Mw Major Project

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    Major Project

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    ContentsForeword: 3

    Proposal: 4-7Silence:earth: 8-12

    Review: 13

    Storyboard: 14Illustrations: 15-18

    The Illustrative Aim: 18After Effects & Animation: 19-22

    Sound Design: 23-24

    The Pitch Project: 25-28

    Lecture Series: 29

    ILP: 30

    Business Plan: 31

    Portfolio Plan: 32The web Vehicle: 33

    The Dissertation: 34-37In The Mind Of The Artist: 38

    Year Review: 39

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    ForewordFor the main project I planned to

    take the experience project from

    the irst year and develop it further.

    In the idea that the theory that I

    learn from studying philosophy and

    psychology I can utilise to create a

    tool in which I can apply during the

    development of my illustrations. The

    theory will be covered more in my

    dissertation and the application of

    which will be shown in my practice.

    I would like to start off by explain-

    ing the focus that I had for the initial

    year; originally I intended to developmy skills in illustration (Digitally and

    traditionally). Originally I intended

    on creating a novel that would elu-

    cidate my early experiences of life, it

    was soon after that I realised without

    prior knowledge of creative writ-

    ing this had proved to be tricky as I

    couldnt ind the guidance (or sum

    up the motivation) that I needed, I

    was eventually left bewildered, feel-

    ing somewhat docile from the lack ofprogression.

    Though not feeling too discouraged I

    progressed on, creating multiple im-

    ages that I hoped expressed certain

    aspects of what I had learned from

    my research in Philosophy and Psy-

    chology. Throughout this document

    I hope you will enjoy the enticing

    theories of Philosophy and the way

    in which psychology can help usmitigate the experience that illustra-

    tion can arouse.

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    I call

    thisproject:

    Silence:Earth

    Proposal

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    The Beginning:

    As my interests had broadened

    throughout the irst year of the

    foundation degree, I found that i

    was leaning more to the practice of

    illustration.

    Over the break for summer I haddecided that I would dedicate this

    last year to developing my art

    skills and increasing the size of my

    portfolio. So I propose: what better

    method is there than to produce a

    collection of illustrations and art

    works over the coming year and

    inevitably trying to publish them.

    To achieve this i would like to ex-

    plore as many different mediums

    and styles of design that are at mydisposal.

    So, to summarise my aims and

    objectives cohesively:

    - Develop mark-making skills in

    new and traditional mediums.

    - Broaden my skills using Adobe In-

    design, Photoshop and Illustrator.

    - Understand the use of photogra-

    phy as a tool for asset creation.

    - Increase my knowledge base of

    the illustration and graphic design

    profession.

    Whilst ultimately continuing to

    produce a collection of images to

    be published.

    The Plan:

    Week 1-5:

    Planning and Research[Research graphic artists and styles and

    possible areas of interest]

    Development of skills

    [Mark making skills and use of InDesign]

    Asset creation[Collate hand-rendered assets and tex-

    tures]

    Week 6-10:

    Development of skills

    [Mark making skills and use of Photoshop]

    Planning and Research

    [Analysis of collated research]

    Image creation

    [Development of images for inal product]

    Week 11-15:

    Assessment {of self}

    Portfolio Plan

    Business Plan

    Image creation

    [Development of images for inal product]

    Week 16-20:

    Mid research

    Fieldwork (Photography sessions)

    Choose inal images ~ Develop

    Week 21 - 30:

    Formatting

    Finalising illustrations

    Publishing

    {Search open business opportuni-

    ties, part-time to full-time}

    The Resources:

    Digital:

    Pc-Mac

    Graphic tablet

    Flat bed scanner A3

    DSL Camera {Nikon D3000}

    Software:Adobe Photoshop, InDesign and

    Illustrator

    Microsoft Word

    Autodesk Maya 2011

    iTunes & Spotify and zee internet

    xD

    Traditional:

    An endless supply of A4 A2 car-

    tridge paperBlack and Red Ink

    Paint brushes

    HB 7B Pencils

    Graphic stylo Pens

    Masking tape

    Acrylic Paints

    Books and literature resources:

    (Mainly for inspiration and motiva-

    tion)

    Udon Apple Illustrative collections

    Failboat press Birdsong

    Asian Graphics Now!

    Anything by Dave Mckean and Niel

    Gaiman

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    The Research:

    I plan to research into artists:

    {Here are a select few}

    -Christopher Shy

    -Dave Mckean

    -Niel Gaiman

    I want to ind out what processes an artist might go through when creat-

    ing their work and why they do it. By researching into other artist I hope

    to ind different styles of design and different methods that I could try

    and possibly introduce into my own style as well as other things like ind-

    ing out about my future ield of work. While researching into other artists

    I hope to ind information on market trends and if it can affect the way

    the artist would produce a piece of work.

    Alongside this I plan to delve into visual representation and how psychol-

    ogy might inluence my work, helping me to get the desired reaction froman illustration.

    Ultimately I doubt that the research will be a part of the bigger picture,

    sometimes I feel that it just holds me back from doing because I spend

    most of my time thinking. Though, I understand that research is key to

    my project because without context I ind that art is without relevance,

    therefore I think undertaking ethnographic research would be important

    to the development of my illustrations. Besides, I can provide write-ups of

    everything that I record. Thus leading me on to my dissertation:

    This is something that seems malleable at the moment; it is unclear to

    me because I ind that the topic that I inevitably amount to is Psychol-

    ogy or Philosophy. Let me explain that the drive for my artwork comes

    from the more unbalanced experiences in life, I feel that these inluence

    my work and help me express things deeper. Thus if I was to write about

    anything else I couldnt possibly offer you an interesting read. Never the

    less, lets get to the point. The hypothesis! That would be a brilliant place

    to start. Maybe I could ask the question Why do people do things the way

    they do?, though that sounds almost rhetorical, well it is if you know the

    answer. That is exactly it, my dissertation is my artwork it is my visual

    analysis of the ultimate question. Stay tuned because I think I might be

    onto something here, if I am not. Well, stick me in a white jacket and

    brand me with the name Dead poet.

    Just to please the education board here it is, my hypothesis:

    Why do people do the things the way they do?

    The obvious answer being: because they do. Though some how I feel I

    might have to dig a little deeper than that.

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    The Portfolio:

    I suppose at some point I need to

    stop hiding my work on my hard

    drive and shove it in peoples faces;

    hopefully getting the reaction that

    I hope for. It almost seems quite

    obvious how Im going to present

    my portfolio; online being theirst choice either a free website

    (because Im poor) or a personal

    domain with paid hosting and mea-

    gre advertisement. The only dif-

    icult part is building a website (I

    couldnt build a website if someone

    paid me to). The idea of having an

    online portfolio without having to

    use some shit free (build your own

    online nose bleed) site would only

    be created if I could ind some poorsap to work with me to do so.

    On a positive note, if it is working

    designs for an online portfolio that

    is needed then; sure, I could do

    that. In fact Id love to. I have many

    designs in my sketch books that are

    laying about my ofice.

