Pink Army List (Army Men PAZCIK)
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Transcript of Pink Army List (Army Men PAZCIK)
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Pink Army List
Horrors from Outer SpacePink Units have enhanced close combat statistics (Initiativeand Attacks) and they pay a higher points cost toaccommodate this. When declaring a Charge, Pink unitsmust al ays charge the closest enemy unit.
Pink Prehistory- CORE Units:
Pink Cavemen with C u!s ! "pts#$%, W&, I', A , ', *+ umb ave. -educes Armour aves
by # .
Pink Cavemen with A"es ! "pts#$%, W&, I', A , ', *+ umb save. -educes umb avesby #
Pink Cavemen with Rocks : "pts#$%, W&, I', A , %, *+ umb ave.$hro s -ocks in hooting ( & /, Automatic, %, -e0le1 hots
al ays hen charged)
Pink #e$ieva - CORE Units:
Pink %ni&ht with Swor$ # &'pts#$%, W&, I*, A%, ', '+ Armour ave, *+ umb ave. Canre#roll misses once in Close Combat.
Pink %ni&ht with A"e # &'pts#$%, W&, I*, A%, ', '+ Armour ave, *+ umb ave.-educes umb aves by #
Pink %ni&ht with #ace # &'pts#$%, W&, I*, A%, ', '+ Armour ave, *+ umb ave.-educes Armour aves by #
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Pink %ni&ht with Spear # &'pts#$%, W&, I*, A , ', '+ Armour ave, *+ umb ave. *against Cavalry.
Pink Cross!owmen # "pts#$%, W&, I%, A , %, "+ Armour ave, *+ umb ave.Crossbo (2eavy, '/, ', reduces Armour ave by #&)
Pink 'owmen # "pts#$%, W&, I', A , %, "+ Armour ave, *+ umb ave,Armed ith 3o .
Pink Ske eton with Swor$ an$ Shie $ # "pts
#$%, W&, I%, A , %, "+ Armour ave, '+ umb ave. Canre#roll misses once in Close Combat. lo , 4auntless,Al ays hit enemy models on '+ in hooting and on %+ inClose Combat.
Pink Ske eton with #ace # "pts#$%, W&, I , A&, %, '+ umb ave. -educes Armour avesby # . lo , 4auntless, Al ays hit enemy models on '+ in
hooting and on %+ in Close Combat.
Pink Ske eton with Spear an$ Shie $ # "pts#$%, W&, I%, A&, %, "+ Armour ave, '+ umb ave. 'against Cavalry. lo , 4auntless, Al ays hit enemy modelson '+ in hooting and on %+ in Close Combat.
Pink Ske eton with ( A"es # "pts#$%, W&, I%, A%, %, '+ umb ave. lo , 4auntless,Al ays hit enemy models on '+ in hooting and on %+ in
Close Combat.
Pink Ske eton with 'ow # "pts#$%, W&, I%, A , %, '+ umb ave. Armed ith 3o . lo ,4auntless, Al ays hit enemy models on '+ in hooting andon %+ in Close Combat.
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Pink )om!ie # &5pts#$', W&, I&, A , ', '+ umb ave, lo , 4auntless.Al ays hit enemy models on %+ in Close Combat.
Pink 'ar!arian with ( Han$e$ Swor$ # &5pts#$', W&, ', I*, A%, *+ umb ave
Pink *ue ist with ( Swor$s # &5pts#$%, W , %, I", A%, *+ 4odge ave, Can re#roll missesonce in Close Combat
Pink E ven Ran&er # 6pts#$%, W&, %, I", A , *+ 4odge ave, Armed ith 3o ,
-e0le1 hots al ays, hooting hits like nipers ( + againstnormal models and %+ against hado units)
Pink +ire #a&e with ,rey Staff # &5pts#$%, W , ', I*, A%, *+ umb ave. Close Combat and
hooting attacks are 7ire attacks. 7ire attacks are against7ire 8ages. +ire!a ( &6/, ', Automatic, 7ire attack, roll a4" 0or each 7ire 8age shooting, total the result and divide itby rounding up! this is ho many ' shots you get)
Pink Li&htnin& #a&e with hite Staff # &5pts#$%, W , ', I*, A%, *+ umb ave. Close Combat and
hooting attacks are 9lectric attacks. 9lectric attacks are against :ightning 8ages. Chain Li&htnin& ( &6/, ',Automatic, shots, Automatic, 0or each success0ul hit, itgenerates & more % 9lectric attack at the most. Chain:ightning is also used in Close Combat as their CloseCombat attacks).
