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Transcript of Mw Major Project
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Major Project
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ContentsForeword: 3
Proposal: 4-7Silence:earth: 8-12
Review: 13
Storyboard: 14Illustrations: 15-18
The Illustrative Aim: 18After Effects & Animation: 19-22
Sound Design: 23-24
The Pitch Project: 25-28
Lecture Series: 29
ILP: 30
Business Plan: 31
Portfolio Plan: 32The web Vehicle: 33
The Dissertation: 34-37In The Mind Of The Artist: 38
Year Review: 39
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ForewordFor the main project I planned to
take the experience project from
the irst year and develop it further.
In the idea that the theory that I
learn from studying philosophy and
psychology I can utilise to create a
tool in which I can apply during the
development of my illustrations. The
theory will be covered more in my
dissertation and the application of
which will be shown in my practice.
I would like to start off by explain-
ing the focus that I had for the initial
year; originally I intended to developmy skills in illustration (Digitally and
traditionally). Originally I intended
on creating a novel that would elu-
cidate my early experiences of life, it
was soon after that I realised without
prior knowledge of creative writ-
ing this had proved to be tricky as I
couldnt ind the guidance (or sum
up the motivation) that I needed, I
was eventually left bewildered, feel-
ing somewhat docile from the lack ofprogression.
Though not feeling too discouraged I
progressed on, creating multiple im-
ages that I hoped expressed certain
aspects of what I had learned from
my research in Philosophy and Psy-
chology. Throughout this document
I hope you will enjoy the enticing
theories of Philosophy and the way
in which psychology can help usmitigate the experience that illustra-
tion can arouse.
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I call
thisproject:
Silence:Earth
Proposal
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The Beginning:
As my interests had broadened
throughout the irst year of the
foundation degree, I found that i
was leaning more to the practice of
illustration.
Over the break for summer I haddecided that I would dedicate this
last year to developing my art
skills and increasing the size of my
portfolio. So I propose: what better
method is there than to produce a
collection of illustrations and art
works over the coming year and
inevitably trying to publish them.
To achieve this i would like to ex-
plore as many different mediums
and styles of design that are at mydisposal.
So, to summarise my aims and
objectives cohesively:
- Develop mark-making skills in
new and traditional mediums.
- Broaden my skills using Adobe In-
design, Photoshop and Illustrator.
- Understand the use of photogra-
phy as a tool for asset creation.
- Increase my knowledge base of
the illustration and graphic design
profession.
Whilst ultimately continuing to
produce a collection of images to
be published.
The Plan:
Week 1-5:
Planning and Research[Research graphic artists and styles and
possible areas of interest]
Development of skills
[Mark making skills and use of InDesign]
Asset creation[Collate hand-rendered assets and tex-
tures]
Week 6-10:
Development of skills
[Mark making skills and use of Photoshop]
Planning and Research
[Analysis of collated research]
Image creation
[Development of images for inal product]
Week 11-15:
Assessment {of self}
Portfolio Plan
Business Plan
Image creation
[Development of images for inal product]
Week 16-20:
Mid research
Fieldwork (Photography sessions)
Choose inal images ~ Develop
Week 21 - 30:
Formatting
Finalising illustrations
Publishing
{Search open business opportuni-
ties, part-time to full-time}
The Resources:
Digital:
Pc-Mac
Graphic tablet
Flat bed scanner A3
DSL Camera {Nikon D3000}
Software:Adobe Photoshop, InDesign and
Illustrator
Microsoft Word
Autodesk Maya 2011
iTunes & Spotify and zee internet
xD
Traditional:
An endless supply of A4 A2 car-
tridge paperBlack and Red Ink
Paint brushes
HB 7B Pencils
Graphic stylo Pens
Masking tape
Acrylic Paints
Books and literature resources:
(Mainly for inspiration and motiva-
tion)
Udon Apple Illustrative collections
Failboat press Birdsong
Asian Graphics Now!
Anything by Dave Mckean and Niel
Gaiman
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The Research:
I plan to research into artists:
{Here are a select few}
-Christopher Shy
-Dave Mckean
-Niel Gaiman
I want to ind out what processes an artist might go through when creat-
ing their work and why they do it. By researching into other artist I hope
to ind different styles of design and different methods that I could try
and possibly introduce into my own style as well as other things like ind-
ing out about my future ield of work. While researching into other artists
I hope to ind information on market trends and if it can affect the way
the artist would produce a piece of work.
Alongside this I plan to delve into visual representation and how psychol-
ogy might inluence my work, helping me to get the desired reaction froman illustration.
Ultimately I doubt that the research will be a part of the bigger picture,
sometimes I feel that it just holds me back from doing because I spend
most of my time thinking. Though, I understand that research is key to
my project because without context I ind that art is without relevance,
therefore I think undertaking ethnographic research would be important
to the development of my illustrations. Besides, I can provide write-ups of
everything that I record. Thus leading me on to my dissertation:
This is something that seems malleable at the moment; it is unclear to
me because I ind that the topic that I inevitably amount to is Psychol-
ogy or Philosophy. Let me explain that the drive for my artwork comes
from the more unbalanced experiences in life, I feel that these inluence
my work and help me express things deeper. Thus if I was to write about
anything else I couldnt possibly offer you an interesting read. Never the
less, lets get to the point. The hypothesis! That would be a brilliant place
to start. Maybe I could ask the question Why do people do things the way
they do?, though that sounds almost rhetorical, well it is if you know the
answer. That is exactly it, my dissertation is my artwork it is my visual
analysis of the ultimate question. Stay tuned because I think I might be
onto something here, if I am not. Well, stick me in a white jacket and
brand me with the name Dead poet.
