenSandathttp://www.frozensand.comorhttp://www.urbanterror.net

UrbanTerrorisdistributedfreeovertheInternetandiscoveredbytheQuake3SDKlicenceagreement[EULA].Themodfilesmaynotbesold[inanyform]ordistributedonphysicalmediaunlesswithpermissionfromiDSoftware.

ForfurtherinformationonlegaluseofprogramsderivedfromQuake3sourcecode,pleasecontacttheirrespectiveauthors.

Installation============IfyouhaveQuake3ArenaandwanttocontinueusingPunkBuster:MakesureyouhaveQuake3ArenaupdatedwithPointRelease1.32(c)andupdatePunkBusterwithpbsetup.Copytheq3ut4folderfrom4.1toyourquake3-directoryandmakeshortcuttoquake3.exe.Add"+setfs_gameq3ut4"tothetargetfieldoftheshortcut.

Ifyoudon'thaveQuake3Arenaand/ordon'tcareaboutPunkBuster:Runthe4.1installerorunzipthe4.1zip.

Beta4.1===========[22.12.2007]-WorkingIPbansystem-Duplicatenameprotection(thetradeofisthatyoucan'tusespacesinyournameanymorethough)-Removalofwhiteskins-New/updatedmaps-UpdatedUIanddefaultsettings-/rconplayerscommand,returningmap/scoreandperplayer:name,team,score,p

ing,IP-Novoteswithinfirst60secondsofamap-Fixedhitbugwhencrouchingandmoving-Severalspawnlocationsfixed-Negevreloadexploitfixed-Powerslidephysicsexploitfixed-TDMscoreboardnotupdatingfixed-in-gamebrowsernowremembersyoursortingpreferences-Shortnameswon'tmessupthehealtbaranymore-Aproblemwithblood(fpsbug?)fixed-sr8gets5bulletsagain,butunzoomswhengettinghitwith15%damage-spasdoeslessdamage.Knockbackwhengettinghitbyitislower.-umpdoesmoredamage

-psgbackto8bulletsandchesthitsbleedout-somechangestothelogfiles-allowdownloadcvarslocked-demonameschangedtoYYYY_MM_DDinsteadofYYYY_DD_MM-removed'parsingxxx.menu'spamfromconsole

Beta4.0===========[04.01.2007]

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4.0NotableChanges====================*NolongerdependsonanyQuake3Arenaassets.*Newplayermodels/skins*Newplayeranimations*Newhitdetection*IngameStats*Banningusingabanlist.txt(IP-based)*Powerslideintroduced*GoombaStompingintroduced*HotPotatoFeatureintroduced

*Votesystemoverhauled*Menusoverhauled*Newweaponskins(Spas/G36)*Sprintingisfasternow*Hitsound*Beingabletosetthenextmapintroduced*Mutingofplayersintroduced*Veto'ingofvotesintroduced*Playerarmbandsintroduced*Funstuffintroduced*Mapsupdatedandadded-fromminortweakstocompleteoverhauls(seemaplistfornewmaps)*Tac-Gogglesoverhauled

*DamageValuesupdated*UMPnowhas30bulletsinsteadof25andaspammodeinsteadofburst.3bullets,veryquicklyinaroweachtimeyoushoot.*Spasfiresquicker,buthaslessbullets*Negevislikeamp5kwith90bulletsnow,nomorestaminareduction.*Bulletsnowpenetratearms/legstohithead/torsoifthey'reintheway.*NewFrozenSandintroductiongraphics*protectionversusthename'all'.*Playerscan'tlookaroundwhilegameispausedanymore*Addedabilitytobecomecaptainwhenoldcaptainis999.*TKauto-kickmessageupdated*Loadingscreenprogressindicator*NVGlookchanged

4.0Cvars/Commands==================General*com_hunkmegsnowdefaultsat256*gamename=q3ut4*g_modversion=4.0

Clientside*Overbrightbits/MapOverBrightBits/fastsky/lightmap/muzzleflashlocked*FPScappedat125*Positionoftextwhenusingcg_drawcrosshairnamestype1changedtonotcolide

withteamoverlay*'raceblue'and'racered'insteadof'race'*'cg_hitsound'turnson/offhitsound*'funred'and'funblue'tosetfunstuff.*'cg_rgb'setsyourarmband/minimap/scoreboardcolor,ifserverallowsit

Serverside*Servernowechoswhenchangingcertaincvars,whichitdidn'tdobefore(bombexplodetimeforexample)*Removed/shortenedcvarsfrominfostringtodecreasechanceof'infostringlen

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gthexceeded'warnings*'mute'tomuteaclientnumber*'veto'toletavotefail*addip/removeiptoban/unbanIPaddresses.Canalsouseclientnumbertobansomeone.*g_hotpotatosetsnumberofminutesofstand-offbeforehotpotatokicksin(0=off)*g_allowvotevalueschanged.Checkhttp://www.urbanterror.net/allowvote_calc.html*g_nextmapletsyousetthenextmap*g_armbandsadded.0=letplayerdecidearmbandcolor1=forcered/blue2=assign

randomcolortoplayers*g_redwaverespawndelaychangedtog_redwaveandg_bluewaverespawndelaytog_bluewave*g_survivorroundtime=g_roundtimenow*g_captureandholdtimechangedtog_cahtime*g_surivorrounddelay=gone

4.0MapList=================ut4_abbeyut4_abbeyctfut4_algiers

ut4_ambush-Masheenut4_austriaut4_casaut4_crossing-Masheenut4_dressingroomut4_elginut4_firingrange-Hybridesqueut4_mandolin-Nullut4_pragueut4_riyadhut4_ramelleut4_sanctuary-Sinnyut4_snoppis

ut4_thingleyut4_tombsut4_toxic-DufKnienut4_turnpikeut4_uptown

==============================3.xDevCycleReleaseHistory==============================

Beta3.7============

[07.11.2004]

Beta3.6============[05.16.2004]

Beta3.5============[05.15.2004]

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Beta3.4============[03.16.2004]

Beta3.3============[02.13.2004]

Beta3.2============[01.16.2004]

Beta3.1============[10.07.2004]

Beta3.0============[08.09.2003]

3.7Features============*BootisnowavailablewithBerettaandDEandgrenades

*Sr8damagetowaistandgroinequalizedat80%*Knifedamageincreased*ut_timenudge-letsyouswappingforasmootherworldview.Usefulforpeoplewhoarehavinghittingissues/jerkyotherplayerissues.Ifnot,leaveiton0.Range(0-50ms)*walljumping-easiertodonowesp.forhpbs.The3jumplimiterwasslightlybroken,meaningitwasn'tworkingasnicelyin3.6asitwasduring3.5qatesting.Fixednow.*walljumping-cannotwalljumpoffotherplayers*walljumping-cannotwalljumpoffoflowledges*cg_autoscreenshot-checkifthatsbehavingrightplease.*playerrendering-playeranglechangeswerenotsmoothbefore,nowtheyare.*newoptionsforcg_drawteamoverlay0123