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Pink #e$ieva - SPEC.AL.S/ Units:Limit of 01 #ounte$ %ni&hts2 *warven C ansmen an$/ro s
#ounte$ Pink %ni&ht with Swor$ # &6pts#$', W&, I*, A%, ', %+ Armour ave, *+ umb ave. Canre#roll misses once in Close Combat. Cava ry 3 moves "/ asnormal but can Charge & /, this move can only be a00ectedby 8ovement 3locking $errain)
#ounte$ Pink %ni&ht with A"e # &6pts#$', W&, I*, A%, ', %+ Armour ave, *+ umb ave.-educes umb aves by # , Cava ry 3 moves "/ as normal
but can Charge & /, this move can only be a00ected by8ovement 3locking $errain) #ounte$ Pink %ni&ht with #ace # &6pts#$', W&, I*, A%, ', %+ Armour ave, *+ umb ave.-educes Armour aves by # , Cava ry 3 moves "/ as normalbut can Charge & /, this move can only be a00ected by8ovement 3locking $errain)
Pink *warven C ansmen with arhammers # &6pts#$', W , ', I', A%, %+ Armour ave, *+ umb ave-educes Armour aves by # . Can re#roll CC- (CloseCombat -esolution) -olls i0 they lose Close Combat.
Pink /ro with 'i& A"e # &6pts#$', W%, *, I%, A', '+ umb ave, 4auntless, reducesArmour aves by #&, Weak against 7ire attacks (7ire attacksignore 3lue $roll umb aves)
Pink E"p oration- CORE Units:
Raft ReinforcementsPink Pirate models (Pirates, Pirate 8ilitia) can arrive as-ein0orcements via -a0t, hich is appro1imately "/ in
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length. -oll a 4" and on a the -a0t model arrives onyour eft side o0 the table 2 on a %#' it arrives on your ri&htside o0 the table, on *#" you can choose le0t or right. In the-ein0orcement Phase, hen placing the -a0t model, place it
0lat against the table edge but 0acing the other side o0 thetable so that it protrudes about "/ onto the table. $henplace the unit / a ay 0rom the -a0t, piling out the 0rontlong edge o0 the model. $he unit then 0unctions as a normalunit and can link up, move, shoot, 0ight Close Combat etc.
Pink Pirate with Pisto # &5pts#$', W&, ', I", A%, *+ umb ave. Armed ith Pistol.
Pink Pirate #i itia 'anner 'earer # *pts#$%, W&, %, I', A , "+ 4odge ave. Armed ith ord andholds 3anner.
Pink Pirate #i itia Swor$smen # "pts#$%, W&, %, I', A , *+ umb ave. Can re#roll misses oncein Close Combat.
Pink Pirate #i itia Rif emen # "pts
#$%, W&, %, I', A , *+ umb ave. Armed ith -i0le. Pink Pirate #i itia: *runken Sai ors # "pts#$%, W&, %, I', A , '+ umb ave, Armed ith Pistol ;-
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Pink Pirate #i itia 'uccaneer w4 Rif e 5 Pisto # =pts#$%, W&, %, I', A , *+ umb ave. Armed ith -i0le,A:WA> gets -e0le1 hots hen Charged due to Pistol inholster.
Sha$ow i $ est- CORE Units: Canoe ReinforcementsPink Indian models, can arrive as -ein0orcements via Canoe.-oll a 4" and on a the Canoe model arrives on your eftside o0 the table 2 on a %#' it arrives on your ri&ht side o0the table, on *#" you can choose le0t or right. In the-ein0orcement Phase, hen placing the Canoe model, place
it 0lat against the table edge in a vertical 0ashion, then placethe unit / a ay 0rom the Canoe, piling out the sides o0 it.$he unit then 0unctions as a normal unit and can link up,move, shoot, 0ight Close Combat etc.
