PORTFOLIO in EDUCATIONAL TECHNOLOGY II
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Transcript of PORTFOLIO in EDUCATIONAL TECHNOLOGY II
Our Portfolio in Educational Technology
Make Your visit an EDUCATIONAL EXPERIENCE
OUTLINE
• The Students• What is Educational
Technology?• Technology: Boon or
Bane?• Systematic Approach for
Learning• The Roles of Educational
Technology in Learning• Cone of Experience• Learning Through Ed
Tech 2• Conceptual Model of
Learning • The Student after Ed
Tech 2
“ THE STUDENTS”
My name is Julieta P. Barraquias. I was born on
February 25, 1988. 28 years of age. Currently residing in
Pangobilian, Brooke’s Point Palawan. Taking up Bachelor of
Secondary Education at Brooke’s Point Palawan State
University.
My name is Pilma A Cabrijas. I was born on September 16
1979 . 37 years of age. Currently residing in Maasin,
Brooke’s Point Palawan. Taking up Bachelor of
Secondary Education at Brooke’s Point Palawan State
University.
What is Educational Technology?
Educational technology is a field of study which is concerned with the practice of using educational methods and resources for the ultimate goal of facilitating the learning process.
Educational Technology “consist of the designs and environments that engaged learners and reliable techniques or method for engaging learning such us cognitive learning strategies and critical thinking skills. -----DAVID H. JONASSEN-----
TECHNOLOGY:
Boon or Bane?
Technology can be fascinating and mind boggling in what it can do. It can bring distant places and people together. It can transform societies, economies and culture by opening them up the other ideas and other options, raising new expectation and creating new needs. But the fact remains that unless technology and all other agents and factors of modernization are invested with human values and used for the social good, then they will be a little more than the expensive toys for the amusement of a few.
--Fidel V. Ramos--
A BLESSING or a CURSE?A BLESSING or DETRIMENT
to a person’s DEVELOPMENT?
When not used properly,
technology becomes a
detriment to
learning and
development.
When not used properly,
technology becomes a
detriment to
learning and
development.
When not used properly,
technology becomes a detriment
to learning and development.
When not used properly, technology becomes a
detriment to learning and development.
Technology is a blessing for a man. With
technology there is a lot that we can do which we
could not do then.
Technology is a blessing
for a man. With
technology there is a lot
that we can do which we
could not do then.
WHAT IS BOON?
Easier
Life
Best Education
“USEFUL”
Best Communic
ation
Benefits Everyone
Provide Information
Reduce Distance
Communication
MAKE LIFE EASIER
Very useful in
emergency
situation.
With a laptop, student can take notes in class, type up assignments, share notes, and work with groups on projects.
With cellphones, web cams you will be closer to someone miles and miles away.
WHAT IS BANE?
Something causing misery or
deathHarmful
or poisono
us
When not used properly, technology
becomes detriment to learning and
development.
It can destroy relations
hips
When not used properly, technology
becomes detriment to learning and
development.
Nothing more can be a distraction for a
teaches in the classroom, when a
students phone rings.
DISTRACTION
Nothing more can be a distraction for a
teaches in the classroom, when a
students phone rings.
Depression!
It makes students more excited to learn.
Help students with busy scheduled, freedom to work at home on their own time.
Train students to learn new Technology skills they can use later in the work place.
Interaction between people is less important now.
It can cause your serious health problem.
Teens are prone to get addicted to computer games.
Job loss due to human work force being replaced by machines.
BOON
BANE
Ii
It is a network of elements or
parts different from each other but
each one is special in the sense
that each performs a unique
function for the life and effectiveness of the instructional
system.
SYSTEMATIC APPROACH FOR TEACHING
The focus of systematic instructional
planning is the student. Instruction
begin s with the definition of instructional
objectives that consider the
students' needs, interest and readiness.
STUDENTS
DO
APR
CAE EO
ITISMEF
CAM RP
It serve as the guide for the teacher and
learners on what to learn
It is a process after the student passed or failed the evaluation the teacher process
new lesson to achieve her objectives.Evaluating the
outcome of the discussion for us to
know if your objective is
achieve or not
Application of all the things you planned and
prepared in order to meet your
objectivesGiving task to the student to
help you achieve your objective.