-0isnone-1isbothteamsdisplayed-2isjustyourteam,smaller,andthealivecountoftheotherteam-3isonlyyourselfandthealivecountsofyourteamandtheothertea

mand

*cg_drawteamoverlayscores01whichturnsoffthescoresfromtheaboveoptions*g_deadchat0/1/2onlyworksinmatchmode0deadcantalktoonlydeadorsub1isthedefault,deadcanpestertheirownteam2meansthedeadcanpestereveryone-specsarealwayslockedouthowever

*/restartunreadiesteamscorrectly*youhavetoreadyupagainafter1/2time*removedthebobbyrotationofportalcameras

3.5Features============*Newcg_scopering(enabledbydefault)showsaringonthesr8crosshairscopereflectingMP*ut_itemdropnowaccepts"kevlar","silencer","helmet","flag","nvg"

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***forgottenfeature***ifyouputmaptoggleon0youcanbindakeytobutton12(likebindj+button12)that'llonlydisplaytheminimapsolongasitshelddown*newnvgeffectscg_nvg0-8changescolour*newwalljumpphysics*legshotsdontslowyousomuch*runningwithlowstaminadoesntslowyousomuch*Havetohavetheknifeselectedtoboot(canbootteammateifFFison)*Crouchisstickyinair-i.e.ifyoucrouchwhilejumpingyoustaycroucheduntilyouland

3.4Features============*g_swaproles0/1-defaultstoOn-atIntermission,teamsareswapped,mapstartsupagainwithawarmup*g_maxroundsN-0foroff,havetohaveitofftousethetimelimit*cg_autoscreenshottoacceptavalueof2nowtoonlytakeshotsduringmatchmode*Newbombmoderulesremoved.*g_survivorroundtimenowacceptsrealnumberslike1.5for1:30worthoftime.*Changedtheg_teamnameRedandg_teamnamebluetonotbelatchedanymore*Changedintermissionnottolookaroundanymore*MadeTDMuseTSspawnsifnoTDMspawnsaround

*modifiedtheUItoshow1/2timescoresonthescoreboard*ifitsomehowmakesitto1/2timewithouteitherteamreadyingareadyupinthesecondhalfresetsthematch*personalscoresarekeptbetweenfirstandsecondhalfunlessarestartiscalledinwhichcasethepersonalscoresareclearedbutthematchstartsatthesecond1/2*Improvedpausetext-"Pausing"appearsatthetopofthescreen-bywho(red/admin/blue)-whetherit'satimeoutorpause*Pauseandresumehavecountdownseg:"Resumingin9seconds"etcwhichareinthemiddleofthescreen

3.3Features============NewBombModerules-2pointsforredonsuccessfulplant-2pointsforblueforstoppingredfromplantingbykillingallofredbeforetheyplant-1pointforredforkillingallbluebutnotplanting-1pointforbluefordefusingthebomb-0pointsforadraw

*g_bombRules0/1-Cvarcontrolforoldandnewbombrules-0=oldrules

-1=newrulesandisonbydefault

KickingenabledinFFA

Graphicdisplayinlagometerwhenantiwarpisaffectingyou.(antiwarpindicatedbyblacklinesinlagometer)

3.2Features============

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g_antiwarp0/1-It'sturnedoffbydefaultasit'sstillfairlyexperimental,andali

ttlecontroversial.Itstopswarpers.Buttothepersonactuallywarpingitfeelslikepacketloss.

g_antiwarpTol50-It'stheMStolerancebeforeg_antiwarpdecidesthatyou'reawarper.

Mostplayershavewellunder20ms,butseverewarpers(ie.uploading/downloading)areover50mostofthetime.

Recommendedyoujustleaveiton50,butsetitcanbetunedslightlylower(40,ormaybe30)iftherearecertain

persistantpeoplewhostilltryandgetpastthis.

g_gear0-g_gearisaserver-sideoptionthatallowsyoutodisablecertainweap

onsfromspawningwithplayers.It'sabitfield(likeg_allowvote),soyoupickwhatcombinationsyouwantbysumm

ingtherelevantbitvalues.Theyare:1NoGrenades2NoSnipers(psg1orsr8)4NoSpas8NoPistols

16NoAutos(primaryorsecondary)32NoNegev

-So,ifyouwantedtorunapistolonlyserver,you'dremoveeverythingelse.

1+2+4+16+32=55g_gear55=PistolsOnly.-Clientsarenotifiedwheng_gearischangedastowhatisallo

wed,(aswellaswhenjoiningaserver).-KnownIssue:Theactualloadoutscreenswontpreventyoufrom

selectingdisallowedweapons,you'lljustneverspawnwiththem.

Votingong_gear-g_gearcanbedisallowed/allowedforvotingbythebitvalue"32"ing

 _allowvote.

ThrowingKnives-Theabilitytothrowknivesisback.

CAHFlagsReset-Theflagssetbacktoneutralwhentheroundtimeisupandasoundis

playedtoalertyou.

Laseravailableonmoreweapons-LaserisnowavailableontheAK103andtheImiNegev

Laserdoes10%recoilreductionaswellas40%spreadreduction

3.1Features============*cg_hitmessages2=newdamagereportingsystemthatgivesyoutheactuallyamountofdamageinapercentageformat*coloursallowedinteamchatsnow*chatsshowasyellowintheconsole.

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*cg_showbullethits2*Showsthe%damagedishedoutoneachshot*Showsthe%healthlefttobastardwhokilledyou*Fixtotheent->thinkbugthatwascausingthebombtodisappearonthenewAbbey2

3.0Features============Bombmode.Newandupdatedplayerskins.

Newweapon,IMINegev.NewG36model.Matchmode.Newmenus.Newradiomessages.

3.7BugFixes=============*Watercrouchbugfixed*Adjustmenttotheantilagcode*teamoverlayrefreshesproperlyexceptflagreturns(thepointdoesn'tshowuntilyouhittab)

*cg_autoscreenshotfixedsothat1takesscreenshotsinpubandmatchmodeand2onlyinmatchmode*serverdegradationdealtwithbutitisstillrecommendedthatyourestartdailly(q3needsrestartingwithin24daysbutwefounddegradationstartedafteronly15hours)*FixedsomeclipsonCasa

3.6BugFixes=============*Fixedammoexploit*ReplacedmissingtextureinCasa

3.5BugFixes=============*quickweaponswapbugfixed*reloadanimbugfixed*q3crashwithnosoundcardfixed*disappearingflagbugfixed*teamsnowunreadydon/restart*FixedcrouchanimationwhenjumpingwhichcorrectsARIESalignmentforbetterhitdetection*Fixedent->thinkerrorthatwascausingthebombsitetodisappear*Fixedg_swaproles*Fixedswapteams

