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A cultural product is defined as a media artefact which
can be anything included within the field of
communication. Nearly every household has one.
Whether it is in the kitchen, living room, bedroom, the
Xbox is played almost anywhere This can be
interpreted as power, as it is dominant in our society.
The fact that it is seen as a cultural product does
not alter the need for me to own one, but does
influence my purchase somewhat. I believe the
fact that it is a cultural product is because of its
popularity, With over 50 million sales worldwide it
isn’t surprising. This leads me to conform
pressurising me into buying one.
There are many factors which
prevented me from purchasing this
console. One reason is the person
who you are seen as, because the
PS3 is the more expensive
console, the user is seen as more
wealthy and possibly more upper
class. The ergonomic design of the
360 controller means playing games
is a lot simpler than on the PS3, this
helps me promote my ideal self in
games. Finally the main reason I
chose it is because my friends
already owned one, this stimulates
the sociability of the console.
Apart from the WII being a different type of console, it
doesn’t have many features which are suited to my
target audience, which is why not many people my age
own one and play it regularly. People associate the WII
with family play or as a method of exercise neither of
which are suit to my style of play.
There have been many advancements over the years in
consoles, there was only one Xbox before this, and I didn’t
own this one. I started with a PS1 which was the family
console for years. The console then evolved into
something for specific audiences, in particular teens.
Youth culture has become obsessed with video gaming, it
has now even integrated into our culture and become a
huge part of it.
Firstly when consoles first came out
the role they fulfilled was in the
home for occasional play when the
family got bored. Now consoles
have developed into lifestyle
products . People play a lot
more, and the technology is
advancing making it more popular.
Advances in graphics is rapidly
narrowing the divide between the
game and reality. Therefore the
sense of realism is changing the
way we see gaming as a whole.
The expansion of the console to different countries
has introduced a cultural shift. Now that many
different countries from all over the world have
access to online gaming, the variety of people I
can play against is increasing, meaning a greater
diversity of users in this ever expanding media
company.
Communication has played a massive part in the success of the Xbox, being able to talk to and play
against anyone in the world. I play on multiplayer games such as COD and Need For Speed which
require teamwork and have a certain level of competitiveness. I speak to people over a mic, this can
be either friends or people who I have never met, I find it easy to speak to anyone, which shows that
my self is altered as I am more able to talk to people when I don’t know who they are.
The profile on Xbox defines who you are, its all about
yourself. It consists of an avatar which is a visual
representation of yourself with information on how you
like to describe yourself. My profile gives an
impression of what I am like to other players. Although
my profile defines me quite well, there may be some
features which can be different from my ideal self The
profile on Xbox is not that comprehensive, however
making it as accurate as possible to my ideal self
helps me play better .
There is little sociability associated with the Xbox, so as far
as relationships go there is no link between the console
and relationship development.. Consoles could be said to
have increased communication while reducing personal
contact ,as social life is hindered by this as well as youth
culture. However as many others also play Xbox, the ability
to crossover and develop relationships and
communications is achieved.
The Xbox alters my identity and my outlook on life.
Some games can change how I perceive certain
aspects of my surroundings. Games like Call of Duty
make me realise the extremities of war, whereas
Racing Games portray the high levels of adrenaline
and thrill. This then alters my perception of reality
through artificial technology. The political implications
of this are, what is going on in the world at the moment
may not seem as real as it should be. But
differentiation is still possible.
According to Goffman’s theory of
presentation of the self in everyday
life, we cannot live without
communication or interaction. The
Xbox, I feel does fulfil both these
needs, while the interaction is not
physical it is still interaction
nonetheless. While the communication
is more expansive as I talk to people
from all over the world and also
people who I would never talk to if I
saw them in person.
http://www.shvoong.com/humanities/487866-presentation-self-everyday-life/
http://www.callofduty.com/
http://www.needforspeed.com/
http://en.wikipedia.org/wiki/The_Presentation_of_Self_in_Everyday_Life
http://www.cultsock.org/
http://www.theory.org.uk/
http://www.xbox.com/en-GB/
http://www.nintendo.com/wii
http://uk.playstation.com/ps3/