No One Lives Forever 2 - Notepad

61
no_one_lives_forever_2 /**************************************************************************\ * * * No One Lives Forever 2: * * A Spy in H.A.R.M.'s Way * * * * A Single-Player FAQ/Walkthrough * * * * By: Halon50 (Tex Gotanda) * * Email: [email protected] * * Version: 0.5 * * Last Update: 10/27/02 * * * \**************************************************************************/ Go Angels! .--------------------------------------------------------------------------. | I - Table of Contents | .--------------------------------------------------------------------------. I. Table of Contents II. Copyright Notice III. Revision History IV. Introduction V. Gameplay V.1 General Questions V.2 Characters V.3 Skills V.4 Weapons VI. Walkthrough VII. Websites List VIII. Credits .--------------------------------------------------------------------------. | II - Copyright notice | .--------------------------------------------------------------------------. This document is copyright 2002 by Tetsuji Gotanda, a.k.a. Halon50. Distribution of this guide for profit is prohibited. If you wish to post this document on your website, include it in your magazine, or otherwise redistribute my writing in part or in whole, send your request to the email address above. Permission to use this document does NOT include permission to add your own writing, or modify this document in any way (adding diagrams or pictures is the sole exception to this). If you'd like to have your URL included in the "Websites" list, let me know. .--------------------------------------------------------------------------. | III - Revision History | .--------------------------------------------------------------------------. 10/27/02: [0.5] Updated Characters section Walkthrough coverage through Chapter 6 10/24/02: [0.45] Added a temporary FAQ section Added website entries Rearranged weapons list to match in-game selection order Walkthrough coverage through half of Chapter 4 10/21/02: [0.4] Page 1

Transcript of No One Lives Forever 2 - Notepad

Page 1: No One Lives Forever 2 - Notepad

no_one_lives_forever_2/**************************************************************************\* ** No One Lives Forever 2: ** A Spy in H.A.R.M.'s Way ** ** A Single-Player FAQ/Walkthrough ** ** By: Halon50 (Tex Gotanda) ** Email: [email protected] ** Version: 0.5 ** Last Update: 10/27/02 ** *\**************************************************************************/

Go Angels!

.--------------------------------------------------------------------------.| I - Table of Contents |.--------------------------------------------------------------------------.

I. Table of ContentsII. Copyright NoticeIII. Revision HistoryIV. IntroductionV. Gameplay V.1 General Questions V.2 Characters V.3 Skills V.4 WeaponsVI. WalkthroughVII. Websites ListVIII. Credits

.--------------------------------------------------------------------------.| II - Copyright notice |.--------------------------------------------------------------------------.

This document is copyright 2002 by Tetsuji Gotanda, a.k.a. Halon50.Distribution of this guide for profit is prohibited. If you wish to postthis document on your website, include it in your magazine, or otherwiseredistribute my writing in part or in whole, send your request to the emailaddress above. Permission to use this document does NOT include permissionto add your own writing, or modify this document in any way (adding diagramsor pictures is the sole exception to this). If you'd like to have your URLincluded in the "Websites" list, let me know.

.--------------------------------------------------------------------------.| III - Revision History |.--------------------------------------------------------------------------.

10/27/02: [0.5] Updated Characters section Walkthrough coverage through Chapter 6

10/24/02: [0.45] Added a temporary FAQ section Added website entries Rearranged weapons list to match in-game selection order Walkthrough coverage through half of Chapter 4

10/21/02: [0.4]Page 1

Page 2: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 Added gadgets to weapons section Added section headings to items lists Noted multiple locations of intel items

10/20/02: [0.35] (Not released) Added weapons section Added link to Official NOLF 2 FAQ Walkthrough coverage through Chapter 2

10/19/02: [0.3] Revised section headers (looks a lot cooler now :) Expanded several sections Skills section complete Walkthrough coverage through Chapter 1

10/18/02: [0.2] (Not released) Fleshed out most sections Started walkthrough

10/17/02: [0.1] (Not released) Started this puppy up Basic layout created

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

.--------------------------------------------------------------------------.| IV - Introduction |.--------------------------------------------------------------------------.

Welcome to my second FAQ/Walkthrough. I got impatient while waiting forsomeone to post a FAQ on GameFAQs for this game, and wound up writing thisrelatively comprehensive FAQ for a fine FPS. This document will hopefullyhelp stem the flood of requests for help on the related GameFAQs board at:http://cgi.gamefaqs.com/boards/gentopic.asp?board=13598

For those unfamiliar with NOLF or its genre, No One Lives Forever was aFirst-Person Shooter (FPS) game released at the end of 2000 in time for theholidays. Sporting fancy human-like body movements in its cinematicsequences, realistic AI routines for enemies, and a thoroughly enjoyablestory and plotline, it was pretty much inevitable that Monolith would onceagain team up with Fox Interactive to create this sequel, No One LivesForever 2: A Spy in H.A.R.M.'s Way.

NOLF and its sequel are set in the post-World War II era of the 1960's, whenthe Cold War was running full blast, fear of Communism was widespread, andSpy-related entertainment a la Ian Fleming (author of James Bond), The Saint(TV and book series), and Get Smart (classic TV series) were all the rage.

The star of NOLF and NOLF 2 is Cate Archer, the perky super spy fromScotland with smoldering looks and a killer body. To get an idea of how shelooks, wait at the main menu for a few seconds, and she'll stroll in. Cateworks for UNITY, the spy organization for the post-World War II allies basedsomewhere in the United Kingdom. UNITY's current nemesis is the underworldorganization H.A.R.M. If you're familiar with the spy spoof TV series GetSmart, NOLF is a loosely-based spoof of that (making it a meta-spoof?).

Since NOLF is a modern-day spoof of a 60's-era spy genre, don't get tooconcerned with its many anachronisms and quirks. For instance, the word"Ninja" was officially coined in the mid 1970's (source: Webster'sCollegiate Dictionary, 10ed), even though the Japanese term for these

Page 2

Page 3: No One Lives Forever 2 - Notepad

no_one_lives_forever_2assassins dates back to the 14th century. There were almost certainly nofemale ninja in those times, and they definitely don't exist today. Still,we see modern-day ninja stories in both literature and film, with the exoticmystique of a female ninja portrayed quite well in anime like Yotoden(released as "Wrath of the Ninja" in the US).

A good overview of the history of Shinobi-no-mono is here:http://www.illuminatedlantern.com/ninja/page1.html

Other oddities appear, including the use of a 5-star general (of which therewere only 5 total, plus 4 5-star admirals, all from World War II) as atrigger-happy anti-Soviet numbskull, a black man in American intelligence,and, of course, a bodacious female spy operative. But hey, it's all in goodfun, and since it's a modern-day game, it's only fair to make it PoliticallyCorrect as well, right? ^_^

The Official NOLF 2 website is at:http://nolf2.sierra.com/

The Official NOLF 2 forums are at:http://community.sierra.com/WebX?14@@.ef7d33f

The Official NOLF 2 FAQ is at:http://community.sierra.com/[email protected]@.ef98ac0

If you have a question on gameplay that isn't covered here, or have someother information or suggestion that would fit this FAQ, please email me atthe address above, or post on the GameFAQs board mentioned at the beginningof this section. If you email me, please include the title of this game inthe "Subject:" header, or I will most likely discard the mail along with thedozens of junk mail I receive every day.

The latest, greatest version of this FAQ can _ALWAYS_ be found at GameFAQs:http://www.gamefaqs.com/computer/doswin/game/13598.html

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

.--------------------------------------------------------------------------.| V.1 - Gameplay questions |.--------------------------------------------------------------------------.

____________________-----------< Specific questions >------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Thanks to a suggestion from Kirijini, here is a temporary section intendedto answer questions for areas my walkthrough doesn't yet reach.

Q. Where is the "secret film vault?" I can see it through a hole in thewall, but I can't get in?

A. Check around the theater's main floor. Does a particular seat look outof place?

Q. Who is Abigail?

A. A lot of optional intel from the Ice Station Evil area will let you in on"the secret." If you'd rather have a direct answer, check out this URL:http://thegluefactory.com/phpBB2/viewtopic.php?t-2583

Page 3

Page 4: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

Q. I'm stuck in a clear cage with Armstrong, and I can't get out!

A. Carefully look around for something you can weld open.

______________-----------< General tips >------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯Try to carry bodies out of sight when possible. This helps keep guards fromchancing upon them and raising an alarm. If you do leave a body in plainsight, stay out of view (or use your Hiding skill), and enemies will firstbe confused, then will go ahead and dissolve the body for you. You can usethis time to pick off additional enemies as they come to the body!

Always search bodies when it's safe to do so. You'll often find notes,weapons, and health/armor items, especially if you train up your Searchskill. Searching bodies will also often recover certain types of ammo, suchas crossbow bolts.

If you quick-search a body (briefly right-click it), you'll be able to skimthe ammo and weapons from it quickly. You can then move the body out ofsight and search it more thoroughly at your leisure.

Headshots do the greatest amount of damage to enemies. You can improve yourchances of getting headshots by training your Marksmanship skill category.

To help prevent you from being seen while inside buildings or enclosedareas, look around for light switches and exposed light bulbs. Turning offthe lights or unscrewing a bulb will create a dark area in which you canhide.

Try to pick up as many extra items as you can by exploring every level asthoroughly as possible. Certain items such as Spy Training Manuals and thecompletion of optional objectives will give you hundreds of bonus skillpoints good toward improving your skill levels.

Be sure to read the tips on the bottom of the loading screens. They oftensuggest what to do for the upcoming stage, and provide useful hints on howto use your weapons and equipment to their full extent.

Your compass may occasionally have red marks on its display. A red "X"marks an intermediary objective you need to reach or return to later. A red"i" marks the location of a major objective or task. Red dots indicatelocations of people you have shot with tracking beacons.

Vending machines will often have coins on the ground in front of them. Thecoins are very difficult to see, so you may have to crouch to get a betterlook.

Some enemies will have a Key Ring on their bodies. This will let you opennearby locked doors without having to use your lock pick.

To skip the opening movies after clicking "Play" on the startup menu, youcan rapidly click the left and right mouse buttons a few times when thescreen starts to fade from black to orange. Done properly, the main menushould appear within a second or two.

______________-----------< How to cheat >------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯I don't condone cheating. NOLF 2 is a very well-balanced single-player gameat Normal difficulty. Cheating only disrupts this balance. If you really

Page 4

Page 5: No One Lives Forever 2 - Notepad

no_one_lives_forever_2must cheat, I suggest looking at the GameFAQs codes site:http://www.gamefaqs.com/computer/doswin/code/13598.html

___________________-----------< Patch information >-------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯The current patch version is v1.1. This patch addresses a common soundissue, where installed codecs other than what the game uses can cause a widevariety of issues within the game. The patch is available from sites likethe following:http://www.sierra.com/download/display_results.php?ftp_id=5374http://www.fileshack.com/file.x?fid=1253

Further patch information is posted at:http://www.nolfgirl.com/gameinfo/nolf2/bandaid.shtml

______________-----------< Known issues >------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯Until the second patch is released, the following are known issues with thegame, and how to address them if possible:

1) User still experiences sound problems after installing Patch v1.1. - See following URL for more possible fixes: http://thegluefactory.com/phpBB2/viewtopic.php?t=1877

2) Machines with an ATI Radeon 8500 series video card may hang in Chapter 8. - Try installing a patch available from the following URL: http://www.ati.com/support/infobase/4094.html

3) Game will not load - "Graphics card does not support hardware TnL". - You will need a graphics card with hardware T&L (Transformation and Lighting) to play NOLF 2. There is a way to emulate HW T&L, but it requires a card with at least 32MB of memory. Look at the following forum thread for details: http://community.sierra.com/[email protected]@.ef9b5b0/0

4) The intro movies are very "laggy" and pause every few seconds for the video to catch up. This is apparently due to the "precaching" feature in the game's video options. Turning precaching off will make the movies run smoothly, but then your gameplay may become slow and choppy.

5) Enemies in "search" mode (aware of your presence and looking for you) may cause the game to become choppy and unresponsive.

6) NOLF 2 leaves behind several files in your Windows TEMP directory. It's a minor annoyance, but the game should still properly clean up after itself once you quit the game.

7) Hitting your "Last weapon" key twice in rapid succession may cause all standard ammo of a weapon to disappear. The ammo is still there, but you will need to change to a different weapon, then change back, to get the ammo displayed properly again.

Please refer to the readme.txt file in the NOLF 2 installation directory,and the Official NOLF 2 FAQ for additional problems and resolutions. TheURL for the FAQ is:http://community.sierra.com/[email protected]@.ef98ac0

.--------------------------------------------------------------------------.| V.2 - Characters |.--------------------------------------------------------------------------.