    {{Future Reference: INSERT IM-

    AGES HERE}}

    The Job:

    Here comes the dificult part of

    explaining my plans for over the

    second half of the year. The project

    that I am working is a long-term

    project; I plan to hopefully kick

    start a career with this (I can

    dream, ok!). With that in mind, Ithink that doing work experience

    for another company though I

    would gladly accept a job doing so;

    might get in the way of my main

    project. Therefore I propose that I

    work as though I am a freelancer

    and NOT a student! But the un-like-

    ly possibilities of doing this seem

    quite rash. Therefore my back-up

    plan is to get in touch with graphic

    design/art companies aroundNottingham and give them a irm

    handshake; an obvious example

    would be a company like Purple

    Circle. I plan to do this by contact-

    ing them by email/phone and/or

    even the possibility to walking into

    there head ofice and saying hello.

    (What I mean is shyly hanging

    around outside the building and

    staring through the window until

    someone tells me to get lost.)

    The Future

    Out of the pan and into the ire is

    what they say, I suppose.

    I hope that by this time I am ready

    to publish this project, hopefully

    everything begins their. What I

    hope for and what reality willgive me are two different things.

    Though I must be responsible and

    take action to get what I desire and

    to do this I hope to have developed

    a broad portfolio that I can use to

    take to a graphic design company

    and pray that I am hired. Whilst

    doing this I plan to work part/full

    time at some crappy job so that I

    can sustain myself enough to live

    for the dream.

    Fuck that! Lets dream for a bit!

    I plan to develop my graphic novel/

    illustrative collection and publish

    it myself, hopefully getting recog-

    nition from the local papers and

    among my piers. Whilst this is hap-

    pening I would love to start an on-

    line blog publishing a mini graphic

    novel series weekly; eventually

    getting recognition from publish-

    ers ultimately kick starting a career

    as a professional illustrator. Whilst

    moving forward and moving onto

    bigger project, for example acting

    art director for ilm production and

    even curetting my own graphic art

    events.

    Obviously I have dreams just like

    everyone else, but everything that I

    am doing on this course will even-tually work together to form such

    a future.

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    I started this project by developing illustrations that,

    to me, had depth and an increased subjectivity behind

    them. I intended them to propose obscene scenarios that

    consisted of elements that would enable the audience to

    create there own interpretation loosely around the prop-

    erties of what may be suggested within the image.

    The bathroom:

    The purpose of this image is still

    quite fragile and almost unin-

    tended. It is speciically intention

    which I wanted to presuppose

    with this image. To me, intention

    is something that reverberates

    within an image; it is and is notself explanatory. Intention can be

    captured not within the image but

    within the audience. Yet, all at once

    it is grasped as something within

    itself and within the understand-

    ing of the audience. It is exactly

    that, which I have tried to suggest

    within the image.

    I must isolate the image by ex-

    plaining it in a thematic sense. The

    image is comprised of a toilet anda foot within a bathroom; this is to

    suggest that the relation from the

    thing itself (toilet, illustration) and

    the human relation (the foot, the

    audience) is the topic for discus-

    sion. The scene has been lipped

    upside down as to suggest the

    unbalance (fragility) of its message.

    The aesthetics of the scene is to

    emphasise this message. The foot

    within the scene is to express the

    human condition; be it the topic of

    the message, although it also signi-

    ies another; being that its place-

    ment within the scene could give

    arousal to the idea of it belonging

    to someone in the sense that the

    composition of the illustration is

    only framing the foot and that the

    person within the scene has hung

    themselves. This would signify to

    me the death of the message or in

    the sense that the intention is notalways perceived by the audience.

    It is this that I mean when I express

    the relationship between the illus-

    tration and the audience.

    1991:

    This image was a little off subject

    in terms of what I usually develop.

    It does not coincide with my usual

    exploration of perception. I devel-

    oped this as an emotive depiction

    of where I was and where I had

    come from.

    The house:

    In this image I wanted to test

    my photo-manipulation skills. I

    wanted to use pre-made textures

    and develop them into an illustra-

    tive image. I wanted it to represent

    fragmented memories. I achieved

    this by framing an image of a house

    with blotches as if to represent

    missing pieces of someones mem-ory in a way to show that when a

    memory is recalled it isnt going

    to be an exact replication of the

    original event. I wanted to signify

    the mind by the use of a door in

    the top of the image and branches

    escaping from it to symbolise syn-

    apses in the brain.

    Silence: Earth

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    The Bathroom

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    1991

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    The House

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    Looking

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    ReviewConviction is a storm that can de-

    stroy and quickly rebuild. From early

    on in the irst half of this year I had

    great plans to develop a story thatrelects on my past life, though that

    amount of subjectivity probably isnt

    the correct way to develop oneself.

    So I set my anchor down and slept

    on the sea in hope for reconciliation.

    I was found with a great vengeance

    and a passion that could shatter

    any pessimism left by the shackles

    of self-pity. This is something that

    we can all relect on; with this new

    faith I had completely turned aroundmy progress and formalised a plan

    to develop a short animation. I feel

    that this has illed the void that has

    been missing over the irst half of

    this year. I plan to take my illustra-

    tions and convert them for video in

    AE. There are a lot of techniques that

    I will need to utilise to perform this,

    overall increasing my skill set. Here

    is a written plan:

    Putting theory into practice

    I plan to utilise my knowledge of psy-

    chology and philosophy by produc-ing an animation (product) that visu-

    ally externalises my thoughts and

    theorems. By creating a generalised

    scenario I can describe a remedial

    task and present it in a romanticised

    fashion.

    The scenario {narrative}

    To describe the animation in totality;

    we follow one man at a train station.

    As simple as it may seem I want to

    hide the simplistic actions of humanbeings in a mask of our own nature,

    narcissism. [The only true state that

    everyone shares]

    I plan to do this by the use of visual

    connotation: {that being a statement

    within itself}

    This idea had formed over the past

    couple of weeks as I have startedto read: Beyond Good and Evil

    Friedrich Nietzsche, Penguin Classics

    and Between existentialism and

    Marxism Jean-Paul Sartre, Verso

    Radical Thinkers.

    It is not the full opinions of these

    philosophers but it is the idea of eve-

    rything inevitably being viewed as

    objective when in fact I view every-

    thing being a by product of human-

    ity, so in any conclusion we can indthat it is in fact subjective. When It

    comes to this animation I will utilise

    this sentence: Man at station is sur-

    rounded by man, doing something

    that man has created for man.

    Lets get down to the boring bit, the

    planning:

    Timespan:

    Jan 20th April 30th [11 or so

    weeks]

    1 4 = Asset Gen

    5 7 = AE Compile

    8 10 = Sfx gen & SpFx gen11 = export and publicise inal

    outcome

    Breakdown:-

    1 4 =

    Scenes 1 Empty tunnel

    2 Birds eye platform

    3 Front-view of crowd

    4 train in tunnel

    Individual asset production

    1 train Side view // 3D CAD2 Crowds

    3 Birds eye light

    5 7 =

    1 Get all assets into AE and compile

    all the stages

    2 Generate all the key-frames and

    camera movements

    8 10 =1 SFX:

    1: Background train noise

    2: Crowd Noise 1-2 versions

    3: Ambient station noise

    4: Train approaching and

    going past

    2 SpFX:

    1: light turning on and off

    2: colour correction (Gamma

    + Contrast)

    3: Crowd Movement4: Train comes to the screen

    [Front view At]

    11 =

    1: Export and public upload

    "I started out with convic-tion and drive but slowly my

    motivation escaped me and Iabruptly came to a halt."

