Physics 30 Unit 1 – Momentum and Impulse To accompany Pearson Physics.
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Transcript of Physics 30 Unit 1 – Momentum and Impulse To accompany Pearson Physics.
Momentum
• “quantity of motion” - Newton• is the product of mass and velocity• Is a vector,
• has units of m
kgs
p m v
Momentum
• Newton’s 2nd Law, , can be rewritten as
as your text shows on page 450. We’ll use this later to determine a quantity called impulse
• Try Practice Problem 1 page 451
F ma
net
pF
t
Momentum
• m = 65 kg + 535 kg = 600 kg
3600 11.5 / = 6.9 10m
p m v kg m s kgs
Since velocity is a vector, direction must be given along with the numerical answer as shown on page 451
Practice Problem 1, page 451:
Momentum
• Momentum “varies directly as” or “is directly proportional to” both
Study Example 9.2 page 452
• Try Practice Problem 1 page 452
and m v
Momentum
• Practice Problem 1, page 452
3 34 2
3 3 9 94 2 8 8
8.25 W
8.25 9.28 W
mp m v kg m m v v
sm m
p m v m v m v kg kgs s
Momentum and Impulse
• Quick Lab 9.2 page 455 (discuss or do and discuss)
• Earlier you saw that Newton’s 2nd Law could be rewritten as:
net
pF
tThis equation can be rewritten as:
netp F t
Momentum and Impulse
• The change in momentum is equal to the net force times the time for the change,
netF t
This quantity is called IMPULSE and is equal to the change in momentum
Momentum and Impulse
• Since , netp F t
netm v F t
For a given change in momentum (or change in velocity if mass is constant), a fast change will mean a large force while a slower change will mean a smaller force
Momentum and Impulse
Practical applications?
• cushioned soles on runners
• airbags
• crumple zones in cars
• others?
Additional examples p. 463 - 465
Momentum and Impulse
• Units of impulse:
• Units of momentum:
Since impulse = change in momentum, these units must be same. Your text shows this on page 457.
N s
m
kgs
Momentum and Impulse
• Direction of Impulse???
Same as the direction of the change of momentum
If you are travelling west in a car at constant speed, and hit the brakes,
If you are travelling west in a car at constant speed, and step on the gas,
Impulse is east
Impulse is west
Momentum and Impulse
• Practice Problem 1, p. 458
a) Impulse 200 3.64 728N s N s S
b) Impulse 728 1100
728 0.662 /
1100
p N s k vg
N sm s S
kgv
Momentum and Impulse
• Practice Problem 2, p. 458
Since velocity is a vector, it is necessary to take direction into account when determining change in velocity
400 1.80 / 0.200 / 4.20
190 forward
net
net
net
m v t
kg m s m s
F N
Fs
F
Momentum and Impulse
• When the net force is not constant, the impulse can be calculated by finding the area under an F vs t graph
• Your textbook has a number of examples on pages 459 – 461
• Discuss golf ball graph page 462
Momentum and Impulse
• Practice Problem 1, page 462
c)
impulse
0.650 4.4
4.46.8 /
0.650
m
kg N s
N sg
vk
v
m
v
s
force vs time for a basketball shot
0
5
10
15
20
25
0 0.1 0.2 0.3 0.4
time (s)
forc
e (N
)
a)
b) Impulse = total area = A1+A2
1 12 20.15 22 0.25 22
4.4
s N s N
N s
A1 A2
Momentum: 1d Collisions
• Note that in collisions friction is present as a constant force before, during, and after the collision
• Since collision times are relatively short, friction can be ignored in collision questions provided you are using only momentum of the objects immediately before or after the collision
• This will always be the case for you
Momentum : 1d Collisions
• Law of Conservation of Momentum:
When no external net force acts on a system, the momentum of the system remains constant
i fsys sysp p
• Review pages 474 – 479including examples 9.5, 9.6, 9.7, and 9.8
Momentum : 1d Collisions
• Try Practice Problem 1 on page 476, Practice Problem 2 on page 477, Practice Problem 1 on page 478, and Practice Problem 1 on page 479
• Types of interactions: explosions including:????hit and stickhit stationary and bounce backhit moving and bounce back
Momentum : 1d Collisions
• Practice Problem 1, page 476
The negative sign on the velocity means it is opposite in direction to the astronaut, that is, towards the astronautFinal expression of answer???
