Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis...
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Transcript of Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis...
Paper SimulationsPaper Simulationsofof
Digital GamesDigital Games
Stone LibrandeStone LibrandeLead Designer, Lead Designer, Spore Galactic AdventuresSpore Galactic Adventures
EA/MaxisEA/Maxis
(Please open in PowerPoint and refer to the note field for information about each slide.)
Exercise #2Exercise #2
• Simulate a video game using Simulate a video game using only pencils, index cards and only pencils, index cards and dice.dice.
Exercise #2Exercise #2
• Simulate a video game using Simulate a video game using only pencils, index cards and only pencils, index cards and dice.dice.
• Use it as a tool to help Use it as a tool to help understand the game’s understand the game’s fundamental design principles.fundamental design principles.
Exercise #2Exercise #2
• Simulate a video game using Simulate a video game using only pencils, index cards and only pencils, index cards and dice.dice.
• Use it as a tool to help Use it as a tool to help understand the game’s understand the game’s fundamental design principles.fundamental design principles.
• Don’t sweat the details.Don’t sweat the details.
ExerciseExercise
• Select a digital gameSelect a digital game• Make a paper prototypeMake a paper prototype• What aesthetics survive the What aesthetics survive the
change in medium?change in medium?
Break Into GroupsBreak Into Groups
• Select a digital gameSelect a digital game Write 3 ideas down on paperWrite 3 ideas down on paper Mix your group’s ideas togetherMix your group’s ideas together Lay them out, discussLay them out, discuss
Break Into GroupsBreak Into Groups
• Select a digital gameSelect a digital game Write 3 ideas down on paperWrite 3 ideas down on paper Mix your group’s ideas togetherMix your group’s ideas together Lay them out, discussLay them out, discuss
• Some Example Games:Some Example Games: Grand Theft AutoGrand Theft Auto The SimsThe Sims Command and ConquerCommand and Conquer Street FighterStreet Fighter
CentipedeCentipede Mario BrothersMario Brothers Prince of PersiaPrince of Persia HaloHalo
Break Into GroupsBreak Into Groups
• Select a digital gameSelect a digital game Write 3 ideas down on paperWrite 3 ideas down on paper Mix your group’s ideas togetherMix your group’s ideas together Lay them out, discussLay them out, discuss
• Break down its aestheticsBreak down its aestheticsMake sure you have something by Make sure you have something by
2:302:30
Build a Paper VersionBuild a Paper Version
• What To DoWhat To Do Communicate the core designCommunicate the core design
Build a Paper VersionBuild a Paper Version
• What To DoWhat To Do Communicate the core designCommunicate the core design
• What Not to DoWhat Not to Do Don’t sweat the detailsDon’t sweat the details
Build a Paper VersionBuild a Paper Version
• What To DoWhat To Do Communicate the core designCommunicate the core design
• What Not to DoWhat Not to Do Don’t sweat the detailsDon’t sweat the details
Don’t try to duplicate the entire Don’t try to duplicate the entire gamegame
Build a Paper VersionBuild a Paper Version
• What To DoWhat To Do Communicate the core designCommunicate the core design
• What Not to DoWhat Not to Do Don’t sweat the detailsDon’t sweat the details
Don’t try to duplicate the entire gameDon’t try to duplicate the entire game
Don’t focus on simulating computer Don’t focus on simulating computer functions (math, AI, etc.)functions (math, AI, etc.)
Build a Paper VersionBuild a Paper Version
Try to have something playable Try to have something playable quickly!quickly!
Iterate!Iterate!
DiscussionDiscussion
Let’s share results.Let’s share results.• What aesthetics survived the What aesthetics survived the
translation?translation?
• What didn’t?What didn’t?
Using Paper PrototypesUsing Paper Prototypes
• Good for understanding existing Good for understanding existing gamesgames
Using Paper PrototypesUsing Paper Prototypes
• Good for understanding existing Good for understanding existing gamesgames
• Use these techniques for games in Use these techniques for games in progressprogress
Using Paper PrototypesUsing Paper Prototypes
• Good for understanding existing Good for understanding existing gamesgames
• Use these techniques for games in Use these techniques for games in progressprogress
• Process is quick and cheapProcess is quick and cheap
Using Paper PrototypesUsing Paper Prototypes
• Good for understanding existing Good for understanding existing gamesgames
• Use these techniques for games in Use these techniques for games in progressprogress
• Process is quick and cheapProcess is quick and cheap
• You don’t need programmers or You don’t need programmers or artistsartists
Using Paper PrototypesUsing Paper Prototypes
• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting
Using Paper PrototypesUsing Paper Prototypes
• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting
• Can give you a head start and keep Can give you a head start and keep you focusedyou focused
Using Paper PrototypesUsing Paper Prototypes
• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting
• Can give you a head start and keep Can give you a head start and keep you focusedyou focused
• Can give you a vocabulary to use Can give you a vocabulary to use when discussing your gamewhen discussing your game
Using Paper PrototypesUsing Paper Prototypes
• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting
• Can give you a head start and keep Can give you a head start and keep you focusedyou focused
• Can give you a vocabulary to use Can give you a vocabulary to use when discussing your gamewhen discussing your game
• Can be used as a tool to educate Can be used as a tool to educate programmers. Have them play, too!programmers. Have them play, too!