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    Storyboard

    The Storyboard:

    This is a rough idea of each scene or sequence. This was to help me plan out each scene and have a general idea

    of what will happen in it. I may not create each scene it all depends on how fast I can produce the illustrations.

    From here I plan to develop each scene and the assets that will go in it.

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    IlustrationsThe following are the collection of

    initial roughs that I had eventually

    used during the development of the

    illustrations for the scenes that will

    come todether to make the anima-

    tion:

    During this stage I used traditional

    methods to draw and sketch out

    each scene or character, I preferred

    the aesthetics of this method as

    opposed to that of purely digital pro-

    duction. Though eventually I would

    utilise these images to scan in and

    eventually manipulate to form the

    inalised images.

    Fig1 In this image I have devel-

    oped the tunnel for the subway,

    this will act as the building blocks

    for the irst scene; this is half of the

    tunnel that will eventually be mir-

    rored across to create half of the

    irst scene. I plan on scanning thisin to create the coloured aesthetics

    of it using manipulated 2D tex-

    tures.Fig1

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    Fig2-3

    These are the designs for the main

    character in the animation. I have

    separated the arm from the charac-

    ters body so that I may animate it

    in AE. I wanted the character to be

    simple so that it can be relatable tothe whole audience; I left out most

    of the distinctive features so that

    it acts as a silhouette. This way the

    audience will relate to the char-

    acter; almost like superimposing

    themselves into the character.

    Fig2 Fig3

    Fig4 This is Fig1 halfwaythrough development, I had

    started to develop the sides of the

    walls creating multiple overlays so

    that I could eventually bring the

    original image to life.

    Fig4

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    Fig5

    Fig6

    Fig5 This was the inal development of ig1 and ig 4; this is the image that will be used in the animation. I

    tried to develop the image in the way where its structure and form give reference to the ambiguity of an envi-

    ronment. I hope that this environment will help personify the character that will be in the animation. I wanted

    the feel of the scene to be able to contextualise its surrounding from the irst person via the third. Hopefully I

    will be able to utilise this image to set the opening stage of the animation.

    Fig6 I originally developed this illustration to be used as a transitional scene to give reference to the others

    but the aesthetics didnt it the style of the whole animation.

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    Fig7Fig7 This is the inal illustration that I developed for the animation. This one was tricky to create because I

    tried to develop a type of stage scenario for the illustration. Centralising the character gave him the dominance

    that it needed within the illustration.

    Throughout the development of

    the animation my key aim was to

    produce illustrations that would

    represent a scenario seen from

    the perception of consciousness. I

    utilised the third-person view forall of the illustration as this ena-

    bled me to externalise the intro-

    verted perception of an experience

    or scenario. To achieve this I had

    developed each image (scene) by

    using traditional techniques that

    would give the aesthetics of each

    scene a rough and hand-made

    feel. In each scene I wanted the

    aesthetics to be contingent so that

    it would always feel dreamlike, soto emphasize to the audience the

    un-realistic and raw nature behind

    the animation. I wanted to stick to

    a similar colour palette through-

    The Illustrativeout each illustration, irstly so that

    each scene would familiarise itself

    with the audience (Thus if I was to

    change the palette I would be able

    to use the contrast to my advan-

    tage, for example I may have usedit to represent a luctuation within

    the mood of the main character),

    secondly because to me the yellow-

    orange tinge to the colour palette

    signiied uncertainty (due to its

    relation to driving and the recalling

    of what yellow means on a traf-

    ic light (poor example I know))

    or the lighting ambience of a dull

    caf; none the less to me it is about

    signifying the relation between theself and the surrounding, to con-

    stantly arouse the action recalling

    experience.

    aim

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    After effects

    & AnimationFig 1: The irst thing that I encoun-

    tered at this stage was the resizing

    and scaling down of my illustra-

    tions. The sizes of the images were

    far too big and the DPI was wrong.

    I sized each image down to 1024

    x 576 and changed the image DPI

    from 300dpi to 72dpi. This was so

    that I didnt encounter any prob-

    lems at a later stage. The next thing

    I did was import all the iles intoa project within AE and start to

    compile each scene. I made sure

    that each image was imported as

    a PS ile so that I could manipulate

    each layer, because at a later stage

    I would need to be able to ma-

    Fig1

    nipulate individual parts of cer-

    tain scenes. This led me on to edit

    some of the background characters

    within the scene; I added what is

    coined in AE a wiggle (A certain

    type of expression control using

    numeric coding) onto these layers

    so that it would effect them glob-

    ally and continuously throughout

    the composition. At this stage I had

    encountered the problem that thelayers werent behaving as they did

    within PS; upon which I later ixed

    by editing the Blend Modes within

    AE for each layer (Yes, this was

    laborious). After I had ixed this I

    went on to turn all the layers into

    3D editable layers so that I could

    alter the position of each object

    within the scene so that it would

    give the composition a slight per-

    ception of what is called 2.5D. This

    allowed me to add in a global light

    and an alternate camera. The light-

    ing created a virtual iridescence

    within the scene so that the comp

    was not relying on the shading

    within the illustrations themselves.The new camera allowed me to use

    panning and transition techniques

    to suggest to the audience where

    the next scene will be taking place

    within this scene.

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    Fig2

    Fig3

    Fig 2-3: At this point I had moved

    onto develop the second scene in

    which we will be introduced to the

    main character. In this scene I had

    to use the puppet tool to select

    certain points on my character so

    that I could create a small section

    of IK (Inverse Kinematics), this

    consisted of three joints, one beingthe pivot and the others the bone

    anchors. This enabled me to be able

    to create the arm movement for the

    character. I had to tweak the key

    frames for the movement so that

    the character had slow and pup-

    pet-like movements. I was now

    able to move onto the inal two

    transitions, the irst being a slow

    opacity blend between scene two

    and scene one (panned out) which

    within this scene I had to createa new light that would signify the

    phenomena of a trains light being

    cast through the tunnel as it was

    travelling through the tunnel. To do

    this I used key frames to create a

    drop and rise in the intensity of the

    light. Using the same techniques

    I edited the cone of the light (The

    cone being the circular projection

    size that is cast on the scene) to

    change from small to large; thus in-

    creasing the effect of the train-lightphenomena.

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    Fig4

    Fig5

    Fig 4-5: At his stage I was ready

    to create the inal transition from

    scene one back to scene two. Using

    similar techniques to the previous

    ones I was able to create another

    opacity blend, yet only this time

    it was slower to match that of the

    change in the train-light phenom-

    ena, this was so that it would leave

    enough residual imagery so that it

    would carry onto the next scene so

    that the inal sequence would be

    better perceived. In the inal scene

    I introduce another layer into the

    composition; the train. Once I had

    imported the train, I dragged it into

    the composition and placed it at

    the far left-hand side (just off the

    side of the cameras view-point), I

    then went on to Key the position of

    the train into the timeline; then us-

    ing the slider I moved up towards

    the end of the inal sequence and

    dragged the train to the opposite

    side leaving part of the train within

    the comp (This automatically

    keyed the position in place).