0
0
0 110 0.80 / 4000
110 0.80 /0.022 /
4000
i f
ss
s
sys sys
ast ss
ast ast ss
s
ss
v
v
p p
p p
m v m
kg m s kg
kg m sm s
kgv
Momentum:1d Collisions
• Practice Problem 2, page 477
2 2
2
1 1 2 1 1,2
32
1050 2.65 / 0 1050 0.78 /
1050 2.65 / 1050 0.78 /2.5 10
0.78 /
i f
car car
car
c
sys sys
car car car car c
ar
ar
p p
m v v m v
kg m s kg m s
kg m s kg
m m
m
m sm s
m kg
Since initial and final velocities are in the same direction, there is no need to assign positive and negative values
Momentum : 1d Collisions
• Practice Problem 1 page 478
• 1.2 m/s [ W ]
• Note the use of positive and negative on the velocities: + right, [E], up, [N]
- left, [ W ], down, [S]
0.25 2.0 / 0 0.25 0.79 / 0.58
0.25 2.0 / 0.25 0.79 /1.2 /
0.58
i fsys sys
vb vb bb bb vb vb bb
bb
bb
bb
p p
m v m v m v m
kg m s kg m s kg
kg m s k
v
v
g m sk
v m sg
Momentum : 1d Collisions
• Practice Problem 1 page 479
• 0.62 m/s [E]
72 1.6 / 87 1.4 / 72 0.84 / 87
72 1.6 / 87 1.4 / 72 0.84 /0.62 /
87
i fsys sys
sksb sb sk sk s
sk
s
k
k
b sb s
p p
m v m v m v m
kg m s kg m s k
v
v
v
g m s kg
kg m s kg m s kg m sm s
kg
Momentum : Elastic and Inelastic Collisions
• Elastic collisions: Ek conserved
• Since Ek is a scalar direction of v is unimportant
• No true elastic collisions in the macroscopic world:
Collision between: % Elastic
tennis ball and tile floor 66%
golf ball and tile floor 87%
basketball and tile floor 74%
Momentum : Elastic and Inelastic Collisions
• Inelastic collisions: Ek not conserved
• Macroscopic collisions are always inelastic to some degree
• 100% inelastic – both objects are deformed and stick together
• Collisions between vehicles always involve deformation even when the vehicles bounce off each other
• Review examples 9.9 and 9.10• Do Practice Problem 1 on each of pages
484 and 485
Momentum : Elastic and Inelastic Collisions
• Practice Problem 1, page 484• Energy conserved in pendulum swing:
• Momentum conserved in collision of bullet and block
0.00259 0 1.00 0.00259 1.01 /
1.00 0.00259 1.01 /391 /
0.00259
bullet block block bullet block bullet blbullet
bullet
bulle
ock
t
m m v m m v
kg kg kg m s
kg kg m sm s
kg
v
v
v
2122
2
0.00259 1.00 0.00259 1.00 9.81 0.0520
2 9.81 0.0520 1.01 /
bullet block
bullet block
mkg kg kg kg ms
m m
v
v m ss
Momentum : 1d Collisions
• Practice Problem 1 page 485
212
212
Initial:
0.012 14 / 0 1.1
Final:
0.012 0.200 0.78 / 0.064
1.1 0.064 1.1
kdart k block glider
k dart block gli
k lost
der
E E kg m s J
E kg kg m s
J JE
J
J
Momentum : 2d Collisions
• Real collisions are most often 3 dimensional, but the techniques to solve them are the same as those for 2 dimensional
• Because momentum is a vector, vector analysis is required:
Momentum : 2d Collisions
• Look at the information available on the Physics 30 Data Sheets:
• I recommend, that like in Physics 20, you measure all angles with respect to the positive x-axis
Momentum : 2d Collisions
• If you do this, x and y components of any vector R will be found by:
• The angle between the x axis positive or negative and the vector will always be determined by:
cos sinx yR R R R
1tan y
x
R
R
Momentum : 2d Collisions
• You can save work by drawing a good vector diagram and using the law of sines and law of cosines to solve even non-right angle triangles
• I don’t recommend this• Review example 9.12 – I’ll redo it
here
Momentum : 2d Collisions
• First change 12.0°[E of N] to 78.0° [N of E] (standard position)
• Since both masses are the same we can ignore mass in the calculation – work with velocities only
vector x-component y-component
0 1.20 m/s
0 0
? ?
