Pervasive Games 101 @ /dev/haag
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Pervasive Games 101 Kars Alfrink (Hubbub) /dev/haag – Den Haag
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Slides for a introductory talk on pervasive games. This was delivered at /dev/haag on September 28, 2012. It is aimed at people with a general games or interactive background and provides a little theoretical grounding and a lot of practical advice drawn from the work done at Hubbub. For image credits and references please use the links in the bottom left corner of each slide. (A Dutch language version of this talk was delivered at the Dutch Game Garden, earlier this year.)
Transcript of Pervasive Games 101 @ /dev/haag
Pervasive Games 101
Kars Alfrink (Hubbub)/dev/haag – Den Haag
0. for starters…
examples:
Beestenbende
http://hbbb.nl/9m
rituals
http://hbbb.nl/9n
1. what it is…
spreading widely throughout an area or a group of people
from Latin pervas-
‘passed through’
time
space
players
2. making.
tips…
3. more, please:
thanks!@kaeru (me) @whatsthehubbub (studio)
whatsthehubbub.nl