Just to please the education board here it is, my hypothesis:
Why do people do the things the way they do?
The obvious answer being: because they do. Though some how I feel I
might have to dig a little deeper than that.
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The Portfolio:
I suppose at some point I need to
stop hiding my work on my hard
drive and shove it in peoples faces;
hopefully getting the reaction that
I hope for. It almost seems quite
obvious how Im going to present
my portfolio; online being theirst choice either a free website
(because Im poor) or a personal
domain with paid hosting and mea-
gre advertisement. The only dif-
icult part is building a website (I
couldnt build a website if someone
paid me to). The idea of having an
online portfolio without having to
use some shit free (build your own
online nose bleed) site would only
be created if I could ind some poorsap to work with me to do so.
On a positive note, if it is working
designs for an online portfolio that
is needed then; sure, I could do
that. In fact Id love to. I have many
designs in my sketch books that are
laying about my ofice.
{{Future Reference: INSERT IM-
AGES HERE}}
The Job:
Here comes the dificult part of
explaining my plans for over the
second half of the year. The project
that I am working is a long-term
project; I plan to hopefully kick
start a career with this (I can
dream, ok!). With that in mind, Ithink that doing work experience
for another company though I
would gladly accept a job doing so;
might get in the way of my main
project. Therefore I propose that I
work as though I am a freelancer
and NOT a student! But the un-like-
ly possibilities of doing this seem
quite rash. Therefore my back-up
plan is to get in touch with graphic
design/art companies aroundNottingham and give them a irm
handshake; an obvious example
would be a company like Purple
Circle. I plan to do this by contact-
ing them by email/phone and/or
even the possibility to walking into
there head ofice and saying hello.
(What I mean is shyly hanging
around outside the building and
staring through the window until
someone tells me to get lost.)
The Future
Out of the pan and into the ire is
what they say, I suppose.
I hope that by this time I am ready
to publish this project, hopefully
everything begins their. What I
hope for and what reality willgive me are two different things.
Though I must be responsible and
take action to get what I desire and
to do this I hope to have developed
a broad portfolio that I can use to
take to a graphic design company
and pray that I am hired. Whilst
doing this I plan to work part/full
time at some crappy job so that I
can sustain myself enough to live
for the dream.
Fuck that! Lets dream for a bit!
I plan to develop my graphic novel/
illustrative collection and publish
it myself, hopefully getting recog-
nition from the local papers and
among my piers. Whilst this is hap-
pening I would love to start an on-
line blog publishing a mini graphic
novel series weekly; eventually
getting recognition from publish-
ers ultimately kick starting a career
as a professional illustrator. Whilst
moving forward and moving onto
bigger project, for example acting
art director for ilm production and
even curetting my own graphic art
events.
Obviously I have dreams just like
everyone else, but everything that I
am doing on this course will even-tually work together to form such
a future.
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I started this project by developing illustrations that,
to me, had depth and an increased subjectivity behind
them. I intended them to propose obscene scenarios that
consisted of elements that would enable the audience to
create there own interpretation loosely around the prop-
erties of what may be suggested within the image.
The bathroom:
The purpose of this image is still
quite fragile and almost unin-
tended. It is speciically intention
which I wanted to presuppose
with this image. To me, intention
is something that reverberates
within an image; it is and is notself explanatory. Intention can be
captured not within the image but
within the audience. Yet, all at once
it is grasped as something within
itself and within the understand-
ing of the audience. It is exactly
that, which I have tried to suggest
within the image.
I must isolate the image by ex-
plaining it in a thematic sense. The
image is comprised of a toilet anda foot within a bathroom; this is to
suggest that the relation from the
thing itself (toilet, illustration) and
the human relation (the foot, the
audience) is the topic for discus-
sion. The scene has been lipped
upside down as to suggest the
unbalance (fragility) of its message.
The aesthetics of the scene is to
emphasise this message. The foot
within the scene is to express the
human condition; be it the topic of
the message, although it also signi-
ies another; being that its place-
ment within the scene could give
arousal to the idea of it belonging
to someone in the sense that the
composition of the illustration is
only framing the foot and that the
person within the scene has hung
themselves. This would signify to
me the death of the message or in
the sense that the intention is notalways perceived by the audience.
It is this that I mean when I express
the relationship between the illus-
tration and the audience.
1991:
This image was a little off subject
in terms of what I usually develop.
It does not coincide with my usual
exploration of perception. I devel-
oped this as an emotive depiction
of where I was and where I had
come from.
The house:
In this image I wanted to test
my photo-manipulation skills. I
wanted to use pre-made textures
and develop them into an illustra-
tive image. I wanted it to represent
fragmented memories. I achieved
this by framing an image of a house
with blotches as if to represent
missing pieces of someones mem-ory in a way to show that when a
memory is recalled it isnt going
to be an exact replication of the
original event. I wanted to signify
the mind by the use of a door in
the top of the image and branches
escaping from it to symbolise syn-
apses in the brain.