Page 5

Page 6: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

_______________-----------< The Good Guys >------------------------------------------------ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Name: Cate ArcherOrganization: UNITYPosition: Field Operative, UNITY Special Operations DivisionHistory: Introduced as the former cutpurse/thief protégé of Bruno Lawrie in the first NOLF, Cate is now a full-fledged Super Spy in UNITY's field division. This time around, Cate (through you) must stop the Director of H.A.R.M. from unleashing a new wave of catastrophes.

Name: Bruno LawrieOrganization: UNITYPosition: Senior Field Operative, UNITY Special Operations DivisionHistory: Originally the mentor of fledgling UNITY agent Cate Archer in the first NOLF, Bruno has now been elevated to the position of Temporary Director while Mr. Jones is on vacation in the tropics.

Name: SantaOrganization: UNITYPosition: Director of Gadgetry, UNITY Toymaker DivisionHistory: The Master of Gadgetry, Santa now solely makes his appearance in NOLF 2 via the Mark VII Mechanized Mynah Birds in several levels. He provides Cate with several useful tips and techniques in the beginning, as well as many gadgets and items throughout the rest of the game.

Name: Dr. Otto SchenkerOrganization: UNITYPosition: The DoctorHistory: Liberated from H.A.R.M.'s North American facility in the first NOLF, Dr. Schenker now the acting resident physician for UNITY, never mind that he is actually a specialist in molecular biology.

Name: Isaac BarnesOrganization: ???Position: American liaison to UNITYHistory: As the representative of UNITY's American spy agency counterpart, Mr. Barnes, along with General Hawkins, have come to assist UNITY and Cate Archer with uncovering the details of Project: Omega. Perhaps they will avert global thermonuclear war along the way.

Name: General Morgan HawkinsOrganization: United States Military Armed Forces (all branches?)Position: Five-star GeneralHistory: Since the position of five-star general was only granted during World War II, I can only assume General Hawkins is a veteran of that war. Short, stocky, and _very_ trigger- happy, the General is just itching to blow up some Russkies!

Name: Magnus ArmstrongOrganization: Free Agent (formerly of H.A.R.M.)Position: Free AgentHistory: After suffering a thorough beat-down at the fists of Cate Archer in the first NOLF, Magnus now has a long-standing respect for her. While his intelligence isn't exactly top- notch, he has a set of oddly high morals to match his beefy brawn.

Page 6

Page 7: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

______________-----------< The Bad Guys >------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯Name: The DirectorOrganization: H.A.R.M.Position: Evil LeaderHistory: Suffering from terminal Mother disease, The Director is a highly insecure little chap. His pastimes include managing H.A.R.M., hanging up on Mother, and attempting to get better acting jobs (see walkthrough, Chapter 14).

Name: Dmitrij VolkovOrganization: H.A.R.M.Position: Head AssassinHistory: After a mysterious "skiing accident" (see first NOLF) that leaves him bound to a motorized wheelchair, Volkov now seeks the death of Cate with a vengeance.

Name: IsakoOrganization: H.A.R.M.Position: Leader of the Katakuri ninja clanHistory: After a rather contrived scheme to get Isako under The Director's thumb, Isako owes The Director a blood debt, forcing her to remain in his servitude until he releases her. Isako and her band of ninja are the first enemies Cate must face, as well as among the last. Why does she wear those leather leggings?

Name: PierreOrganization: Free AgentPosition: Mysterious Mime AssassinHistory: Armed with a French accent, the strange ability to "glide" along the ground, and backed by a legion of mime cronies, Pierre has become gainfully employed by The Director to track down and assassinate Cate Archer.

.--------------------------------------------------------------------------.| VI.3 - Skills |.--------------------------------------------------------------------------.

NOLF 2 includes a nice skill system that lets you train general categoriesto improve Cate's skills. While it's not as complex as the systemintroduced in Deus Ex, you can train up skill sets to fit your specificplaying style. Enjoy going Rambo and blasting your way through floods ofenemies? Concentrate on Weapons and Marksmanship. Prefer to go stealthy?Concentrate on Stealth and Carry. Want to do both? Train up Marksmanshipand Stealth.

You start off at Novice level in every skill, with a 100% rating in eachsub-category. Training to Amateur (level 2) requires 1000 skill points,Skilled (level 3) requires 2000, Expert (level 4) 3000, and Master (level 5)4000, for a total of 10000 points to train to Master in any specificcategory. Since there is a sum total of about 50000 skill points availablein the game, you won't be able to attain Master in all 8 skill categories,so train according to your play style!

Following are descriptions of skills categories, what improvements in eachwill accomplish, and the complete listing of skill level bonuses. Skillbonuses are measured as a percentage; while some are direct multipliers(e.g. a 200% health bonus means you will have twice as much health as youroriginal level), others are inverse multipliers (e.g. a 200% speed bonus for

Page 7

Page 8: No One Lives Forever 2 - Notepad

no_one_lives_forever_2Search means your search time is half as long as your original time).

Categories: _________-----------< Stealth >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This describes your overall stealthiness levels. I recommend training thisat least to level 3 or 4 to minimize detection as you run around, andimprove your ability to hide in shadows.

Sneaking - Affects how much noise you make as you run. Hiding - How quickly you can hide in shadows (the eye icon). Evasion - Affects your ability to escape from pursuers.

_________-----------< Stamina >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This affects your health and ability to heal. In general, I recommendtraining your Armor skill before this skill, as armor has better damageabsorption capacity. You will still need a good level in Stamina to handledamage that ignores armor though, like poison and fire.

Health - How much health you have, indicated by the red bar in the lower-left of your HUD. Endurance - Reduces the effects of damage on your movement. Resistance - Reduces the effect of continual damage from fire and poison. First Aid - Affects how much health is gained when using health items. Toughness - Your overall damage resistance.

< From Hopbounce >Armor comes first, but in general, stamina should follow one level or sobehind it, I've found. (That, and how do you survive with level one staminaif you get hit with phosphorous ammo in superspy difficulty?)

______________-----------< Marksmanship >------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯This describes how accurately you can aim and fire weapons. In my opinion,this is the best overall skill category, and should be trained first. Ihighly recommend training this skill up to level 5 before mastering anyother skill.

Accuracy - Your aiming precision. A high accuracy makes headshots easy! Steadiness - Describes how much your view will waver while using a scope. Correction - How quickly you fix your aim (the crosshairs' blurry state) after moving, firing, or being hit.

__________-----------< Carrying >----------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯This affects how much ammunition you can stock, and how quickly you can movewhile carrying a body. While this is one of the less-useful skills, I stillrecommend training this to level 2 or 3 just for extra ammo capacity, andthe ability to quickly move corpses out of the way.

Ammo Capacity - The maximum amount of ammunition you can carry. Carrying - How quickly you can move while carrying a body.

_______-----------< Armor >-------------------------------------------------------- ¯¯¯¯¯¯¯This is a highly useful skill, affecting how much armor you can wear as wellas improving the amount your gauge fills when you pick up armor items. This

Page 8

Page 9: No One Lives Forever 2 - Notepad

no_one_lives_forever_2is more useful than the Stamina skill IMO, as hits are absorbed far betterby armor, rather than your body (health).

Armor - How much armor you can wear, indicated by the blue bar in the lower-left of your HUD. Repair - Affects how much armor is gained when picking up armor items.

_________-----------< Weapons >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This skill affects how much damage you can do, and reduces the time toreload or swap weapons. Train this to at least level 4 for the laterchapters of the game.

Proficiency - The amount of damage you do with your weapons. Efficiency - The length of time you take to reload or swap weapons.

< From Kirijini >I've found the speed for reload at high levels is crucial in a large fight.

_________-----------< Gadgets >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯While many people snub this skill as being the least useful of all thecategories, I found it wise to have a level 3 (skilled) proficiency just todecrease the time it takes for critical operations, such as picking locks.You can forego training this skill so long as you disable all enemies in thearea prior to engaging a gadget.

Proficiency - Reduces the length of time it takes to apply a gadget. Efficiency - Reduces the length of time it takes to prepare a gadget.

________-----------< Search >------------------------------------------------------- ¯¯¯¯¯¯¯¯The Search skill helps you both decrease the length of time it takes tosearch bodies and items, and improves your chances of finding random items(ammo, armor, health, and +20 skill point items). While you can get bywithout training this skill at all (see Gadgets, above), I found it usefulto train this to level 4 (expert) just for the improved chance of findingitems and intel.

Speed - Affects how quickly you search bodies and items. Thoroughness - Improves your chance of finding useful items from searches.

Skills table:============================================================================Category | Novice | Amateur | Skilled | Expert | Master | (Default) | (+1000) | (+2000) | (+3000) | (+4000)----------------+-----------+-----------+-----------+-----------+-----------Stealth | | | | | Sneaking | 100% | 125% | 167% | 400% | 1000% Hiding | 100% | 125% | 167% | 400% | 1000% Evasion | 100% | 118% | 143% | 182% | 250%----------------+-----------+-----------+-----------+-----------+-----------Stamina | | | | | Health | 100% | 140% | 170% | 220% | 300% Endurance | 100% | 118% | 143% | 182% | 250% Resistance | 100% | 118% | 143% | 182% | 250% First Aid | 100% | 125% | 175% | 275% | 400% Toughness | 100% | 114% | 133% | 160% | 200%

Page 9

Page 10: No One Lives Forever 2 - Notepad

no_one_lives_forever_2----------------+-----------+-----------+-----------+-----------+-----------Marksmanship | | | | | Accuracy | 100% | 125% | 167% | 400% | 1000% Steadiness | 100% | 125% | 167% | 400% | 1000% Correction | 100% | 200% | 350% | 700% | 1000%----------------+-----------+-----------+-----------+-----------+-----------Carrying | | | | | Ammo Capacity | 100% | 125% | 175% | 275% | 400% Carrying | 100% | 125% | 167% | 400% | 1000%----------------+-----------+-----------+-----------+-----------+-----------Armor | | | | | Armor | 100% | 130% | 170% | 230% | 300% Repair | 100% | 130% | 170% | 230% | 300%----------------+-----------+-----------+-----------+-----------+-----------Weapons | | | | | Proficiency | 100% | 125% | 150% | 175% | 200% Efficiency | 100% | 120% | 140% | 170% | 200%----------------+-----------+-----------+-----------+-----------+-----------Gadgets | | | | | Proficiency | 100% | 125% | 175% | 275% | 400% Efficiency | 100% | 120% | 140% | 170% | 200%----------------+-----------+-----------+-----------+-----------+-----------Search | | | | | Speed | 100% | 125% | 175% | 275% | 400% Thoroughness | 100% | 125% | 167% | 400% | 1000%============================================================================

.--------------------------------------------------------------------------.| V.4 - Weapons |.--------------------------------------------------------------------------.

________________-----------< Group 1, Melee >----------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Weapon: KatanaRange: CloseDamage: AverageDescription: The katana is a sword that is quick to strike, but does relatively poor damage to enemies. It doesn't need reloading though. You'll find these on ninja guards, and in Isako's den.

Weapon: Mascara Stun GunRange: CloseDamage: Instant knockoutDescription: Useful for knocking out enemies with minimal noise. Note that enemies will wake up after a few minutes.

__________________-----------< Group 2, Stealth >--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Weapon: Vindicator Sportsman's CrossbowRange: Mid to LongDamage: Very HighAmmo types: Bolt, Fire bolt, Poison bolt, Explosive boltAccessories: Crossbow scopeDescription: The crossbow is a highly effective silent weapon that uses ammunition which is often retrievable from dead bodies. A single hit from the crossbow to the head or body will most likely result in a kill.

Weapon: ShurikenRange: Mid

Page 10

Page 11: No One Lives Forever 2 - Notepad

no_one_lives_forever_2Damage: AverageDescription: Also known as ninja stars, this silent weapon can be both a lethal weapon and a useful distraction for guards by throwing them at nearby walls. These are found on ninja guards.

Weapon: Bear TrapRange: Set and ForgetDamage: LowDescription: Useful as enemy detection devices, these traps will snap shut onto anyone who treads near them, causing a small amount of damage and holding them in place for several seconds. You will find these spread throughout Siberia, and are very effective when set in front of an enemy spawn point.

Weapon: BananaRange: Close/Set and ForgetDamage: Instant knockoutDescription: One of the more amusing "weapons" in the game, the banana offers you the ability to quickly "slip" your way past an enemy that has you boxed in. >_<

__________________-----------< Group 3, Pistols >--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Weapon: McAllister .32 Automatic HandgunRange: MidDamage: AverageAmmo types: .32 FMJ, .32 CyanideAccessories: Handgun silencerDescription: This is a standard pistol that is an effective stealth weapon when silenced, for missions where a crossbow is not available.

