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Transcript of ppt authorware
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1. INTRODUCTIONWouldyou.
?
Macromedias Authorware is a softwaredevelopment tool for creating interactive
multimedia applications.
It is primarily designed to facilitate the creation ofcomputer-based training programs.
Combining an icon-based approach toprogramming, a highly integrated interface, and a
powerful scripting language..
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The Authorware interface follows many of thestandard Microsoft Windows conventions and
functionality. The Windows Control Bar, Menu Bar
and Tool Bar are all examples of this.
2.1 The Windows Control Bar
The Windows Control Bar features standardWindows functionality. To view the Control Bar,
click on the Authorware 4.0 icon that appears
next to the word Authorware.
2. INTERFACE COMPONENTS
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2.2 The menu Bar
The Menu Bar offers a series of drop-downmenus filled with the features that give the
multimedia developer control and Authorware
its poser and flexibility. Many of these menushave standard functionality.
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2.3 The Toolbar
The Toolbar features shortcut buttons thatmake doing common tasks in Authorware easier
and faster.
You should recognize the icons for opening files,copy, paste, cut and the text editing icons,
including bolding, italicizing, and underlining.
The icons that are new include the Control
Panel, the run icon, functions, and variables.
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New Creates a new Authoware file.
In Windows, the extention will be .a4w.
Open Opens an existing file.
Save All Saves all open files-the Authoware
piece plus libraries.
Import Import text and graphics, sound, &movies directly into display or
interaction icons.
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Undo Removes the effects of the
last operation or command.
Cut Removes the selected object and
places it on the Clipboard.
Copy Makes a copy of the selected
object on the Clipboard.
Paste Pastes the object stored on the
Clipboard at the insertion point.
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Find Displays the Find/Replace dialog box.
Styles boxes Changes the font characteristics to
predetermined settings called styles.
Restart Run the piece from the
beginning of the flowline.
Bold/Italic/Underline Changes the selected texts
to the bold/italic/underlines styles.
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Control Panel Displays the Authoware
Control Panel.
Functions Displays the Functions
dialog box so you can
choose a built-in function.
Variables Displays the Variables
dialog box.
Help Activates Authoware help
facility.
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2.4 Increasing the Viewing Area
Sometimes every pixel of the viewing window isneeded while authoring. You can remove the
toolbar from the interface by deselecting
Toolbar from the View menu (Ctrl+Shift+T).
This option toggles the Toolbar on and off.
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There are two types of windows :(1) Design Windows, which contain flowlines, and
(2) Presentation windows, where images can be
imported, objects can be drawn and text can be
entered.
Using the toolbar, a collection of text and drawtools, you can easily modify the Presentation
window contents. Ancillary windows, calledpalettes, may also be opened. For example, along
the left side of the screen will be the icon palette.
Other palettes can be optionally displayed.
3. WINDOW TYPES
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3.1 The Design Window
The design window is where the programming isdone. The flowline is within the Design window, but
well usually refer to them both as the flowlines.
The paste handindicates the insertionpoint for the next new
icons
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3.2 The Flowline
The flowline in Authorware provides an area in
which to arrange icons to create a project, or piece.
The physical length of the flowline is bounded bythe size for its design window It never is displayed
with scroll bars. To add to a flowline that is at its maximum length,group icons into map icons. These combine one or
more icons into an aggregate called a map.
The icons are executed sequentially beginning withthe first icon and ending with the last. Linearity can
be altered if Authorware encounters an interaction,
decision, or framework icon. Pieces that run without
interactivity are called l inear pieces.
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3.3 The Tool Palette
The Authorware Tool Palette provides all thebuilding blocks for creating projects. They control
what the user sees and hears. They determine how
they interact with a project and how they are
managed while interacting with the application. Each icon represents a different type of content.For example, a display icon is used to present text
and graphics, while a movie icon can show these
Windows digital movie types : QuickTime forWindows (MOV), Microsoft Audio Video
Interleaved (AVI) files, Director movies (DIR, DXR),
Autodesk FLC, FLI and CEL animation files, BMP
movies, and MPEG movies.
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Motion Framework Map Start flag
Erase Decision Movie Stop flag
Wait Interaction Sound Colors
Display Nevigate Calculation Video
< The Authorware Tool Palette>
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Icon Purpose
Display Used to show graphics and text.
MotionMoves graphics, text, or digital video along paths you define
and at speeds you specify.
EraseDeletes an icon s contents. A single erase icon can delete content
from several previous icons.
WaitHolds the program flow until a mouse is clicked, a key pressed
or a specified unit of time elapses.
Navigate Specifies where to jump to in a hypertext/hypermediainteraction. It is used with the framework icon.
Framework Controls project navigation, flow, and organization.
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DecisionSpecifies branching based on program-defined specification orconditions.
Interaction
Creates displays and controls event interactions that respond to
the user input. These may take the form of hot spots, hot objects,or buttons.
CalculationProvides a mechanism for Authoware scripting. Calculationicons can be standalone or integrated into other icon types.
MapA grouping of icons. Each map can be opened to show its ownflowline.
MovieDisplays and controls digital movies-Director, QuickTime,MPEG, Video for Windows, FLI, FLC, PICs files.
Sound Plays and controls digital audio-WAV, PCM, or AIFF file.
Video Controls Laser Disk players.
Start/Stop
flags
Instead of always running a piece from beginning to end, theseflags can be placed along a flowline to mark temporary start andstop points.
Colors Icons can be color-coded.