Silence: Earth
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The Bathroom
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1991
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The House
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Looking
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ReviewConviction is a storm that can de-
stroy and quickly rebuild. From early
on in the irst half of this year I had
great plans to develop a story thatrelects on my past life, though that
amount of subjectivity probably isnt
the correct way to develop oneself.
So I set my anchor down and slept
on the sea in hope for reconciliation.
I was found with a great vengeance
and a passion that could shatter
any pessimism left by the shackles
of self-pity. This is something that
we can all relect on; with this new
faith I had completely turned aroundmy progress and formalised a plan
to develop a short animation. I feel
that this has illed the void that has
been missing over the irst half of
this year. I plan to take my illustra-
tions and convert them for video in
AE. There are a lot of techniques that
I will need to utilise to perform this,
overall increasing my skill set. Here
is a written plan:
Putting theory into practice
I plan to utilise my knowledge of psy-
chology and philosophy by produc-ing an animation (product) that visu-
ally externalises my thoughts and
theorems. By creating a generalised
scenario I can describe a remedial
task and present it in a romanticised
fashion.
The scenario {narrative}
To describe the animation in totality;
we follow one man at a train station.
As simple as it may seem I want to
hide the simplistic actions of humanbeings in a mask of our own nature,
narcissism. [The only true state that
everyone shares]
I plan to do this by the use of visual
connotation: {that being a statement
within itself}
This idea had formed over the past
couple of weeks as I have startedto read: Beyond Good and Evil
Friedrich Nietzsche, Penguin Classics
and Between existentialism and
Marxism Jean-Paul Sartre, Verso
Radical Thinkers.
It is not the full opinions of these
philosophers but it is the idea of eve-
rything inevitably being viewed as
objective when in fact I view every-
thing being a by product of human-
ity, so in any conclusion we can indthat it is in fact subjective. When It
comes to this animation I will utilise
this sentence: Man at station is sur-
rounded by man, doing something
that man has created for man.
Lets get down to the boring bit, the
planning:
Timespan:
Jan 20th April 30th [11 or so
weeks]
1 4 = Asset Gen
5 7 = AE Compile
8 10 = Sfx gen & SpFx gen11 = export and publicise inal
outcome
Breakdown:-
1 4 =
Scenes 1 Empty tunnel
2 Birds eye platform
3 Front-view of crowd
4 train in tunnel
Individual asset production
1 train Side view // 3D CAD2 Crowds
3 Birds eye light
5 7 =
1 Get all assets into AE and compile
all the stages
2 Generate all the key-frames and
camera movements
8 10 =1 SFX:
1: Background train noise
2: Crowd Noise 1-2 versions
3: Ambient station noise
4: Train approaching and
going past
2 SpFX:
1: light turning on and off
2: colour correction (Gamma
+ Contrast)
3: Crowd Movement4: Train comes to the screen
[Front view At]
11 =
1: Export and public upload
"I started out with convic-tion and drive but slowly my
motivation escaped me and Iabruptly came to a halt."
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Storyboard
The Storyboard:
This is a rough idea of each scene or sequence. This was to help me plan out each scene and have a general idea
of what will happen in it. I may not create each scene it all depends on how fast I can produce the illustrations.
From here I plan to develop each scene and the assets that will go in it.
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IlustrationsThe following are the collection of
initial roughs that I had eventually
used during the development of the
illustrations for the scenes that will
come todether to make the anima-
tion:
During this stage I used traditional
methods to draw and sketch out
each scene or character, I preferred
the aesthetics of this method as
opposed to that of purely digital pro-
duction. Though eventually I would
utilise these images to scan in and
eventually manipulate to form the
inalised images.
Fig1 In this image I have devel-
oped the tunnel for the subway,
this will act as the building blocks
for the irst scene; this is half of the
tunnel that will eventually be mir-
rored across to create half of the
irst scene. I plan on scanning thisin to create the coloured aesthetics
of it using manipulated 2D tex-
tures.Fig1
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Fig2-3
These are the designs for the main
character in the animation. I have
separated the arm from the charac-
ters body so that I may animate it
in AE. I wanted the character to be
simple so that it can be relatable tothe whole audience; I left out most
of the distinctive features so that
it acts as a silhouette. This way the
audience will relate to the char-
acter; almost like superimposing
themselves into the character.
Fig2 Fig3
Fig4 This is Fig1 halfwaythrough development, I had
started to develop the sides of the
walls creating multiple overlays so
that I could eventually bring the
original image to life.
Fig4
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Fig5
Fig6
Fig5 This was the inal development of ig1 and ig 4; this is the image that will be used in the animation. I
tried to develop the image in the way where its structure and form give reference to the ambiguity of an envi-
ronment. I hope that this environment will help personify the character that will be in the animation. I wanted
the feel of the scene to be able to contextualise its surrounding from the irst person via the third. Hopefully I
will be able to utilise this image to set the opening stage of the animation.
Fig6 I originally developed this illustration to be used as a transitional scene to give reference to the others
but the aesthetics didnt it the style of the whole animation.
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Fig7Fig7 This is the inal illustration that I developed for the animation. This one was tricky to create because I
tried to develop a type of stage scenario for the illustration. Centralising the character gave him the dominance
that it needed within the illustration.
