Pulp Alley - Fortune Deck PDF (7225625)

6
Play: When your character passes a challenge. Effect: The scenario is extended by 1 addional turn. May only be played once per game. Peril: 2 hits if failed Cunning or Might Roll 2 successes with: Unl the end of this scenario… Bonus: While this plot point is in your character’s control, you draw +1 addional Fortune card at the start of each turn. For holding this card at the end of the game your league receives: #P1 Pulp Alley © 2010 #P2 Pulp Alley © 2010 #P3 Pulp Alley © 2010 +1 Tip Unl the end of this scenario… Bonus: While this plot point is in their control, this character receives +1d bonus for all Might rolls. For holding this card at the end of the game your league receives: +1 Backup +1 Contact For holding this card at the end of the game your league receives: Unl the end of this scenario… Bonus: While this plot point is in their control, this character receives +1d bonus for all Finesse rolls. Pulp Alley © 2010 #45 / x1 #P5 Pulp Alley © 2010 #P4 Pulp Alley © 2010 Unl the end of this scenario… Bonus: While this plot point is in their control, this character receives +1d bonus for all Cunning rolls. Only once per scenario... Bonus: While this plot point is in their control, this character may (as an acon) extend the scenario by 1 addional turn. For holding this card at the end of the game your league receives: For holding this card at the end of the game your league receives: +1 Experience +1 Gear Fortune Deck The card number appears towards the bottom-right corner of each card, followed by the number of times that particular card appears in the finished Fortune deck. A complete Fortune deck contains 45 cards. Cards #01 through #20 are duplicated in each deck. Cards #41 to 45 only appear once per deck. For example, the card at the right is Card #45 and only appears once (x1) in the deck. See Mila’s helpful tips on the Pulp Alley forum for making your own Fortune deck. Fortune Cards Before the start of each game, one Fortune deck is shuffled and set beside the table for all players to draw from. As cards are played, lay them along side the deck to form a discard pile. Through the course of some scenarios it is possible to run out of cards in the deck. When this happens, simply shuffle the discard pile, start a new deck, and continue to draw. Plot Point Rewards The 5 plot point rewards are also set beside the table at the start of the game. After a plot point is completed, the player draws one of the remaining rewards at random. Christopher Brackett (order #7225625)

description

Pulp Alley - Fortune Deck PDF (7225625)

Transcript of Pulp Alley - Fortune Deck PDF (7225625)

Page 1: Pulp Alley - Fortune Deck PDF (7225625)

Play: W

hen

you

r character p

asses a ch

allenge.

Effe

ct: The scen

ario is exten

de

d b

y 1

add

itio

nal tu

rn.

May o

nly b

e p

layed

on

ce p

er gam

e.

Pe

ril: 2 h

its if failed

Cu

nn

ing o

r Migh

t R

oll 2

successes w

ith:

Un

til th

e e

nd

of th

is scen

ario…

Bo

nu

s: W

hile th

is p

lot p

oin

t is in

you

r character’s co

ntro

l, you

draw

+1

ad

diti

on

al Fo

rtun

e card

at

the

start of each

turn

.

For h

old

ing th

is card at th

e end

of

the gam

e you

r league receives:

#P

1

Pu

lp A

lley ©

2010

#

P2

Pu

lp A

lley ©

2010

#

P3

Pu

lp A

lley ©

2010

+1 Tip

Un

til th

e e

nd

of th

is scen

ario…

Bo

nu

s: W

hile th

is p

lot p

oin

t is in

their co

ntro

l, this ch

aracter receives +1

d b

on

us fo

r all Migh

t rolls.

For h

old

ing th

is card at th

e end

of

the gam

e you

r league receives:

+1 B

ackup

+1

Co

ntact

For h

old

ing th

is card at th

e end

of

the gam

e you

r league receives:

Un

til th

e e

nd

of th

is scen

ario…

Bo

nu

s: W

hile th

is p

lot p

oin

t is in

their co

ntro

l, this ch

aracter receives +1

d b

on

us fo

r all Finesse ro

lls.

Pu

lp A

lley ©

2010 #

45 / x

1

#P

5

Pu

lp A

lley ©

2010

#

P4

Pu

lp A

lley ©

2010

Un

til th

e e

nd

of th

is scen

ario…

Bo

nu

s: W

hile th

is plo

t po

int

is in

their co

ntro

l, this ch

aracter receives +1

d b

on

us fo

r all Cu

nn

ing ro

lls.