*cg_autoscreenshot1isfixedsoittakesscreenshotsinmatchmode*modifed:month_dayhasbeenswappedforday_monthinautoscreenshottext*Fixeddoublebomb*Modifiedthebombblast*Can'tjumpplantanymore*Fixforlowammountofspawns(multiplerepeatingspawndeath)bug*Changedourantilagcodetousedoubles,notfloats

3.3BugFixes

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=============*Ingamebrowserfixed*Antiwarpadjustedsoyoucanledgeclimbproperly

3.2BugFixes=============*Timerfixed*Subnolongerdropsbomb/flagwhendisconnectingorunsubbing*Subnolongercreatesghosts*Spectatornolongertakesbomb/flagwhendisconnecting

3.1BugFixes=============*Fixedin-gamebrowsertorecognizeBombMode*FixedbuttonbindingbuginMenus*IncreasedInfostringlength*RemovedtracersfromSPAS*Preventedbombplantinwater*Fixedbombanimationbug*Fixedautoscreenshotgoingoffduringdemoplayback*fixedmatchmodedemosgoofingup*AntiWallhackcoderemovedtoimproveFPS

*biggerboundingboxforflagsoyoushouldn'tbeabletojumpoveritnow*MostoftheGTVissuesfixed.*bombplantandzoom/injuredfixed

Beta3.2Maps=============ut_precinctut_ozut_pg2-27

Beta3.0MapsList

==================ut_27-3.0examplemap(formappers).ut_abbey2ut_algiersut_commune2ut_casaut_crenshawut_docksut_druglord3ut_filtrationut_golgotha2ut_minesut_nimrod

ut_offshoreut_revolutionut_ricochetut_riyadhut_rommelut_sancut_sandsut_siberiaut_streets2ut_swim

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ut_turnpikeut_twinlakesv2ut_uptownut_village2

Beta3.0OverviewbyDracostian===============================Pleaseseetheincludedoverview.txtfile.

Newcvarsandcommandsoverview===============================Server:g_bombExplodeTimeNumberofsecondsuntilbombexplodesafterbeingplanted.

g_bombDefuseTimeNumberofsecondsittakestodefusethebomb.

g_waveRespawnsSetto1toenablewaverespawns.

g_redWaveRespawnDelay,g_blueWaveRespawnDelay

Configuresrespawndelayforeachteamwhenwaverespawnsareenabled.

g_followStrictThisreplacesg_followForcedandg_followEnemy,setto1toenablestrictspectatingrules,mostlyappliestomatchesspectatorsarenoteffected,onlyteamplayers.

g_matchModeSetto1toenablematchmode.

g_pauseLengthAdminpauselengthinseconds;setto-1forinfinite.

\pauseAdmincommandtopausegame;callagaintoun-pause.

\forcereadyAdmincommandtoforceteamtoreadystatus.

\forceteamnameAdmincommandtoforceteamname,syntax:\forceteamname<red/blue><name>

g_timeoutsNumberofallowedtimeoutspermap.

g_timeoutLength

Timeoutlengthinseconds,minimum3seconds,maximum300seconds.

\swapteamsAdmincommandtoswapteams.

\shuffleteamsAdmincommandtorandomizeteams.

\map_restartAdmincommandtodoa'soft'restart,willresetscoresandtimeswithoutre

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loadingmap.

\reloadAdmincommandtodoa'hard'restart,willreloadmapcompletely;useforthingslikestickinglatchcvars(g_gametype,g_matchMode,etc..)values.

Client:\captainInmatchmodetypethistobecometeamcaptain.

\readyCaptainsusethiscommandtoreadytheteams.

\teamnameCaptainscanusethiscommandtosetteamnames;syntax:\teamname<name>

\timeoutCaptainscancalltimeoutduringamatchusingthiscommand.

\subInmatchmodetypethistobecomeateamspectator.

cg_physicsSetto1toenableframerateindependentphyscis;jumpsamedistancesregardlessofyourfps.

cg_optimizeSetto1toenableoptimizedclientcode,willincreasefpsonlowendCPUs.

ut_weaptogglebombNewtogglecommandforuseinBombmode.

cg_drawCrosshairFivenewcrosshairs:9,10,11,12and13

cg_hudWeaponInfoConfiguresthevisualdisplayofyourweaponinformation;weaponname,numberofrounds/clips,weaponmode.Validrange:0to2.

cg_scopeG36,cg_scopePSG,cg_scopeSR8Configuresthescopetypeforthescope-ableweapons,validrange0to3.

cg_crosshairNamesTypeSwitchesbetweendifferentcrosshairnametypes,validrange0to3.

cg_crosshairNamesSizeChangescrosshairnamessize.

\recorddemoStartsademorecording,demonameincludesmapname,gametypeandteamnameswheninmatchmode.

cg_autoRecordMatchSetto1toenableautodemorecordingonmatchstart.

\raceSelectsmodeltype,validrange0-3.

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cg_drawFpsSetto1toenable'true'fps,2foroldfpscalculation.

\ut_radioNowacceptscustomstrings;syntax:\ut_radio<x><y><optionalstring>

cg_autoRadioNowacceptsanotherconfigurationsettings,set0toturnoffallauto-radiocalls,set1toturnoffGrenade!callsbutkeepalltheothercallsandset2toenableeverything.

AndtherealreasonwhypeopleplayUrbanTerror3.0:\breakout_play\breakout_reset\breakout_pause\breakout_left\breakout_right

Votesystem:

g_allowVotenolongertakes0,1or2asitsvalue.Youcannowconfigureittoexceptdifferentvotegroups,thosegroups

are:

1:reloadrestartmapnextmapkickswapteamsshuffleteamsg_friendlyFireg_followStrict

2:g_gametypeg_waveRespawns

4:timelimitfraglimitcapturelimit

8:g_respawnDelayg_redWaveRespawnDelayg_blueWaveRespawnDelay

g_bombExplodeTimeg_bombDefuseTimeg_survivorRoundTimeg_captureScoreTimeg_warmup

16:g_matchModeg_timeoutsg_timeoutLength

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exec

beta3.2adds32:g_gear

Notethatthegroupnumbersareapoweroftwo.Toconfigureyourserverforallowingthefirstgrouptobevote-able,setg_allowVoteto1.Ifyouwishtoallowseveralgroupstobevote-able,addt

heirnumbersandsetg_allowVotewithresult,forexamplegroups1and4,setg_allowVoteto5(1+4).Ifyouwishtoenablefullvotingonyourserver,setg_allowVoteto63(1+2+4+8+16+32).