Selecting the best instructional material to
achieve the best outcome.
Selecting the appropriate
experiences for the learners.
Selecting the appropriate methods
of teaching.
THE ROLES OF EDUCATIONAL TECHNOLOGY IN LEARNING..
Technology makes a
new!
TWO WAYS OF TECHNOLOGY
Traditional Way
Constructivist Way
The Learner’s learn from the
technology.The technology serves as source and presenter of knowledge.The
Technology serve as a teacher.
CONTRUCTIVISM
As partner in the learning process.
It engage learner in active, constructive, intentional, authentic, and cooperative learning.
Provides opportunities for technology and learner interaction for meaningful learning.
As a delivery vehicles for instructional lesson.
Technology serve as a source and presenter of knowledge.
Assumes that knowledge is embedded in the technology and it presents that knowledge to a students.
ROLES OF TECHNOLOGY
Technology as tools to support knowledge construction.
Technology as information vehicles for exploring knowledge to support
learning-by-constructing.
Technology as content to support learning-by-doing.
Technology as a social medium to support learning by conversing.
Technology as intellectual partner to support learning-by-reflecting.
Was an American educationist who developed the Cone of
Experience. He made several contributions to audio and
visual instruction, including a methodology for analyzing the
content of motion pictures. Born and raised in North
Dakota he received a B.A. and M.A. from the
University of North Dakota and a Ph.D from the University of Chicago.
WHO IS EDGAR DALE?
WHAT IS DALE’S CONE OF EXPERIENCE?
The cone of experience is a pictorial device use to
explain the interrelationships of the various types of audio-visual media, as well as their individual “positions” in the learning process. The cone's
utility in selecting instructional resources and
activities is as practical today as when Dale created it.
CONE OF
EXPE
RIENCE
Degree of
distraction
unabridged version of life itself direct participation with responsibility for the
outcome the basis for the most effective and lasting
learning
Direct, Purposeful
Experiences
Contrived Experiences
Dramatized Experiences visualized explanation of an important fact or idea
or process may require nothing more than observation or
students may be asked to do what has just been shown how to do
help get closer to certain realities that are no longer available at first hand
participant learns to understand intimately the character he portrays
Demonstrations
an “editing” of reality substitutes for confusing or unmanageable first –
hand experiences easier to handle, manipulate or operate
undertaken primarily for the purpose of experiencing something that cannot be encountered within the classroom.
Field Trips
Exhibit
Television
Motion Pictures
present objects or processes otherwise impossible inside the classroom
exposure to new ideas, discoveries, inventions. effective for presenting movement, continuity of
ideas or events Television is where it is on the cone because it is an
observational experience with little or no opportunity to participate or use senses other than seeing and hearing.
Limitations: size of pictures or illustrations expensiveness of projected materials and equipment timing difficulties between radio shows and classroom lessons.
Recordings, Radio, Still
pictures
Visual Symbols
Verbal Symbols
chalkboard/whiteboard, flat maps, diagrams, charts fits the tempo of presentation of idea, topic or
situation principal medium of communication bear no physical resemblance to the objects or ideas
for which they stand
CONSTRUCTIVISM
GENERATIVE LEARNING
DISCOVERY LEARNING
MEANINGFUL LEARNING
CONCEPTUAL MODEL OF LEARNING
Constructivism
Generative Learning
Discovery Learning
Meaningful Learning
We have active listeners who attend to learning events and generate meaning from this experience and draw inferences thereby creating a personal model of explanation to the new experience in the context of existing knowledge.This is differentiated from reception in which ideas are presented to students in a well-organized way, such as through detailed set of instructions to complete an experiment. If the traditional learning environment gives stress to wrote learning and simple memorization. Gives focus to new experience that departs from the learning of a sequence of words but gives attention to meaning.
The learner builds a personal understanding through appropriate learning activities and a good learning environment.
ROLES OF
TECHNOLOG
Y IN
LEARNING
LEARNING THROUGH EDTECH 2
CONCEPTUAL MODEL OF LEARNING
THE STUDENTS AFTER EDTECH 2