ProMexico: Negocios Magazine: Social Games, Addictive as Chocolate

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    Mexico hasnt been left

    behindintheracetode-

    velop games for social

    networks that can be

    adapted to a variety of

    platforms.Thesoftwareindustryisadvanc-

    ingrapidlyandcellphone,socialnetworkand

    videogameconsoleusersarejustasquickto

    adoptnewapplicationsanddevices.Inlight

    ofthebusinessopportunitiesthisopensup,

    Mexicandevelopersareseekingtoturnideasonpaperintoprotableventuresonscreen.

    Globalsoftwarecompanieshavecottoned

    ontothecreativityandtechnicalknow-how

    of Mexicos young developers and are in-

    cludingthemintheircreativeteams.

    Digital Chocolate is case in point. This

    Californian-based company is behind the

    vastmajorityof thesocialgamesassociated

    with the Internet revolution of the last de-

    cade. Inmid-2009, itdiscovered theyoung

    talentitneededtomeetgrowingdemandfor

    new content in the bordercity ofMexicali,

    BajaCalifornia.

    Thecompanywasfoundedin2003by

    TripHawkins,amemberofthedevelopers

    dynastyofthe1980sresponsiblefortaking

    videogamestotodayslevels.Areputable

    SiliconValleyentrepreneur,Hawkinshas

    playedthegameinallitsvariables,found-

    ing Electronic Arts, launching the 3DO

    consoleinthe1990sandpioneeringJava-

    basedcellphonegames.ThegamesdevelopedbyDigitalChoco-

    late have been adapted for iPhone, iPod

    Touch, Blackberry, Facebook, PCs and

    cellphoneswithAndroid,Windows7and

    WindowsMobileoperatingsystems.

    Hawkins has even come up with the

    termOmniMediaGamertodescribehis

    products capacityto adaptto amultitude

    ofplatforms.

    But ubiquity of this dimension is not

    achievedovernight.Adecadeago,Hawkins

    formedremoteportingteamsinHelsinki,

    Finland; Bengaluru, India; Barcelona,

    Spain andMexicali,Mexico, tomake the

    necessarytechnicalmodicationstoensure

    Digital Chocolate games function on the

    mostpopularoperatingsystems.

    The engineers here are very versatile.

    They can be working on Facebook for a

    while and then switch tomobile or other

    technologies,saysDigitalChocolateMexico

    OperationsManagerFranciscoCasanova.It wasnt long, however, before Digi-

    tal Chocolates Mexican subsidiary pro-

    gressed from specic technical to more

    creative aspects of the development pro-

    cess. When Casanova was contacted by

    the company in2009, heand two others

    began working at its ofces in Mexicali.

    Beforetheyearwasup,theyweresubmit-

    tingideasfornewJava-basedvideogames.

    ThencametheFacebookboomandthe

    rise inpopularity of social games. Soon

    soCial gaMes,addiCtiveas ChoColate

    digital CHoColate is a CaliFornia-based develoPer oF video gaMes

    For soCial networks wHose MexiCan subsidiary Has Proven to Have

    not only tHe teCHniCal know-How but also tHe Creative talent

    to CoMe uP witH new ProduCts tHat Have enabled tHe CoMPany to

    Consolidate its leading Market Position.

    PhotoCOurtEsy OF DIGItAL CHOCOLAtE

    42 Negocios

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    therewere32peopleworkingelbowtoel-

    bowatthecompanysMexicanoffice.

    Were a relatively young team. Id say

    theaverageageis26.Wereallhappywith

    thespacewehaveandourcolleagues,says

    Casanova,whosupervisesdevelopersfrom

    Monterrey, Len, Mexico City, Tijuana,

    Guadalajaraandotherpartsofthecountry.

    ThegrowthofDigitalChocolatesMexi-

    canofcecanbeattributedtothecompanys

    good results andan extremelydiversiedproduct portfolio, which runs the whole

    gamutfrommartialarts,action,adventure

    and city building to casinos,card games,

    puzzles,racing,strategyandsportsgames.

    Facebookisthepromisedlandofsocial

    games,withMillionaire City,Zombie Lane,

    Galaxy Life,Army Attack,New in Townand

    MMA Pro Fighter now rating among the

    companysbiggestmoneyspinners.

    Millionaire City, the most popular of

    DigitalChocolates games, boasts 2.3mil-

    lionmonthlyactiveusers(MAU),according

    totheAppDataserviceprovidedbyInside

    Networkforthesocialgamingindustry.

