Pitch Deck - MMO Coach

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www.mmocoach.com

Transcript of Pitch Deck - MMO Coach

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Most competitive gamers have problems earning money in eSports

There are no technological educational solutions for gamers that allows them to improve their skills in a short period of time

PROBLEMS IN VIDEO GAMES INDUSTRY

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MMO Coach is a full-service educational platform for competitive gaming. Through our website we provide...

...and more to help people improve their play.

COACHINGONE-ON-ONE WRITTEN

GUIDES

WHAT IS MMO COACH

ONLINECOURSES

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Through freelance writers and coaches, there are blogs and written guides posted to the website multiple times each week.

Our primary focus is our paid coaching service. After a thorough screening process, MMO Coach employs high level players and pros

across the most popular competitive games.

REGISTRATIONON THE SITE

COACH SELECTION

MAKE BOOKING

СOACHING SESSION

HOW IT WORKS(GUIDES AND COACHING)

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The market is there. Competitive gamers are desperate to find any way to get an edge over their opponents.

VIDEO GAMES MARKET SIZE

2016 GLOBAL GAMES MARKET

$91.8Bn

2015

$99.6Bn

2016

$106.5Bn

2017

$118.6Bn

2019

GLOBAL GAMES MARKET GROWTH

$112.5Bn

2018

+6.6%Total Market

CAGR 2015-2019

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VIDEO GAMES MARKET SIZE

World of TanksWargaming.net

$446M

FIFA 15 Electronic Arts

$332M

Boom Beach Supercell

$297M

Dota 2Valve Corporation

$238M

CS:GOValve Corporation

$221M

Madden NFLElectronic Arts

$149M

$1.628Bn

$1.345Bn

$1.110Bn

$814M

$799M

League of Legends Tencent/Riot Games

CrossFireSmileGate

World of Warcraft Activision

Game of War: Fire AgeMachine Zone

Call of DutyActivision

$579M

Clash of ClansSupercell

TOP COMPETITIVE GAMES REVENUES:

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ESPORTS MARKET SIZE

Esports Revenues

$194M

2014

$325M

2015

$493M

2016

$1128M

2019

ESPORTS REVENUE GROWTH

41.7MTOTAL ESPORTS

AUDIENCE IN USA

20MESPORTS ENTHUSIASTS

14%PERCENTAGE

OF ONLINE POPULATIONIN ESPORTS AUDIENCE

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TOTAL ACCESSIBLE MARKET

100% 2BnTOTAL NUMBER OF GAMERS

12.8% 256MTOTAL ESPORTS AUDIENCE

Have a full-time job53%

vs. 37% of the total population

Is in the highincome bracket30%

vs. 22% of the total population

Is between 21and 35 y.o.55%

vs. 33% of all games

ESPORTS AUDIENCE IN USA

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RECENT INVESTMENTS IN ESPORTS

Mark Cuban $7M to Unikrn (eSports betting)

Alisher Usmanov $100M to Virtus.pro

Modern Times Group (Swedish Media Company)$87M to ESL (purchased majority stake)

Rick Fox $1M to Gravity Gaming (Now Echo Fox)

Ashton Kutcherto Unikrn

Shaquille O’Neal, Alex Rodriguez & Jimmy Rollins to NRG eSports

Stephen Kaplan (Memphis Grizzlies) to Immortals eSports

Peter Guber, Ted Leonsis, Magic Johnson, Steve Case bought majority stake in Team Liquid

Philadelphia 76ers to Dignitas & Apex

FC Schalke 04 bought a spot in EU LCS as Team Schalke 04

West Ham United signed esports player for 2016 FIFA Interactive World Cup

Wolfsburg sign players to play in FIFA eSports tourneys

Valencia CFcreates an eSports team

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BUSINESS MODEL

Monthly subscription

MMO Coach comission for subscriptions

GUIDES

Average hourly price

MMO Coach comission

for coaching

COACHING

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COMPETITORS IN COACHING

PER MONTHUNIC VISITORS

≈26k

TOTAL SUBSCRIBERSIN SOCIAL MEDIA

≈15.2k

LAUNCH DATE

01–2016PER MONTHUNIC VISITORS

≈120k

TOTAL SUBSCRIBERSIN SOCIAL MEDIA

≈23.5k

LAUNCH DATE

01-2014

eGG-one School

Other companies have recognized the massive opportunity that this industry has to offer. These are our biggest competitiors,

and they've barely secured a fraction of the potential market.

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COMPETITORS IN GUIDES

PER MONTHUNIC VISITORS

≈600k

TOTAL SUBSCRIBERSIN SOCIAL MEDIA

≈258k

LAUNCH DATE

09–2009PER MONTHUNIC VISITORS

≈380k

TOTAL SUBSCRIBERSIN SOCIAL MEDIA

≈189k

LAUNCH DATE

06–2015

While our coaching competitors have settled for their niche, we see the bigger picture. Top guide websites are among the most frequently-visited sites by competitive gamers. There are millions

of players looking for guides and we will use that as a funnel for our coaching service aswell.

PROGUIDES

...only League of Legends ...only World of Warcraft & League of Legends

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MMO Coach has separated itself with a commitment to quality. We were not the first platform out the gate, but that was by design.

We took our ime to make sure our system was rock solid. t

The program works onany device, and cleanly converts from desktop

to mobile

Аsk coach any questions before booking a lesson

via our chat

ANY DEVICE CHAT WITH COАCH

We are also keeping our website constantly updated with top notch

blog content

REFRESH

WHY MMO COACH IS BETTERTHAN COMPETITORS

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WHY MMO COACH IS BETTERTHAN COMPETITORS

We are developing a solution based on machine learning which will allow our students to recieve a unique learning program based on their in-game statistics and replays

LEARNING PATHS

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FOUNDING TEAM

ANTON BOGER DMITRY POZDNYAKOVCo-founder & CEO Co-founder & CTO

6 years in startups.13 years in eSports.3rd place in WoW at Blizzcon 2010.

8 years in software development.

3 years in startups.

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AND MORE ESPORTS ENTHUSIASTS IN OUR TEAM ARE WORKING ON...

20 teammembers

RECRUITING COACHES

GROWTH HACKING 3 team

members

ESPORTS PARTNERSHIPS

5 team members

We are building our platform in collaboration with community: eSports industry leaders, pro gamers (like Leofromkorea,

one the most famous Polish gamers in the world) are doing their best to improve our solution.

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CONTACTS

ANTON "TONY" BOGER

+1 (415) [email protected]