On

ly on

ce p

er sce

nario

...

Bo

nu

s: W

hile th

is plo

t po

int

is in

their co

ntro

l, this ch

aracter may (as

an acti

on

) extend

the sce

nario

by 1

add

itio

nal tu

rn.

For h

old

ing th

is card at th

e end

of

the gam

e you

r league receives:

For h

old

ing th

is card at th

e end

of

the gam

e you

r league receives:

+1 Exp

erie

nce

+1 G

ear

Fortune Deck

The card number appears towards the bottom-right

corner of each card, followed by the number of times

that particular card appears in the finished Fortune

deck. A complete Fortune deck contains 45 cards.

Cards #01 through #20 are duplicated in each deck.

Cards #41 to 45 only appear once per deck.

For example, the card at the right is Card #45

and only appears once (x1) in the deck.

See Mila’s helpful tips on the Pulp Alley forum for

making your own Fortune deck.

Fortune Cards — Before the start of each game, one

Fortune deck is shuffled and set beside the table for

all players to draw from. As cards are played, lay

them along side the deck to form a discard pile.

Through the course of some scenarios it is possible to

run out of cards in the deck. When this happens,

simply shuffle the discard pile, start a new deck, and

continue to draw.

Plot Point Rewards — The 5 plot point rewards are

also set beside the table at the start of the game. After

a plot point is completed, the player draws one of the

remaining rewards at random.

Christopher Brackett (order #7225625)

Page 2: Pulp Alley - Fortune Deck PDF (7225625)

“W

e both

kno

w h

ow

this is g

oin

g to

end.”

Pe

ril: 2 h

its if failed

Cu

nn

ing o

r Migh

t R

oll 2

successes w

ith:

Play: W

hen

you

r character p

asses a p

eril.

Effe

ct: You

take the In

itiati

ve.

“T

here is n

oth

ing

which

you

can

po

s-

sess, which

I canno

t take a

way.”

Pe

ril: 1 h

it if failed

Migh

t R

oll 1

success w

ith:

Play:

Befo

re yo

u

roll

to

pass

a ch

allenge.

Effe

ct: Yo

u m

ay use A

ny Skill fo

r th

is roll.

“W

ha

t’re you

waitin

g fo

r? Ju

st sho

ot it!”

Pe

ril: 1 h

it if failed

Cu

nn

ing

Ro

ll 1 su

ccess with

:

Play: W

hen

an en

emy acti

vates.

Effe

ct: The en

emy m

ay no

t mo

ve m

ore th

an 3

” this acti

vatio

n.

“H

ey mister, w

ha

t’s the ru

sh?

Pe

ril: 1 h

it if failed

Finesse

Ro

ll 1 su

ccess with

:

Play: W

hen

an en

emy fails a H

ealth

ch

eck.

Effe

ct: Th

e enem

y may n

ot ro

ll a R

ecovery ch

eck at the en

d o

f this

turn

.

Pu

lp A

lley ©

2010 #

17 / x

2

Pu

lp A

lley ©

2010 #

18 / x

2

Pu

lp A

lley ©

2010 #

19 / x

2

Pu

lp A

lley ©

2010 #

20 / x

2

Play: B

efore yo

u ro

ll to sh

oo

t.

Effe

ct: You

receive a +1d

bo

nu

s for

this att

ack.

“S

oon

you

will co

me to

know

, wh

en th

e

bullet h

its the b

ones.”

Pe

ril: 2 h

its if failed

Finesse

or C

un

nin

g R

oll 2

successes w

ith:

Play: B

efore yo

u ro

ll to d

od

ge.

Effe

ct: You

receive a +1d

bo

nu

s for

this d

od

ge.

“It’s ea

sy, just zig

when

he th

inks

you

’re go

ing to

zag

.”

Pe

ril: 2 h

its if failed

Migh

t or Fin

esse

R

oll 2

successes w

ith:

Play: B

efore yo

u ro

ll to b

rawl.

Effe

ct: You

receive a +1d

bo

nu

s for

this att

ack.

“W

ha

t’s that b

ehin

d yo

u?

Pe

ril: 3 h

its if failed

An

y Skill R

oll 3

successes w

ith:

Play: W

hen

an en

emy acti

vates.

