Rapidly prototyping games_FITC Amsterdam_2013

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Transcript of Rapidly prototyping games_FITC Amsterdam_2013

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Games  for  everyone  

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Gain  be/er  understanding  Stronger  mechanics  &  design  

Iden9fy  bad  designs  or  mechanics  early  Innova9on  

 

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Artists & Animators are familiar with it Deploys to web & mobile (via AIR)

Easy to create UI’s Simple asset-pipeline

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Performance  limita9ons  No  low  level  device  API’s  

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Performant  Game  oriented  

Deploys  to  Android  &  iOS      

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Asset  pipeline  needs  some  extra  work  UI  can  be  difficult  

Doesn’t  deploy  to  web  

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Deploys  to  almost  every  plaGorm  Very  good  3D  workflow  

Live  changes  while  you  code  

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2D  is  not  as  straighGorward    

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Small  teams  Keep  it  simple  

User  test  &  iterate  Nothing  is  sacred  Know  when  to  stop  

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Built  by  a  small  team  1-­‐4  people  Tes9ng  started  really  early  

Itera9ve  approach  Will  it  be  a  success?  Not  casual  enough  

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