Weapon: CT-180 Utility LauncherRange: Mid to LongDamage: VariesAmmo types: Tranquilizer dart, Camera disabler, Tracking beaconAccessories: Utility launcher scopeDescription: The Utility Launcher is useful for several situations. Tranq darts will instantly knock out a target that is unaware of your presence. Alert enemies will take 2 to 4 darts before they fall. Camera disablers, like their moniker, will disable a camera in one hit without raising the alarm. Tracking beacons will cause your target to appear on your radar map for the rest of the level, making them useful for tracking targets you cannot kill, like policemen.

________________________-----------< Group 4, Heavy Weapons >--------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Weapon: Gordon 9mm SubmachinegunRange: Mid to LongDamage: AverageAmmo types: 9mm FMJDescription: A side-loading SMG, the Gordon 9mm is a standard issue gun for UNITY operatives.

Weapon: Silenced Gordon 9mm SubmachinegunRange: Mid to LongDamage: AverageAmmo types: 9mm FMJDescription: This SMG is fitted with an integral silencer which is, unfortunately, not available as a separate attachment.

Page 11

Page 12: No One Lives Forever 2 - Notepad

no_one_lives_forever_2Weapon: AK-47 Assault RifleRange: Mid to LongDamage: HighAmmo types: 7.62x39 FMJ, 7.62x39 PhosphorousDescription: A common Soviet-issue rifle, the AK-47 is highly accurate, and uses a readily available ammo type while in Siberia.

Weapon: RFA Series-4 Bolt-action RifleRange: Mid to LongDamage: Very HighAmmo types: .308 FMJDescription: This is your standard sniper rifle. While the manual says a separate silencer attachment is available, I have so far only found sniper rifles with a silencer pre-attached.

_____________________-----------< Group 5, Explosives >------------------------------------------ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Weapon: Hand GrenadeRange: MidDamage: High, SplashDescription: These pineapple bombs are unfortunately not very useful in this game. While there is some slight splash damage, the radius of effect isn't large enough to be effective.

Weapon: Special GrenadeRange: MidDamage: Varies, SplashAmmo types: Acid Gas, Sleeping Gas, StunDescription: The splash radius on these grenades is very wide, and can be used to good effect on groups of enemies.

Weapon: Angry Kitty Proximity DeviceRange: Set and ForgetDamage: Very High, SplashDescription: The Angry Kitty works as a proximity mine, exploding when an enemy ventures within its detection radius. Since it is an explosive, its detonation can attract unwanted attention from nearby enemies.

Weapon: ExplosivesRange: NoneDamage: SpecialDescription: These are used to accomplish specific objectives throughout the game. They can only be planted at special points where you see transparent red icons of explosives.

__________________-----------< Group 6, Gadgets >--------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Gadget: CoinRange: Short to MidDamage: NoneDescription: When you have no shuriken to distract guards, you can use these instead. It is difficult to aim and arc these coins properly, but like Santa says, nothing sounds quite as distinctive as the clink of change on pavement.

Gadget: Lipstick Spy CameraRange: ShortDamage: NoneDescription: No spy game would be complete without a miniaturized spy camera!

Page 12

Page 13: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

Gadget: Compact Code BreakerRange: CloseDamage: NoneDescription: Any note marked with "Decode" must be decoded with the code breaker. You do not need to equip this item prior to decoding a note (see Lock Pick, above).

Gadget: Hairspray WelderRange: CloseDamage: Very lowDescription: The welder is useful for burning through locks and door hinges, but can also be used to kill sleeping or unconscious enemies without wasting ammo for a different weapon. Ya sicko! >_<

Gadget: Nail Clipper Lock PickRange: CloseDamage: NoneDescription: Any locked doors or visible padlocks can be unlocked using this gadget. You do not need to equip this item prior to picking a lock; just hold down your use key (right mouse button), and you will automatically switch to the lock pick, pick the lock, then switch back to your last weapon when finished.

Gadget: Body removerRange: CloseDamage: NoneDescription: If you should ever need to completely disintegrate a body, and do not wish to alarm enemies (enemies will dissolve bodies they come across if they cannot see you), you can use this item.

Gadget: Keychain LightRange: ShortDamage: NoneDescription: This will light up an area in a small radius around you. Do note that the nimbus of light which surrounds you while this device is in use makes you quite the lovely target. Check out the animation when Cate puts the light away. Also, if you wait long enough, the light will go out, and Cate will shake it around a bit.

-- More to come!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

.--------------------------------------------------------------------------.| VII - Walkthrough |.--------------------------------------------------------------------------.

______________-----------< Introduction >------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯I have split up each playable level into sub-sections that help describewhat's going on, include tips for accomplishing objectives, and show a line-by-line list of available items. Please note that some items found inlocations such as stacks of paper, filing cabinets, and some bodies WILL BERANDOM. You may or may not get the exact same items from these locations,and thus your skill point total may be slightly different than the totals Ireport. I will try my best to be as accurate as possible, but there are

Page 13

Page 14: No One Lives Forever 2 - Notepad

no_one_lives_forever_2well over 1000 skill points retrievable from random notes and events that Iwill probably be unable to verify.

Items that I manage to verify are randomly positioned around the maps aremarked with an arrow (">>"). If an item is marked with an arrow and has noskill point bonus following it, I probably found this item somewhere otherthan where I found it the first time through.

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.|==========================================================================||+ Walkthrough - Chapter 1 +||==========================================================================|.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

.=======================================================.| Chapter 1: Cate Archer Must Die! || The director |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This is a cinematic scene (cutscene). You are introduced to several maincharacters in this sequence, namely The Director of H.A.R.M., his EvilMother, and Isako.

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Check out the choreographed movements of the characters; realistic bodymovements (as seen in the first NOLF) are now coupled with independent eyevectors _and_ a highly improved facial expression routine. Except for aseemingly low incidence of blinking, and a slightly plastic look to theirfaces, these characters move, talk, and act like real human beings!

What's with the leather leggings on Isako and her band?

.=======================================================.| Chapter 1: Cate Archer Must Die! || Call it a hunch |.=======================================================.

7:01 pm, Inatokimura

_________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This level is a straight shot pretty much, designed to teach you how thegame system works, and letting you get accustomed to the controls. Justwalk straight through, taking out any ninja guards you encounter with thecrossbow. Pay attention to the tips Santa gives you as you proceed. Thereis a single ninja alarm towards the end of the level in town; if you or aninja hits the alarm, 2 additional guards will appear.

< From the loading screen >UNITY has sent Cate Archer to Japan to investigate a rumored internationalcrime convention expected to take place in the pastoral village ofInotakimura. Her objective is to photograph the meeting's participantswithout arousing their suspicion.

Her first task will be to locate agent Isamu Hatori, who will providefurther information on her assignment. He's waiting somewhere in the

Page 14

Page 15: No One Lives Forever 2 - Notepad

no_one_lives_forever_2village.

Total skill points available: 960

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Rendezvous with Hatori-san ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You won't find Hatori-san until the next stage.

Recover six pages of the UNITY field manual (optional) 300 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The pages are located as follows:

1) 2nd pole on left beneath roof near the car where you start 2) On tree before bridge near waterfall 3) Center of bridge on left railing 4) On wall by first hiding place in village 5) On pillar by vending machines 6) On wall to the right of the level exit

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Starting area¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spy Training Manual 200 SP On hood of car near Yamata-sanBriefcase on ground 20 SP Between car and railingNote on pole (2 pages, page 1 of UNITY field manual) 40 SP 2nd pole on left beneath roof< Santa > (Mynah bird, 3 conversation options) 60 SP On railing past roof

Bridge area¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on tree (Page 2 of UNITY field manual) 20 SP On tree before bridge< Package > 3 coins, 20 SP On road in front of bridgeNote on bridge (Page 3 of UNITY field manual) 20 SP Center of bridge on left railing

Village gate¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Santa > 20 SP On bluff before gateNote on ninja guard 20 SP On body of guard (kill or stun her first)Note on outer gate 20 SP On pole to right of gate** Infiltrating village ** 100 SP Enter village for the first time

Village area¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Package > 3 bolts, 3 poison bolts Behind first building on left side< Santa > 40 SP On wall near wind chimes

Page 15

Page 16: No One Lives Forever 2 - Notepad

no_one_lives_forever_2Note on wall (Page 4 of UNITY field manual) 20 SP On left side of road at first hiding place before corner< Santa > 20 SP On wall near corner in town< Armor > Heavy body armor Left of vending machinesNote on pillar (Page 5 of UNITY field manual) 20 SP Next to vending machines< Health > Bandages By bicycle near locked gate at end of roadNote on wall (Page 6 of UNITY field manual) 20 SP On wall to right of level exit** Recover all six pages of UNITY field manual ** 300 SP============================================================================ Total skill points available this level: 960 SP Cumulative total: 960 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Shooting Santa (the bird) with crossbow bolts or ninja stars, or hitting itwith a katana, results in a series of interesting responses (4 total).

Listen to the ninja guard conversation for a rather ... unique approach todating. By the way, the same voice actress for Cate Archer (Jen Taylor)also does the voices for Isako and some of the ninja guards. In case someof the ninja guards sound eerily familiar, Jen Taylor also did the voices ofPrincess Peach Toadstool and Toad in some recent Mario/Luigi games.

Does the license plate on the car (OG 29030) mean anything?<< Update 0.45 >>AMD makes a 29030 RISC processor, but I don't think it's related.

In the demo, there were lightning-like flashes in the sky behind some hillsif you turned away from the bridge near the waterfall. They are not in theretail game. Did these mean anything?

The reflective quality of the water is really nice, although the distortionsaren't applied quite right. The wave effects of the reflections make itlook like a small pool of water or a fountain, rather than a constant streamof water flowing downstream.

.=======================================================.| Chapter 1: Cate Archer Must Die! || I have bad news |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This level is circular in design. The items list is compiled as if you headnorth at the first intersection. If you decide to head south, just traversethe list from the bottom-up.

Note that there are two sets of vending machines. The single vendingmachine is near Hatori-san's shop (the building with the sign of a cranehanging outside), while there is a set of two vending machines in thenorthwest corner of town.

Total skill points available: 1860Total accumulated skill points: 2820

Page 16

Page 17: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 ____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Rendezvous with Hatori-san 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll need to decode 4 notes that are posted around this part of town (see the first note to the left of where you start). First, find the decoder near one of the vending machine locations described above. You can then decode the notes at the following locations:

1) On left/south wall next to red sign near where you entered 2) On left/south wall near round paper lantern before red postbox on north side of town 3) On door to left/north of geisha sign near red paper lantern by the single vending machine 4) Next to recessed door in side alley south of Hatori-san's shop

Now follow the instructions in these notes (hit the 'i' key to go through them again) to meet Hatori-san.

Discover the new location for the meeting 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you meet with Hatori-san, you'll receive this new objective, and some new ninja guards will appear around town. There are two ways to obtain this objective; I suggest doing both for the skill points and practice.

1) Go around east (the long way) to the east side of the ninja dojo, hop into the trench, and crawl under the dojo itself. You should overhear a conversation that will fulfill this objective. 2) Kill all the ninja guards around the dojo, then decode the note posted on the pillar just outside the dojo.

Report back to Hatori-san ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now return to Hatori-san to end the chapter.