Effe

ct: C

haracters

may

no

t ru

n,

rush

, or att

ack for th

e remain

der

of th

is turn

.

“H

old

it! Can

’t we ta

lk abou

t this?

Pe

ril: 3 h

its if failed

An

y Skill R

oll 3

successes w

ith:

Pu

lp A

lley ©

2010 #

44 / x

1

Pu

lp A

lley ©

2010 #

43 / x

1

Pu

lp A

lley ©

2010 #

42 / x

1

Pu

lp A

lley ©

2010 #

41 / x

1

Christopher Brackett (order #7225625)

Page 3: Pulp Alley - Fortune Deck PDF (7225625)

“C

an

you

feel the fo

rtune slip

pin

g

thro

ugh

you

r fing

ers?”

Pe

ril: 2 h

its if failed

Finesse

or C

un

nin

g R

oll 2

successes w

ith:

Play:

Befo

re yo

u

roll

to

sho

ot

an

enem

y in co

ver.

Effe

ct: Th

e en

emy

receives

no

b

enefi

t from

be

ing in

cover.

“I h

ave yo

u n

ow

.”

Pe

ril: 3 h

its if failed

An

y Skill R

oll 3

successes w

ith:

Play:

Befo

re yo

u

roll

to

sho

ot

or

braw

l.

Effe

ct: Yo

ur

character

igno

res th

e

mu

ltip

le co

mb

ats

pen

alty fo

r th

e

remain

der o

f this tu

rn.

“I ca

n d

o th

is all d

ay.”

Pe

ril: 1 h

it if failed

Migh

t R

oll 1

success w

ith:

Play: W

hen

you

r character p

asses a ch

allenge.

Effe

ct: Draw

2 Fo

rtun

e cards.

“F

ortu

ne fa

vou

rs the b

old

!”

Pe

ril: 1 h

it if failed

Finesse

Ro

ll 1 su

ccess with

:

Play: W

hen

an en

emy acti

vates.

Effe

ct: The o

pp

on

ent m

ust d

iscard 1

ran

do

m Fo

rtun

e card.

Pu

lp A

lley ©

2010 #

09 / x

2

Pu

lp A

lley ©

2010 #

10 / x

2

Pu

lp A

lley ©

2010 #

11 / x

2

Pu

lp A

lley ©

2010 #

12 / x

2

Play: W

hen

you

score 2

+ hits o

n an

en

emy.

Effe

ct: The en

emy m

ay no

t mo

ve for

the rem

aind

er o

f this tu

rn.

Ea

rs ringin

g, visio

n b

lurred

, an

d feet

too

hea

vy to m

ove.

Pe

ril: 2 h

its if failed

Cu

nn

ing o

r Migh

t R

oll 2

successes w

ith:

Play: W

hen

you

score 2

+ hits o

n an

en

emy.

Effe

ct: The en

emy m

ay no

t sho

ot fo

r th

e remain

de

r of th

is turn

.

He ra

ised h

is pisto

l to fire, b

ut, in

a

blu

r, he fo

und

his h

and

emp

ty.

Pe

ril: 2 h

its if failed

Finesse

or C

un

nin

g R

oll 2

successes w

ith:

Play: W

hen

you

score 2

+ hits o

n an

en

emy

Effe

ct: You

may m

ove th

e enem

y 1”

to 3

” away.

“W

HA

AA

AA

AA

AA

A!...”

Pe

ril: 2 h

its if failed

Migh

t or Fin

esse

R

oll 2

successes w

ith:

Play: In

stead o

f rollin

g to d

od

ge a b

rawl o

r peril.

Effe

ct: Im

med

iately m

ove

you

r ch

aracter 1

” to

3

” aw

ay—all

hits

are cancelle

d.

“W

ait h

ere… I’ll g

o g

et help

!”

Pe

ril: 1 h

it if failed

Cu

nn

ing

Ro

ll 1 su

ccess with

:

Pu

lp A

lley ©

2010 #

16 / x

2

Pu

lp A

lley ©

2010 #

15 / x

2

Pu

lp A

lley ©

2010 #

14 / x

2

Pu

lp A

lley ©

2010 #

13 / x

2

Christopher Brackett (order #7225625)

Page 4: Pulp Alley - Fortune Deck PDF (7225625)

Play: W

hen

an en

emy acti

vates.