AvBvAv
Bv
1.17 / cos78.0
0.243 /
m s
m s
1.17 / sin78.0
1.14 /
m s
m s
Momentum : 2d Collisions
0 0.243 /
0.243 /
B x
B x
B
A x
x
xv v
m v
v
s
m
v
s
1.20 / 1.14 /
1.20 / 1.14 / 0.0556 /
B y
B y
y
B y
A yv v
m s m s
m s m s
v
v
mv s
We now have everything needed to find ! Bv
Momentum : 2d Collisions
2 22 2
0.243 / 0.0556 /
0.250 /
BB x B y
B
v v m s
v
m s
m
v
s
1 1 0.0556 /tan tan 12.9
0.243 /y
x
R m sR m s
Since x is negative and y is positive the resultant is in the 2nd quadrant – therefore 12.9° [N of W ] or 167°
Momentum : 2d Collisions
vector x-component Σx y-component Σy
0189
kg•m/s
0
0
189 kg•m/s 0
? ?
centp
defp
defp
centp
104 1.82 /
189 /
kg m s
kgm s
97.0 0.940 /
91.2 /
kg m s
kgm s
91.2 / cos341.5
86.5 /
kgm s
kgm s
91.2 / sin341.5
28.9 /
kgm s
kgm s
Momentum : 2d Collisions
189 / 86.5 /
189 / 86.5 / 103 /def x
def x
x cent x def x
p
p p
kgm s k
p
gm s
kgm s kgm s kgm s
0 28.9 /
0 28.9 / 28.9 /def y
def
y cent y de
y
f y
p
p p
kgm s
kgm s kgmp s
2 2
2 2103 / 28.9 /
107 /
107 /1.03 /
104
def
def
de
def
def x de
f
f yp p
kgm s kgm s
kgm s
kgm sm s
kgv
p
p
p
Momentum : 2d Collisions
• Practice Problem 1, page 491, continued
1 1 28.9 /tan tan 15.7
103 /y
x
R kgm sR kgm s
Since both x and y are positive, this is a 1st quadrant angle:
[15.7° N of E]
Momentum : 2d Collisions
• Practice Problem 2, page 492vector x-component Σx y-component Σy
-150 kg•m/s
-150
kg•m/s
0-454
kg•m/s
0 -454 kg•m/s
? ?
centp
defp
pairp
108 4.20 /
454 /
kg m s
kgm s
100 1.50 /
150 /
kg m s
kgm s
2 2
2 2150 / 454 / 478 /
paipair
pa
r x pair y
ir
p p
kgm s kgm s kgp m
p
s
Momentum : 2d Collisions
• Since x and y are both negative this is in a 3rd quadrant angle
71.7° [S of W ]
1 1
478 /2.30 /
100 108
454 /tan tan 71.7
150 /
a
y
p
x
ir
kgm sm s
kg kg
R kgm sR kgm s
v
Momentum : 2d Collisions
• Practice Problem 1, page 494
• Mass of missing 3rd fragment =
0.058 kg – 0.018 kg – 0.021 kg = 0.019 kg
Momentum : 2d Collisions
Momentum of piece # x-component y-component
0 0
0 0.043 kg•m/s
0.034 kg•m/s 0
? ?
Practice Problem 2, page 494
1 0.018 2.40 /
0.043 /
p kg m s
kgm s
2 0.021 1.60 /
0.034 /
p kg m s
kgm s
1 2 3 0p
3 ?p
3
3
1
3
2
0 0 0.034 /
0.034 /
x x
x
x x
x
p p
kgm s
kg
p
p
mp s
31 2
3
3
0 0.043 / 0
0.043 /
y y yy
y
y
p p
kgm s
kg
p
p m
p
s
Momentum : 2d Collisions
3
0.055 /2.9 /
0.019kgm s
mkg
v s
mass of 3rd piece
1 1 0.043 /tan tan 52.1
0.034 /y
x
R kgm sR kgm s
Since both x and y components are negative the angle is in the 3rd quadrant:
52.1° [S of W ]
Momentum : 2d Collisions
• 2d collisions can likewise be elastic or inelastic; the test is to check for conservation of kinetic energy
• Review Example 9.15, page 496
• Try Practice Problem 1, page 497
Momentum : 2d Collisions
• Practice Problem 1, page 497
• Since Ek is a scalar, it is not necessary to consider direction of velocity (nice)
• Ek puck:
• Ek goalie:
• Total Ek before:
212 0.168 45.0 / 170k kg m sE J
212 82.0 0.200 / 1.64k kg m sE J
170 1.64 172k J JE J
Momentum : 2d Collisions
• Ek goalie and puck:
• Inelastic collision → percent elastic:
212 82.0 0.168 0.192 / 1.51k kg kg m sE J
1.51
100 10%elasticit 0 0.882%17
y2
k before
k after
E JE J