Recover all four pages of the UNITY field manual (optional) 300 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The four pages are located as follows:

1) On door to left/south past red postbox on north side of town 2) On back of tree to north of trench near ninja dojo 3) On door in alcove in back (south) of ninja dojo 4) In covered porch just south of single vending machine (there is a single exposed light bulb overhead)

Deliver briefcase to Hatori-san (optional) 300 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The briefcase appears in a random location on the level. Following are some of the locations where I have found the briefcase:

1) In dark alley north of the southeastern corner of town where you find a wind chime and an ammo box 2) Near trash bags in corner of side alley south of Hatori-san's shop 3) By door to house north of trench near ninja dojo

_______-----------< Items >--------------------------------------------------------

Page 17

Page 18: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 ¯¯¯¯¯¯¯Starting alley/East village¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on wall 20 SP Left/east wall as you enter levelNote on ninja guard 20 SP On second body near your entry pointNote on wall (need decoder) 20 SP On left/south wall in entry alley near red sign< Ammo box > 4 bolts, 4 poison bolts In brick-walled southeast corner of town near wind chime<< Briefcase >> 20 SP See objectives section above

North village¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on wall (need decoder) 20 SP On west wall before red postbox near paper lantern< Ammo box > 3 fire bolts Next to red postbox on north side of townNote on door (Page 1 of UNITY field manual) 20 SP To south, past red postbox>> < Package > Decoder Next to vending machines

Ninja dojo/West village¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on tree (Page 2 of UNITY field manual) 20 SP Behind tree to north of trench< Item > Angry kitty Beneath ninja dojo; crouch in trench and crawl under dojo< Accessory > Crossbow scope Inside bureau in ninja dojo< Armor > Heavy body armor In back of dojoNote in dojo 20 SPNote on door (Page 3 of UNITY field manual) 20 SP In alcove around back/south side of ninja dojo

South village/Hatori-san's shop¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on door (need decoder) 20 SP Next to geisha sign near single vending machine>> < Package > Decoder Next to single vending machineNote by door (Page 4 of UNITY field manual) 20 SP In covered porch south of single vending machine** Recover all 4 pages of UNITY field manual ** 300 SPNote by door (need decoder) 20 SP In alcove in side alley accessible through covered porch** Contacting Hatori-san ** 400 SP Open and close the mailboxes according to the decoded notes** Deliver briefcase to Hatori-san ** 300 SP< Health > First aid kit In Hatori-san's shopSpy Training Manual 200 SP On counter in Hatori-san's shop< Armor > Light body armor

Page 18

Page 19: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 In corner of Hatori-san's shop

Return to ninja dojo¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯** Discovering the new location for meeting ** 400 SPNote by chimes (need decoder) 20 SP Outside of ninja dojo after talking to Hatori-san============================================================================ Total skill points available this level: 1860 SP Cumulative total: 2820 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯

Not really an "extra," but you can shoot guards in the ninja dojo throughthe cracks in the floorboards if you're crouching beneath them, and theycan't see or shoot you back.

Is there a reason why there's such a large empty backroom in Hatori-san'sshop?

What do the Kanji symbols on the signs mean?

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.|==========================================================================||+ Walkthrough - Chapter 2 +||==========================================================================|.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

.=======================================================.| Chapter 2: Goodbye, Spy || The spy is here! |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯Your weapons and ammunition from the previous chapter are carried over intothis chapter.

This level is pretty much another straight shot. Since the main gate to thehouse is barred from the inside, there are two other ways to enter theestate grounds, detailed below. Your main objective is to snap a picture ofthe meeting inside the main house, although this is technically optional.

Note that the map from Hatori-san, while drawn accurately, has thedirections marked incorrectly. "North" on his map is actually "West" onyour compass, so adjust your bearings accordingly.

< From the loading screen >The meeting is scheduled to take place at the estate of an enigmatic figureknown only as The Director. Cate will have to infiltrate the estategrounds, locate the main house, and find the window Hatori-san indicated onthe map. This vantage should allow her to take the photographs she needswithout exposing herself to unnecessary risk.

Once she's obtained the photos, she must return to the bridge where Yamata-san is waiting. A UNITY intercept team is standing by to evacuate her toTokyo when the mission is complete.

Page 19

Page 20: No One Lives Forever 2 - Notepad

no_one_lives_forever_2Total skill points available: 3060Total accumulated skill points: 5880

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Infiltrate the estate grounds 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are two ways into the estate.

1) Go west down the side alley directly north of the barred main gate. In the large dead-end courtyard with two trees, there is an open window. Jump up onto the windowsill, then crouch and crawl into the storage room. 2) Go through the closed gate on the north side of town and follow the path to the northern gate to the estate.

Photograph the meeting 800 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Parameters: Don't let any alarms be sounded in the yard around the main house. Don't make any suspicious noise near the window!

Head around to the northwest corner of the main house, hop up onto the ledge, and use your Lipstick Spy Camera. Make sure you're walking (hit "Caps Lock") and do not fire any weapons near this window, or The Director will become alarmed, and you will miss out on 800 skill points!

After taking the photo, an alarm will sound and several ninja guards will appear all around the map.

Return to Yamata-san at the bridge 600 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Whether or not you managed to take the photograph, now you must return to the level entrance. The fastest way back is to unlock the main gate, then head north to the alley where you entered. You will miss out on several items this way however, so I suggest taking the long way back instead. Once you reach your starting point, right-click the gate to end the level.

Erase three dead drop chalk marks (optional) 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The three chalk arrows are located as follows:

1) Directly northwest from entrance across the street beneath an exposed light bulb 2) South side of town across from barred main gate to estate 3) Northwest side of town to northeast of estate's side entrance

Recover 4 pages of Isako's letter (optional) 300 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Reading these letters will give you a little personal background, as well as reveal why she is working for The Director. The letters are in searchable stacks of paper at the following locations:

1) Beneath table in house on west side of estate entrance 2) By bed in house with ornate trim on roof in estate 3) In bureau in 2-story house in estate 4) In bureau in house south (next to) second ninja alarm in estate

Page 20

Page 21: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 _______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Starting alley¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Map: Estate 20 SP From Hatori-san at start of levelNote on wall 20 SP< Package > Utility launcher, 5 tracking darts, 20 SP On groundNote on wall 20 SP< Chalk mark > (Dead drop mark #1) Directly northwest across from alley beneath exposed light bulb

Southeast village/Estate main gate¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Chalk mark > (Dead drop mark #2) Across from barred main gate to estate< Package > Angry kitty Behind wooden partition near wind chime< Health > First aid kit Inside storage shed in side alley leading west to the north of barred gate to estate

North village¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Letter under door Sticking out from under door to house on north side of town< Package > 10 bolts, 5 tracking darts In corner south of stone walkway with zori next to door>>Letter in postbox 20 SP Sticking out of slot of red postbox< Chalk mark > (Dead drop mark #3) West of red postbox to northeast of the estate's side entrance** Erasing enemy dead drop marks ** 400 SP

Estate grounds entrance¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯** Infiltrating the estate grounds ** 400 SP Enter estate for the first time>>Letter by entry On shelf inside house on west side< Item > Sleeping gas grenade Top shelf inside house< Intel > (Page 1 of Isako's letter) 20 SP Beneath west side of table>>Letter in bureau 20 SP In second room of house

Estate grounds/House with ornate trim on roof¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > Bandages Top shelf in house>>Letter on shelf 20 SP Bottom shelf>>Letter on table On top of table< Intel > (Page 2 of Isako's letter) 20 SP Next to bed

Page 21

Page 22: No One Lives Forever 2 - Notepad

no_one_lives_forever_2>> < Armor > Heavy body armor Inside closet next to bed

Estate grounds/2-story house¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Letter on shelf 20 SP Bottom shelf of 2-story house< Intel > (Page 3 of Isako's letter) 20 SP In bureau< Health > Bandages In back of dark raised storage building

Estate grounds/Area near ninja alarm¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>> < Armor > Just inside house south of ninja alarm< Package > 3 poison bolts, 2 fire bolts Lower shelf< Intel > (Page 4 of Isako's letter) 20 SP In bureau** Retrieving information about the leader of the ninja clan ** 300 SP>>Spy Training Manual In house south of ninja alarm by flowers< Package > Silenced SMG, (60) 9mm FMJ In storage building north of ninja alarm>>Spy Training Manual 200 SP In house east of ninja alarm on bench< Item > Stun grenade In bureau

Estate grounds/Main house¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on post 20 SP Outside entrance to main house areaAmmo box 5 bolts, 2 explosive bolts Outside meeting window** Photograph the meeting ** 800 SP

Escape back to Yamata-san¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on deck 20 SP Outside 2-story houseNote on post 20 SP By northern estate entranceNote by gate 20 SP Next to large locked gate in northeast townNote by exit 20 SP** Return to Yamata-san ** 600 SP============================================================================ Total skill points available this level: 3060 SP Cumulative total: 5880 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Is there a purpose to the spinning sign at the corner of one of theintersections? What does it say?

Listen to the second ninja conversation for a bit of foolery with theirability to tell time. :)

.=======================================================.Page 22

Page 23: No One Lives Forever 2 - Notepad

no_one_lives_forever_2| Chapter 2: Goodbye, Spy || The death of Cate Archer |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This is a cutscene. And yes, it looks like Cate dies! Oh no! Now who willyou play for the rest of the game?! (Flashback to Raiden from MGS2?)

Once the cinematic ends, the opening credits roll.

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Who is Terrence Sloggins?

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.|==========================================================================||+ Walkthrough - Chapter 3 +||==========================================================================|.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

.=======================================================.| Chapter 3: Project: Omega || The specter of war |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This is a cutscene. There are a lot of plot points in this movie which Iwon't cover, so I suggest you sit back, enjoy, and watch it all the waythrough. ;)

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Did Director Jones get a cold, or is a different voice actor playing him inthis game?

If you have a really good graphics card, and have details set to High, tryreading some of the certificates in the background of Director Jones'office.

.=======================================================.| Chapter 3: Project: Omega || Welcome to Siberia |.=======================================================.

4:17pm, Siberia, USSR

_________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯

I just *love* the snow animation on this level! At any rate, you start offnear a dacha (house) with a large frozen lake to the south (where your planeis), and a small military outpost to the north past some hills. Yourobjectives will change many times through this level, forcing you to talkwith the finicky pilot on several occasions. I thought he was ratheramusing, myself.

Page 23

Page 24: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

Be careful while moving around on the lake's surface near the plane.Venture out too far, and the ice will start making crackling sounds. If youlike to tempt fate, keep going!

< From the loading screen >Spy plane photographs show a run-down, understaffed military base, but Mr.Barnes warns that this decrepitude is likely a ruse. Although the Americansoften greatly overestimate Soviet military capacity, UNITY isn't taking anychances.

The first phase of Cate's mission is to facilitate her own escape. A littlesabotage should go a long way toward preventing reinforcements from beingcalled in.

Santa has enlisted a pilot who is familiar with the region to get Cate inand out. She must protect him at all costs.

Total skill points available: 1240Total accumulated skill points: 7120

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Radio UNITY mission central for instructions 300 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The pilot forgot his keys, and sure doesn't seem too concerned about it. Pick the lock, then explore the dacha to get accustomed to its layout. This will be important later! Make note of the secret room beneath the staircase, as well as the side door with the padlock on it. I recommend leaving the padlock alone (you'll see why later).

Once inside, talk to the pilot, then go out back and fire up the generator. Back in the dacha, talk to the pilot again if you wish. It may be wise to go around the dacha now and turn off all the light switches. Then use the radio in the back room.

Recover supplies from the shed ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before you head to the shed, listen for some strange noises around to the side of the dacha. Uh-oh, you've been discovered! If you left the padlock alone, and turned off all the lights, you should be able to sneak around and shoot the intruders in the head with your silenced pistol. Otherwise, be prepared for a fight inside the kitchen!

Next, head to the shed out back (north of the dacha), unlock it, and go inside. You'll see an envelope on the desk which contains your mission brief, a map, and the keys to the snowmobile.

When you try to start the snowmobile up, nothing happens! Chat up the pilot again, then head for the military outpost to the north.

Place three explosives on the underpinnings of the main bridge 500 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will first need to get to the bridge in the first place, and to do that, you'll need a can of gas for the snowmobile. A nice big red gas can is available inside the military outpost, but first you'll need to eliminate all the guards. Once you nab the gas, return to the dacha, chat up the pilot if you feel like it, then fire up the snowmobile and head back to the outpost.

Page 24

Page 25: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 Two more guards will have mysteriously appeared in the outpost, so be sure to take them out (and move the bodies out of the way if necessary), before attempting the next move: ride the snowmobile up the wooden ramp, over the small fuel tank, and into the area beyond the outpost's fence!

On your way to the bridge, Santa gives you a bit of unnecessary advice.

Once you reach the bridge, hop off the snowmobile and crawl around the underpinnings to plant 3 bombs. Watch for rotted planks that fall if you try to cross them! On the way out, head left (south) to get back to the snowmobile, then continue west to the checkpoint. Head through the checkpoint building to reach the next stage.

Plant explosive at the base of the radio tower ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can't complete this objective at this stage.

