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Persuasion, Emotion & Trust: The Strategy of Persuasive Design
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Transcript of Persuasion, Emotion & Trust: The Strategy of Persuasive Design
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Persuasion, Emotion & TrustThe Strategy of Persuasive Design
UK Brighton, 11th August 2009
Robert Gillham
Project Director EMEA, Human Factors International
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Human Factors International
• 200+ user-centered design professionals
• 27 years of operating history
• Project teams composed of both “local” and “global” experts
• ISO certified offices (ISO 9001:2000)
MinneapolisHamburgLondon
Courses in London, Utrecht and Hamburg
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San Francisco
Fairfield
Chicago
Baltimore
New York
Boston
Mumbai
BangalorePondicherry
Singapore
Shanghai
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Why Consumer Experience is Important
79% of consumers will commit to a deeper brand relationship – through
product or service adoption – after a satisfying online experience
59% of customers will stop doing business with the brand after just one
bad experience in any channel
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IBM customer study
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Initial relationship building has passed to the hands of the users
Salesman StoreInternet &
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Salesman StoreSelf-serve
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Persuasion, Emotion & Trust?
Persuasion
• Communication
intended to induce
belief or action
• Process of guiding
someone toward the
Emotion
• Defined loosely as a
physiological state of
arousal
• Triggered by beliefs
about something
Trust
• To have faith or
confidence in
something or
someone
someone toward the
adoption of an idea,
attitude, or action by
rational and symbolic
means
• Not coercive
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about something
• Has cognitive,
physiological, social,
and behavioural
aspects
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“Six Weapons of Influence”
• Reciprocity
• Commitment
Consistency
• Social Proof
• Authority
HFI Proposal: Project Title for Client 7
• Authority
• Liking
• Scarcity
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• Reciprocity
• Commitment
Consistency
• Social Proof
• Authority
• Liking
• Scarcity
“Six Weapons of Influence”
• People tend to return a
favour
• Scarcity
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• People behave more
consistently when they have
committed to something
• Reciprocity
• Commitment
Consistency
• Social Proof
• Authority
• Liking
• Scarcity
“Six Weapons of Influence”
• Scarcity
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• People are more likely to do
what everyone else is doing
• Reciprocity
• Commitment
Consistency
• Social Proof
• Authority
• Liking
• Scarcity
“Six Weapons of Influence”
• Scarcity
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• People will obey perceived
figures of authority
• Reciprocity
• Commitment
Consistency
• Social Proof
• Authority
• Liking
• Scarcity
“Six Weapons of Influence”
• Scarcity
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• People are more likely to buy
from people they like
• Reciprocity
• Commitment
Consistency
• Social Proof
• Authority
• Liking
• Scarcity
“Six Weapons of Influence”
• Scarcity
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• Reciprocity
• Commitment
Consistency
• Social Proof
• Authority
• Liking
• Scarcity
“Six Weapons of Influence”
• Goods become more valuable
as they become scare and we
compete for them
• Scarcity
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Tools for PET Design
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Tools for PET Design
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CanWill
PET – BEYOND the site
• Do consumers connect with the site? • Does the experience educate?• Do behaviors and attitudes change?
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Can
do.
Will
do?
USABILITY– WITHIN the site • Can users find information?• Do they understand what they find?• Can they interact with it?
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BUT, …. Emotion influences perceived usability
Once a consumer feels positively (or negatively) about a product
or service, their emotional reaction influences the perceived
importance of small usability issues
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Challenges to PET design
“You Can’t Just Ask”
• Pantyhose Study by Nisbett and Wilson
12% 17% 31% 40%
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“This pair is sheerer”
“I think this pair is better made.”
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Tools for PET Research
1. Desk-research
• Demographics
• Existing research (psychological and domain-specific)
2. Priming Questions (Telling Stories)
• Lets talk about the last time you…
• Tell me what inspires you about…
3. Open Exploration
3. Conversion-related Tasks 3. Conversion-related Tasks
• Physiological (eye tracking)
• Expressive (facial expressions, tone of voice, body language)
• Verbal
4. Retrospective Analysis
• Emotion: Circle the emoticon
• Describe the site/Draw a picture/Read the text
5. Trust Questions
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PET techniques illuminate/confirm drives, barriers & beliefs
Barrier
Belief
Feeling
Feeling
BeliefBarrier
Barrier
Barrier
Barrier
Barrier
Barrier
Target Attitudes
Target Behavior
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Motivation
or Drive
Belief
Belief
Feeling
Feeling
Belief
Feeling
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PET Design creates a conversation that addresses those issues to create a conversion path
Barrier
Barrier
Belief
Feeling
Feeling
BeliefBarrier
Target Attitudes
Target Behavior
Barrier
Barrier
Barrier
Barrier
Web Site Exposure
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Motivation
or Drive
Belief
Belief
Feeling
Feeling
Belief
Feeling
Web Site Exposure
Consumer
Path
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Finding the flow
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Persuasion, Emotion & Trust| New Product Messaging
HFI Case Study
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Persuasion, Emotion & Trust| New Product Messaging
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Lovaza is in a new space: PharmaAlternative
Traditional
Pharma
Alternative
Medicine
New pharmaproduct
Pharma Medicine
Prescription supplement
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PET techniques illuminate/confirm drives, barriers & beliefs
Talking to
the doctor
Is intimidating
Fear ofprescriptionmedications
Filling the script
takes effortBig Pharma
is not
trustworthy
I want to
protect
my health
I want to
learn more
about how
to be healthier
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Drives | Protecting my health is critical
Feel I can control
Beliefs Feelings“I want to
protect
my health”
Need to be there for my family
Fear of earlydeath
Feel I can control
Should be able to control throughdiet and exercise
Doubt whetherthis will work
Diet and exerciseIs hard
Hope thiswill work
Putting chemicalsIn your body Is
bad for you
Uncertainty aboutlevel of risk
I’m lazy
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Building Trust | People like me & people I like
Do you know who I am?