Throughout the development of
the animation my key aim was to
produce illustrations that would
represent a scenario seen from
the perception of consciousness. I
utilised the third-person view forall of the illustration as this ena-
bled me to externalise the intro-
verted perception of an experience
or scenario. To achieve this I had
developed each image (scene) by
using traditional techniques that
would give the aesthetics of each
scene a rough and hand-made
feel. In each scene I wanted the
aesthetics to be contingent so that
it would always feel dreamlike, soto emphasize to the audience the
un-realistic and raw nature behind
the animation. I wanted to stick to
a similar colour palette through-
The Illustrativeout each illustration, irstly so that
each scene would familiarise itself
with the audience (Thus if I was to
change the palette I would be able
to use the contrast to my advan-
tage, for example I may have usedit to represent a luctuation within
the mood of the main character),
secondly because to me the yellow-
orange tinge to the colour palette
signiied uncertainty (due to its
relation to driving and the recalling
of what yellow means on a traf-
ic light (poor example I know))
or the lighting ambience of a dull
caf; none the less to me it is about
signifying the relation between theself and the surrounding, to con-
stantly arouse the action recalling
experience.
aim
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After effects
& AnimationFig 1: The irst thing that I encoun-
tered at this stage was the resizing
and scaling down of my illustra-
tions. The sizes of the images were
far too big and the DPI was wrong.
I sized each image down to 1024
x 576 and changed the image DPI
from 300dpi to 72dpi. This was so
that I didnt encounter any prob-
lems at a later stage. The next thing
I did was import all the iles intoa project within AE and start to
compile each scene. I made sure
that each image was imported as
a PS ile so that I could manipulate
each layer, because at a later stage
I would need to be able to ma-
Fig1
nipulate individual parts of cer-
tain scenes. This led me on to edit
some of the background characters
within the scene; I added what is
coined in AE a wiggle (A certain
type of expression control using
numeric coding) onto these layers
so that it would effect them glob-
ally and continuously throughout
the composition. At this stage I had
encountered the problem that thelayers werent behaving as they did
within PS; upon which I later ixed
by editing the Blend Modes within
AE for each layer (Yes, this was
laborious). After I had ixed this I
went on to turn all the layers into
3D editable layers so that I could
alter the position of each object
within the scene so that it would
give the composition a slight per-
ception of what is called 2.5D. This
allowed me to add in a global light
and an alternate camera. The light-
ing created a virtual iridescence
within the scene so that the comp
was not relying on the shading
within the illustrations themselves.The new camera allowed me to use
panning and transition techniques
to suggest to the audience where
the next scene will be taking place
within this scene.
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Fig2
Fig3
Fig 2-3: At this point I had moved
onto develop the second scene in
which we will be introduced to the
main character. In this scene I had
to use the puppet tool to select
certain points on my character so
that I could create a small section
of IK (Inverse Kinematics), this
consisted of three joints, one beingthe pivot and the others the bone
anchors. This enabled me to be able
to create the arm movement for the
character. I had to tweak the key
frames for the movement so that
the character had slow and pup-
pet-like movements. I was now
able to move onto the inal two
transitions, the irst being a slow
opacity blend between scene two
and scene one (panned out) which
within this scene I had to createa new light that would signify the
phenomena of a trains light being
cast through the tunnel as it was
travelling through the tunnel. To do
this I used key frames to create a
drop and rise in the intensity of the
light. Using the same techniques
I edited the cone of the light (The
cone being the circular projection
size that is cast on the scene) to
change from small to large; thus in-
creasing the effect of the train-lightphenomena.
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Fig4
Fig5
Fig 4-5: At his stage I was ready
to create the inal transition from
scene one back to scene two. Using
similar techniques to the previous
ones I was able to create another
opacity blend, yet only this time
it was slower to match that of the
change in the train-light phenom-
ena, this was so that it would leave
enough residual imagery so that it
would carry onto the next scene so
that the inal sequence would be
better perceived. In the inal scene
I introduce another layer into the
composition; the train. Once I had
imported the train, I dragged it into
the composition and placed it at
the far left-hand side (just off the
side of the cameras view-point), I
then went on to Key the position of
the train into the timeline; then us-
ing the slider I moved up towards
the end of the inal sequence and
dragged the train to the opposite
side leaving part of the train within
the comp (This automatically
keyed the position in place).
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Fig6
Fig7
Fig 6-7: Now I was ready to pre
render the composition and check
for any mistakes or for any parts
that needed tweaking. While look-
ing at the pre-render I noticed that
allot of the transitions where quite
jarring, to solve this problem I used
the key frame assistant to edit the
keys to ease in or easy ease andease out. The made the transitions
less jarring and gave me the effect
that I wanted. After a RAM preview
of the whole sequence I was ready
to add the composition to the ren-
der que.
This where I edited the render
settings to give me the best quality
and an .AVI ile type. I used this ileto use in Logic Pro to create the
sound for the animation at which
point I bounced the nished sound
le out of logic and imported it
into my composition and rendered
the composition again except this
time with audio output selected.
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Sound DesignThis process had started towards the end of this year once I had inalised my animation and rendered
it out. I had a rough idea of what I wanted to create, but overall it was a tricky process. I needed to cre -
ate a soundtrack that would sync directly with my animation so that I could create instances of breath
inhales and exhales as well as ambient loops that would provide a phonetic essence to the audience sothat they could fully grasp the animation as a concrete value.