Plant explosives at power relay station ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can't complete this objective at this stage.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯The dacha¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Santa On railing to south of dacha< Item > 1 coin On counter next to sink< Health > Bandages In cupboard above sinkSpy Training Manual 200 SP Upstairs next to bed< Item > 1 bear trap Upstairs next to bed< Ammo box > 5 tracking darts Outside by generator

The shed¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > Hairspray welder, 20 SP Inside chest< Package > Utility launcher, 10 tranq darts, 20 SP On desk< Envelope > Mission brief, map, snowmobile keys, 40 SP On desk< Item > 1 stun grenade Bottom-right drawer of desk< Health > Bandages Top-left drawer of desk

Military outpost/Large fuel tank/Room by generator¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Armor > Light body armor On shelf across from tank>>Note on post 20 SP On post outside metal fence>>Note on wall On wall next to door< Intel >

Page 25

Page 26: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 Right drawer of desk< Item > 1 bear trap On shelf by generator

Military outpost/Central building¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Radio > On desk in center< Intel > Left filing cabinet< Intel > Right filing cabinet< Intel > Right drawer of desk by door

Military outpost/Open storage area¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Note on post On post near to loading dock< Ammo box > (9) .32 FMJ, (9) .32 cyanide On shelf next to gas can< Item > Gas can On shelf** Finding fuel for snowmobile ** 100 SP< Health > Bandages On barrels

Bridge area/Checkpoint¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯** Sabotaging the bridge ** 500 SP< Item > 1 coin On desktop< Intel > 20 SP Filing cabinet============================================================================ Total skill points available this level: 1240 SP Cumulative total: 7120 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Kill the bunny! Kill the bunny! Death to all cute furry things! >8^P(Yes, I enjoyed shooting cannon at seals in Warcraft as well...)

Turn on the radio inside the Soviet outpost for a nice reminiscence. If youreach the building without killing anyone, wait out of sight and watch theradio area; a guard will turn it on and start to bop!

.=======================================================.| Chapter 3: Project: Omega || Causing trouble 1 |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This is an intermediary stage which connects several outlying areas. Referto your map to get your bearings.

Total skill points available: 0000Total accumulated skill points: 7120

____________Page 26

Page 27: No One Lives Forever 2 - Notepad

no_one_lives_forever_2-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Plant explosive at the base of the radio tower ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head towards the radio tower north of the idling truck. A set of freshly- cut trees block you from riding your snowmobile directly there.

Plant explosives at power relay station ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Getting to this section requires a bit of "creative snowmobile jumping." Follow the directions on your map to the first jump, near the center of the map. Continue down the road until you reach a ravine and a very unlikely-looking jump. Go ahead and jump it with the snowmobile, for if you try to cross it on foot, you die instantly. If you continue up the road, you will reach the hunting cabin which contains some useful items listed in the section marked "Causing trouble 2."

Head down into the ravine and across the ice to a pile of boulders. Beyond the boulders is the power station.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Bridge area/Checkpoint¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > Filing cabinet

The idling truck¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spy Training Manual 0 SP (Bug?) On top of right-front tire

============================================================================ Total skill points available this level: 0000 SP Cumulative total: 7120 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯I can't figure out a way to get the skill point bonus from the Spy TrainingManual to register. Is this a bug in the game?

Running down bunnies in your snowmobile is a fun way to practice yourdriving skills. Ya sicko! >_<

Check out the reflections in the pools of ice in the ravine and near thehunting cabin. Very nice effects!

.=======================================================.| Chapter 3: Project: Omega || The communications tower |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯You will get several objectives on this map. The tower looms above you atthe place Santa indicates, and needs to be taken out. Unfortunately,something else comes up while you're on your way out....

The sniper rifle you can pick up has an integrated silencer, useful forPage 27

Page 28: No One Lives Forever 2 - Notepad

no_one_lives_forever_2stealthily picking off enemies from a distance.

Total skill points available: 1400Total accumulated skill points: 8520

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Plant explosive at the base of the radio tower 500 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First, you'll need to pick up the explosives in a cabinet in the large warehouse. Then head up the path to the south and plant the explosives on the box at the base of the tower. On your way to the tower, you will hear a radio report of something happening back at the dacha.

On your way out of the level, the explosives will go off, and you'll need to crouch beneath the fallen tower to leave.

Plant explosives at power relay station ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can't complete this objective at this stage.

Rescue your pilot from his Soviet captors and escort him 500 SP out of the facility ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On your way out of the tower area, Santa informs you that your bumbling pilot has managed to get himself captured after all. Another set of guards appear in the gatehouse area, and two guards "interrogate" your pilot in the large warehouse. Now you must get him out of there!

After eliminating all the guards and talking to the pilot once, he will say, "Let me know when it's safe." 1 guard will run around the side of the first building towards you. Take him out, then talk to the pilot again, and he will move.

Now the pilot will say, "Tell me when it's safe," and 2 guards run down towards you. Take them out, talk to the pilot, and he'll move.

This time he says, "Tell me when," and 1 guard heads to you. After he moves this time, no more guards appear, and you can get him to move next to the gate.

Open the gate by pulling the lever inside the gatehouse, and your pilot will escape.

Recover both pages of Soviet Military Readiness Report (optional) 300 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Just search around for intel items. Their locations are:

1) In filing cabinet in gatehouse 2) In filing cabinet in northern building by tower

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯First building¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Armor > Heavy body armor Inside locked trunk< Intel > 20 SP

Page 28

Page 29: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 Left filing cabinet< Intel > Right filing cabinet< Intel > 20 SP Right desk drawer< Health > Bandages On shelf< Item > 1 banana On desktop

The gatehouse¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > Right desk drawer< Intel > (Page 1 of Soviet Military Readiness Report) 20 SP Right filing cabinet

The warehouse¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (9) .32 FMJ, 5 tranq darts In corner by 3 stacked boxes< Item > 1 explosive Inside cabinet

The radio tower/Northern building¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > Silenced sniper rifle, (5) .308 FMJ On high shelf< Item > 1 banana On desktop< Intel > 20 SP Right desk drawer< Intel > (Page 2 of Soviet Military Readiness Report) 20 SP Right filing cabinet** Recovering the Soviet Military Readiness Report ** 300 SP

The radio tower/Southern building¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > 1 grenade On body of guard< Ammo box > (9) .32 FMJ, (30) 7.62x39 Phos Right side of desk< Health > Bandages On shelf

** Sabotaging the communications relay tower ** 500 SP** Rescuing your pilot ** 500 SP============================================================================ Total skill points available this level: 1400 SP Cumulative total: 8520 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯If you get into the first building without being detected, listen to theconversation about acquiring supplies.

Listen to the "interrogation" of your pilot in the warehouse for some yuks.

.=======================================================.| Chapter 3: Project: Omega || The power station |

Page 29

Page 30: No One Lives Forever 2 - Notepad

no_one_lives_forever_2.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯It is very difficult to try to get through this level with any stealth atall. I wound up blasting my way through the power station area until allthe guards were dead, but of course any humorous conversations between theguards were lost. Your objective is to find some explosives, sabotage thepower generators, then make it back to the hunting cabin you passed on theway in.

Total skill points available: 780Total accumulated skill points: 9300

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Plant explosives at power relay station 500 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First, find the explosives in one of the locked chests inside the barracks to the east. An additional three guards will appear from the gatehouse as soon as you pick up the explosives. Take care of them, then head to the generator room where you'll find a trapdoor with a padlock. Pick the lock, plant the explosives, and hoof it outside. Once the generators are offline, head back to the hunting cabin.

Return to the hunting cabin and wait for dark ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to the main map to complete this objective.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Flatbed truck¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo Box > (10) 7.62x39 Phos, (9) .32 FMJ, 3 tracking darts In back of flatbed truck< Ammo Box > 1 stun grenade, 3 tranq darts In back of flatbed truck

Large building/Office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > 20 SP Right filing cabinet< Intel > Left filing cabinet< Intel > 20 SP Desktop< Intel > 20 SP Right desk drawer

Large building/Mess hall¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo Box > (9) .32 FMJ, (30) 7.62x39 Phos In corner by shelves< Intel > 20 SP Filing cabinet in corner

Large building/Barracks¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spy Training Manual 200 SP Beneath SE bed

Page 30

Page 31: No One Lives Forever 2 - Notepad

no_one_lives_forever_2>> < Item > 1 explosive Inside locked chest by NE bed>> < Item > 1 explosive Inside locked chest by SE bed>> < Item > 1 explosive Inside locked chest by SW bed< Armor > Heavy body armor Inside cabinet

Generator room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > 1 acid gas grenade On shelf by door< Health > First aid kit On lower shelf

** Sabotaging the power plant ** 500 SP============================================================================ Total skill points available this level: 780 SP Cumulative total: 9300 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯If you head around to the left behind a brick wall fast enough, you'll catcha guard in the act of, uh, "calling nature."

If you manage to infiltrate the mess hall (from the barracks) without beingdetected, you will sometimes catch a guard in the bathroom. You can "knock"on the bathroom door for a series of interesting responses. If you'redetected near the bathroom, you'll hear him flush, then see him run out thedoor!

The sadist in me enjoyed throwing the acid gas grenade into the gatehousewhen all three guards were still inside (I delayed them by leaving twobodies in there). I'm a sicko! ^_^

Shoot the red tank near the truck in the center of the camp for some nicefireworks.

.=======================================================.| Chapter 3: Project: Omega || Causing trouble 2 |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯Now that you've completed your main objectives, head to the hunting cabin inthe northwest corner of your map and radio UNITY to complete this chapter.

Total skill points available: 120Total accumulated skill points: 9420

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Return to the hunting cabin and wait for dark ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to the hunting cabin and use the radio to finish the chapter.

_______-----------< Items >--------------------------------------------------------

Page 31

Page 32: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 ¯¯¯¯¯¯¯Hunting cabin¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯** Locating the hunting cabin ** 100 SP< Item > 1 angry kitty On desk next to windowNote on table 20 SP On table< Health > First aid kit On table< Armor > Heavy body armor On bed< Item > Sniper rifle, (5) .308 FMJ On bed< Item > 2 bear traps Inside chest============================================================================ Total skill points available this level: 120 SP Cumulative total: 9420 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Those bunnies can sure run fast if they're scared! >8^P

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.|==========================================================================||+ Walkthrough - Chapter 4 +||==========================================================================|.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

.=======================================================.| Chapter 4: A Spy in H.A.R.M.'s Way || Outer yard |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯Your weapons and ammunition from chapter 3 carry over into this chapter.

This level is fairly large, and can take a while to clear. The unfortunateaspect of this level is that enemies will constantly spawn from the RecordsBuilding through the small metal gate on the north side of the map. Thegood part is that they always walk the exact same path, so you can predictwhen they will arrive and act accordingly.

The two optional objectives can be completed on your way out of the recordsbuilding if you desire. It makes sense to complete them now in order topick up the skill point bonuses.

< From the loading screen >After analyzing the Americans' intelligence data, UNITY is convinced thatProject: Omega is headquartered in the Main Records Building at the centerof the compound. Security will be tight, so it won't be easy for Cate toreach the target site, let alone get inside and recover the data sherequires.

Fortunately, she's going in under the cover of night, which should affordsome small advantage.

Total skill points available: 1380Page 32

Page 33: No One Lives Forever 2 - Notepad

no_one_lives_forever_2Total accumulated skill points: 10800

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Infiltrate the Main Records Building ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are two ways into the main compound. You can crawl into the bunker, then weld off the hinges of the locked door inside, or you can go through the gatehouse by picking its lock, or waiting for a guard to come out for a smoke break. The guard carries a key ring which will unlock the gatehouse door.

Once inside the compound, you can either complete the optional objectives, or skip them altogether (possibly doing them later) and head straight for the large building at the north end of the compound. Whatever you decide, beware the enemy spawn point at the old Records Building; a new Soviet guard will emerge from the Building approximately every 30 to 60 seconds, so plan your movements accordingly. Note that by setting a bear trap in front of the small metal gate from which they emerge, you will hear an audible snap (and possibly a scream) from anywhere nearby, alerting you that another guard has appeared.

Place explosive at the outer gate (optional) 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First, you'll need to find an explosive charge. The closest is located in a package inside the barracks east of the main gate. Once you plant the explosive, you can forget about it until you emerge from the Main Records Building later in this chapter.