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    Fig6

    Fig7

    Fig 6-7: Now I was ready to pre

    render the composition and check

    for any mistakes or for any parts

    that needed tweaking. While look-

    ing at the pre-render I noticed that

    allot of the transitions where quite

    jarring, to solve this problem I used

    the key frame assistant to edit the

    keys to ease in or easy ease andease out. The made the transitions

    less jarring and gave me the effect

    that I wanted. After a RAM preview

    of the whole sequence I was ready

    to add the composition to the ren-

    der que.

    This where I edited the render

    settings to give me the best quality

    and an .AVI ile type. I used this ileto use in Logic Pro to create the

    sound for the animation at which

    point I bounced the nished sound

    le out of logic and imported it

    into my composition and rendered

    the composition again except this

    time with audio output selected.

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    Sound DesignThis process had started towards the end of this year once I had inalised my animation and rendered

    it out. I had a rough idea of what I wanted to create, but overall it was a tricky process. I needed to cre -

    ate a soundtrack that would sync directly with my animation so that I could create instances of breath

    inhales and exhales as well as ambient loops that would provide a phonetic essence to the audience sothat they could fully grasp the animation as a concrete value.

    Fig1-2: To start off the process I

    needed to create a simple melody

    that would act as an initial building

    block for the soundtrack. Due to

    my lack of knowledge in the ield of

    sound design, I downloaded a MIDI

    ile of Debussys Reverie. At which

    point I had help from my Tutor to

    edit the track to it the style of ani-

    mation. We did this by editing thekey strokes in the piano roll within

    Logic Pro, alternating the pitch

    and tone of some of individual key

    strokes. After I had agreed on the

    positioning of certain strokes we

    then proceeded on to insert modu-

    lators into the iles. We used the

    channel EQ and a chorus editor

    onto certain global tracks, followed

    by a Space Designer modulator. The

    Space Designer modulator enabledme to alter the global track by edit-

    ing the reverb and frequency. This

    made the track give the impression

    of the phenomena of being in a

    wide space. At this point I bounced

    the ile out.

    Fig1 Fig2

    Fig3-4: Once the bounce had

    completed I imported the ile into

    a new project (Doing this helped

    me keep the work space tidy and

    shortened the processing power

    needed for the track). Within this

    project I created a Bus, this bus

    enabled me to attach modulators

    across all of the global tracks using

    the mixer. Once I had cued up allthe sound loops in the correct posi-

    tion I started to solo out individual

    loops, attach them to the bus that

    I had set up as well as editing the

    loop individually. Each loop had a

    Platinum Reverb and an EQ edi-

    tor. This allowed me to edit each

    track to produce the sound that

    gave the correct phenomenological

    impression (A sound that distinctly

    arouses the recalling of an experi-ence by which the audience may

    relate to the animation, thus giving

    the animation distinct qualities be

    it relatable to the environment, his-

    tory and almost like a personality).

    Fig5-6: At this stage I was ready to

    edit the automation on each track;

    helping each sound to fade in and

    fade out by editing the decibels

    on a linear automated path (This

    seemed to be the only way to

    describe it). Using the same tech-

    niques I would edit the panning

    of each track giving the audience

    a sense of directionality specii-cally relatable to something within

    a given scene. To help annunciate

    the relation of sound to anima-

    tion I would use the sample editor

    to shorten a tracks wavelength to

    the correct distinction that relates

    from audio reciprocation to visual

    stimulation (syncing).

    Fig7-8: Once the soundtrack was suitable for the animation (Synced and gave the correct stimulation to the au-

    dience) I was ready to bounce the ile out. Once the ile was complete I re-rendered the audio ile to the anima-

    tion using After Effects.

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    Fig3 Fig4

    Fig5 Fig6

    Fig8Fig7

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    The Pitch ProjectMy Role: Project Manager

    Dropbox Details:

    Email: fortknight@hotmail.

    co.ukPassword: supersillyish1

    Group: fortKnight

    Game Name: Rapture

    Our individual roles:

    Mike - Team manager/All

    rounder

    Leyanne - Art DirectorSherzard - Programmer

    Daniel - All rounder

    From the moment we were put

    into groups we had already kick

    started the development stage

    even though we were told not to

    do too much planning. We had

    already created a couple of game

    concepts weeks before the actual

    start of the two weeks. So when

    it naly came to the two weeks

    we all felt condent and ready to

    go. At the beginning of the two

    weeks we were given a theme to

    loosely stick to, that theme was

    the concept of powering up

    and powering down. Thankfully

    our working ahead of schedulehad given my team an incredible

    advantage; that was time. Early on

    we realised that this project was

    fast paced and didnt leave allot of

    room to make mistakes.

    Due to our early on planning we

    didnt have to spend allot of time

    on the development of ideas.

    Once we had nalised our choice

    on which concept we would workwith we seemed to hit the ground

    running. With the environment

    already mapped out due to the

    random prototyping lesson, we

    started to allocate jobs. At this

    point all of us were mucking in

    to get the development of the

    individual models on the go. Not

    to mention that I had given every-

    body a task to complete at home

    and have ready for the following

    day.

    During our early on planning we

    had already started to map out

    roles and timetables and contin-

    gency plans. I think if it wasnt for

    this time before the two weeks;

    we wouldnt have gotten it com-

    plete. During the rst week we

    aimed to have the level mapped

    out in UDK and all the models

    ready for the texturing stage.

    By the weekend we were at the

    point of compiling everything

    into UDK. After the weekend we

    had started the programming. It

    was at this point that we had a

    major problem to overcome, our

    programmer, could not program!

    None-the-less with a joint effortfrom me and Dan, not to mention

    all our help from Martin and the

    second year ND CGD we man-

    aged to push through this barrier.

    With each solution there where a

    million other problems (Ok, a mil-

    lion is probably an exaggeration).

    Once we had the programming

    sussed we had time left to be more

    creative; at which point with theguidance and suggestions of my

    fellow team mates I cracked on

    to get the textures of the models

    done and dusted. Our days of

    designing seemed to be quickly

    followed by evenings of program-

    ming/debugging and eventually a

    night of coffee, Skype and UDK.

    In our last development day we

    were ready to bake and package

    our game. At which point we were

    hit with a huge problem, we could

    not get our code to bake out and

    work! Though with the help of

    Martin (The legend) all we had to

    do was change and tweak a fewstrings of code (dotted around in

    so many directories it felt like I

    was walking through a mental

    library). But alas, success; the

    game had compiled, baked and

    packaged; followed by a nerv-

    ous install and play test. We had

    nished. The game worked and

    we were ready to present the fol-

    lowing day.

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    The prototype of our level...

    The inspiration for our

    game. (A screenshot from

    the game Limbo.

    One of our rough

    timetables...

