PORTFOLIO in EDUCATIONAL TECHNOLOGY II

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Our Portfolio in Educational Technology

Transcript of PORTFOLIO in EDUCATIONAL TECHNOLOGY II

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Our Portfolio in Educational Technology

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Make Your visit an EDUCATIONAL EXPERIENCE

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OUTLINE

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• The Students• What is Educational

Technology?• Technology: Boon or

Bane?• Systematic Approach for

Learning• The Roles of Educational

Technology in Learning• Cone of Experience• Learning Through Ed

Tech 2• Conceptual Model of

Learning • The Student after Ed

Tech 2

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“ THE STUDENTS”

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My name is Julieta P. Barraquias. I was born on

February 25, 1988. 28 years of age. Currently residing in

Pangobilian, Brooke’s Point Palawan. Taking up Bachelor of

Secondary Education at Brooke’s Point Palawan State

University.

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My name is Pilma A Cabrijas. I was born on September 16

1979 . 37 years of age. Currently residing in Maasin,

Brooke’s Point Palawan. Taking up Bachelor of

Secondary Education at Brooke’s Point Palawan State

University.

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What is Educational Technology?

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Educational technology is a field of study which is concerned with the practice of using educational methods and resources for the ultimate goal of facilitating the learning process.

Educational Technology “consist of the designs and environments that engaged learners and reliable techniques or method for engaging learning such us cognitive learning strategies and critical thinking skills. -----DAVID H. JONASSEN-----

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TECHNOLOGY:

Boon or Bane?

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Technology can be fascinating and mind boggling in what it can do. It can bring distant places and people together. It can transform societies, economies and culture by opening them up the other ideas and other options, raising new expectation and creating new needs. But the fact remains that unless technology and all other agents and factors of modernization are invested with human values and used for the social good, then they will be a little more than the expensive toys for the amusement of a few.

--Fidel V. Ramos--

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A BLESSING or a CURSE?A BLESSING or DETRIMENT

to a person’s DEVELOPMENT?

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When not used properly,

technology becomes a

detriment to

learning and

development.

When not used properly,

technology becomes a

detriment to

learning and

development.

When not used properly,

technology becomes a detriment

to learning and development.

When not used properly, technology becomes a

detriment to learning and development.

Technology is a blessing for a man. With

technology there is a lot that we can do which we

could not do then.

Technology is a blessing

for a man. With

technology there is a lot

that we can do which we

could not do then.

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WHAT IS BOON?

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Easier

Life

Best Education

“USEFUL”

Best Communic

ation

Benefits Everyone

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Provide Information

Reduce Distance

Communication

MAKE LIFE EASIER

Very useful in

emergency

situation.

With a laptop, student can take notes in class, type up assignments, share notes, and work with groups on projects.

With cellphones, web cams you will be closer to someone miles and miles away.

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WHAT IS BANE?

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Something causing misery or

deathHarmful

or poisono

us

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When not used properly, technology

becomes detriment to learning and

development.

It can destroy relations

hips

When not used properly, technology

becomes detriment to learning and

development.

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Nothing more can be a distraction for a

teaches in the classroom, when a

students phone rings.

DISTRACTION

Nothing more can be a distraction for a

teaches in the classroom, when a

students phone rings.

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Depression!

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It makes students more excited to learn.

Help students with busy scheduled, freedom to work at home on their own time.

Train students to learn new Technology skills they can use later in the work place.

Interaction between people is less important now.

It can cause your serious health problem.

Teens are prone to get addicted to computer games.

Job loss due to human work force being replaced by machines.

BOON

BANE

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Ii

It is a network of elements or

parts different from each other but

each one is special in the sense

that each performs a unique

function for the life and effectiveness of the instructional

system.

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SYSTEMATIC APPROACH FOR TEACHING

The focus of systematic instructional

planning is the student. Instruction

begin s with the definition of instructional

objectives that consider the

students' needs, interest and readiness. 

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STUDENTS

DO

APR

CAE EO

ITISMEF

CAM RP

It serve as the guide for the teacher and

learners on what to learn

It is a process after the student passed or failed the evaluation the teacher process

new lesson to achieve her objectives.Evaluating the

outcome of the discussion for us to

know if your objective is

achieve or not

Application of all the things you planned and

prepared in order to meet your

objectivesGiving task to the student to

help you achieve your objective.