Place explosive at the fuel depot in the motor pool (optional) 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The second explosive bundle is found inside the building by the motor pool. Tote it up the ladder between the two large vertical fuel tanks, and plant it on the side of the northern tank. Like the other explosive charge, it will not detonate until the end of the chapter. Note that if you leave this level, then immediately return, the transparent explosives icons will disappear. I suggest either planting them before you enter the Records Building, or after you accomplish your mission and are on your way out.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Bunker¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Armor > Heavy body armor On floor in corner< Item > 2 grenades On shelf< Item > 2 bear traps Under shelf

Gatehouse¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > AK-47, (5) 7.62x39 FMJ On desk< Intel > 20 SP Right desk drawer

** Infiltrating the Soviet installation ** 200 SPPage 33

Page 34: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

Storage shed north of bunker¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > 1 bear trap Upper shelf< Ammo box > (10) .308 FMJ, (5) tranq darts Lower shelf

Mess hall¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on board 20 SP On corkboard by door

Barracks¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Package > 3 body removers In chest near bed north of SE bed< Package > 1 explosive, 20 SP On bed south of NW bed

** Planting explosive at the south gate ** 400 SP

Lavatory/East building¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > Bandages On bench in lavatoryNote on bench 20 SP On bench in showers

Building east of motor pool¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > Right desk drawer< Ammo box > (18) .32 FMJ, 3 body removers Lower shelfSpy Training Manual 200 SP Inside tipped-over trash can< Intel > 20 SP Filing cabinet

Motor pool building/front room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > 1 explosive On shelf< Intel > 20 SP Filing cabinet< Intel > Right desk drawer< Intel > (Map of compound) 20 SP Left desk drawer

Motor pool building/back room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > Bandages On shelf< Armor > Heavy body armor On shelf< Item > 1 coin On desktop< Intel > 20 SP Right desk drawer

Page 34

Page 35: No One Lives Forever 2 - Notepad

no_one_lives_forever_2Motor pool¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Package > 1 angry kitty On flatbed of NW truck** Planting explosive at the fuel depot ** 400 SP

Building south of Records Building¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > 20 SP Filing cabinet< Ammo box > (30) 7.62x39 Phos, 5 tracking darts Lower shelf============================================================================ Total skill points available this level: 1380 SP Cumulative total: 10800 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Listen to one of the guards chat at length about his girlfriend.

If you haven't tried the angry kitty yet, now is a good time to see it inaction!

.=======================================================.| Chapter 4: A Spy in H.A.R.M.'s Way || The old records building |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯There is nothing you can accomplish immediately, but you will return hereafter picking up some items from the next stage. There are two ways to getup to the second floor. You can head up the stairs to the east, or jump upthe boxes inside the cargo elevator, hop on top of the elevator cage, thenopen the maintenance door and climb through.

There are two spawn points for continuous guards. They will come in fromthe second floor exit to the inner yard and walk down the stairs onto thefirst floor. Guards will also walk in from the outer yard on the groundfloor, so keep the outer door closed to get some warning of their arrival.

Take note of the wall safe in the back office on the third floor. It willbe an optional objective later on.

Total skill points available: 1120Total accumulated skill points: 11920

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Infiltrate the Main Records Building ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Since this level is set in the old records building, your objective is to penetrate further inside the base and get into the new records building. Head through the building and onto the inner grounds via the exit on the second floor, or the window on the third floor.

Once you retrieve a bag of sugar from the kitchen outside, return to this level and use it on the gas cap on the generator in the basement. This will disable the electric fence outside, permitting you to open the gates and head towards the Main Records Building.

Page 35

Page 36: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

Recover top secret document from the safe (optional) 300 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The safe in the back office on the third floor needs a combination. When you find the combination in the radio room past the electric fence, open the safe and pick up the document inside.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Outside¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on wall 20 SP Next to outer door

Ground floor/West room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>> < Armor > Heavy body armor On top of boxes>> < Item > AK-47, (5) 7.62x39 FMJ On desk

Ground floor/North store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>> < Armor > Heavy body armor On shelf

Ground floor/Alarm room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > Right desk drawer< Intel > 20 SP Filing cabinet

Ground floor/East room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on desk 20 SP On desktop< Package > Utility launcher, 3 camera disablers On desktop< Intel > 20 SP Filing cabinet>> < Item > AK-47, (5) 7.62x39 FMJ Leaning on wall in stairwell

Ground floor/Elevator¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>> < Armor > Heavy body armor On boxesSpy Training Manual 200 SP Inside maintenance room on second floor

Basement¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (18).32 FMJ, (9) .32 Cyanide On shelf by barrels< Ammo box > (5) .308 FMJ On shelf in generator room< Package > 3 body removers On shelf in generator roomNote on fence 20 SP Next to generator fuel tank

Page 36

Page 37: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

** Sabotaging the generator ** 400 SP

Second floor¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > 20 SP Filing cabinet in alarm room< Intel > Right desk drawer in alarm room< Ammo box > 3 grenades On shelf in west store room>>Note on board 20 SP On corkboard in hallway near stairs up

Third floor/West offices¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > 3 tranq darts, (30) 7.62x39 Phos On filing cabinet< Intel > On desktop< Item > 1 acid gas grenade On desktopNote in safe 20 SP** Recovering documents ** 300 SP

Third floor/NE office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > 20 SP Filing cabinet< Intel > Left desk drawer

Third floor¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > 20 SP Filing cabinet on north wall< Ammo box > 2 tracking darts On boxes in SW store room>>Note on board 20 SP On corkboard in SW store room< Health > First aid kit On shelf in south store room============================================================================ Total skill points available this level: 1120 SP Cumulative total: 11920 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Listen to the guards talk on your way in. I never thought of using"Patriotic Literature" in that fashion....

Has anyone actually tried the "top secret" recipe?

.=======================================================.| Chapter 4: A Spy in H.A.R.M.'s Way || Inner yard |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯Your mission here is twofold: find a way to disable the electric fence

Page 37

Page 38: No One Lives Forever 2 - Notepad

no_one_lives_forever_2barring your progress to the new records building, and create a distractionto facilitate your escape. There are three cameras on this level: above thesecond floor entrance, near the small northern gate, and above the lockedmain entrance to the records building. Shooting them will automaticallyraise an alarm, so I recommend using camera disablers on them unless you'vealready raised the alarm. Sounding the alarm will cause three guards toappear.

The two guard towers each have a sniper near the searchlight. Shooting thesearchlight will raise an alarm, sometimes even if you shoot the sniperbefore shooting out the light. Allowing the searchlight to track you willalso raise the alarm. Basically I thought it best to go ahead and raise thealarm, clear the level of enemies, then dispatch the cameras andsearchlights, since the guards always appear from the same points.

The level entrance door is a continual spawn point for guards. I found ituseful to leave some guard bodies near the doors to delay arriving guardslong enough for me to run there and kill them. Note how the music changeswhen a guard discovers a corpse; this is a good indicator for when a newguard arrives.

Total skill points available: 1520Total accumulated skill points: 13440

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Infiltrate the Main Records Building ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you disable the electric fence (see previous stage), you will be able to open the northern gate and move on.

Place explosive on propane tank by mess hall 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is not an optional objective! It seems that the explosives will be used to create your escape route later in this chapter. You will find the explosive charge inside the storage building to the northwest. Place it on the back of the propane tank to complete this objective.

Discover the nature of the conspiracy you've uncovered (optional) 300 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will find three stacks of paper around this level. Search them for the identities of three potential double agents. They are located at:

1) Middle locker in the showers 2) Beneath bed in barracks 3) Inside cabinet in NW store room

Recover top secret document from the safe (optional) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Searching the radio room will reveal the combination to the safe back on the third floor of the old Records Building. Head back inside to find the "Top Secret" document.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Mess hall¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on refrigerator 20 SP

Page 38

Page 39: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 In kitchen<< Bag of sugar >> Inside locked cabinet< Item > AK-47, (5) 7.62x39 FMJ On dining table

Showers¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (30) 7.62x39 FMJ Inside rightmost locked locker< Item > 1 bear trap Inside second locker from right< Intel > (Page 1 of conspiracy) 20 SP Inside middle locker< Health > First aid kit Inside second locker from left

Barracks¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (18).32 FMJ Inside SW chest< Intel > (Page 2 of conspiracy) 20 SP Beneath bed north of SE bed< Item > 1 stun grenade Inside chest south of NW bed< Armor > Light body armor Inside locked chest south of NE bed< Item > 2 grenades Inside locked NE chest

NW storage building¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > AK-47, (5) 7.62x39 FMJ On top of barrels< Ammo box > 3 tranq darts, 3 tracking darts On shelf< Armor > Heavy body armor On shelf< Intel > (Page 3 of conspiracy) 20 SP Inside cabinet** Identifying three potential double agents ** 300 SP< Item > 1 explosive On bottom NW shelf< Package > 2 body removers Near dumpster outside building

** Planting explosives at the propane tank ** 400 SP

** Locating the Main Records Building ** 500 SP

Radio room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spy Training Manual 200 SP On shelf< Intel > 20 SP Filing cabinet< Intel > (Safe combo) 20 SP Right desk drawer

============================================================================ Total skill points available this level: 1520 SP Cumulative total: 13440 SP

Page 39

Page 40: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 ________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯The radio operator is a real wuss. By the way, killing scientists and othernon-combatants appear to have no effect on your objectives or the mission.The only stages where there are innocent civilians is around the Indialevels; do NOT kill the civilians there, or your mission will fail.

.=======================================================.| Chapter 4: A Spy in H.A.R.M.'s Way || The basement |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯The basement of the Main Records Building is a cluttered mess. Its layoutis essentially a large counterclockwise curl, with the entrance at the outerend, and the stairs inside. To get past the gates with electronic locks,you can either pick up a card key from one of the guards, or use the codebreaker on the card slot.

Many items are randomly placed around the level. Two light body armors, thecomputer vacuum tube, and an ammo box will appear inside various cabinets oron shelves throughout the area. If you don't find these items where I havelisted them, continue to search the shelves and cabinets.

There is a single camera in the hallway outside the SE store room. Also, besure to pick up the vacuum tube before leaving this stage, as you will needit later.

Guards will spawn at the stairs to the first floor. Fortunately this is atiny level, so they are of little consequence.

Total skill points available: 360Total accumulated skill points: 13800

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Infiltrate the Main Records Building ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Just head inside the outer door to complete this objective.

Recover information on Project: Omega ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can't complete this objective on this stage. You will need a vacuum tube located somewhere on this level, however. The tube is located in a random cabinet around the level, such as:

1) Inside south cabinet in SW store room 2) Inside west cabinet in SW store room 3) Inside cabinet by bathroom in east store room

Liquidate Nikolai Zhukov (optional) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will receive this mission from a file cabinet in the east store room. Head up to the Main Records Building and eliminate Zhukov to complete this objective.

_______Page 40

Page 41: No One Lives Forever 2 - Notepad

no_one_lives_forever_2-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯<< Vacuum tube >> See objectives section above

Kitchen¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > Bandages Upper cabinet above sink< Package > Utility launcher, 2 camera disablers Beneath table

>> < Item > (Map of lower level) 20 SP On table next to first gate

Southwest store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>> < Item > (Map of lower level) On lower shelf by door on north wall>> < Armor > Light body armor Inside west cabinet>> < Armor > Light body armor Inside south cabinet< Ammo box > 3 tracking darts, 2 body removers On shelf in side storage room

South store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (30) 7.62x39 Phos On box>> < Armor > Light body armor On shelf by window

Central room/Alarm room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spy Training Manual 200 SP Left desk drawer< Intel > 20 SP Left filing cabinet< Intel > 20 SP Right filing cabinet< Intel > 20 SP Filing cabinet< Intel > Right desk drawer

Southeast store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > 20 SP Right desk drawer>> < Ammo box > (5) 7.62x39 Phos On boxes>> < Armor > Light body armor On lower shelf in east corner

East store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > 40 SP Filing cabinet>> < Ammo box > (5) 7.62x39 Phos Inside north cabinet>> < Armor > Light body armor Inside cabinet by bathroom

Page 41

Page 42: No One Lives Forever 2 - Notepad

no_one_lives_forever_2< Item > 1 bear trap On shelf in bathroom

Laundry room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > 1 coin, 1 sleeping gas grenade Top of washing machine>> < Armor > Light body armor Inside cabinet< Intel > 20 SP Filing cabinet outside window

Boiler room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Package > 1 angry kitty On ground behind large boiler============================================================================ Total skill points available this level: 360 SP Cumulative total: 13800 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Listen to the conversation by the vent in the kitchen.

.=======================================================.| Chapter 4: A Spy in H.A.R.M.'s Way || Main records building |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This level has two floors, along with a small section on the second floorwhere the central archive is located. The first floor is circular indesign, and there are two stairwells to the second floor. The "Foyer," asmarked on the map you find, looks more like a large store room or receivingwarehouse than the main entrance to the facility.

There are three security cameras, one on the first floor, and two on thesecond. There are no guard spawn points though, so once you clear out thefloors, no more guards will appear. You will need the vacuum tube from theprevious stage, as well as a security code from the second floor in order toreach the central archives.

Take note of the laundry room immediately east of the entrance. You willneed to head there to exit the level after retrieving information aboutProject: Omega.

Total skill points available: 2500Total accumulated skill points: 16300

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Recover information on Project: Omega 800 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First, make sure you have the computer vacuum tube from the basement. You will also need the security code from a note on the second floor. Armed with both, head through the security office on the first floor and into the computer room. Replace the vacuum tube, enter the security code, and you'll head up into the Central Archive.

