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The University of Sydney Page ‹#›
Product Design From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation
The University of Sydney Page ‹#›
Product Design From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product InnovationDr Martin Tomitsch | Associate Professor in Design & Head of Design Lab Lecture in DECO1013 Sound Design & Physical Computing | Bachelor of Design Computing
Marble Answering Machine (Durell Bishop, 1992)
Tangible Computing
Tangible Computing Principles
Tangible Computing Examples
http://www.hustwit.com/about-objectified/Van Loenen, Evert J. "On the role of graspable objects in the ambient intelligence paradigm." In Proceedings of the Smart Objects Conference, Grenoble, France, pp. 3-7. 2003
https://interactionivrea.org/en/gallery/dealmein/index.asp
From Tangible Computing to an Internet of Things
https://nest.com/thermostat/meet-nest-thermostat/http://www.kolibree.com/en/
http://www.theregister.co.uk/2001/06/04/bread_as_a_display_device/
http://blog.visual.ly/six-lessons-from-the-bauhaus-masters-of-the-persuasive-graphic/
Form Follows Function
https://en.wikipedia.org/wiki/Wassily_Chair#/media/File:Bauhaus_Chair_Breuer.png
http://www.hustwit.com/about-objectified/
Objectified | Gary Hustwit | Interview with Dieter Rams
https://en.wikipedia.org/wiki/Dieter_Rams#/media/File:Braun_T1000CD.jpg
https://en.wikipedia.org/wiki/Dieter_Rams#/media/File:Tonarmwaage-Rams-01.jpghttps://en.wikipedia.org/wiki/Dieter_Rams#/media/File:Designer-Dieter_Rams-at-Vits%C5%93.jpg
http://blog.visual.ly/six-lessons-from-the-bauhaus-masters-of-the-persuasive-graphic/
Form Follows Function
https://en.wikipedia.org/wiki/File:Olivetti-mc24-marcello-nizzoli.jpg
https://en.wikipedia.org/wiki/File:WesternElectric302.jpg
https://www.flickr.com/photos/kanonn/2887319028/
Function vs Aesthetic
Xerox Star Apple iMac G3
https://en.wikipedia.org/wiki/File:Ipod_2G.png
Aesthetic vs Experience
https://www.mobilegazette.com/bang-and-olufsen-serene-051007.htm
Bang & Olufsen / Samsung Serene Apple iPod 1st Generation
https://en.wikipedia.org/wiki/File:Ipod_2G.png
Aesthetic vs Experience
https://www.mobilegazette.com/bang-and-olufsen-serene-051007.htm
“It’s not just about the visual beauty, the product needs to deliver the experience that people
expect from a product.” – Jay Greene at Melbourne Design Week
Aesthetic vs Experience
http://au.phaidon.com/agenda/design/articles/2013/august/27/did-dieter-ramss-t3-inspire-this-new-radio/
https://en.wikipedia.org/wiki/File:Ipod_2G.pnghttps://www.mobilegazette.com/bang-and-olufsen-serene-051007.htm
Braun’s T3 transistor radio
From Product to Service
“1000 songs in your pocket.”
From Product to Service
“You click the button, we do the rest.”
Product as a Culture
War of the Weirds: https://www.flickr.com/photos/bru/27167609/
https://www.flickr.com/photos/telemax/3712911070/
Bloody Salif: https://www.flickr.com/photos/edithli/3743830478/
Rosie turned and looked up to get a better view of the bumblebee: https://www.flickr.com/photos/mobilestreetlife/4102905515/
Emotional Design: From Aesthetics to Brand/Culture
Reflective "SHOW"
Intellectual Brand/image
Behavioural "FLOW"
Expectations Usability
Visceral "WOW"
Perception Aesthetics
http://www.hustwit.com/about-objectified/
Objectified | Gary Hustwit | Interview with Jonathan Ive
https://en.wikipedia.org/wiki/Jonathan_Ive#/media/File:Jonathan_Ive_(OTRS).jpg
https://en.wikipedia.org/wiki/File:Ipod_5th_Generation_white.jpghttps://en.wikipedia.org/wiki/File:Nafija55.jpg
Design as a “process of taking something from its existing state and moving it to a preferred state”.
Verplank’s spiral
Design as a Method for Innovation
https://impactdesignhub.org/2015/08/05/biolite-parallel-innovation/
BioLite CampStove & HomeStove
Dieter Rams’ 10 elements of good design useful understandable innovative aesthetic unobtrusive honest longlasting thorough down to the last detail environmentally friendly as little design as possible
Donald Norman, Emotional Design, Basic Books, 2005. Jay Greene, Design Is How It Works, Portfolio Hardcover, 2010. Hiroshi Ishii and Brygg Ulmer, Tangible Bits, CHI’97, ACM Press, 1997. Lars Erik Holmquist, Grounded Innovation, Morgan Kaufmann, 2012.
References
Martin Tomitsch | https://twitter.com/martintom Design Lab, Faculty of Architecture, Design and Planning, The University of Sydney Prepared for a lecture in the Bachelor of Design Computing http://sydney.edu.au/architecture/programs_of_study/undergraduate/design_computing/