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    Maya Modelling and Texturing:

    During this project one of the main tasks that I needed to complete was to cleanup the topology of a static mesh

    and Texture them. Here are selections of the ones I have textured:

    Spike brush texture Spike brush model

    Sucker Punch texture Sucker Punch model

    Trampoline texture Trampoline model

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    The programming side:

    The entire kismet in the game was

    created by Dan and Sherzard but

    when it came to editing the unreal

    script, it was between me and Dan

    with the help of Martin. Initially I

    started off by following a tutorial

    online, but eventually this becamedificult. I needed to edit and cre-

    ated my own class iles. During

    following this tutorial, it all seemed

    to have gone wrong. One statement

    wasnt relating to another and so

    forth. So eventually with the help

    of Martin we went through all the

    classes that I had set up using the

    Outside Resources:

    During this project we had

    decided that it would be neces-

    sary to outsource some of the

    development to the second

    year of the ND Games Design

    students. We had asked them toprovide us with a fully rigged

    and animated character that we

    could use within our game. We

    eventually received the charac-

    ter from them and managed to

    implement it into our game.

    tutorial. We had found that some of

    the statements werent spelt cor-

    rectly and some directories werent

    linking to another. Towards the end

    we used some classes provided by

    martin and edited them to it our

    own game. After a few tweaks we

    eventually got the game to compile

    with no errors.

    The end product. A screenshot from our game ~ RAPTURE

    Conclusion:

    This project was exhilarating, the demand for the fast paced working is something that has helped realise the

    potential within myself and of others. This project has helped me to work better in teams as well as how to

    manage a team. It has helped me realise that creating a game is more achievable than I had once thought. Not

    to mention that it has helped me break the barrier between programming and myself. This project was a good

    eye-opener on the type of work mentality and eficiency it would take to create a game.

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    Lecture SeriesThe usefulness of the lecture series isnt something that I would ques-

    tion; of course it is useful to someone. Though, to myself I found

    that every lecture was extremely similar if not exactly the same. The

    only difference being that some would be talking in person and oth-ers over Skype. Each individual consistently talking about the games

    industry and how they despise these giant corporate companies and

    that working independently somehow makes the world spontaneously

    shiny. At rst I could swallow every last word that they spoke and hap-

    pily think they where right, but from the outside looking in it became

    ever clear that something was wrong, either with this handful of people

    or with the balance in the industry. It seemed as if the larger companies

    was a pestilence and they where preaching the words of a saviour.

    Now, I know this doesnt shine a great light on the lecture series but in

    argument the whole essence of sitting somewhere away from an educa-

    tional institute seemed to almost counterbalance any wrong that these

    people had say. Arguably, they did have some interesting advice to

    give; either it was advice for portfolios or how to start up a small busi -

    ness. What I mean to say is that Ninja is a great way to build motiva-

    tion within a team and to release any stress.

    If I was to reect on the entirety of the lecture series and what it has

    shown me, it would be that I do not want to work in or for an Indie

    games company. The idea of putting so much time and effort into

    building a game only to be rewarded with fuck all wont pay my bills.Perhaps if I was to look at it from the point that Ive just made a game

    and somewhere in the world someone could be playing it, maybe that is

    my reward. I digress, back to the topic at hand: The lecture series, well

    I think the only thing missing from these lecture series was diversity.

    It needed more people from a broad spectrum of professions, only then

    I would truly have received the information that I am in dire need for,

    though as I have said before they did deliver some useful information;

    lists of free game engines and game development software and the odd

    clich of Never give up. Although at one point they scolded my ears

    shut with the words Art isnt important and ideas come cheap, maybeit just touched a nerve, but from that point on they failed to pitch their

    life story.

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    ILPThis is an extended version of The

    Plan written in my major project

    proposal.

    This has been written on the idea

    that it is solely to target the visual

    design area of my aims and objec-

    tives.

    Here is a list of skills that I hope

    to ascertain over the oncoming

    weeks:

    - Mark-making Techniques

    - Perspective

    - Shapes and tone

    - Texture- Blending

    - Format & Orientation

    - Life Drawing

    - Storyboards

    - Proportion

    - Different tools and medi-

    ums

    From this list I have planned a

    week-by-week target schedule:

    [Through the development of im-

    ages]

    9/01: {prior planning} General

    Mark-making techniques and tex-

    ture

    16/01: Shapes, tone, blending and

    proportion

    23/01: Format, orientation andperspective

    30/01: Life drawing and story-

    boards

    06/02: Different tools and medi-

    ums

    27/02: Final outcome (2-3 images

    or developments to add to the

    major project)

    Final outcome:I have produced one image that has helped me fashion together a house

    style that I can use for my Blog and PDF document. This image is titled

    Unknown because at the time of development I was unsure about the

    entirety of the major project. It relects the way I felt about my illustra-

    tions and everything I had produced so far.

    Unknown

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    Buisness PlanI will start by stating that for me; a corporate job is not something that

    I aspire to. For me; an aspiration is something that apposes fear; in the

    sense that my aspiration is the juxtaposition of my fears. I dont suggest

    that I aspire to be not-afraid what I mean is that I aspire to live out the

    scenario that would exist if I was to juxtapose my fear. For example I fear

    not being able to be creative; this is something that resounds within me, it

    is my fear of being intellectually and creatively constricted that suffocates

    my pathos. Thus the scenario could proceed in many ways; I could have a

    corporate job and be unable to be creative (unable to develop an illustra-

    tion or prose at my own whim) or I could be in a basic job, somewhere

    that inancially I do not have many prospects yet I would be perfectly able

    to be creative. The job is irrelevant to me because it does not make me

    what I am, if I was to see it any other way; then surely Id only be lying

    to myself. Although I may see the job as irrelevant it is not unnecessary

    (believe it or not, I am living in the real word) this is because without a

    job I would not be able to be creative; nor would I be able to live.

    Now I will proceed to develop the ive year plan:

    First year:

    - The irst thing is to ind a job so that I can fund myself. This does

    not have to be anything special, it could be any basic job.

    - In between this I want to carry on developing my understanding

    of philosophy in relation to illustration, I plan to do this by:

    - Develop another (or further develop) dissertation on the study of

    phenomenology of illustration.- Create a monograph of my work so far to use as a kind-of portfo-

    lio.

    Second Year:

    - To continue to develop myself through these forms.

    - Using what I have developed so far I must be aware that I should

    share my work and theories so that I can continue to expand myself; pos-

    sibly opening-up the possibility to deliver lectures on my theories so far

    Third- ifth year:

    - This is an extended continuation of the above.

    I must take into account the paramount changes that may take place

    during this span. There could be changes during this time that could be

    caused that in the irst and second year; it could open up new opportuni-

    ties and practices. I have to understand that my work process is inter-

    nalised, during this ive year span I feel that I need to externalise it more

    through the development of online activity, or through real-life stimulus

    groups i.e. meetings, clubs, lectures, social events.

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    Portfolio PlanTo me, the portfolio should be a collection of my best work. It should

    describe who I am and what I do within it. Though this is dificult; in the

    sense that for me to collate a few images in a ring-bounded case to carry

    and take with me to future employers seems a little outdated. I also feel

    that it would be dificult for me to create the traditional portfolio because

    it would take my work out of its context/setting and expose it in a raw and

    unrightfully fashion. This is because most of my work over the past year

    has been part of a body; an amalgamation of illustrations, text and anima-

    tion.