Effe

ct: The en

emy h

as a -1d

on

all M

ight,

Cu

nn

ing,

and

Fin

esse

ro

lls d

urin

g this acti

vatio

n.

She sm

irked, “

Sp

ectacu

lar…

aren

’t they?

Pe

ril: 2 h

its if failed

Migh

t or Fin

esse

R

oll 2

successes w

ith:

P

ulp

Alle

y ©

2010 #

01 / x

2

Play: W

hen

an en

emy acti

vates.

Effe

ct: Th

e enem

y may n

ot sh

oo

t d

urin

g this acti

vatio

n.

Click, click…

click

Pe

ril: 1 h

it if failed

Migh

t R

oll 1

success w

ith:

Play:

Wh

en an

op

po

ne

nt

plays a

Fortu

ne card

.

Effe

ct: Th

e effect o

f their card

is can

celled.

“Y

ou

’re luck ju

st ran o

ut.”

Pe

ril: 1 h

it if failed

Finesse

Ro

ll 1 su

ccess with

:

Play: W

hen

an en

emy acti

vates.

Effe

ct: Th

e en

emy

imm

ediate

ly en

cou

nters a ran

do

m p

eril.

“L

isten! D

o yo

u sm

ell som

ethin

g?

Pe

ril: 3 h

its if failed

An

y Skill R

oll 3

successes w

ith:

Pu

lp A

lley ©

2010 #

02 / x

2

Pu

lp A

lley ©

2010 #

03 / x

2

Pu

lp A

lley ©

2010 #

04 / x

2

Play: In

stead o

f rollin

g a Reco

very ch

eck.

Effe

ct: Yo

ur ch

aracter passes th

is R

ecovery ch

eck.

“I a

in’t d

one yet,”

he g

row

led.

Pe

ril: 1 h

it if failed

Cu

nn

ing o

r Migh

t R

oll 1

success w

ith:

Play:

Instead

o

f ro

lling

a H

ealth

check.

Effe

ct: Yo

ur

character

passes

this

Health

check.

“It’s o

nly a

scratch

. I’ve had

wo

rse!”

Pe

ril: 1 h

it if failed

Finesse

or C

un

nin

g R

oll 1

success w

ith:

Play: W

hen

an en

emy acti

vates.

Effe

ct: Th

e en

emy

imm

ediately

enco

un

ters a rand

om

peril.

“L

isten a

nd listen

well. T

he ro

ad b

efore

you

is beset w

ith m

an

y perils.”

Pe

ril: 1 h

it if failed

Migh

t or Fin

esse

R

oll 1

success w

ith:

Play:

Befo

re yo

u

roll

to

pass

a ch

allenge.

Effe

ct: You

receive a +1d

bo

nu

s for

this ro

ll.

“O

nly o

ne ch

ance…

better m

ake it co

unt.”

Pe

ril: 1 h

it if failed

Cu

nn

ing

Ro

ll 1 su

ccess with

:

Pu

lp A

lley ©

2010 #

08 / x

2

Pu

lp A

lley ©

2010 #

07 / x

2

Pu

lp A

lley ©

2010 #

06 / x

2

Pu

lp A

lley ©

2010 #

05 / x

2

Christopher Brackett (order #7225625)

Page 5: Pulp Alley - Fortune Deck PDF (7225625)

Christopher Brackett (order #7225625)

Page 6: Pulp Alley - Fortune Deck PDF (7225625)

Fortune Deck

The card number appears towards the bottom-right

corner of each card, followed by the number of times

that particular card appears in the finished Fortune

deck. The basic Fortune deck contains 45 cards.

Cards #01 through #20 are duplicated in each deck.

Cards #41 to 45 only appear once per deck.

See Mila’s helpful tutorial on the Pulp Alley forum for

making your own Fortune deck:

http://pulpalley.com/index.php

High quality printed Fortune Decks are available on

our Pulp Alley Online Store:

http://pulpalleycom.ipage.com/store/

Printed on premium 310gsm plastic coated (linen),

each deck also comes with a sturdy plastic case –

worthy of protecting your Pulp Alley cards.

In addition to the basic 45 Fortune cards and 5 Reward

cards, the deck includes 2 blank Fortune cards and 2

blank Reward cards.

Developed by Phipps & Daughter

Published by Pulp Alley, a family company

Copyright Pulp Alley 2013. All rights reserved

Christopher Brackett (order #7225625)