Fig1-2: To start off the process I
needed to create a simple melody
that would act as an initial building
block for the soundtrack. Due to
my lack of knowledge in the ield of
sound design, I downloaded a MIDI
ile of Debussys Reverie. At which
point I had help from my Tutor to
edit the track to it the style of ani-
mation. We did this by editing thekey strokes in the piano roll within
Logic Pro, alternating the pitch
and tone of some of individual key
strokes. After I had agreed on the
positioning of certain strokes we
then proceeded on to insert modu-
lators into the iles. We used the
channel EQ and a chorus editor
onto certain global tracks, followed
by a Space Designer modulator. The
Space Designer modulator enabledme to alter the global track by edit-
ing the reverb and frequency. This
made the track give the impression
of the phenomena of being in a
wide space. At this point I bounced
the ile out.
Fig1 Fig2
Fig3-4: Once the bounce had
completed I imported the ile into
a new project (Doing this helped
me keep the work space tidy and
shortened the processing power
needed for the track). Within this
project I created a Bus, this bus
enabled me to attach modulators
across all of the global tracks using
the mixer. Once I had cued up allthe sound loops in the correct posi-
tion I started to solo out individual
loops, attach them to the bus that
I had set up as well as editing the
loop individually. Each loop had a
Platinum Reverb and an EQ edi-
tor. This allowed me to edit each
track to produce the sound that
gave the correct phenomenological
impression (A sound that distinctly
arouses the recalling of an experi-ence by which the audience may
relate to the animation, thus giving
the animation distinct qualities be
it relatable to the environment, his-
tory and almost like a personality).
Fig5-6: At this stage I was ready to
edit the automation on each track;
helping each sound to fade in and
fade out by editing the decibels
on a linear automated path (This
seemed to be the only way to
describe it). Using the same tech-
niques I would edit the panning
of each track giving the audience
a sense of directionality specii-cally relatable to something within
a given scene. To help annunciate
the relation of sound to anima-
tion I would use the sample editor
to shorten a tracks wavelength to
the correct distinction that relates
from audio reciprocation to visual
stimulation (syncing).
Fig7-8: Once the soundtrack was suitable for the animation (Synced and gave the correct stimulation to the au-
dience) I was ready to bounce the ile out. Once the ile was complete I re-rendered the audio ile to the anima-
tion using After Effects.
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Fig3 Fig4
Fig5 Fig6
Fig8Fig7
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The Pitch ProjectMy Role: Project Manager
Dropbox Details:
Email: fortknight@hotmail.
co.ukPassword: supersillyish1
Group: fortKnight
Game Name: Rapture
Our individual roles:
Mike - Team manager/All
rounder
Leyanne - Art DirectorSherzard - Programmer
Daniel - All rounder
From the moment we were put
into groups we had already kick
started the development stage
even though we were told not to
do too much planning. We had
already created a couple of game
concepts weeks before the actual
start of the two weeks. So when
it naly came to the two weeks
we all felt condent and ready to
go. At the beginning of the two
weeks we were given a theme to
loosely stick to, that theme was
the concept of powering up
and powering down. Thankfully
our working ahead of schedulehad given my team an incredible
advantage; that was time. Early on
we realised that this project was
fast paced and didnt leave allot of
room to make mistakes.
Due to our early on planning we
didnt have to spend allot of time
on the development of ideas.
Once we had nalised our choice
on which concept we would workwith we seemed to hit the ground
running. With the environment
already mapped out due to the
random prototyping lesson, we
started to allocate jobs. At this
point all of us were mucking in
to get the development of the
individual models on the go. Not
to mention that I had given every-
body a task to complete at home
and have ready for the following
day.
During our early on planning we
had already started to map out
roles and timetables and contin-
gency plans. I think if it wasnt for
this time before the two weeks;
we wouldnt have gotten it com-
plete. During the rst week we
aimed to have the level mapped
out in UDK and all the models
ready for the texturing stage.
By the weekend we were at the
point of compiling everything
into UDK. After the weekend we
had started the programming. It
was at this point that we had a
major problem to overcome, our
programmer, could not program!
None-the-less with a joint effortfrom me and Dan, not to mention
all our help from Martin and the
second year ND CGD we man-
aged to push through this barrier.
With each solution there where a
million other problems (Ok, a mil-
lion is probably an exaggeration).
Once we had the programming
sussed we had time left to be more
creative; at which point with theguidance and suggestions of my
fellow team mates I cracked on
to get the textures of the models
done and dusted. Our days of
designing seemed to be quickly
followed by evenings of program-
ming/debugging and eventually a
night of coffee, Skype and UDK.
In our last development day we
were ready to bake and package
our game. At which point we were
hit with a huge problem, we could
not get our code to bake out and
work! Though with the help of
Martin (The legend) all we had to
do was change and tweak a fewstrings of code (dotted around in
so many directories it felt like I
was walking through a mental
library). But alas, success; the
game had compiled, baked and
packaged; followed by a nerv-
ous install and play test. We had
nished. The game worked and
we were ready to present the fol-
lowing day.
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The prototype of our level...
The inspiration for our
game. (A screenshot from
the game Limbo.