Pink .n$ian Shooters # "pts#$%, W&, %, I*, A , *+ umb ave, Armed ith -i0les.
Pink .n$ian Archers # "pts
#$%, W&, %, I*, A , *+ umb ave, Armed ith 3o s
Pink .n$ian Spearmen # "pts#$%, W&, %, I", A , *+ umb ave, ' vs Cavalry
Pink .n$ian 'u s with Shot&uns # "pts#$%, W&, %, I*, A , *+ umb ave, Armed ith hotguns
Pink .n$ian 'earmen # =pts
#$%, W&, %, I*, A%, *+ 4odge ave, Armed ith A1es,ords or Clubs, but none o0 these reduce aves.
Pink .n$ian 6i&ht Hunters # =pts#$%, W&, %, I*, A , *+ 4odge ave, Armed ith 2and A1eand cra ls on the ground, can re#roll misses once in Close
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Combat, ignores $errain hen 8oving (can even climb over8ovement 3locking $errain)
Pink .n$ian Spear /hrowers # =pts
#$%, W&, %, I*, A%, *+ 4odge ave, Armed ith ord andhield or ?avelin and hield.
Pink Cow!oy Rif eman # "pts#$%, W&, %, I', A , *+ umb ave, Armed ith -i0le
Pink Cow!oy Sheriff with Shot&un # "pts#$%, W&, %, I', A , *+ Armour ave, *+ umb ave,Armed ith hotgun and ears coat and top hat
Pink Cow!oy #arsha with Shot&un # "pts#$%, W&, %, I', A , *+ umb ave, Armed ith hotgunand ears Co boy hat
Pink Cow!oy with Pisto - "pts#$%, W&, %, I', A , *+ umb ave, Armed ith Pistol (andhas hand reaching into the holster o0 another pistol),A:WA> gets -e0le1 hots hen Charged
Pink Cow!oy *eputy # "pts#$%, W&, %, I', A , *+ umb ave, Armed ith Pistol and
ears no hat, bracing his pistol to 0ire. Can re#roll misses inhooting and Close Combat.
Pink i $ est- SPEC.AL.S/ Units:Limit of 01 Co one s an$ 01 Chiefs
Pink Cow!oy Co one s with ( Pisto s # @pts#$%, W , %, I', A%, *+ umb ave, Armed ith Pistols(gets shots in hooting Phase)
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Pink .n$ian Chief with ,un # @pts#$%, W , %, I*, A%, *+ umb ave, Armed ith gets -e0le1 hots
hen Charged
Pink #o$ern- CORE Units:
Pink #achine ,unner # "pts#$%, W&, %, I', A , *+ umb ave, Armed ith 8achine
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Pink #o$ern- SPEC.AL.S/ Units:Limit of 01 ,rena$iers2 Officers2 Comman$os an$#onsters
Pink ,rena$ier # "pts#$%, W&, %, I', A (does 6O/ get
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Pink 'a ooka # *5pts#$%, W&, %, I%, A , *+ umb ave, Armed ith 3a ooka( ee Pa&e (1 o0 the rulebook).
Pink + amethrower # ' pts#$%, W&, %, I%, A , *+ umb ave, Armed ith7lamethro er ( ee Pa&e (1 an$ (; o0 the rulebook), Uses
trength % attacks in Close Combat.
Pink #ortar # %6pts#$%, W&, %, I%, A , *+ umb ave, Armed ith 8ortar( ee Pa&e ;< o0 the rulebook).
Pink Space- CORE Units:Pink A ien ' aster ! &5pts, 8oves @/ #$', W&, A , ', I*, *+ umb save, Armed ith 3laster( %5/, ', Automatic)
Pink A ien 'rute ! & pts, 8oves @/ $', W&, A%, *, I*, *+ umb save, Armed ith handeda1e.
