Project-Based Learning & Arduino

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Project-Based Learning & Arduino Miguela Fernandes ([email protected]), Agrupamento de Escolas da Batalha, eTwinning Ambassador, Portugal Teresa Lacerda ([email protected]), Agrupamento de Escolas de Póvoa de Lanhoso, eTwinning Ambassador, Portugal 23.June.2017

Transcript of Project-Based Learning & Arduino

Page 1: Project-Based Learning & Arduino

Project-Based Learning & Arduino

Miguela Fernandes ([email protected]), Agrupamento de Escolas da Batalha, eTwinning

Ambassador, Portugal

Teresa Lacerda ([email protected]), Agrupamento de Escolas de Póvoa de Lanhoso,

eTwinning Ambassador, Portugal

23.June.2017

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In this workshop…

PBL

IoT

Arduino

https://goo.gl/xxBbis

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Project-based learning [PBL]

Video in https://www.youtube.com/watch?v=LMCZvGesRz8

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Project-based learning [PBL]

PBL…

• …is a new approach to teaching and learning and helps students to acquire the XXI Century skills.

• …engage students in investigation of real-world problems and challenges.

For this, students need…

• …explore the real-world

• …collaborate with peers

• …develop a critical thinking

• …purpose solutions and make products.

• The technology, web 2.0 and eTwinning can support students and teachers when they work on PBL.

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Internet of Things (IoT)

Video in https://www.youtube.com/watch?v=aCJjtJ5pGQo

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Arduino

Video in https://www.youtube.com/watch?v=9vQY2oTrLkY

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All of things to learn

PBL

IoT

Arduino

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Now…

Images found in Google with labelled for reuse with modification

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What is the challenge?

Challenge 1 Temperature

Challenge 3 Digital Postcard

Challenge 2 Arduino Blink

Challenge 4 Measure light

Define the problem Plan the project Structure the final product Make a public presentation

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Work Group

Images found in Google with labelled for reuse with modification

Organize each group & Present yourself

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Work Group

Step 2 – Plan the project [Sustained inquiry - The project involves an active, in-depth process over time, in which students generate questions, find and use resources, ask further questions, and develop their own answers.]

Step 1 - Define the problem [Challenging problem - The project is based on a meaningful problem to solve or a question to answer, at the appropriate level of challenge for students, which is operationalized by an open-ended, engaging driving question.]

Step 4 – Reflection / Critique & Revision [The project provides opportunities for students to reflect on what and how they are learning, and on the project’s design and implementation. // The project includes processes for students to give and receive feedback on their work, in order to revise their ideas and products or conduct further inquiry.]

Step 3 – Work in process [The project allows students to make some choices about the products they create, how they work, and how they use their time.]

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Public presentation

Images found in Google with labelled for reuse with modification

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Conclusions

Don’t forget - Essential Project Design Elements: • Key Knowledge, Understanding & Success

• Challenging, Problem or Question

• Sustained Inquiry

• Authenticity

• Student Voice & Choice

• Reflection

• Critique & Revision

• Public product

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Conclusions

• Students learn to learn

• Students learn by doing

• Use TwinSpace to:

– Discuss & share

– Publish the products

– …

• The limit is… your creativity

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The end!

Miguela Fernandes ([email protected])

Teresa Lacerda ([email protected])

Image found in Google with labelled for reuse with modification

Workshop evaluation