Props to Prototypes: Design Fiction Part 2 Design Connexity 2009

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Julian Bleecker Design Connexity Aberdeen, Scotland April 2, 2009 Part 2 of a short slideshow on design, science, fact and fiction. Props to Prototypes Tuesday, April 7, 2009

description

Early sketch of ideas to follow up Design Fiction. Pragmatics of doing design fiction.

Transcript of Props to Prototypes: Design Fiction Part 2 Design Connexity 2009

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Julian BleeckerDesign ConnexityAberdeen, ScotlandApril 2, 2009

Part 2 of a short slideshow on design, science, fact and fiction.

Props to Prototypes

Tuesday, April 7, 2009

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Julian BleeckerDesign ConnexityAberdeen, ScotlandApril 2, 2009

http://cli.gs/DesignFictionEssay

Part 1

Tuesday, April 7, 2009

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4 Quotes About The Future

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“You never change things by !ghting the existing model. To change something, build a new model that makes the

existing model obsolete”~ R. Buckminster Fuller

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“As I’ve said many times, the future is here. It’s just not evenly distributed”~ William Gibson

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“Fiction is evolutionarily valuable because it allows low-cost experimentation compared to trying things for real”

~ Dennis Dutton OH on @kevinmarks’ Twitter

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“The Future Is Always Over Sold And Under Imagined”~ Chris Luebkeman

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This Is My Context

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I Play Here

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And I Also Play Here

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These Ideas Do Not Represent..

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But In Some Near Future, They May..

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Part IUndisciplined Practice

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Me?

An Engineer+

Science Studies

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Why Engineering & Science Studies?

To make new, more habitable near-future worlds

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How?

Material practices that allow for the making of things+

Knowledge practices that allow for the making of meaning

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How Practically?

Technology PracticesArt Practices

Design Practices

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John-Rhys Newmanhttp://rhysnewman.com

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John-Rhys Newmanhttp://rhysnewman.com

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John-Rhys Newmanhttp://rhysnewman.com

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Things Have Been Otherwise

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Swerving Systems of Meaning

Epistemological Wrenches

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How?

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Part IIThe Special Effect of Knowledge Making

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1. A material technology embedded in the construction and operation of the air-pump

2. A literary technology by means of which the phenomena produced by the pump were made known to those who were not direct witnesses

3. A social technology that incorporated the conventions that experimental philosophers should use in dealing with each other and considering knowledge-claims

Three “technologies” for epistemological change management

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1. Material2. Literary3. Social

1. Instruments2. Colleagues3. Allies4. Publics5. Links & Knots

Latour Shapin & Shaffer

Speci!cations for Epistemological Wrenches

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So...what?How does this relate to making new kinds of near-

future worlds?

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The Special Effect

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http://cli.gs/p4X92W

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http://cli.gs/p4X92W

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http://cli.gs/s9NNgp

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http://cli.gs/s9NNgp

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Realistic dinosaurs as a special-effect, produced to be visually compelling as a “prop” to help tell a story more

compelling than a dowdy documentary.

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http://cli.gs/ZX9R5t

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Dark Knighthttp://cli.gs/GzHJhW

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Dark Knighthttp://cli.gs/GzHJhW

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Stories Matter More Than Features, Specs And Engineering

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Diegetic Prototype

"..cinematic depictions of future technologies are actually “diegetic prototypes” that demonstrate to large public audiences a technology’s need, benevolence, and viability. I show how diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist as “real” objects that function properly and which people actually use."David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic Creation of the Future” (pre-pub)

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Diegetic Prototype

"..cinematic depictions of future technologies are actually “diegetic prototypes” that demonstrate to large public audiences a technology’s need, benevolence, and viability. I show how diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist as “real” objects that function properly and which people actually use."David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic Creation of the Future” (pre-pub)

Wow. Stories matter when designing the future. Maybe even more than the “real thing” in terms of their ability to flash-bang the imagination of real people. Ideas are more powerful than a crappy product that aspires to the idea.

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Science Fiction Can Do Things Science Fact Cannot.

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How William Shatner Changed The Worldhttp://cli.gs/tUJs1d

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Star Fleet Technical Manual, by Franz Josephhttp://cli.gs/rduvjm

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Published: January 11, 1976Copyright © The New York Times

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Published: January 11, 1976Copyright © The New York Times

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COMMUNICATORSTANDARD FIELD EQUIPMENT ITEM

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“Death Star Over San Francisco” by Michael Horn (2008)http://cli.gs/mmBtgN

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“Death Star Over San Francisco” by Michael Horn (2008)http://cli.gs/mmBtgN

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Julian Bleeckerhttp://www.nearfuturelaboratory.comjulian at nearfuturelaboratory dot comjulian.bleecker at nokia dot com

Thank You.

http://cli.gs/DesignFictionEssay

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