    AppDataputsthetotalnumberofusers

    of all thecompanysgames,regardless of

    theplatformthey operateon,at 7.48mil-

    lionMAU.

    Inmonetary terms, prots come from

    theitemsplayersacquireduringeachgame

    sotheycancompete,keepprogressingand

    setrecords.That means developing a new product

    dependsjustasmuchonideasandcreativity

    asitdoesonacarefullythought-outstrategy

    basedonmarketresearchandtheneedsof

    usersofsocialnetworksandmobiledevices.

    Thisisabusinessbecauseacopiousof

    money changes hands. First, we conduct

    an opportunity analysis and market re-

    searchtoidentifytrends.Thenwelookat

    thetypeofgameplay,thesizeofthemarket

    andtheplatform,saysCasanova.

    Weknowthegamingideaswecome

    up with here inMexicali must relate to

    global trends. The products have to be

    conceivedformarketsnotonlyinMexico

    butalsoasfarafieldasNewZealandand

    ourproductportfoliohastoappealtoall

    kindsofusers,fromachildtohisorher

    grandmother,headds.

    That is why Casanova attends meet-

    ingsatDigitalChocolatesofficesallover

    the world. Back inMexico, he is nego-tiating staff exchange agreements with

    softwaredeveloperstotakeadvantageof

    the relative freedom his officehas been

    giventoexpandandisalsoorganizinga

    48-hourmarathon to get ideas circulat-

    ingandcreateprototypesfornewgames.

    Allwiththebackingofatalentedteamof

    homegrowndevelopers.

    www.digitalchocolate.com

    It wAsnt LOnG,HOwEvEr, bEFOrE

    DIGItAL CHOCOLAtEsMExICAn subsIDIAry

    PrOGrEssED FrOMsPECIFIC tECHnICAL

    tO MOrE CrEAtIvEAsPECts OF tHE

    DEvELOPMEntPrOCEss.

    MexiCos Partner digital chocolate

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    44 Negocios44 Negocios PhotoCOurtEsy OF MEtACubE

    Forme,lmisaboutunderstanding

    lifethroughfantasy.Itopensupthe

    possibilityofadeeperunderstand-

    ing of whowe are, wherewe are

    andwhy.The experiencebecomes

    anemotional onewhenyougetsufciently

    lostinalm.Yougetthechancetotravelto

    places youve never been and meet people

    youwouldhavenevermet.Filmistheclosest

    thingthereistomagic.

    ThesearethewordsofGuillermodel

    Toro,afilmdirectorborninGuadalajarawhoisnowabigHollywoodname.

    They are alsowords that nd an echo

    inMetacube,acompanyheadquarteredin

    Del Toros hometown that has witnessed

    rsthand the magical transformation of

    Mexicosanimationindustry,fromtheval-

    ianteffortsofsolitaryartistsbattlingitout

    forfunds to the equipping of studiosand

    clusterswithcomputersand3Dsoftware.

    Inthe last ve years,weve seen the

    sectorevolve and our companyhas ben-

    ettedfromthisnewmindsetthefederal

    government has adopted.Weveworked

    withpracticallyeveryoneinthebusiness,

    saysMetacubeCEOCarlosGutirrez.

    Founded a decade ago by Gutirrez,

    RubnPrez andJaimeJasso,Metacube

    isthego-toguruwhenitcomestospecial

    effects,3Danimationandconceptart.

    Over and beyond these creative con-

    cepts,thecompanyhasitssightsseton

    theHispanicmarketintheUnitedStates

    and,ontheinternationalarena,Asia.Our goal is to eventuallydevelop our

    owncontents, characters andstories and

    useMexico as a global launchplatform,

    saysGutirrez,addingthatthisisthemost

    complicated andmost expensive aspect,

    eventhoughMexicoistheworldsfourth-

    largestconsumerofmoviesandtelevision

    entertainmentprovidedbycompanieslike

    TVAztecaandTelevisa.Theadvantage,

    hesays,isthatourcontentsaredesigned

    totravelandwillbeseenbymoreandmore

    wE wAnt tO CELEbrAtEOur CuLturE AnD

    trADItIOns but In AunIvErsAL LAnGuAGE.

    IF A MExICAn-MADE FILMIs MEAnt tO bE Funny, It

    sHOuLD bE PErCEIvED AssuCH wHEn Its sHOwn InCHInA AnD AuDIEnCEs At

    HOME sHOuLD bE PrOuD ItwAs MADE In MExICO.

    CArLOs GutIrrEz