Pink A ien 'om!er ! &5pts, 8oves @/ $', W&, A , ', I*, *+ umb save, Armed ith
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Pink 7eteran ,unner ! &5pts$', W&, I*, A , ', *+ Armour ave, *+ umb save, Armed
ith 2and Cannon (2eavy, &6/, ', shots, ignores Armouraves o0 *+ and "+)
Pink 7eteran Ran&er ! &5pts#$', W&, I*, A , ', *+ Armour save, *+ umb save,Armed hotgun.
Pink 7eteran E ite ! &5pts#$', W&, A , ', I*, *+ Armour ave, *+ umb save,Armed Assault -i0les
Pink Astronaut )om!ies # &5pts#$', W&, I&, A , ', '+ umb ave, S ow , *aunt ess .Al ays hit enemy models on %+ in Close Combat.
Pink Stunner # @pts# $%, W , %, A%, I=, *+ 4odge ave, :ady armed ith tun
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Pink Co onia Ra$suit ! ;
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Pink Assau t *roi$ ! &6pts#$', W&, I%, ', A%, + Armour ave, *+ umb ave,Armed ith 4ual Combat hotguns ( & /, ', shots,Automatic, can re#roll misses once in hooting and Close
Combat) Al ays gets -e0le1 hots hen Charged,*aunt ess .
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Pink 'ack&roun$$he Pink Army is kno n as $he 2orror/ because they areDuite cra ed in combat and ill attack and destroy any theyencounter indiscriminately and shrug o00 pain in their 0ren y.$hey are horri0ic to 0ace in close combat and hence are moree1pensive to 0ield. $hese automaton#like creatures can bepushed their limits and still keep going. $he Pinks areinsanely happy by nature and this is s itched o00 hen theyengage their enemies. When they capture enemy soldiersthey bring them into their insanely happy, chaotic, cartoonlike orld, Eany, and having broken do n their sanity, theytrain them ith trigger ords that turn them into cra ed,0ren ied 0ighters ho shrug o00 plastic bullets. $hey alsohave sa0e ords to turn o00 the cra iness and return thePinks to their e1uberant, happy state. $he 2orror intends toinclude everyone in their happy e1istence or to bring deathto those ho do not ant to Foin the Pinks in their cra y
orld. In combat, they aim more to ound and incapacitatetheir 0oes than to destroy them, in order to capture them 0orreturn to Eany 0or retraining.
A Pink 'att eA Warband o0 % Pink Cavemen ith A1es and Clubs steppedthrough a portal on Eany and emerged on the Plastic Worldin a dark cave ith sparse torch lighting and shado sseeming to move around every here. $he Cavemen 0oundthis delight0ul and began to make shado animals ith theirplastic hands. :ittle did they kno but there ere in 0act,
hado s, all around the Pink Cavemen, '6 ith -ocks andClubs and the hado s begun pelting the Pinks ith rocks.
ome Pinks ere knocked do n and one o0 them said atrigger ord, >abba/, to prevent 0urther inFury and the PinkCavemen became enraged, smashing the ground ith theirClubs and scraping the cave all ith their A1es. $he PinkCavemen rushed 0or ard, ignoring the rocks that hit themsDuare in the 0ace and barreled into the hado Cavemen
ith Clubs. $he Pink Cavemen ith A1es s ung ildly and
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cut into many o0 the hado Cavemen and the PinkCavemen ith Clubs knocked out several hado s ith s i0tstrikes o0 their clubs. ;nly a 0e Pink Cavemen eresmacked by the hado s and more rocks 0le at them as
they rushed the hado Cavemen ith -ocks and clobberedthe lot. $he Pink Cavemen said a sa0e ord, $oonstruck/,and returned to their happiness, although ith some missingteeth and sDuashed 0aces, and glee0ully repaired each other
ith cra y glue and gathered the hado Cavemen 0or thereturn trip to Eany. $hey ere singing songs o0 the mostannoying nature all the hile, anticipating all the 0un they
ere going to have ith their ne 0riends.