Beta2.6a============[01.17.03]

ChangesFrom2.6to2.6a(weaponpatches)BugFixes:

*VotingFixed*Blackscreensfixed*DisapearingFlagonflagholderlagoutdisconnectionfixed*Nullent->thinkcrashesfixed(other"rare"crashesstillpresent!)Changes:*Clearscorescommandremoved*Blackfadingscreenremoved(noonelikeditanyway)*DirectTeamchanginginTS/FTLdoesn'tclearyourscore,Changingfromteamtospectatortoteamdoesthought.*Minratenow2500,Maxrate25000*cl_maxpacketsminnow20,max42

*snapsmin20max40*pluslotsofotherthingsthatwe'veforgottenabout:)WeaponChanges*AK103:Damagelowered,Spreadandmovementpentilylowered*Beretta:Spreadincreased,knockbackincreased*DesertEagle:Nothing!*G36:Damageincreased,Rateoffireslowed,MovementPentilylowered,Kickbackfromfiringlowered*LR300:DamageincreasedMovementPentilylowered

*MP5k:Damagelowered,rangelowered.*PSG-1:Damageincreased,VITALHITSREMOVED(apartfromhead),kickbackandreloadtimeincreased,MovementPentilyLowered.*SPAS-12:DamagedalmostHalfed!,Rateoffireslowed(moretocomein2.6b!)*UMP:Nothing!*Sr-8:DamageDecreased!,AfterfiringScreendoesn'tautomaticallyzoominanymore!!PleasebeAwarethattherearestillbugissuseswithinthecode,wearecurrent

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lyworkingtowardsthatandmajor/importantproblemswillbeaddressedin2.6b!

TwentysevensNote:Beforeyoureadthisandhaveaheartattackatallthe"lowered"'s,thisisactuallythefastestpaced,andmostbalanced,releaseofUrTduringthe2.xseries.Thebalancewasdecideduponbyleadingmembersoftheclancommunity,andwerespectfullythankthemforalltheirhardwork.

TwentysevensNotePartII:TIMMAHRAWKS.(ref,TimisDensitY)

Beta2.6============[11.09.02]

QuickNote==========

ThankstoApoxol,whodidanamazingamountofworkonbetas

2.0-2.3andcontinuestoprovidesageadvicefromhiscushynewjobwithRavensoft.

Beta2.6welcomesanewcodertotheteam:Density,whohasprovidedTwentySevenaconsiderableamountofassistancethroughthisdevelopmentcycle.

Features:NewlyupdateteamplayerskinsReplacedM4withtheZMLR300MLKalashnikovAK-103addedNewUMP45model

Implementedmini-mapnowdisplaysplayers,flagsandradiocallsincludedcg_mapsizeincludedcg_mapalphaincludedcg_maparrowscaleincludedmaparrowalphaincludedcg_mapposut_metroaddedut_minesaddedut_twinlakesaddedut_turnpikeaddedut_reykjavikaddednewshakeeffectwhengrenadesexplodeholdinsta-armHEstoolongforagoodtime

addedslapandbigtextcommandsforserveradminsaddedcg_SpectatorShoutcasteradded"headshot"withselectweapons/com_bloodnowtogglesgoreeffects

Modifications:TeamSurvivorcodecompletelyrewritten/matchreadyaddedforteamsto"warmup"/g_casualtieswinsruleadd

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improvedhelmetallweaponstweakedincreasedMovementpenforPSGnewUMP45skinnewG36skinnewBerettaskinnewknifeskinnewSPASskinupdatedSR-8modelut_riyadhupdatedut_docksupdated

ut_uptownupdateduserinterfacechangescallvotenowincludesmatchready,matchstartcallvotetoturnfriendlyfireon/offabilitytokickbotsfrombotmenuaddedtheAKtotheprimaryweaponmenuflashgrenadelessintensewhenlookingawaygrenadesnolongerdisappearwhenthrownthroughdoorsrotatingdoorcodeimproved,playersdon'tstickARIEShitdetectionvalueschangedprecipitationonterrainadded(snowandrain)updatedsoundsrewrittennetcode

added$crosshairfunctionincreasedbootdetectionsv_fpslimitedto20max_packetslimitedto42callvotenowincludes'matchready'addedSIDlogo(ROQ)toreplaceidlogo

BugFixes:reducedthemovementpenaltyImprovedknifehitdetectionFixedflickeringbodiesinFTLmodeFixedbugwithSpaswhereitfiredpelletsbehindaplayerbugwithchangingteamswhiledeadinCTF/TDM/CAHmodesresultinginbla

ckscreen.warmuptime/g_survivourrounddelaycodeNadesthroughfloorsbugwithbloodParticlescorpsesfadingtoolongFixedFTLleadercodeg_followForced1onlyappliestoGhostsnow(notspectators)fixedincorrectzoomedcrosshairinghost/spectatormodeexplodingmonkeynolongerthrowsshitmadeblueminimapicondarkerfixedminimapcallvoteswinsystemfixedfixedlosingofHudandweaponinspectatormodewhenfollowingsomeone

Nowdisplayingmorecorrectpingsinghostmode/followmodefixednonclearingofclientsideentitiesbetweenTS/FTLfixedCTFgame.loglogging

KnownIssues:nologgingforCAHgamemodespawnsstillneedalittlemorework$gametimenotworkinginTS/FTLbloodparticlesgiveaasmallfpshit

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MiscNotes==========

Evenwitheightmonthsofrecoding,tweaking,modifyingandtesting,there

willbetimesgamersencounterbugsandproblems,withUrbanTerror,Quake3orPunkBusterrelated.Wearenotperfect,butwearededicatedtooursoftwareandhavemadeeveryattempttofixtheproblemsastheypresentedthemselvesduringthedevelopmentcycle.

Ifyouhappentohaveunfortunateluckandrunintoproblems,takethetimetocheckthemanual,FAQandforums,beforedroppingtheF-bombon

thedevelopmentteam.WeareheretosupportandassistthecommunitythroughtheirproblemsandhavebeensinceBeta1.WeareusuallyaroundtheforumsandIRConaregularbasisifyouhaveproblems.Thecommunit

yisverygoodwhenitcomestoassistinggamersintheproblemstheyencounter.

Lastbutnotleast,remembertohavefunandenjoyplayingUrbanTerror.ThedevelopmentteamenjoysworkingonUrbanTerrorandsupportingthecommunity.Weareallfriendlyandenjoythesupportgamerscontinuetogiveus.So,enjoyBeta2.6andthankyouforyourcontinuedsupport.

-Oswald

Beta2.5============[02.23.02]

Noteson2.5============

2.5isprimarilyabugfixingreleasefor2.4.

Theweaponshavebeenslightlytweakedtomakesomeofthemoredevastatingweaponsabit

morebalanced.TheMP5KbecamealotmorepowerfulthanweintendedwiththehitbuggonebecausewithitsrateoffireitwasgettingaLOTofheadshots.Weunderstandpeople'sfeelingsabouttheweapons,butwefeltthatgetting2.5outsotheserverissuescouldbedealtwithwasveryimportant.

IamalsoawarethatLPBscanfeelliketheygethit"behindawall"byaHPB.In2.3andbeforethenetcodedidachecktoseeifaHPB'sshotwouldbedisallowedbecausetheLPBhadgonebehindawallbeforetheHPBfiredofftheirshot.

