Pervasive Games

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Pervasive Games Johnny Hopkins April 9, 2007 ITIS 6410 Ubiquitous Computing Dr. Heather Richter

description

This was a presentation and in-class discussion for my Pervasive Computing course at UNC Charlotte

Transcript of Pervasive Games

Page 1: Pervasive Games

Pervasive Games

Johnny Hopkins

April 9, 2007ITIS 6410 Ubiquitous Computing

Dr. Heather Richter

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Video: Human Pacman

http://www.youtube.com/watch?v=aYtKR0SoBMU

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Video: ZouMa 101

http://www.youtube.com/watch?v=NM4AA9DOq0w

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Topics

What is a pervasive game? Types of games Papers:

Magerkurth (2005) Benford (2005) Walther (2005)

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Pervasive Games: Definition

“Pervasive gaming implies the construction and enacting of augmented and and/or embedded game worlds that reside on the threshold between tangible and immaterial space, which may further include adaptronics, embedded software, and information systems in order to facilitate a 'natural' environment for gameplay that ensures the explicitness of computational procedures in a post-screen setting.” (Walther 2005)

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Pervasive Games: Definition

Translation: Get the player away from the PC and put them in the real world.

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Pervasive Games: Types

From Walther (2005): Mobile game Location-based game Ubiquitous game Virtual realities games Augmented reality/mixed reality Adaptronic games

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Pervasive Games: Types

From Magerkurth (2005): Smart Toys Affective gaming Augmented tabletop games Location-aware

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Pervasive Games: Examples

AR Quake Can You See Me Now Human Pacman Majestic (EA Games) Gangs of GDC (Game Developer's

Conference 2007-San Francisco)

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Pervasive Games: Magerkurth

Magerkurth (2005) Gives an interview and overview of the field Genres and tools

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Pervasive Games: Benford

Benford (2005) Briefer introduction to pervasive games

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Pervasive Games: Walther

Walther (2005) Methodology paper Defines four axes of pervasive games

Distribution Mobility Persistence Transmediality

Defines three key units of pervasive games Game rules Game entities Game mechanics

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Issues from the Papers

Architecture issues Collaboration issues Hardware issues Software issues Ethics

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Questions

Could pervasive games be viable in a competitive gaming industry and market?

Could current game developement/design tools be used to create these games?

Does the concept of pervasive games fit with Weisner's vision of ubiquitous computing?

What about the impact of serious games on pervasive games?

How do we solve many of the infrastructure issues in pervasive gaming?