    There may a solution at hand, a website; or a blog to be more precise. The

    optimising of a blog would provide me with a vehicle in which I could

    supply my most recent up-to-date work in a chronological and orderly

    fashion (This will be covered more in the Web section). Along with this I

    could develop a monograph; a collection of illustrations that are annotated

    so it could guide the potential employers/clients to the correct perceptionof an illustration.

    The monograph:

    This would be a type of book comprising of my most recent/best work fol-

    lowed by an in-depth annotation that describes the image and its purpose.

    The monograph will act as a fresh way to present my work to possible

    employers/clients in the physical sense. It will help me demonstrate my

    theories behind illustration in a simple and precise manner; this could

    be done by comprising future segments of my book that I am to go on to

    write and images that have a bold and consistent message. I could also usevisual statements to annotate my illustrations.

    This is something that I will be developing after the course because I am

    constantly changing my theories on philosophy and semiotics with the

    more I research and learn.

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    The Web VehicleAs of recent it has become necessary for me to have a blog, this will act

    as a way for me to communicate with the exterior world. It will be a way

    for me to publish my work (illustrations/writings) and discuss them. It

    will help me externalise my theories to the general public.

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    The Dissertation

    Can I inuence a specic percep-

    tion of an illustration by the appli-

    cation of existential and semiotic

    thought in its development?

    I am going to explore the con-

    sciousness behind the perception

    of illustration, to do this I plan toutilise the study of existentialism

    and semiotics. Ultimately, I want

    to further develop the context

    behind my illustrations by focus-

    sing on their objective/subjective

    meaning and how I may be able to

    derive it from my consciousness

    and form it into a useful tool.

    First, I feel that I must acknowl-

    edge certain terminology in

    relation to Philosophy and the

    summed meaning of each.

    Phenomenology: This is the study

    of experience or Phenomena; the

    appearance of things as it is in my

    experience.

    Basically, phenomenology

    studies the structure of various

    types of experience ranging from

    perception, thought, memory,imagination, emotion, desire,

    and volition to bodily awareness,

    embodied action, and social activ-

    ity, including linguistic activity.

    Smith, David Woodruff, "Phe-

    nomenology", The Stanford Ency-

    clopedia of Philosophy (Fall 2011

    Edition), Edward N. Zalta(ed.)

    Existentialism: This is the term

    given to the theory that wouldsuggest that I am dened as an in-

    dividual by my own experiences.

    Existentialism, therefore, may

    be dened as the philosophical

    Materials Read/Reading:

    Being and Nothingness by John-Paul Sartre

    La Nausea by John-Paul Sartre

    Between Existentialism and Marxism John-Paul Sartre

    Beyond good and evil Friedrich Nietzsche

    The Limits of Art Tzvetan Todorov

    Image. Music. Text. Roland Barthes

    Phenomenology of Perception Maurice Merleau-Ponty

    theory which holds that a further

    set of categories, governed by the

    norm of authenticity, is necessary

    to grasp human existence. Crow-

    ell, Steven, "Existentialism", The

    Stanford Encyclopedia of Philoso-

    phy (Fall 2011 Edition), EdwardN. Zalta (ed.),

    Authenticity: This is the idea that

    my experiences can mediate my

    existence to the sense that when I

    am not true to myself (for exam-

    ple J.P-Sartre would argue that

    when I lie or I am sincere I am not

    deriving from a point that is miti-

    gated truly by my experiences.) I

    am in bad-faith of myself.

    Authenticity denes a condition

    on self-making: do I succeed in

    making myself, or will who I am

    merely be a function of the roles I

    nd myself in? Thus to be authen-

    tic can also be thought as a way

    of being autonomous. Crowell,

    Steven, "Existentialism", The

    Stanford Encyclopedia of Philoso-

    phy (Fall 2011 Edition), Edward

    N. Zalta (ed.),Semiotics: This is the study of

    signs and their meaning; this can

    be better understood in a sense

    that the sign is something that

    stands for something else. When

    I talk about semiotics I mean its

    relation to human experience.

    Now that I have explained the

    methods and the approach that

    I am to undertake I feel that Iam at the right point to explain

    how these theories relate in the

    speculation of my thesis. There

    are many ways that enable me

    to use these theories during the

    development of an illustration;

    the main way requires that I have

    an understanding of Existential-ism and phenomenology, but I

    need to utilise these philosophies

    through the means of semiotics.

    So if I am to understand that my

    experiences make me what I am

    and that I can understand the basis

    of these experiences through the

    understanding of phenomenology

    (where the experience is derived),

    then I can apply the experience

    through the study of semiotics (re-

    lating these experiences to signs).

    Though to argue this I would say

    that it is difcult to turn theory

    into practice and if I am to apply

    my experience via these methods,

    then surely I would need to have

    an understanding of a universal

    symbolism where everything

    experienced has a connoted mean-

    ing:The code of the connoted sys-

    tem is very likely constituted ei-

    ther by a universal symbolic order

    or by a period rhetoric, in short by

    a stock of stereotypes (schemes,

    colours, graphisms, gestures,

    expressions, arrangements of

    elements). Roland Barthes, P18

    The photographic message 1961,

    Image Music Text, Fortana PressIt would appear that the ap-

    plication of symbolism can be

    determined by the technicalities

    of the illustration itself. Or in my

    opinion it would be more ben-

    ecial to myself if I was to pose

    that if I utilise the understanding

    of existentialism through phe-

    nomenology I could generate the

    signs that go together to form

    the illustration. I must now elabo-

    rate what I mean by generate;

    that is, that I need to explain the

    cognitive process that allows me

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    to come to the premise that I can

    in fact generate these signs. It

    is at this stage that I have found

    that I can break the image down

    to a dualistic view of Reality and

    Non-Reality: Reality is the ren-

    dering of something represented

    as true to its objective counterpart

    and non-Reality is the rendering

    of something represented as we

    interpret it (Subjective).