Inupgradingthenetcode,Ididn'tre-implementthisfeature.Somepeoplemaynoticeitandfeelrippedoff.Youarenot,infact,beingrippedoffbyit.Ifyouseemtogethitbehindawallit'sbecauseyouwerenotbehindawallwhentheHPBsawyou.IbeleivethisisbalancedbythefactthataLPBcanspotaHPBbeforetheHPBseesthem,andoftenthereactiontimeleadstotheHPBgettingkilledbeforehefiresoffashot.N

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ormallytheLPBwillwininany"surprise"situations.

I'lladdinthewallcheckfor2.6ifpeoplefeelthewallissueisahugeproblem.FornowIwantpeopletoknowthatit'snotgivinganyoneanunfairadvantage,itjustfeelsodd.

Serveradminspleaseleavemaster2inyourserver.cfgopenandDONOTassignitamasterserver,asbydefaultwillsendaheartbeattotheUrbanTerrorMasterServer.I

fyouhavemaster2assign,justmovethatmasterservertosomethingotherthanserver2.

Fixes:*clientinfowasbeingcorruptedbynewteamskinscode;fixed*largeamountsofdatagoingtotheserveraddedin2.4removed(lessserverlag)*problemwithbotsfixed(the999bug)*followenemynowworkscorrectlywiththe/followcommand*cg_deferPlayersnowworkscorrectly*unlockedr_gamma*added4newlockcvars*addedsmalldelayonzoominthatpreventssnipersfromgainingfull

accuracyimmediately;thisistostopscriptexploitsthatletpeoplefireaccuratelywhileunzoomed

Features:*addedenvironmentallightingtodecalsandparticleeffects*helmetnowmoreeffective

Changestoweapons:*therehavebeenNOchangestodamageofanyweaponsinthisrelease*MP5spreadandmovementpenaltyincreased*UMP45spreadandmovementpenaltyincreased*G36movementpenaltyreduced(moreaccuratewhenrunning)

KnownIssues============

Therewereafewthingswedidn'tgetachancetofix,butareawareof:

*weaponsarenottotallybalanced(seeabove)*LPBscanapparentlygethitbehindwalls(seeabove)*cg_bobupandcg_bbpitchcvarslockedtotheirdefaultvaluesandcannotbesetto0.Peoplewhoareusedtosettingtheseto0(likeVynnski:)willnoticethebobisbackuntil2.6*weaponssometimesseemtoreverttoburstmodeforsomepeople*handskincansometimesbewronguntilrespawnifyouchangeskins

Beta2.4==============[02.08.02]

QuickNote==========

ThankstoApoxol,whodidanamazingamountofworkonbetas2.0-2.3andcontinuestoprovidesageadvicefromhiscushy

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newjobwithRavensoft.

Beta2.4welcomesthreenewcodingtalents:TwentySeven,IainandThaddeus

ThanksalsotoNeilfromtheQ3AntilaggedmodforsomeextraadviceonfixingafewsmallbugsintheUrTnetcode,andtoRR2D02fromQ3Fwhowaskindenoughtogivemehiscvarlockingcode.

-dokta

BugFixes:FixedabugthatletspectatorstriggersomeentitiesSomeparticleswerespawningatthewrongposition:fixedCTFwasreportingincorrectteamflagbeingreturnedChopperinsandsnowasmoothrideCrouchingoveragrenadekillsyouFixedbugsthatnerfedthekickImprovedknifehitdetectionARIESfixes:betteraccuracy,esp.onladdersFixednetcodeforLPBsFixedteambandagebugthatletyoubandagefasterifyouchangedweapon

sFixedreloadbugthatletyoureloadfaster

FixedbugthatwascausingCTFflagstodisappearinnodropzones(ut_paradisewater)Canshoottimedoutplayers(999bug)Droppedgrenadesnolongerremovedifyoucan'tpickthemupFixed1.31pointreleaseintermittentfreezingbugMadeteamsurvivorspawningmorerandomFixedasmallbugthatwaspreventingitemchangesafterrespawnonsome

mapsPreventedplayercorpsesfromkickinglivingones:)

Modifications:IncreaseddurationofflashgreneffectDecreasedSPASdamage

IncreasedM4spreadCrouchingreducesgrenadedamagelessNewNVGEffectImprovedweaponsoundsImprovedimpactmarks

Features:SmokegrenadesVolumetriclaserscopeinfogandsmokeNewlaserdotFXInstantarmmodeforgrenadesSnipersnowinaccuratewhennotzoomedLockedanumberofpotentialcheatcvars

Cansaveteammatesbysmotheringgrenades(crouchonthemastheygooff)

ImprovedbloodeffectsQuake2-styleCTFscoringMediciconifyoucallforamedicUIforselectingteamskins

Noteonnetcode===============

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Thenetcodein2.4isessentiallythesamenetcodethatApoxoldevelopedinanearlierreleaseofUrbanTerror.WhilewedidusethepublicdomaincodereleasedbytheQ3anti-laggedmod,thatcodeisverysimilartotheoriginalUTcode,asApoxolandNeilspentsometimeworkingthroughvariousissueswitheachother.TheresultisasynthesisofUrbanTerrorspecificnetcode(toaccountforARIES)andanti-laggedmodnetcode.

Themainadvantageinthe2.4netcodeisbettercalculationoflatencyforplayerswithlowpings.Inotherwords,LPBsshouldseethegreatestdifferenceinaccuracyin2.4.

Thenetcodedoes*not*dohitdetectionontheclient-sideanddoesnotaffectpredictionofplayerpositions.Whatitdoesiscalculatehitdetectionontheserverusingplayerdatathatsimulateswhattheclientwouldhaveseenontheirscreenatthetimetheyshot.

Thenetcodealsodoes*not*predictimpacteffects.Ifyoufireatawallandyouhaveahighpingtherewillstillbeadelaybetweenfiringandimpact.Beta3.0mayhaveclientsideimpacteffectsaddedinasanoptionforthoseHPBswholiketopretendtheyhavecable;)

Beta2.3==============[08.10.01]

Bugsfixed:

-Unnecessarysettingofafewcvarsoneverframe-Fixed"badplayermovementangle"

Newstuff:-ut_alleysbyBotKiller-ut_austriabyTub-ut_casabySweetnutZ-ut_riyadhbydotEXE-ut_rommelbyBar-B-Q-ut_pressurezonebyGerbil!-ut_uptownbyBattleCow-ut_villagebyTub[updatedbyLegomanserandNRGizeR]-ut_swim[updatedversion]

-ut_sands[updatedversion]-ut_abbey[updatedversion]

Beta2.2==============[07.13.01]

Bugsfixed:-Invisibleplayerbug

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-Spawningwithoutknifebug-TeamDMspawnsfurtherapartnow-cg_sfxVisibleItemsnolongerhidesyourownlaserorsilencerormedki

ts-Fixedbugthatwouldcausepressingreloadtonotworksometimes-Shootingcancelsoutyourrespawnprotectionsomakeyourfirstshotc

ount-cg_autoRadionowfunctionsasoriginallydesigned-Extraammonowgives3moreshellstothehk69-Safetymeasureaddedtoensurekills,deaths,andtimesareclearedaf

terasurvivormapchange

-sv_fpsnowproperlycappedtopreventcrashesatstartup

Beta2.1==============[07.10.01]

