PlayScience INplay 2012 - PLAY Across Platforms

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Play Across Platforms Translating Play Patterns J. Alison Bryant, Ph.D.

description

A look inside why PLAY is important, how PLAY patterns transcribe across platforms, and the future of PLAY.

Transcript of PlayScience INplay 2012 - PLAY Across Platforms

Page 1: PlayScience INplay 2012 - PLAY Across Platforms

Play Across Platforms Translating Play Patterns

J. Alison Bryant, Ph.D.

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We  research  &  develop    PLAY  in  all  forms    

to  posi8vely  impact    kids  and  families.  

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Our Approach to Designing Cross-Platform Play

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Prioritizing Play

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Why Play is Important

Play is !safe failure!

Play is !learning !by doing!

Play is !exploring !

what I can be!

Play lets us attune to

others !Play !

teaches rules !

Play !“lights up” !our brain !

Play !fosters

creativity!

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Play for 21st Century Skills

•  Critical Thinking & Problem Solving

•  Creativity & Innovation

•  Communication, Collaboration, & Conflict Resolution

•  Information/Media Literacy

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Play is Universal

[A]ll children in all societies appear to engage in activities that would fulfill some of the criteria of play … That is, children explore and pretend as a way of engaging with the world. More importantly, play everywhere is an ‘enculturing’ process – that is, a means through which children learn about their cultures. (Hyder, 2005, p.21)

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Understanding Play as “Glocal”

Global!

Local!

Pretend Play

Object Use

Parental Co-Play

Play Instigation

Play Themes

Locus of Play Play as

Development

Play Cessation

Toy/ Device-

based Play

Play as Discovery

Role Play

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Play (n.) Play (v.)

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Play…

Adapted from Johan Huizinga’s (1938) Homo Ludens: A Study of the Play-Element in Culture

…is  voluntary  

…is  neither  

inherently  good  nor  

bad  

…has  no  material  

consequences  

…has  rules  (and  can  handle  disorder)  

…promotes  social  

cohesion  

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Play in All Forms

Play  

Structured Un-structured Semi-­‐Structured  (Scaffolded  Play)  

Sweet Spot

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Platform-Agnostic Play

Construct   Imagine  

Create   Move  

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Playing Across

Platforms

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Play Today

Borrowed from Laura Seargeant Richardson and Alis Cambol (frog design, http://www.fastcodesign.com/1662667/the-gleeve-turns-game-design-into-childs-play)

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“Gamification” does not always mean an increase in engagement and learning.

Extrinsic Motivation Intrinsic Motivation

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The Digital “Play” Continuum

Play  

Structured Un-structured Semi-­‐Structured  (Scaffolded  Play)  

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Building Play for Tomorrow

Construct   Imagine  

Create   Move  

Play  

Structured Un-structured Semi-­‐Structured  (Scaffolded  Play)  

Learning  

Construct   Imagine  

Create   Move  

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And Always Remember…

Play is not only for kids!

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Thank You!

Let’s  Play!    

J.  Alison  Bryant  [email protected]  www.playsciencelab.com  

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