One of our rough
timetables...
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Maya Modelling and Texturing:
During this project one of the main tasks that I needed to complete was to cleanup the topology of a static mesh
and Texture them. Here are selections of the ones I have textured:
Spike brush texture Spike brush model
Sucker Punch texture Sucker Punch model
Trampoline texture Trampoline model
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The programming side:
The entire kismet in the game was
created by Dan and Sherzard but
when it came to editing the unreal
script, it was between me and Dan
with the help of Martin. Initially I
started off by following a tutorial
online, but eventually this becamedificult. I needed to edit and cre-
ated my own class iles. During
following this tutorial, it all seemed
to have gone wrong. One statement
wasnt relating to another and so
forth. So eventually with the help
of Martin we went through all the
classes that I had set up using the
Outside Resources:
During this project we had
decided that it would be neces-
sary to outsource some of the
development to the second
year of the ND Games Design
students. We had asked them toprovide us with a fully rigged
and animated character that we
could use within our game. We
eventually received the charac-
ter from them and managed to
implement it into our game.
tutorial. We had found that some of
the statements werent spelt cor-
rectly and some directories werent
linking to another. Towards the end
we used some classes provided by
martin and edited them to it our
own game. After a few tweaks we
eventually got the game to compile
with no errors.
The end product. A screenshot from our game ~ RAPTURE
Conclusion:
This project was exhilarating, the demand for the fast paced working is something that has helped realise the
potential within myself and of others. This project has helped me to work better in teams as well as how to
manage a team. It has helped me realise that creating a game is more achievable than I had once thought. Not
to mention that it has helped me break the barrier between programming and myself. This project was a good
eye-opener on the type of work mentality and eficiency it would take to create a game.
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Lecture SeriesThe usefulness of the lecture series isnt something that I would ques-
tion; of course it is useful to someone. Though, to myself I found
that every lecture was extremely similar if not exactly the same. The
only difference being that some would be talking in person and oth-ers over Skype. Each individual consistently talking about the games
industry and how they despise these giant corporate companies and
that working independently somehow makes the world spontaneously
shiny. At rst I could swallow every last word that they spoke and hap-
pily think they where right, but from the outside looking in it became
ever clear that something was wrong, either with this handful of people
or with the balance in the industry. It seemed as if the larger companies
was a pestilence and they where preaching the words of a saviour.
Now, I know this doesnt shine a great light on the lecture series but in
argument the whole essence of sitting somewhere away from an educa-
tional institute seemed to almost counterbalance any wrong that these
people had say. Arguably, they did have some interesting advice to
give; either it was advice for portfolios or how to start up a small busi -
ness. What I mean to say is that Ninja is a great way to build motiva-
tion within a team and to release any stress.
If I was to reect on the entirety of the lecture series and what it has
shown me, it would be that I do not want to work in or for an Indie
games company. The idea of putting so much time and effort into
building a game only to be rewarded with fuck all wont pay my bills.Perhaps if I was to look at it from the point that Ive just made a game
and somewhere in the world someone could be playing it, maybe that is
my reward. I digress, back to the topic at hand: The lecture series, well
I think the only thing missing from these lecture series was diversity.
It needed more people from a broad spectrum of professions, only then
I would truly have received the information that I am in dire need for,
though as I have said before they did deliver some useful information;
lists of free game engines and game development software and the odd
clich of Never give up. Although at one point they scolded my ears
shut with the words Art isnt important and ideas come cheap, maybeit just touched a nerve, but from that point on they failed to pitch their
life story.
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ILPThis is an extended version of The
Plan written in my major project
proposal.
This has been written on the idea
that it is solely to target the visual
design area of my aims and objec-
tives.
Here is a list of skills that I hope
to ascertain over the oncoming
weeks:
- Mark-making Techniques
- Perspective
- Shapes and tone
- Texture- Blending
- Format & Orientation
- Life Drawing
- Storyboards
- Proportion
- Different tools and medi-
ums
From this list I have planned a
week-by-week target schedule:
[Through the development of im-
ages]
9/01: {prior planning} General
Mark-making techniques and tex-
ture
16/01: Shapes, tone, blending and
proportion
23/01: Format, orientation andperspective
30/01: Life drawing and story-
boards
06/02: Different tools and medi-
ums
27/02: Final outcome (2-3 images
or developments to add to the
major project)
Final outcome:I have produced one image that has helped me fashion together a house
style that I can use for my Blog and PDF document. This image is titled
Unknown because at the time of development I was unsure about the
entirety of the major project. It relects the way I felt about my illustra-
tions and everything I had produced so far.
Unknown
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Buisness PlanI will start by stating that for me; a corporate job is not something that
I aspire to. For me; an aspiration is something that apposes fear; in the
sense that my aspiration is the juxtaposition of my fears. I dont suggest
that I aspire to be not-afraid what I mean is that I aspire to live out the
scenario that would exist if I was to juxtapose my fear. For example I fear
not being able to be creative; this is something that resounds within me, it
is my fear of being intellectually and creatively constricted that suffocates
my pathos. Thus the scenario could proceed in many ways; I could have a
corporate job and be unable to be creative (unable to develop an illustra-
tion or prose at my own whim) or I could be in a basic job, somewhere
that inancially I do not have many prospects yet I would be perfectly able
to be creative. The job is irrelevant to me because it does not make me
what I am, if I was to see it any other way; then surely Id only be lying
to myself. Although I may see the job as irrelevant it is not unnecessary
(believe it or not, I am living in the real word) this is because without a
job I would not be able to be creative; nor would I be able to live.