Newstuff:-ut_echocommandaddedtoreplacethestandardechocommand.-Addedjoystickoptiontothemenus-Addedthe"dot"crosshair-Addedgrenadesupporttout_weaptoggle-Newcvarcg_autoRadio[0/1]:Disables/Enablestheplayingofradiomes

sagessuchas"fireinthehole"-Newcvarcg_scopeRGB[<red>,<green>,<blue>,<alpha>]:Controlsthecoloroftheinnercrosshairsofthesniperscope,defaultedtoblack

-Newcvarcg_scopeFriendRGB[<red>,<green>,<blue>,<alpha>]:Controlsthecoloroftheinner-crosshairsofthesniperscopewhenoverafriendlytarget

-Newcvarcg_zoomWrap[0/1]:Disbles/Enableswrappingwhenzooming.Whenonthezoomcommandswillwraparoundfrommaxtominandmintomax

-Newcvarcg_sfxVisibleItems[0/1]:Disables/Enablesvisibleitems/weaponsonplayers.SettingthistozerowillincreaseFPSbutremovevisiblekevlar,gunsonplayersbacks,etc.

-Newcvarg_failedVoteTime[<seconds>]:numberofminutesthatmustpassbeforesomeonecanvoteaftercallingafailedvote

-Newcvarg_teamkillsForgetTime[<seconds>]:numberofsecondsthatmustpassbeforeteamkillsareforgiven.Thisallowsadminstocontrolhowmanykillsperminuteforteamkillingisallowed.

-Newcvarg_initialWarmup[<seconds>]:numberofsecondsofwarmuptimeafteranewmapcycles.Thisallowspeopletojointheserverbeforethegamestarts.

-Newcvarg_flagReturnTime[<seconds>]:numberofsecondsbeforeaflagreturnsafterbeingdropped

-Overhauledtheut_weaptogglecommand.Nowunderstandsprimary,seconda

ry,sidearm,grenadeandknifeandworkswithasingleparameter.

-IncludedweaponIDinthelogmessageforhits

HK69Tweaks:-Ammoloweredto4shells-Cannolongerselectgrenadeswhenthehk69ischosen-damagetodistanceratiochangedfromlineartoacurve-Grenademadelarger-Grenadebouncesoundmoreidentifiable

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Bugsfixed:-ARIESissuesresolved-Botsshouldlongercausequake3.exetocrash-Playerswillnolongerbedumpedontothespectatorteamduringinterm

ission-Helicoptershouldnowmakenoisewhenplayingonline-Playerswillnolongerspawninsideeachothercausingthemtogetstuc

k-Timeinscoreboardshouldnolongerbeincorrect-Cannolongerswitchteamsinasurvivorgametocomebacktolife

-Helicopterwillnowkillyouifyoustandunderneathitwhenitslanding-ExtrascoringremovedfromCTFandFTLgametypes.Nomorescoresof15

0+-SpectatingsomeoneusingNVG'sshouldnowworkproperly-cg_drawtimer1shouldnowshouldthepropertimevalueinsurvivorgam

es-Leadershipisnolongertransferredduringtheroundtheleaderdiesi

nFTL,thispreventssomeoneelsefromreachingthegoalbesidestheoriginalleader.

-Sizeofgreademodelsincreasedtohelpincreasegrenadevisibility-Shootinggrenadesfromthehelicoptershouldnowworkproperly-Whenspectatinganotherplayertheirteamcolorshouldnowappearint

hehudratherthantheplayersoriginalteamcolor-$leadernowworksasoriginallyintended-Fewdeathmessagescleaneduptobeabitmorepoliticallycorrect-ErrorsinANTI-LAGcoderesolved.Thisshouldhelpincreasesuccessful

hitswhenusingcg_nobulletpredict0-Playermodelnolongerdissapearifyouzoominthirdpersonfollow-Snowshouldnowfallinswimasoriginallyintended-Cannowpickupweaponsimmediatelyafterdroppedbyadeadguy(used

tobea2seconddelay)-startorbitcommandwascheatprotected-Shouldnolongerget-1killsforswitchingteams-Fixedthemessagebeingbroadcasttotheserverlogs

-Playernameswiththe"<"and">"charactersinthemshouldnowworkproperly

-Zoomoutcommandnowwrapsaroundtofullyzoomedifnot-zoomedwhenthecommandisissued

-Cannolongershootthroughthinwalls,doors,orglassbygettingclosetoitandshooting

-Cannowflyaroundasaspectatorifyourtheonlyoneinthemapandg_followForcedissetto1

-Spectatorsinfreefloatmodeshouldnowstopmovingratherthanconstantlydriftingreallyslow

-Crouchingunderwaternolongeraltersviewheight-Dashesinnamesnowshowupinthescoreboardwhenin640x480-Scoreboardnowsortedby#ofkillsthenkilltodeathratio

-Fixedaledgeclimbodditiywhichwouldcauseastudderingsortofeffectwhenjumpingataledgebutnotpressingforward

-Sprintingnolongerworkswhenwalking-In-gamesystemmenunowreportstheproperstateofcompressedtexture

s-Ghostscannolongercallvotes-cg_drawStatusremovedtoensurescoreboardisneverblank-Cannolongerpressthehotkeyformenuitemsinthegearselectionth

ataredisabled

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-Lasersightshouldnowbealotclosertothecrosshairwithcg_nobulletpredictionsetto0.Thecodewasactuallybackwardswhichiswhysettingitto1madeitbetterin2.0

-Shouldnolongerreceivethe"Default_Team_Model/skin"error-Heightinwhichfallingdamageoccurshasbeenraised-Logrollingshouldnowpadlog#'slessthan1000withzerosratherth

anspaces-Turningoffejectingshellsinthemenunowworksproperly-Droppingashotgunnolongerresultsinalossofammowhenpickedbac

kup-cg_crosshairRGB,cg_crosshairFriendRGB,cg_scopeRGB,andcg_scopeFrien

dRBBnowsupportcommasasseparators.-Observerscannolongerdropweapons-Adisonnectedflagcarrierwillnolongertaketheflagswiththem-Viewnolongerpivotstoshowyouwhokilledyou-Cannolongervoteforthefirstminuteafteramapcycle.-Movementaccuracymodifiedtohelppreventsmallpositionadjustments

fromdestroyingyouraccuracy-nolongerlookatyoukillerwhenyourkilled-$gametimeand$roundtimecannolongerbenegative-playersonthespectatorteamcannofolloweitherteamwheng_followe

nemyissetto0-Cannolongerselectarmorpiercingrounds(wasnotintendedtoallow

youto)