Page 42

Page 43: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 You can get 100 SP by entering numbers randomly on the tape reel reader 5 times.

Next you'll need to find the tape reel number for Project: Omega, found in a note someplace on this level. Armed with the number, go to the robotic tape reader on the north wall, enter it, and pick up the paper that comes out. As soon as you're finished reading, the alarm will sound and several guards will appear on both floors.

Get back to the plane ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The entrance from the basement on the first floor is now sealed off. Your only way out now is down the laundry chute inside the laundry room.

Liquidate Nikolai Zhukov (optional) 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zhukov will walk around the stage, but is most likely to be found in his offices in the SE corner of the first floor. If you wait in these offices long enough, he will walk in. Otherwise, just raise the alarm and he will run in just like another guard. Killing him will complete this objective.

Recover additional information on ANATOLI (optional) 300 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ANATOLI appears to be another secret project. There are 4 pages to uncover, located as follows:

1) First floor, right desk drawer in General's office (SE corner) 2) Second floor, right desk drawer in SE office 3) Second floor, left desk drawer in NW office 4) Second floor, right desk drawer in SW office

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯First floor/Mess hall¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on table (Map of first floor) 20 SP On SE table

First floor/SW office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>> < Ammo box > 5 tranq darts Inside cabinet< Armor > Heavy body armor Inside cabinet

First floor/Foyer¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > 2 body removers, (10) .308 FMJ, 3 tranq darts On top of pallet< Intel > Left filing cabinet, west wall< Intel > Right filing cabinet, west wall< Intel > Left filing cabinet, east wall< Intel > Right filing cabinet, east wall< Intel > Filing cabinet, north wall

Page 43

Page 44: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

First floor/SE office/General's office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on desk (Map of second floor) 20 SP On desk< Intel > Filing cabinet< Intel > (Page 1 of ANATOLI) 20 SP Right desk drawer, General's officeSpy Training Manual 200 SP In drawer of table by couch>> < Ammo box > 5 tranq darts On table by couch** Liquidating General Nikolai Zhukov ** 400 SP

First floor/NE store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on vending machine 20 SP On machine next to staircase< Armor > Heavy body armor On boxes< Health > First aid kit On shelf< Ammo box > 3 tranq darts On shelf

First floor/Laundry room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Package > 2 body removers On shelf

First floor/Security office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > 20 SP Right desk drawer< Intel > Filing cabinet>> < Ammo box > 5 tranq darts NE corner

Second floor/SE office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > 3 tranq darts, (10) .308 FMJ Inside cabinet< Intel > (Page 2 of ANATOLI) 20 SP Right desk drawer

Second floor/Office east of eastern camera¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Note on desk (M-9 Security Code)

Second floor/Office south of eastern camera¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > 5 tracking darts On box< Intel > Filing cabinet

Second floor/North office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Note on desk (M-9 Security Code)< Intel > Right desk drawer

Page 44

Page 45: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

Second floor/Northwest office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > (Page 3 of ANATOLI) 20 SP Left desk drawer< Ammo box > (9) .32 FMJ, (9) .32 Cyanide SE corner< Armor > Light body armor On boxes south of bathrooms

Second floor/West office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Note on desk (M-9 Security Code)< Health > Bandages Inside cabinet in storage room< Item > Utility launcher, 3 camera disablers Inside cabinet in storage room

Second floor/SW office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > Bandages SW corner< Ammo box > (3) .32 FMJ On desk< Intel > (Page 4 of ANATOLI) 20 SP Right desk drawer** Collecting documents ** 300 SP

** Accessing the central archive ** 500 SP

Central archive/M9 tape reel reader¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯<< Enter numbers randomly 5 times >> 100 SP<< Enter reel number for Project: Omega >> 20 SP** Recovering information on Project: Omega ** 800 SP

Central archive/South store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Note on shelf (M9 tape reel number)< Armor > Light body armor Inside cabinet< Ammo box > (60) 7.62x39 Phos, (18) .32 FMJ On shelf

Central archive/SW office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Note on desk (M9 tape reel number)

Central archive/NW office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > Right desk drawer< Intel > Left filing cabinet< Intel > 20 SP Right filing cabinet

Central archive/NW office¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Note on desk (M9 tape reel number)============================================================================ Total skill points available this level: 2500 SP Cumulative total: 16300 SP

Page 45

Page 46: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Check out the animation when you enter the security code into the computer.I liked how the ceiling folded into the walls.

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.|==========================================================================||+ Walkthrough - Chapter 5 +||==========================================================================|.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

.=======================================================.| Chapter 5: Night Flight || The basement |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯Your weapons and ammo carry over from the previous chapter.

Now your objective is to escape with the Project: Omega information you'vejust recovered. If you planted the optional explosives in the outer yard,they will create distractions for the guards when you reach those areas.

Just head through the basement and back outdoors. There are lots of ammoboxes and a few intel items scattered through the levels on the way back tothe plane, so be sure to check around for them. There are no more guardrespawn points on any level, so you can clear a level of enemies withoutworrying that more will appear.

You will not find any intel from file cabinets or desk drawers on the wayback.

< From the loading screen >Now that Cate has recovered information on Project: Omega, she faces theeven greater challenge of getting it out of the Soviet Union. To complicatematters further, both the Russians and H.A.R.M. are hunting for her.

She'll have to cross her fingers and hope that her meticulous preparationspay off. The night is about to light up.

Total skill points available: 220Total accumulated skill points: 16520

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Get back to the plane ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Just head back to the outer entrance, picking up ammo and intel along the way. You will get 9mm Gordon SMGs and ammo from the H.A.R.M. guards dressed in purple on the way back. Be sure to pick up a Siberia keycard from a guard body to unlock the security gate quickly (click the card slot to open it).

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Laundry room

Page 46

Page 47: No One Lives Forever 2 - Notepad

no_one_lives_forever_2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > Bandages Inside cabinet

NW store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Armor > Light body armor Inside north cabinet< Item > 1 stun grenade Inside north cabinet< Armor > Heavy body armor Inside north cabinet

Central room/Alarm room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on board 20 SP On corkboard< Ammo box > 4 tranq darts, (30) 7.62x39 FMJ Hidden among boxes (look for the white glowing object)

South store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > 2 camera disablers, (30) 7.62x39 FMJ On box

SE store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > 4 tracking darts, (30) 7.62x39 Phos On box< Health > Bandages Under table< Ammo box > 3 grenades In NW corner

Kitchen¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spy Training Manual 200 SP On counter by stove============================================================================ Total skill points available this level: 220 SP Cumulative total: 16520 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Is there a reason why the ammo box in the central room is hidden like that?It's a glowing white color instead of a dark green, so it may beintentional.

.=======================================================.| Chapter 5: Night Flight || Inner yard |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯The sniper rifle comes in very handy for the next few stages. Head for thesouth wall by the large fuel tank. If you didn't plant explosives on thefuel tank on the way in, you can find an explosive bundle in the lockersnear the showers. Note that setting off the alarm here will not spawn moreguards.

Page 47

Page 48: No One Lives Forever 2 - Notepad

no_one_lives_forever_2Total skill points available: 520Total accumulated skill points: 17040

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Get back to the plane ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head for the large fuel tank by the wall on the south side of the yard. If you planted the explosives there earlier, you will earn an additional 300 SP just for watching it explode. Once it blows up, hop through the hole it makes in the wall.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Radio room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (18) .32 FMJ, (30) 7.62x39 Phos Next to desk

NW store room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > 2 sleeping gas grenades Outside west wall next to pallet

** Planting explosives at propane tank ** 300 SP

Showers¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > 1 acid gas grenade Second locker from right< Health > Bandages Second locker from left< Item > 1 explosive Leftmost lockerSpy Training Manual 200 SP On bench

Barracks¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Armor > Heavy body armor Inside SE chest< Health > First aid kit On bed near NW corner

Mess hall¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > 20 SP On SE table< Ammo box > 3 tranq darts, 3 tracking darts On SE table============================================================================ Total skill points available this level: 520 SP Cumulative total: 17040 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Trying to jump up into the backs of the flatbed trucks is not possible. Isit because they're running?

Page 48

Page 49: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

.=======================================================.| Chapter 5: Night Flight || Outer yard |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯Once again, be sure to hunt around for items and ammo boxes for extra skillpoints and ammunition. There are a limited number of guards here again, andno spawn point. Even if the alarm goes off, no new guards appear.

Total skill points available: 720Total accumulated skill points: 17760

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Get back to the plane ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you haven't planted explosives at the motor pool and the front gate, you can do so now. Unlike the last stage, you get no bonus skill points for planting them on the way in. When you're ready to leave, take a snowmobile that's parked in the motor pool (near where the large vertical fuel tanks used to be), drive through the main gates, and aim it over the small hill to jump the fence and get outside the compound.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Building east of motor pool¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on pole 20 SP Outside of north entrance

Motor pool¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > 1 explosive On ground by snowmobile< Ammo box > (28) 7.62x39 FMJ On ground by snowmobile

Lavatory/East building¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spy Training Manual 200 SP Inside west stall

Barracks¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > AK-47, (30) 7.62x39 Phos On floor by door< Ammo box > (10) .308 FMJ On floor by NE chest< Armor > Light body armor Inside chest south of NE chest

Mess hall¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > First aid kit On counter by refrigerator

Storage shed north of bunker¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Page 49

Page 50: No One Lives Forever 2 - Notepad

no_one_lives_forever_2< Item > 1 stun grenade On shelf< Ammo box > (30) 7.62x39 Phos On floor by NE chest

** Escaping from the Soviet compound ** 500 SP============================================================================ Total skill points available this level: 720 SP Cumulative total: 17760 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Check out the particle effects on the flames in the burning fuel tanks!

.=======================================================.| Chapter 5: Night Flight || Exfiltration |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯Now your objective is to make it to the checkpoint at the south end of themap. The exits to the radio tower and power station are conveniently fencedoff, so you can't head to either map.

The Soviet guards will have Phosphorous ammunition loaded in their weaponsfor this stage, so make sure you have at least a level 2 Stamina skill tohelp survive their bullets.

Total skill points available: 200Total accumulated skill points: 17960

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Get back to the plane ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the way back to the checkpoint, there will be two roadblocks. The first is easy to circumnavigate, but the second requires that you go up the steep slope to the roadblock's right in order to pass some felled trees. You can backtrack to the hunting cabin if you need health and armor.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Hunting cabin¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > Bandages On table< Armor > Heavy body armor On floorSpy Training Manual 200 SP On table

Roadblock 1/Two trucks¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (30) 7.62x39 Phos, (10) .308 FMJ, (18) .32 FMJ In back of truck

Page 50

Page 51: No One Lives Forever 2 - Notepad

no_one_lives_forever_2Checkpoint¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (30) 7.62x39 Phos, (30) 7.62x39 FMJ On floor by desk< Armor > Light body armor On floor by stove============================================================================ Total skill points available this level: 200 SP Cumulative total: 17960 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Where did all the bunnies go? :(

.=======================================================.| Chapter 5: Night Flight || Surprise, surprise |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This stage is split into a few smaller objectives. You'll have to find andsober up your pilot who's hiding beneath the stairs in the dacha. You willalso need to defuse a bomb that's planted on your airplane. You can dothese tasks in any order.

Total skill points available: 1620Total accumulated skill points: 19580

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Get back to the plane ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Listen to Santa by the gate to the military outpost to "complete" this objective.

Rescue your pilot from H.A.R.M. 500 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Not surprisingly, your pilot is once again in trouble. Eliminate four H.A.R.M. guards around the dacha, then open the doors beneath the staircase to complete this objective.

Help your pilot sober up 200 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Your pilot is drunk, and asks you to make some coffee. Fortunately, some hot java is brewing on the stove already. Take the coffeepot and use it on the mug that's on the dining table to complete this objective.

Prevent H.A.R.M. from blowing up your plane 500 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After taking care of the two guards by the plane, you have 1 minute to run up and defuse the bomb. It takes about 15 seconds to defuse the bomb; I don't think a higher gadget skill affects this time.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯

Page 51

Page 52: No One Lives Forever 2 - Notepad

no_one_lives_forever_2** Escaping the base grounds ** 200 SP

Military outpost/Open storage area¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > First aid kit On barrels< Ammo box > (60) 7.62x39 Phos On shelf

Military outpost/Large fuel tank/Room by generator¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Armor > Light body armor On shelf by generator< Ammo box > (9) .32 FMJ, 5 tracking darts On deskSpy Training Manual 200 SP Left desk drawer

Military outpost/Central building¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > 1 sleeping gas grenade, 1 stun grenade On desk in corner

The dacha¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > First aid kit By sinkNote on floor 20 SP By dining table< Ammo box > (10) .308 FMJ In chest by fireplace< Armor > Heavy body armor By radio

** Completing your mission ** 500 SP** Sobering up your pilot ** 200 SP** Securing the landing site ** 500 SP============================================================================ Total skill points available this level: 1620 SP Cumulative total: 19580 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯The explosions on the bridge make a nicely-scripted sequence. I actuallyfound a body of one of the guards near where I stopped to watch the show.>8^P

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.|==========================================================================||+ Walkthrough - Chapter 6 +||==========================================================================|.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

.=======================================================.| Chapter 6: Diary of a Double Agent || Grasping at straws |.=======================================================.