Challenge: I don’t see myself here
– Only 3 photos: 2 people and a doctor
– Physique is not representative
StrategyStrategy
– Show people throughout the site
– Use a wider range of body type,
especially heavier
Addresses: Mistrust of Pharma (Block)
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Current Strategy: Create urgency to drive action
Visit the siteGet concerned about
triglycerides
Ask doctor about
prescription
Numbers are down –
fear reduced
May stop taking
meds
Get and fill
prescription
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Augmented approach
Goal: Create proactive health seekers
• Create urgency to drive action
• Educate to adherence
Drive small,
incremental
commitments
Modify
self-image
Change behavior
to reflect new
self-image
Fill out a
questionnaire
“I am a person
who takes
responsibility for
their health”
“I take my meds
consistently to
maintain my
health”
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Measuring Persuasion | Analytics
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Define where in the user journey we intend to attract, engage & persuade
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Browse &
Explore
Choose a
conversion path
Enter Site Converted
Visitor
Commit to
Convert
Start
“Checkout”
Unengaged Unpersuaded Unconverted
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Common Conversion
Common Analytics
Browse &
Explore
Choose a
conversion path
Enter Site Converted
Visitor
Commit to
Convert
Start
“Checkout”
Common Conversion =Convα/Vα
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Engaged Conversion
Persuasion Analytics
Common Conversion
Browse &
Explore
Choose a
conversion path
Enter Site Converted
Visitor
Commit to
Convert
Start
“Checkout”
Engaged Conversion =Convα/Vα-VU
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Engaged Conversion
Persuasion Analytics
Browse &
Explore
Choose a
conversion path
Enter Site Converted
Visitor
Commit to
Convert
Start
“Checkout”
Committed Conversion
Engaged Conversion
Common Conversion
Engaged Conversion =Convα/Vα-VU Committed Conversion =Convw/inpath /Vw/inpath
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AAA-MidAtlantic
HFI Case Study | Persuasive Design
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AAA-MidAtlantic
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Measuring discovery…
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What does AAA do?
1. Roadside Assistance2. Trip-tiks
What people know…. What AAA does
1.2. Travel3.4.5.6.
1. Membership benefits2. Travel3. Automotive4. Entertainment Discounts5. Loans6. Insurance
The original design applied a sell everything everywhere strategy. This resulted in a cluttered and overwhelming sites. Benchmark eyetracking studies showed that visitors left the homepage before they even noticed the critical value of an AAA membership – saving money on every day purchases.
Persuasion Emotion and Trust (PET) explored how target customers think about the products and services that AAA provides. One key finding was the seducible sequence for cross sell and upsell of related products and services.
6.7.6. Insurance 7. Banking
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Before
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Is the website doing its job?
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Membership
benefits
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Car maintenance tools & tipsResearch
car
Auto Loan
Extended
warranty
Auto
Insurance
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Create different groupings than card sort…
Original design HFI redesign
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Create different groupings than card sort…
Original design HFI redesign
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Creating the Seductive Sequence
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Measurable Changes
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From persuasion to profit …
ROI – Membership
• 2 x more visitors / day enter the join funnel
• 17% convert in the funnel
• Basic membership costs $60
Conservatively:Conservatively:
• 700 new members * 17% * $60 * 30 days =
• $214K increased conversion in 1st
month
• [Project cost recovery < 1 month]
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Summary
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Summary
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• Human beings make decisions based on emotional responses as well as rational thought processes
• Usability governs ‘Can They Do It’, but Persuasion, Emotion & Trust governs ‘Will They Do It?’
• The tools for uncovering PET issues are similar but differ
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• The tools for uncovering PET issues are similar but differ from usability (e.g. ‘Think Aloud’ isn’t much help)
• Psychological principles give us a framework for thinking about PET solutions
• PET can be engineered, measured and ROI justified