Now I will proceed to develop the ive year plan:
First year:
- The irst thing is to ind a job so that I can fund myself. This does
not have to be anything special, it could be any basic job.
- In between this I want to carry on developing my understanding
of philosophy in relation to illustration, I plan to do this by:
- Develop another (or further develop) dissertation on the study of
phenomenology of illustration.- Create a monograph of my work so far to use as a kind-of portfo-
lio.
Second Year:
- To continue to develop myself through these forms.
- Using what I have developed so far I must be aware that I should
share my work and theories so that I can continue to expand myself; pos-
sibly opening-up the possibility to deliver lectures on my theories so far
Third- ifth year:
- This is an extended continuation of the above.
I must take into account the paramount changes that may take place
during this span. There could be changes during this time that could be
caused that in the irst and second year; it could open up new opportuni-
ties and practices. I have to understand that my work process is inter-
nalised, during this ive year span I feel that I need to externalise it more
through the development of online activity, or through real-life stimulus
groups i.e. meetings, clubs, lectures, social events.
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Portfolio PlanTo me, the portfolio should be a collection of my best work. It should
describe who I am and what I do within it. Though this is dificult; in the
sense that for me to collate a few images in a ring-bounded case to carry
and take with me to future employers seems a little outdated. I also feel
that it would be dificult for me to create the traditional portfolio because
it would take my work out of its context/setting and expose it in a raw and
unrightfully fashion. This is because most of my work over the past year
has been part of a body; an amalgamation of illustrations, text and anima-
tion.
There may a solution at hand, a website; or a blog to be more precise. The
optimising of a blog would provide me with a vehicle in which I could
supply my most recent up-to-date work in a chronological and orderly
fashion (This will be covered more in the Web section). Along with this I
could develop a monograph; a collection of illustrations that are annotated
so it could guide the potential employers/clients to the correct perceptionof an illustration.
The monograph:
This would be a type of book comprising of my most recent/best work fol-
lowed by an in-depth annotation that describes the image and its purpose.
The monograph will act as a fresh way to present my work to possible
employers/clients in the physical sense. It will help me demonstrate my
theories behind illustration in a simple and precise manner; this could
be done by comprising future segments of my book that I am to go on to
write and images that have a bold and consistent message. I could also usevisual statements to annotate my illustrations.
This is something that I will be developing after the course because I am
constantly changing my theories on philosophy and semiotics with the
more I research and learn.
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The Web VehicleAs of recent it has become necessary for me to have a blog, this will act
as a way for me to communicate with the exterior world. It will be a way
for me to publish my work (illustrations/writings) and discuss them. It
will help me externalise my theories to the general public.
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The Dissertation
Can I inuence a specic percep-
tion of an illustration by the appli-
cation of existential and semiotic
thought in its development?
I am going to explore the con-
sciousness behind the perception
of illustration, to do this I plan toutilise the study of existentialism
and semiotics. Ultimately, I want
to further develop the context
behind my illustrations by focus-
sing on their objective/subjective
meaning and how I may be able to
derive it from my consciousness
and form it into a useful tool.
First, I feel that I must acknowl-
edge certain terminology in
relation to Philosophy and the
summed meaning of each.
Phenomenology: This is the study
of experience or Phenomena; the
appearance of things as it is in my
experience.
Basically, phenomenology
studies the structure of various
types of experience ranging from
perception, thought, memory,imagination, emotion, desire,
and volition to bodily awareness,
embodied action, and social activ-
ity, including linguistic activity.
Smith, David Woodruff, "Phe-
nomenology", The Stanford Ency-
clopedia of Philosophy (Fall 2011
Edition), Edward N. Zalta(ed.)
Existentialism: This is the term
given to the theory that wouldsuggest that I am dened as an in-
dividual by my own experiences.
Existentialism, therefore, may
be dened as the philosophical
Materials Read/Reading:
Being and Nothingness by John-Paul Sartre
La Nausea by John-Paul Sartre
Between Existentialism and Marxism John-Paul Sartre
Beyond good and evil Friedrich Nietzsche
The Limits of Art Tzvetan Todorov
Image. Music. Text. Roland Barthes
Phenomenology of Perception Maurice Merleau-Ponty
theory which holds that a further
set of categories, governed by the
norm of authenticity, is necessary
to grasp human existence. Crow-
ell, Steven, "Existentialism", The
Stanford Encyclopedia of Philoso-
phy (Fall 2011 Edition), EdwardN. Zalta (ed.),
Authenticity: This is the idea that
my experiences can mediate my
existence to the sense that when I
am not true to myself (for exam-
ple J.P-Sartre would argue that
when I lie or I am sincere I am not
deriving from a point that is miti-
gated truly by my experiences.) I
am in bad-faith of myself.