-thrownknives,kicking,andknifehitsshouldbeeasiertogetnowwhenonline-Shouldnolongerseealasersightwhenyoudontactuallyhaveonesel

ected-Afterwaitingforplayerstojoininasurvivorgamethemapwillrest

artsoeveryonei

Beta2.0==============[06.01.01]

NewStuff:-BRANDNEWCODE(Tomanynewfeaturestolist,buthereisafew)

-Radarforcertaingametypes.-Mini-Scoreboard-Bulletspassingthroughglass-Climbingdownladdersissue-Added:MP5K,M4,FlashBang,andHEGrenade,Male/FemaleModels-Implemented:NewUIart,NewHitDetectionsystem-ARIEShjitdetectionsystem-AntiLagSystem

Beta1.27==============[12.21.00]

Bugsfixed:-Urbanterror1.27nowcompatiblewithQuake3Arena1.27pointrelease-Gunstweakedformoreintensegameplay-Shotgunissuesaddressed:fasterreload,fasterrateoffire,moredam

age-Playersnolongergetstuckafterwarmup-Fixedbloodspurts-Fixedmissinghitsoundunderwater-Nomorekickingduringwarmup

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-Fixedbadobituarylogging(games.log)-Spectatorscannolongeruseradio-Cantchangenameifnotalive-Nomorepauseafterreloadbeforeyoucanshoot-Cannowseeenemiesnamesifyouputyourcrosshaironthem-Weaponsswitchabitfaster-Removedq3announcer(preparetofight)-Nolongerlosefragwhenswitchteams-Newgrenadeexplosioneffects(matchradiusbetterandsomesmoke)-Grenadetimerreduced(grensarmsooner)-Cannolongerzoomwhilespectating

-Deadstatusnowshowsinnon-teamsurvivormode-Cannolongerspectatedeadpeople-Zoomfovcheatdisabled-Cannowhealyourteammatesagain(seemanual)-Dooropeningdirectioncannowbecontrolledbyplayermovementdirect

ion-Spectatorscorebugfixed-Firstroundofanewmapalwayshasa20secondwarmuptimetoallowp

eopletojoin

Beta1.2==============

[10.16.00]

Bugsfixed:Sounds:

-Doubleknifesoundonswingisfixed.-Headshotnoisenowplaysrelativetotheplayerthatgothit,

nottotheplayerwhoshot-Newsounds:

-Weaponssoundsredone-NVGson/offsoundadded-Laseron/offsoundadded-Vesthitssound-Klinksforfallingshells

-Newpainsounds-Lotsofothercoolsounds

Models:-ModelsforcedtoUTmodelsonly-OnlytheUTmodelsshowupforselectionintheuserinterface-Handmodelsnolongergettossedontothegroundwhenyoudie-Addednew"trooper"modelandskins-Changeddefaultteamplaymodelstomakethemmoreclearlydiff

erent

Teamplay:-Spawninteamplaynowusesstandarddeathmatchspawnpointsand

choosesthemrandomlytomixupteamplaygamesabit

-Onlybeabletokickenemiesexceptinteamdamagemode(fixed)

-Bulletsshouldnothitteammembersinnon-ffmode.-Fixedissuewithfragsof-1whenjoiningateamwhentheroun

dhasalreadystarted-Fixeddisplayofwhichteamwontoreportcorrectly-Whenmapcycleseveryonestartsgameinspectatormode-Teammatesnameandhealthnowappearsinbottomrightwhenyou

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putyourcursoronthem-Teammateshealthnowshowsinscoreboardiftheyarealive-Capturelimitnowworksforteamsurvivormode(capturelimit

isthenumberofteamwins)-Addedteamwinstoscoreboard-Movedteamwinmessagetothecenterofthescreen-Fixedradiostoworkproperlyinteamgames

Miscellaneous:-Amendedarenas.txttoallowselectionofUTmaps-Allcommandnameschangedto"ut_*"

-Playerscanrunthrougheachotherduringwarmuptoreduceclippingproblems(playersgettingstuckineachother)

-Fragsdontresetwhenyoumanuallychangethemap(fixed)-Playersshouldnotloseafragwhentheydieduetobleeding(

fixed)-Spectatorsnolongerwinthegameiftheyarethereattheend

ofaround-Youcanfallthroughglass(eg:onricochet)-Glassfragmentsizesdeterminedbythesizeofthepanebeing

broken-Glassshadersaddedtoshatteredfragmentsformorerealistic-

lookingfragments

-Rotatingdoorsnowalwaysopenawayfromtheplayer-Rotatingdoorsnolongerreverseifblocked,butcontinuemovementwhenblockageisremoved

-Spectatorsandghostscannowlookstraightdown-Gunnowdissapearsandreappearscorrectlyonledgeclimb-Ghostscannowcyclethoughthealiveplayersusingthefireb

utton-Viewbobingoncrouchreduced-Crouchspeedreduced-Intermissiontimenow15seconds-Newcleanerscoreboardlook-Removedtrianglesaboveteammatesheads-Removedtalkbubblesabovetalkingplayersheads

-Deadplayerscannolongertalktoaliveplayersinteamgames-Deadplayersandspecplayersnowhaveitindicatedintheirn

ame-Madewarmuptimerflashredandyellowwhilecountingdown-Separatedchatmessagesfrominformationmessagesandcolorco

dedthechatmessagesforteams-Addedcurrentzoomlevelandfiremodetothehud,removedpri

ntmessages-Ghostscannolongeropendoors-Ladderspeedincreased-Ledgeclimbismuchsmoothernow-Fixedbugthatwouldzoomyououtifyoufellalittle-Addedbotsupport

-Fixedtimedisplayinscoreforteamplaygamestoreflecttotaltime

-Selectedbotshighlightedininterfacescreen

WeaponsandCombat:-Made"close"rangetowithin4m(128units)ofplayer-Reducedandcappedbleedrates-Weaponmodifications

-Rangedamagesensitivitynowworksonaslidingscale-UMPdoesmoredamageclosethanatrange

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-G36nowdoesmoredamageatrangethanUMP,butlesswhenclose

-Berettadoeslessdamage-Shotgunnowhurtsalotmore,hasdecreasedreloadtim

e-Berettamadelessaccurate-Accuracygetsworsethelongeryoufireweapon(bursts

arebetter)-Altfiremodedoesnotactuallydecreasespreadanymor

e(sinceburstsdo)butyoustillgetabenefitfromusingitbecauseithelpsyou

byshootingoff1shot(burst)Thenewspread/firetimesystemmakestheoldwayfodoingaltfireobsolete

-Completelyrewrotetherecoilsystem-Reducedaccuracyofsniperriflewhenplayerismoving-Decreasedgrenadesplashradius-Implementednewdamagesystem

-Allhitsarenowreportedproperly(legshotsnowwork)