    Though I must acknowledge that

    even though I break an image

    down into these two segments I

    am forced to admit Sartres un-

    derstanding of the way in which

    my consciousness can affect the

    understanding of this dualism:

    Let us understand indeed thatour theory of the phenomenon

    has replaced the reality of the

    thing by the objectivity of the

    phenomenonWe shall interpret

    this by saying that the series of

    its appearances is bound by a

    principle which does not depend

    on my whim. But the appearance,

    reduced to itself and without

    reference to the series of which itis a part, could be only an intui-

    tive and subjective plenitude, the

    manner in which the subject is

    affected. If the phenomenon is to

    reveal itself as transcendent, it is

    necessary that the subject himself

    transcend the appearance toward

    the total series in of which it is a

    member. Pg3, Being and Noth-

    ingness, Routledge Classics, Jean

    Paul Sartre

    This would infer that though I

    may appear to be breaking apart

    the subjective and the objec-

    tive within an image I am in fact

    only ever segregating the sub-

    jective. In the sense that reality

    is ultimately my interpretation,

    therefore the image at question in

    relation to this dualism is always

    going to postulate as a kind-of-manifestation of what is; it is in a

    similar ambience to that in which

    I would view a photograph (The

    photograph is moderated by the

    photographer, though the camera

    will replicate a full render of what

    has been captured, the render is

    still aficted by the intention of

    the photographer by technical ap-

    plication; aperture, composition,

    framing and the fact that the pho-

    tographer could have generated

    what they have captured articial-

    ly). This dualism is similar to that

    which Roland Barthes calls The

    Photographic Paradox:

    The photographic paradox can

    then be seen as the co-existence

    of two messages, the one with-

    out a code (the photographic

    analogue), the other with a code

    (the art, or the treatment, or thewriting, or the rhetoric, of the

    photograph) Roland Barthes,

    1961, Pg19 The photographic

    Message, Image Music Text, Fon-

    tana Press

    It is present to me that the dual-

    ism is rudimentary and it appears

    to annihilate itself through the

    segregation of Objectivity and

    subjectivity. Although, Sartresconcept of Bad-Faith could help

    me understand that I can still

    utilise this segregation as long as

    I am to only acknowledge it as a

    method:

    It constitutes itself in its own

    esh as the nihilation of a pos-

    sibility which another human

    reality projects as its possibility.

    For that reason it must arrive in

    the world as a Not; it is as a Not

    that the slave rst apprehends the

    master, or that the prisoner who

    is trying to escape sees the guard

    who is watching him. There are

    even men (e.g., caretakers, over-

    seers, gaolers,) whose social reali-

    ty is uniquely that of the Not, who

    will live and die, having forever

    been only a Not upon the earth.

    Others so as to make the Not apart of their very subjectivity,

    establish their human personality

    as a perpetual negation... In irony

    a man annihilates what he posits

    within one and the same act; he

    leads us to believe in order not to

    be believed; he afrms to deny

    and denies to afrm; he creates a

    positive object but it has no being

    other than his nothingness... It is

    best to choose and to examine one

    determined attitude which is es-

    sential to human reality and which

    is such that consciousness instead

    of directing its negation outward

    turns it toward itself. This attitude,

    it seems to me, is bad faith (mou-

    vaise foi). Pg70-71, Being and

    Nothingness, Routledge Classics,

    Jean Paul Sartre

    Hitherto from the application of

    Bad-Faith on humanity to theapproach of a more methodical

    application, which in its essence is

    a way in which it allows us to ac-

    knowledge the falsication of the

    dualism but apply it as a method

    to justify its use, therefore it can

    become irrelevant that the dualism

    is annihilated. It is at this point

    that I feel that I must revert back

    to the initial principal of the dual-ism and explain my understanding

    of this and why I must apply it:

    it is not the initial principal that I

    am to oppose with the objective

    and subjective, but it Is that I am

    to apply this method so that I can

    be conscious of both; so that I can

    adapt my image in totality of both

    Subjective and objective plenitude

    so the audience may arouse both

    areas of perception; in essence I

    aim to create an amalgamation

    of both, but in a way that neither

    corrupts the other, by corruption I

    mean that no intentional applica-

    tion in the essence of semiotics

    is to frame both subjective and

    objective but is to give a clear and

    distinctive variation or balance

    between the two. This balance is

    what I would call the Appear-ance, that is that I am observing

    the appearance of the image in

    respect to its objective and subjec-

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    tive denotation and connotation.

    It is after the segregation that I

    feel I must move on to discuss and

    to comprehend the transcendental

    method when trying to implement

    this development process. When I

    talk about transcendence in rela-

    tion to a conscious act (or in my

    case; the perception of the im-

    age) what I mean is the conscious

    process of interpreting something

    via the understanding of what is

    already perceived (experienced)

    and un-intentionally surpassing

    this into what you do [Figure

    1]. It appears to me that Tran-

    scendence is a conscious act; it

    is something that happens upon

    reection (by reection I do notmean after or before, but during or

    as it happens). So I could say that

    upon perceiving (by perceiving

    I mean to look at or observe) an

    illustration its appearance could

    provoke specic phenomena. This

    is to say that my perception of an

    illustration has transcended a spe-

    cic experience; it is then that my

    own experiences are aficted bythis phenomena. It is here where

    I must enunciate the properties of

    the phenomenon (it is also here

    where the intentionality of an im-

    age can become wavered by the

    experiences of the individual that

    perceives it). If the phenomenon

    is my experience, then it is my

    consciousness in which denes

    the experience or my conscious-

    ness of my senses that ultimately

    dene the phenomenon. Then it

    is the totality of who I am as an

    individual which is being aficted

    by the phenomena of perceiving

    an illustration. What I mean by

    the totality of who I am is:

    [My] perception, thought, mem-

    ory, imagination, emotion, desire,

    and volition to bodily awareness,

    embodied action, and social activ-ity, including linguistic activity.

    Smith, David Woodruff, "Phe-

    nomenology", The Stanford Ency-

    clopedia of Philosophy (Fall 2011

    Edition), Edward N. Zalta(ed.)

    Then it is almost like a conscious

    storm of redening me against

    the proportion of all these things

    in reection to the phenomena

    that has been aroused from this

    illustration. So, to quantify what

    I have come to so far; that I have

    broken the image down to an

    appearance and from the appear-

    ance I transcend the phenomena,

    from here I mediate the phenom-

    ena of the appearance with my

    own phenomenon, it is at this

    stage where I have come to what

    I have perceived. Though I must

    acknowledge that though I have

    mentioned this process that in noway does it change or transform

    objectively what the image is

    but it is at this stage that I have

    come to the intentionality of the

    illustrator. Though to argue this

    I could say that I have not come

    to the intentions of the illustrator

    but I have come to the intentions

    of the image in the sense that I

    have taken from the image what I

    perceived, what I mean is that my

    perception of the image has not

    been moderated by the author but

    by my own experience.

    On the other hand I could argue

    (This is where the understanding

    of this process comes into use)

    that though my perception of this

    image has been tailored by myown experiences (as the one who

    perceives it) could I not argue

    (as the illustrator) that my under-

    standing of this whole process

    would allow me to tailor the illus-

    tration itself by understanding my

    own phenomenon and using it as

    a way to gauge the signs of the

    image, it is then that the appear-

    ance of the image derives a spe-

    cic intention and the phenomena

    generated is the phenomena that

    I intended. Though, it is apparent

    to me now that even though my

    intention was there even through

    the initial transcendence of the

    appearance I am still left to ght

    the battle with the phenomenon of

    the individual that perceives the

    image.

    Now let me put this into context

    in terms of working with or with-

    out a client:This is not a step-by-step instruc-

    tion of what to do; it is more a

    speculation to argue the practical

    application of this theory:

    I start with an idea for an im-

    age, an assumption on form and

    composition. Though the idea can

    be born either from the client or

    myself, which could ultimately

    change due to the parameters ofeach starting point. The param-

    eters are: that consciously I would

    have to acknowledge either my

    own, or my understanding of my

    clients interpretation, though

    if it is born from my client, the

    process can be mitigated by he/

    she explaining what they want.