_________-----------< Summary >------------------------------------------------------

Page 52

Page 53: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 ¯¯¯¯¯¯¯¯¯This is a rather long cutscene. I won't go into the plot, but I do have twowords: "Man crates." :)

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯There are some minor clipping errors with Cate's skirt when she walks (inthis uniform). I assume it's just a problem with the skin, and not themodel.

.=======================================================.| Chapter 6: Diary of a Double Agent || The house where Melvin used to || live |.=======================================================.

3:36 PM, Akron, Ohio

_________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯The house is nothing but a treasure hunt for the first half. There areplenty of rooms to explore, and even though it's dark, you cannot hide inthe shadows; therefore I suggest turning on all the light switches forlater.

You can play back the tapes on the tape recorder sitting on the dining roomtable. In conjunction with the letters, the tapes give you a bit of historyon what Blitzny did to prepare for his role as Tom Goodman.

Once you finish your objectives, the house fills with ninja guards, so beprepared for a lot of fighting to get to the escape route in the SE roomupstairs.

< From the loading screen >Without any other compelling leads to follow, Cate heads to Akron, Ohio tosearch for clues at the former residence of the notorious Melvin Blitzny.Blitzny, a vacuum cleaner salesman by trade, had been groomed to assume theidentity of UNITY operative Tom Goodman as part of H.A.R.M.'s lastdespicable plot. He met his end at the hands of his own mentor.

Whatever trepidation Cate may feel at entering the domain of thistreacherous man must be set aside if she is to achieve her goal.

Total skill points available: 1960Total accumulated skill points: 21540

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Find information on Project Omega 800 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Clear the poster on the wall in the basement to find a switch. You will need to find fresh batteries to operate this switch, open the door, and complete this objective. The batteries will be randomly placed throughout the level; here are a few places I have found them:

1) Upper-right drawer in desk in NE bedroom upstairs 2) Drawer under lamp in NE bedroom upstairs 3) On high closet shelf in NE bedroom upstairs

Page 53

Page 54: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 When you pick up both notes in the Inner Sanctum, ninja guards will appear throughout the house.

Escape with the evidence ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now you will need to go through the window upstairs in the southeast room that's boarded up. Doing so will end this stage.

Find all the recordings (optional) 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are six envelopes containing recordings of Blitzny and his endeavors. They are located as follows:

1) Upper-right drawer in basement 2) Upper large drawer by refrigerator in kitchen 3) On mantle above fireplace in den 4) Inside bathtub in SE bathroom upstairs 5) On shelf in central closet upstairs 6) In middle drawer of desk in NW bedroom upstairs

Find all correspondence between Goodman and Mr. Smith (optional) 400 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These letters are found in the stacks of paper located as follows:

1) Inside cabinet in basement 2) Upper-right drawer by sink in kitchen 3) On table in NE corner of dining room 4) On boxes in SW closet upstairs 5) On desk in NE bedroom upstairs 6) On shelf by projector in Inner Sanctum

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Basement¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (9) .32 FMJ, (30) 9mm FMJ On table by stairs<< Red audio tape >> Upper-right drawer of shelves< Intel > (Page 1 of correspondence) 20 SP Inside cabinet

Kitchen¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯<< Green audio tape >> Upper large drawer by refrigerator< Intel > (Page 2 of correspondence) 20 SP Upper-right drawer by sink< Health > Bandages Under sink

Dining room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > (Page 3 of correspondence) 20 SP On table in NE corner

Den¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯<< Purple audio tape >>

Page 54

Page 55: No One Lives Forever 2 - Notepad

no_one_lives_forever_2 On mantle above fireplace

Upstairs/SW closet¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Intel > (Page 4 of correspondence) 20 SP On boxes

Upstairs/SE bathroom¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Health > Bandages By toilet<< Blue audio tape >> Inside bathtub

Upstairs/West room¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Ammo box > (30) 9mm FMJ In NW corner

Upstairs/Central closet¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯<< Orange audio tape >> On shelf

Upstairs/NW bedroom¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯<< Yellow audio tape >> Middle drawer of desk** Collecting the voice recordings ** 400 SP

Upstairs/NE bedroom¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Armor > Heavy body armor On bed< Intel > (Page 5 of correspondence) 20 SP On desk<< Batteries >> On shelf in closet/Upper-right desk drawer/Drawer under lamp

Inner Sanctum¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > Gordon 9mm SMG, (60) 9mm FMJ On minibarNote on minibar 20 SP< Armor > Heavy body armor Under minibarSpy Training Manual 200 SP On bookshelf< Intel > (Page 6 of correspondence) 20 SP On shelf next to projector** Collecting the correspondence between Blitzny and Mr. Smith ** 400 SP< Item > Katana On bureauNote on bureau 20 SP** Collecting information on Project Omega ** 800 SP============================================================================ Total skill points available this level: 1960 SP Cumulative total: 21540 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Running around on carpet will stir up motes of dust that hang in the air

Page 55

Page 56: No One Lives Forever 2 - Notepad

no_one_lives_forever_2around you. Nice effects!

The old audio turntable entertainment center in the dining room brought backsome ancient memories....

Listen to the sixth recording for the classic quote, "She wasn't goodlooking and she smelled like a horse, but she was woman enough for me!"

.=======================================================.| Chapter 6: Diary of a Double Agent || Storm rolling in |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This has to be one of the most annoying levels in the game. There are aninfinite number of ninja in this stage, and they are relentless. You have avery limited amount of ammunition, and the ninja bodies instantly disappearwhen they die. You will have to RUN from the house to various cover pointsall through the map, and it will be impossible to escape without being hitdozens of times.

I would definitely suggest ignoring the extra skill point items here and goas fast as you can to the end of the road, then double back to the exit (seebelow for more detail).

Total skill points available: 540Total accumulated skill points: 22080

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Escape with the evidence ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head west down the road, then turn north at the corner, then west again at the downed electrical lines. Turn south at the southwest corner of the fence, and you will see an open gate. Head in, then jump into the window of the shed in the corner. Continue east through all the backyards here to the exit.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Blitzny's house¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Item > Combat shotgun, (20) 12-gauge buckshot In shed to south of house< Armor > Heavy body armor In shed< Ammo box > (120) 9mm FMJ, (27) .32 FMJ In shedSpy Training Manual 200 SP On porch on west side of house

Outdoors/By road¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯>>Letter on porch 20 SP On porch of first northern house west of Blitzny's house>>Letter under door Beneath door on west side of first northern house>>Letter by mailboxes 20 SP On east side of mailboxes at NE corner of bend in road

Page 56

Page 57: No One Lives Forever 2 - Notepad

no_one_lives_forever_2>>Letter under door Beneath door of house at NE corner of bend in road

SW corner/Shed¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Armor > Light body armor In shed< Ammo box > (120) 9mm FMJ, (27) .32 FMJ In shed

South side/Backyards¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯< Armor > Light body armor In shed< Health > First aid kit Next to red BBQ

** Escaping from Blitzny's house ** 300 SP============================================================================ Total skill points available this level: 540 SP Cumulative total: 22080 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯

.=======================================================.| Chapter 6: Diary of a Double Agent || Tornado trouble |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This level is a complete mess. I am still working on taking a completeinventory of all the armors, ammo boxes, and other items strewn throughoutthe trailer park. Suffice it to say, there are plenty of items to goaround!

Kill 20 ninja (the twister will tip over a trailer after you dispatch 10),and Isako will appear and challenge you.

Total skill points available: 240Total accumulated skill points: 22320

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Fight off the ninja attackers ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you kill 10 ninja, the twister will tip over a trailer. Kill 20 ninja, and Isako will appear.

Defeat Isako ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hit Isako enough times, and she will run into a mobile home. Follow her in to end the stage.

Escape with the evidence ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ See above objectives.

Page 57

Page 58: No One Lives Forever 2 - Notepad

no_one_lives_forever_2

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Abandoned car¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spy Training Manual 200 SP SE of starting position under car

Car in center¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Note on windshield 20 SPNote on driver's seat 20 SP Inside car; you may have to break the window to get it< Item > Shotgun, (16) 12-gauge buckshot============================================================================ Total skill points available this level: 240 SP Cumulative total: 22320 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Dang, Monolith took the term "particle effects" to an extreme here!

.=======================================================.| Chapter 6: Diary of a Double Agent || Carried away |.=======================================================. _________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯Like the tornado scene in the Wizard of Oz, you are now stuck inside a houseas it twirls within a cyclone! While scripted events take the house apartpiece by piece, it's too bad the physics of the situation wasn't appliedfully (you don't float weightless from time to time as the house bobs up anddown, and you don't spin or shake as you would inside a washing machine).

At any rate, it's an out-and-out swordfight between you and Isako now! Shewill use her smoke bombs after taking a certain amount of damage; use thetime while she's gone to replenish your armor as necessary, and try to getat the Spy Training Manual.

Total skill points available: 1000Total accumulated skill points: 23320

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Defeat Isako 800 SP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Slice and dice Isako with your katana until her health bar is out. Doing this will end the chapter.

Escape with the evidence ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ See above.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯Kitchen

Page 58

Page 59: No One Lives Forever 2 - Notepad

no_one_lives_forever_2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spy Training Manual 200 SP Inside lower cabinet to left of sink

** Defeating Isako ** 800 SP============================================================================ Total skill points available this level: 1000 SP Cumulative total: 23320 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯While physics weren't necessarily applied to you, they definitely applied tothe house! :)

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.|==========================================================================||+ Walkthrough - Chapter 7 +||==========================================================================|.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

.=======================================================.| Chapter 7: Double Cross || Knife in the back |.=======================================================.

_________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯This is a cutscene. Welcome back to Magnus Armstrong! We are alsointroduced to Pierre, the assassin, and get a "hint" of why Volkov is stuckin his wheelchair.

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯Check out the cheesy animation on the "lava" in the H.A.R.M. headquarters.The guards comment on it in later chapters!

.=======================================================.| Chapter 7: Double Cross || The password |.=======================================================.

1:25 PM, Calcutta, India

_________-----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯

< From the loading screen >Magnus Armstrong has contacted his old friend Kamal, a disillusionedH.A.R.M. operative in India who promises his assistance. While Kamal isn'tfamiliar with Project Omega, he's certain any pertinent information can befound in the central vault at the Indian headquarters.

Bruno has concluded that a direct infiltration of the compound is too risky,given the intense security Cate would likely face. Therefore, Kamal willhelp her accomplish perhaps her strangest objective thus far: to get a jobwith H.A.R.M. Once hired, she'll have the security clearance necessary to

Page 59

Page 60: No One Lives Forever 2 - Notepad

no_one_lives_forever_2move about the compound freely.

Total skill points available: 0000Total accumulated skill points: 00000

____________-----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Rendezvous with Kamal ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Parameters: Be careful not to injure innocents or police patrolling the area.

_______-----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯============================================================================ Total skill points available this level: 0000 SP Cumulative total: 00000 SP

________-----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯

- More to come!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

.--------------------------------------------------------------------------.| VIII - Websites list |.--------------------------------------------------------------------------.

This section includes the URLs of websites that host this FAQ.

GameFAQs: http://www.gamefaqs.comAction Trip: http://www.actiontrip.comDLH.Net: http://dlh.netNeoSeeker: http://www.neoseeker.comCheat Happens: http://www.cheathappens.comGame Guru Mania: http://www.ggmania.com

.--------------------------------------------------------------------------.| IX - Credits |.--------------------------------------------------------------------------.

Monolith Productions. Holy cow what a great game! The facial expressionsare greatly enhanced by the addition of independent eye movement. Allthat's left to create completely realistic characters is to improve minutefacial muscle movements, figure out a way to enhance hair strand animation,and apply more detailed textures over the face.

CJayC, for being kind enough to post this FAQ.

The people credited throughout this FAQ for their suggestions and comments.Thanks to you all!

Page 60

Page 61: No One Lives Forever 2 - Notepad

no_one_lives_forever_2/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Page 61