-Headshotshardertoget-Moreaccuratedetectionoflocation

-Reducedknockbackonweapons-Grenadesnowarmafter2.5seconds,explodeonimpactwithany

thignafterthat-Grenadesthathitplayersfullondodamageandknockbackbutdonotexplode

-PSG-1scopeblackedoutaroundtheedge-G36whenzoomedhascrosshairslikePSG1-Nowshowsthetext"bandaging"onthescreenwhilebandaging-Addedsmokethatcomesoutofgunbarrels.Thiscanbeturned

offbyturningofbrassejection-Nowreportswhetheryouhitsomeoneinkevlarornot-Kevlarnowbecomeslesseffectivethemoreitisshot-Cannowreload,bandage,andchangefiremodeimmediatelyafte

rshooting-Weaponreloadsoundsandcocksoundsnowconsitantlyplay

-Weaponchangeanimationisnowalotsmootherlooking-Dropweapon(ut_drop)nowworksandisconfigurableinthebin

dmenu-Bandagingcannowbecancelledbypressingthefirebutton-Bandagingtimeisnowdependentonhowfastyourbleeding-Knifenolongerusesammowhenjustswingingit-Cannowselectaweaponthathasnoammosoyoucandropit-Weaponselectionnowshowstheweaponiconinsteadofthetext-Knifespeedincreasedtoallowniceandfasthackandslash-Only2primaryweaponscanbepickedupnow-Brassnowejectsfromthecorrectlocationonthegun-Shotgunnowreportshitlocationsanddoesdamageproperly-Fixedreloadproblemthatcausedittoreloadinstantlyandno

tshowitonthelastclip

Items:-Lasersightimprovesaimonlywhenon-Nightvisionshadersmodifiedtoaddastaticeffectoverlaya

ndlookmorerealistic-Ifplayerdisconnectswithlaseronthelaserentityisnowre

movedfromtheworld

Network:

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-Onlyprimaryweapon(s)droppedonfragtominimisenetworktraffic(berettaandknifenotdropped)

-Fixedpredictionbugthatcauseadelaywhenshooting

Cvars:-Intermissiontimewasturnedintoacvar-Warmuptimecanbesetthroughacvar

1.2KnownIssues:-Consolecommands(includingbindstoopendoor,etc,whichrunconsole

commandscauseUrbanTerrortocrashonMacs:(1.3willfixthis,withtheId1.25pointrelease

-Botssometimesgetstuckiftwobotsareonoppositesidesofadoor-Botsdon'tknowtheycansmashbreakableobjects-Roundtimestillticksdownwhenwaitingforplayers-sometimesplayersstillgetstuckonledgeclimb-sometimesplayersstillgetstuckonroundstart

Beta1.1==============[8.21.00]

Bugsfixed:-Spedupump45-Sloweddownspas-Sloweddownpsg1-Increasedspreadonspas-Tookoutdelayonzoomconsolecommandssincetheyareallclient-side-Allowallweaponsroresetzoom(evenweaponswithoutzoomsothatzoo

mstatuscanberesetonre-spawn)-Damageof30orgreaterfromafallcauseslegdamage,not20(asper

beta1.0)-Removedneckdamage-adjustedotherzonestocompensate-Madepsg1sniperrifledomuchmoredamage

-Madetheg36dolessdamage-Madetheump45domoredamage-Madethespasdoabitlessdamage-Addedreloadtimeforspasshotgunandgrenadelauncher-Madebandagingtake3.5secondsinsteadof3-Addedatextmessageforbandagingandreloading-Madethepsg1andg36de-zoomonreload-Madethepsg1andg36de-zoomonbandage-Setthegameversiontoq3uting_local.h-Removeddelaybetweenweaponfireandweaponreload(youcannowreloa

drightafterfiring)-Removeddelaybetweenweaponfireandbandage(youcannowbandagerig

htafterfiring)

-Fixedfov(changingthevarnowhasnoeffect)-Fixedgamespeed(theg_speedvarnowhasnoeffect)-Removedthemachinegunandgauntletregisteronmapload-Removedthemachinegundefaultwheneditingyourplayersettings(this

istheweaponthattheplayerholdsontheleft)

-Madeitsoyoucouldhearotherweaponsfiring,evenifyoudidnthavetheweapon.(hahah,sillybug,surprisednoonenoticed!)

-Removedthedelayontriggeringthefiremode(bindakeytofiremodef

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oreveryonewhohasyettocheckitout)-Completelyre-didthealternatefiremodes.itnowusesaclick-fires

ystem(everyclick,meansabulletisshot).-Addedatextmessageforfiremodechange-Addedarandomradiosoundwhenbandaging-Newscoreboard-Singledeathsystem-Fixedbuginopendoor(crash)-RemoveFreeForAlltextaftereachround-Onlydisplay"XXXhasentered"onthefirsttime,noteveryround-Removerequirementtopressbuttonatintermission

-Ifyoujointhegameinsingledeathmodetoolate,youcomeindead-Removethespawneffect-Colorcodedteamplayscoreboard-Removethevoiceeffectsforscoreboardposition-Removeawards-Ghostsandspectatorsarenownoclip-Movedteamselectmenustonormalq3menus-Movedweaponselectmenustonormalq3menus-Moveditemselectmenustonormalq3menus-Damageduetobleedingnolongerjerksscreen-Recoiladjustments(alwaysmoveup)-NolongerShootstotheupperrightofcrosshair-Semi-automaticadjustmentsforprediction

-Addedunderwatersounds-Replacedheadshotsound-Bandoliergives2extraclipsinsteadofone-Itemsstartasonandactivated-Fixedbulletholeshaderin/scripts/xxbullets.script-Madeitemsturnonautomaticallywhenspawning-Fixedtigoggleslinuxcrash

-Weaponanimationsystemoverhauledformoreacurateanimations-Bulletsworkunderwater-Knifeslashinganimationplaysmorethanoncenow-Norandomnessonrecoil-Madeweaponsongroundlargertolookmorerealistic-Animationsandsoundsplayproperlyonladders

1.1KnownIssues:-Sometimesyourweapondoesn'tre-appearwhenbandaging.theworkaroun

distochangeweapons-TheMacintoshbugstillremains

Beta1.0==============[8.5.00]

-Weapons:UMP,H&K69,Knife,Spas12,PSG1SniperRifle,Berreta,G36-Custommaps:Hotel,Streets2,TrainYard,MBase,Swim

-RadioCommands-SecondaryFireingSystems

Former/InactiveFrozenSand,LLC/SiliconIceDevelopmentMembers:========================

-Apoxol-Bar-B-Q-Basilisk

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-BattleCow-Bittar-BotKiller-CGmonkey-CrazyButcher-Cricel-CrystalMesh-Density-DickDastardly-Dokta8-Dracostian

-Dragonne-EarthQuake-FearMe-Flash-Flux-FreakStorm-Gerbil!-GottaBeKD-Iain-Jaker-Meaty-Miles-NrGizer

-Odd-Preacher-Queenbee-SirChumps-SweetNutz-Thaddeus-WetWired-.EXE-Wu