    Still, my own understanding of

    what the clients intention may be

    ultimately hindered by non other

    than that of my own understand-

    ing. Nevertheless I have given

    birth to an idea for an image. Now

    that I have this idea, I must mould

    it and aid it to take shape, I must

    consider my own application of

    techniques in order to perfectly

    describe this image. While at the

    same time giving acknowledge-

    ment to what I have learned aboutthe intentions of myself and/or my

    clients.

    Once I have a solid idea I will

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    move on to the intention, that is;

    what I want you to feel, think and

    understand from the illustration.

    I categorise my intentions, then I

    move on to describe you and your

    background and how you might

    interpret the image. Upon reect-

    ing this I may or may not alter the

    image to either juxtapose your

    experience or to solidify how you

    may interpret the image. Thus

    making my intention more con-

    ceivable, obvious or shrouded in a

    juxtaposed faade.

    It is during all of this that I must

    always concern myself with the

    intentions of the image and the

    phenomenon of my audience, by

    phenomenon I mean the socialcontext and background that the

    image is destined for.

    Conclusion:

    Now I will summarise what I have

    established and how I can develop

    this to move forward:

    - That as a method we can

    dene an image into a dualism of

    subjective and objective with the

    intention to balance the appear-ance of each.

    - That understanding the

    Transcendental method of the

    appearance of things to the phe-

    nomena can allow us to derive

    where the experience originates.

    - That the appearance of

    things (the illustrators intention)

    will always succumb to the phe-

    nomenon of the audience without

    the introduction of a universal

    symbolism.

    It is clear to me now, that to

    consider implementing this pro-

    cess into my own development

    could be a reckless and possibly

    a pointless effort, it is also clear

    that though I could argue that if

    I were to alter the perspective of

    this understanding despite that I

    still come to the conclusion thatindividually it is difcult to arouse

    a specic intention, but if I was to

    alter my perspective I can come

    to the premise that we can be

    isolated into social groups based

    on: age, sex, preferences, educa-

    tion and class as insinuated by

    Barthes:

    The emission and the reception

    of the message both lie within the

    eld of a sociology: it is a mat-

    ter of studying human groups, of

    dening motives and attitudes

    and trying to link the behaviour of

    these groups to the social totality

    of which they are a part. Roland

    Barthes, Pg15, 1961 The photo-

    graphic Message, Image Music

    Text, Fontana Press

    Using these segregations as a

    grounding structure you can in

    fact tailor the idea of existential-phenomenology and apply it to a

    broad spectrum of people within

    these given stereotypes. When

    segregating or dealing with cultur-

    al or social phenomenon it would

    only be rational to reduce these

    social anomalies via a constant,

    media. It would be a good hypoth-

    esis to pose the question do I learn

    from the phenomenon that mediaproduces? If so, am I less likely to

    use the experiences gained from

    TV programmes, Music, Social-

    Networking and Radio rather than

    form my own experiences? If I

    were to acknowledge and admit

    that our own experiences are

    partially given to us by Media, the

    less likely I am to have an under-

    standing that is based solely from

    my own interpretations. Although

    I could argue this by saying that:

    what I interpret from media is in

    fact mediated by what I already

    know, but then would this argu-

    ment work on a generation that

    has been solely inuenced by

    Media? These are questions that

    would need further research to

    answer, without an answer it is

    difcult to come to a nal conclu-sion in terms of this thesis. It is at

    this point that I cannot say yes

    or no but maybe, by this I

    mean that I can only inuence

    the perception of an illustration

    to a certain degree and without a

    means of a universal symbolism it

    will always stay as an insinuation,

    or a connotation.

    To be able to come to a nal con-

    clusion I would need to continue

    developing myself in the study of

    Philosophy and semiotics; this is

    so that I could ultimately gener-

    ate or negate my phenomena to

    a point where I can derive my

    experiences and mould them into

    a sign. It is then, that once I have

    an understanding of this that I

    feel that my intentionality will be

    fully reected by the image, also

    that the audience will perceive myintentions without being mitigated

    by their own phenomenon.

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    In the mind of the artist

    Well it seems that I am calling my-

    self an artist now.

    Youve probably read me talk about

    the self allot by now, but let me

    explain what I mean by the self. To

    me, the self is my way of relating

    to myself (Obvious I know). Within

    this term I must explain that I accu-

    mulate together an epoch of emo-

    tions, thoughts, phrases, beliefs,

    theories and events, all of which

    sum up as a totality of my experi-

    ence. To me the self is something

    that I have been studying for a

    long time; it is only as of late thatI have decided to take an intellec-

    tual approach. This has helped me

    create a fresh pathos in which I can

    approach old techniques. It is by

    externalising the self that enables

    me to do this.

    By understanding how my emo-

    tions, thoughts are derived at a

    conscious level I can better un-

    derstand how to express what isneeded for the job. I can use my

    understanding of how the percep-

    tion of an image is transcended

    and mitigated by the properties of

    experience and use the outcome of

    this process to inluence the job at

    hand. It is this process of external-

    introspection.

    To me, something that can be per-

    ceived at multiple levels will have agreater impact; as art is my aflic-

    tion and art is about communica-

    tion then surely with the ideology

    of the self I can create greater

    pieces of art.

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    Year ReviewI started this year with a vast amount of motivation and a yearning to

    expand on my skills in all aspects of the course. I started out with the

    plan to increase my technical skill in illustration and that alone. Yet,

    it was because of my illustrative style and a few mental pushes frommy tutor that I decided to question, why, why was it that my illustra-

    tions had this kind-of rough and etched like aesthetic quality and why

    did this quality cast an emotional dexterity within my own mind. It is

    from this point that my search began, for reasons that had shovelled me

    deep in the works of the human consciousness and the realm of layered

    images. I was not far off from the starting line and I was already feeling

    bogged down by this frantic mode of repressive understanding.

    After the development of The bathroom I was trying to apply every-

    thing that I had grasped so far in a frivolous snatch of trying to under-

    stand. It had worked, yet it had opened me up to a new aspect of illus -

    tration, something that before I had only the vague comprehension of.

    It did at rst seem somewhat crazy to believe that I did not understand

    my own experience of; anything, it was the fact that I had only ever

    taken my experiences as a de facto plenitude of itself. It was from this

    that the animation project and my dissertation had spawned (Somewhat

    later in the year).

    The animation was a test. A test to see if I could use the theories that I

    had learned from my dissertation and apply them to be used in the prac -

    tical/work related scenario. After the completion of this project I real-ised that it was irrelevant if I had succeeded or failed. This was because

    the entire project had allowed me to externalise all my theories, it was

    upon realising that the theories that I had learned; had created a pathos

    in which succession could only be realised if in fact my understanding

    of them had been achieved. As of yet I am still to nd out if this is as it

    is.

    The dissertation has been my method of internalising all that I have

    researched. It is like a quantifying monologue of introversion of every-

    thing I have read, experienced or felt.

    Overall, this year has not just been about the development from an

    educational reproach; it has been a development of the self, an expe-

    rience about existing and a chance to mix with like-minded people.

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    THE END.