POSITION AND COORDINATES l to specify a position, need: reference point (“origin”) O, distance...
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Transcript of POSITION AND COORDINATES l to specify a position, need: reference point (“origin”) O, distance...
![Page 1: POSITION AND COORDINATES l to specify a position, need: reference point (“origin”) O, distance from origin direction from origin (to define direction,](https://reader036.fdocuments.us/reader036/viewer/2022082613/5697c0291a28abf838cd73f8/html5/thumbnails/1.jpg)
POSITION AND COORDINATES
to specify a position, need: reference point (“origin”) O, distance from origin direction from origin (to
define direction, need reference direction(s) position along a line:
position specified by one (signed) number position in a plane:
position of point P specified by length of “vector” OP (distance)and angle of OP with respect to reference direction,
or by two numbers x,y position in 3-dimensional space:
need a third number (e.g. height above the x-y plane)
coordinates: = set of numbers to describe position of a point
![Page 2: POSITION AND COORDINATES l to specify a position, need: reference point (“origin”) O, distance from origin direction from origin (to define direction,](https://reader036.fdocuments.us/reader036/viewer/2022082613/5697c0291a28abf838cd73f8/html5/thumbnails/2.jpg)
VECTORS AND SCALARS physical quantities can be “scalars”, “vectors”, “tensors”, ...... scalar:
quantity for whose specification one number is sufficient;
examples: mass, charge, energy, temperature, volume, density
vector: quantity for whose specification one needs:
magnitude (one number) direction (number of numbers depends on
dimension) numbers specifying vector: “components of the
vector” in suitably chosen coordinate system; e.g. components of the position vector: numbers
specifying the position; examples:
position vector, velocity, acceleration, momentum, force, electric field,..
magnitude = “length of vector”e.g.
distance from reference point” = magnitude of position vector,
“speed” = magnitude of velocity.
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velocity
velocity: = (change in position)/(time interval) average velocity = velocity evaluated over finite
(possibly long) time interval vav = x/t, x = total distance travelled during time interval t (including speeding up, slowing down, stops,...);
instantaneous velocity = velocity measured over very short time interval ;
ideally, t = 0, i.e. time interval of zero length: v = limit of (x/t) for t 0;
t 0 is limit of t becoming “infinitesimally small”, “t approaches zero”, “t goes to zero”;
note that velocity is really a vector quantity (have considered motion in only one dimension)
difference quotient: x/t = “difference quotient”
of position with respect to time difference quotient = ratio of two differences; limit for t 0:
[limit of (x/t) for t 0] = dt/dx = “differential quotient”,
also called “derivative of x with respect to t” “differential calculus” = branch of mathematics,
about how to calculate differential quotients. angular velocity : (change in angle)/(time
interval) = 2 f (f = frequency of rotation)
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ACCELERATION
acceleration = rate of change of velocity a = (change in velocity)/time interval average acceleration aav= v/t ,
v = change in velocity t = duration of time interval
for this change instantaneous acceleration
= limit of average acceleration for infinitesimally short time interval ,
a = dv/dt acceleration, like velocity, is really a vector
quantity change of velocity without change of speed:
if only direction changes, with speed staying the same;
e.g. circular motion if a = 0: no acceleration,
velocity constant “uniform motion” motion in straight line with constant
speed angular acceleration = rate of change of
angular velocity