Selecting the best instructional material to

achieve the best outcome.

Selecting the appropriate

experiences for the learners.

Selecting the appropriate methods

of teaching.

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THE ROLES OF EDUCATIONAL TECHNOLOGY IN LEARNING..

Technology makes a

new!

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TWO WAYS OF TECHNOLOGY

Traditional Way

Constructivist Way

The Learner’s learn from the

technology.The technology serves as source and presenter of knowledge.The

Technology serve as a teacher.

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CONTRUCTIVISM

As partner in the learning process.

It engage learner in active, constructive, intentional, authentic, and cooperative learning.

Provides opportunities for technology and learner interaction for meaningful learning.

As a delivery vehicles for instructional lesson.

Technology serve as a source and presenter of knowledge.

Assumes that knowledge is embedded in the technology and it presents that knowledge to a students.

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ROLES OF TECHNOLOGY

Technology as tools to support knowledge construction.

Technology as information vehicles for exploring knowledge to support

learning-by-constructing.

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Technology as content to support learning-by-doing.

Technology as a social medium to support learning by conversing.

Technology as intellectual partner to support learning-by-reflecting.

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Was an American educationist who developed the Cone of

Experience. He made several contributions to audio and

visual instruction, including a methodology for analyzing the

content of motion pictures. Born and raised in North

Dakota he received a B.A. and M.A. from the 

University of North Dakota and a Ph.D from the University of Chicago.

WHO IS EDGAR DALE?

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WHAT IS DALE’S CONE OF EXPERIENCE?

The cone of experience is a pictorial device use to

explain the interrelationships of the various types of audio-visual media, as well as their individual “positions” in the learning process. The cone's

utility in selecting instructional resources and

activities is as practical today as when Dale created it.

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CONE OF

EXPE

RIENCE

Degree of

distraction

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unabridged version of life itself direct participation with responsibility for the

outcome the basis for the most effective and lasting

learning  

 Direct, Purposeful

Experiences

Contrived Experiences

Dramatized Experiences  visualized explanation of an important fact or idea

or process may require nothing more than observation or

students may be asked to do what has just been shown how to do

help get closer to certain realities that are no longer available at first hand

participant learns to understand intimately the character he portrays

 Demonstrations 

an “editing” of reality substitutes for confusing or unmanageable first –

hand experiences easier to handle, manipulate or operate 

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undertaken primarily for the purpose of experiencing something that cannot be encountered within the classroom.

Field Trips 

Exhibit

Television

Motion Pictures

present objects or processes otherwise impossible inside the classroom

exposure to new ideas, discoveries, inventions.  effective for presenting movement, continuity of

ideas or events  Television is where it is on the cone because it is an

observational experience with little or no opportunity to participate or use senses other than seeing and hearing. 

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Limitations: size of pictures or illustrations expensiveness of projected materials and equipment timing difficulties between radio shows and classroom lessons.

Recordings, Radio, Still

pictures

Visual Symbols

Verbal Symbols

chalkboard/whiteboard, flat maps, diagrams, charts fits the tempo of presentation of idea, topic or

situation principal medium of communication bear no physical resemblance to the objects or ideas

for which they stand  

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CONSTRUCTIVISM

GENERATIVE LEARNING

DISCOVERY LEARNING

MEANINGFUL LEARNING

CONCEPTUAL MODEL OF LEARNING

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Constructivism

Generative Learning

Discovery Learning

Meaningful Learning

We have active listeners who attend to learning events and generate meaning from this experience and draw inferences thereby creating a personal model of explanation to the new experience in the context of existing knowledge.This is differentiated from reception in which ideas are presented to students in a well-organized way, such as through detailed set of instructions to complete an experiment. If the traditional learning environment gives stress to wrote learning and simple memorization. Gives focus to new experience that departs from the learning of a sequence of words but gives attention to meaning.

The learner builds a personal understanding through appropriate learning activities and a good learning environment.

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ROLES OF

TECHNOLOG

Y IN

LEARNING

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LEARNING THROUGH EDTECH 2

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CONCEPTUAL MODEL OF LEARNING

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THE STUDENTS AFTER EDTECH 2

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