PROJECT ACESO CS 480 Senior Design Group 7. The Team: Aaron M. Daniels Aaron J. Lamb Elliott V....
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Transcript of PROJECT ACESO CS 480 Senior Design Group 7. The Team: Aaron M. Daniels Aaron J. Lamb Elliott V....
PROJECT ACESOCS 480 Senior Design Group 7
The Team:Aaron M. DanielsAaron J. LambElliott V. IannelloJoseph A. YaworskiWesley J. Moody
Sponsor:Dr. Valeriya Gritsenko
Mentor:Dr. Frances Vanscoy
Outline
Problem StatementObjectivesACESO API
GameChallengesConclusion
Problem Statement
Design and Build a Flexible and Extensible Platform for Rehab-Game Development
Design and Build a Game that Utilizes and Demonstrates the Platform
Objective Tree
General Architecture
Rehabilitation Video Game
Graphics Engine
MS Kinect Drivers
ACESO API
Calibration System
Pateint Safety System
Patient Profiling System
Kinematic Data
Management System
ACESO API
Automated Capture of Exercise Statistics and Observation
Easy to Use Intended to be Open-Sourced “Standard-Focused” Flexible Easily Extendable and Maintainable Kinect Dependent
ACESO Class Diagram«interface»Constants
+startCapture()+stopCapture()+promptForJoint(in Joints)+setMotionRange(in coordinates : float)
-patient : object
Calibration
+addPatient() : void+deletePatient() : void+getPatient(in name) : object+write()+read() : object
-patientList : object
Profiles
+help_Call(in phone_Number)+overRide_Stop()+overRide_Start()
+active : bool
Safety
+readFile() : float+writeToFile(in coordinates : float)+readEncrypted() : float+writeEncrypted(in coordinates : float)
-active : bool-fileLocation : string
DataManagement
+updateMotionRange(in Coordiantes : float, in Joint : object)+updateJointStatus()+getName() : string+setName(in name : string)+addJoint()+deleteJoint()+write()+read() : object
-name : string-patientID : long-status : int-injured_joint_list : object-report : string
Patient
+getOwner() : string+getMotionRange() : float+prompt() : string+getSide() : char
Joint
+getOwner() : string+getMotionRange() : float+getSide() : char+prompt() : string
-owner : string-motionRange : float-bodySide : char
Ankle
Class Diagram for ACESO API
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ACESO Package
ACESO API
+getOwner() : string+getMotionRange() : float+getSide() : char+prompt() : string
-owner : string-motionRange : float-bodySide : char
Knee
+getOwner() : string+getMotionRange() : float+getSide() : char+prompt() : string
-owner : string-motionRange : float-bodySide : char
Hip
+getOwner() : string+getMotionRange() : float+getSide() : char+prompt() : string
-owner : string-motionRange : float-bodySide : char
Shoulder
+getOwner() : string+getMotionRange() : float+getSide() : char+prompt() : string
-owner : string-motionRange : float-bodySide : char
Elbow
+getOwner() : string+getMotionRange() : float+getSide() : char+prompt() : string
-owner : string-motionRange : float-bodySide : char
Wrist
+getOwner() : string+getMotionRange() : float+getSide() : char+prompt() : string
-owner : string-motionRange : float
Pelvis
+getOwner() : string+getMotionRange() : float+getSide() : char+prompt() : string
-owner : string-motionRange : float
Neck
Well-Pump Game
Have Therapeutic Value Showcase ACESO API Relaxing and Engaging Immersion/ Provide some form of
Escape
Concept Screenshot
Game Play State Diagram
Initial (off)
Idle
Render Next Frame
Check Rules
Menu/Pause
Terminal(Close Game)
Context Diagram
Rehab Game
Development Team
Therapist/Doctor Patient
ButtonContext Diagram
for a Rehab Game
Game Class Diagram
+getImage(in name : string) : object+getImage(in ID : int) : object
-ImageList : object
Image
+Game()+Menu() : void+Watch() : void+Render() : void+Logic() : void+DisplayMenu() : void+Exit() : void
-Pause : bool-Timer : decimal-Score : int-State : string-SkeletalPosition : float
Game
«interface»Coding4Fun Library
«interface»DirectX 9 API
+getSound(in name : string) : object+getSound(in ID : int) : object
-AudioList : object
Audio
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«interface»ACESO API
«interface»Kinect SDK
Use-Case Diagrams
Patient/Player
Doctor/Therapist
ACESO Framework Use-Case Diagram
Play-Rehab Game
View PatientProfile
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Calibrate Controls
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Add Motion
Edit PatientProfile
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View Game Results
Exit Game
Adjust Game Options
Safety Features
External Developers
Development Team
Extend ACESOFramework
Utilize ACESO APIin Game Dev
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Publish ApprovedVersions of ACESO API
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Rehab Game Using ACESO API
ACESO API Usage
Maintenance
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Challenges
Learning Kinect SDK Limitations Learning Direct X 9 Limitations Overcoming Reliance on 3rd Party
Drivers and Equipment Staying within HIPPA Regulations Refining the Design
3rd Party Software
Kinect SDK Direct X 9 Coding4Fun C# Library
What Lies Ahead…
Statistical System Integration,Game Prototype,Compiling Standards for
Development,And…
…Building the Final Product
Thanks, any Questions
That’s all folks!