Authenticity denes a condition
on self-making: do I succeed in
making myself, or will who I am
merely be a function of the roles I
nd myself in? Thus to be authen-
tic can also be thought as a way
of being autonomous. Crowell,
Steven, "Existentialism", The
Stanford Encyclopedia of Philoso-
phy (Fall 2011 Edition), Edward
N. Zalta (ed.),Semiotics: This is the study of
signs and their meaning; this can
be better understood in a sense
that the sign is something that
stands for something else. When
I talk about semiotics I mean its
relation to human experience.
Now that I have explained the
methods and the approach that
I am to undertake I feel that Iam at the right point to explain
how these theories relate in the
speculation of my thesis. There
are many ways that enable me
to use these theories during the
development of an illustration;
the main way requires that I have
an understanding of Existential-ism and phenomenology, but I
need to utilise these philosophies
through the means of semiotics.
So if I am to understand that my
experiences make me what I am
and that I can understand the basis
of these experiences through the
understanding of phenomenology
(where the experience is derived),
then I can apply the experience
through the study of semiotics (re-
lating these experiences to signs).
Though to argue this I would say
that it is difcult to turn theory
into practice and if I am to apply
my experience via these methods,
then surely I would need to have
an understanding of a universal
symbolism where everything
experienced has a connoted mean-
ing:The code of the connoted sys-
tem is very likely constituted ei-
ther by a universal symbolic order
or by a period rhetoric, in short by
a stock of stereotypes (schemes,
colours, graphisms, gestures,
expressions, arrangements of
elements). Roland Barthes, P18
The photographic message 1961,
Image Music Text, Fortana PressIt would appear that the ap-
plication of symbolism can be
determined by the technicalities
of the illustration itself. Or in my
opinion it would be more ben-
ecial to myself if I was to pose
that if I utilise the understanding
of existentialism through phe-
nomenology I could generate the
signs that go together to form
the illustration. I must now elabo-
rate what I mean by generate;
that is, that I need to explain the
cognitive process that allows me
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to come to the premise that I can
in fact generate these signs. It
is at this stage that I have found
that I can break the image down
to a dualistic view of Reality and
Non-Reality: Reality is the ren-
dering of something represented
as true to its objective counterpart
and non-Reality is the rendering
of something represented as we
interpret it (Subjective).
Though I must acknowledge that
even though I break an image
down into these two segments I
am forced to admit Sartres un-
derstanding of the way in which
my consciousness can affect the
understanding of this dualism:
Let us understand indeed thatour theory of the phenomenon
has replaced the reality of the
thing by the objectivity of the
phenomenonWe shall interpret
this by saying that the series of
its appearances is bound by a
principle which does not depend
on my whim. But the appearance,
reduced to itself and without
reference to the series of which itis a part, could be only an intui-
tive and subjective plenitude, the
manner in which the subject is
affected. If the phenomenon is to
reveal itself as transcendent, it is
necessary that the subject himself
transcend the appearance toward
the total series in of which it is a
member. Pg3, Being and Noth-
ingness, Routledge Classics, Jean
Paul Sartre
This would infer that though I
may appear to be breaking apart
the subjective and the objec-
tive within an image I am in fact
only ever segregating the sub-
jective. In the sense that reality
is ultimately my interpretation,
therefore the image at question in
relation to this dualism is always
going to postulate as a kind-of-manifestation of what is; it is in a
similar ambience to that in which
I would view a photograph (The
photograph is moderated by the
photographer, though the camera
will replicate a full render of what
has been captured, the render is
still aficted by the intention of
the photographer by technical ap-
plication; aperture, composition,
framing and the fact that the pho-
tographer could have generated
what they have captured articial-
ly). This dualism is similar to that
which Roland Barthes calls The
Photographic Paradox:
The photographic paradox can
then be seen as the co-existence
of two messages, the one with-
out a code (the photographic
analogue), the other with a code
(the art, or the treatment, or thewriting, or the rhetoric, of the
photograph) Roland Barthes,
1961, Pg19 The photographic
Message, Image Music Text, Fon-
tana Press
It is present to me that the dual-
ism is rudimentary and it appears
to annihilate itself through the
segregation of Objectivity and
subjectivity. Although, Sartresconcept of Bad-Faith could help
me understand that I can still
utilise this segregation as long as
I am to only acknowledge it as a
method:
It constitutes itself in its own
esh as the nihilation of a pos-
sibility which another human
reality projects as its possibility.
For that reason it must arrive in
the world as a Not; it is as a Not
that the slave rst apprehends the
master, or that the prisoner who
is trying to escape sees the guard
who is watching him. There are
even men (e.g., caretakers, over-
seers, gaolers,) whose social reali-
ty is uniquely that of the Not, who
will live and die, having forever
been only a Not upon the earth.
Others so as to make the Not apart of their very subjectivity,
establish their human personality
as a perpetual negation... In irony
a man annihilates what he posits
within one and the same act; he
leads us to believe in order not to
be believed; he afrms to deny
and denies to afrm; he creates a
positive object but it has no being
other than his nothingness... It is
best to choose and to examine one
determined attitude which is es-
sential to human reality and which
is such that consciousness instead
of directing its negation outward
turns it toward itself. This attitude,
it seems to me, is bad faith (mou-
vaise foi). Pg70-71, Being and
Nothingness, Routledge Classics,
Jean Paul Sartre
Hitherto from the application of
Bad-Faith on humanity to theapproach of a more methodical
application, which in its essence is
a way in which it allows us to ac-
knowledge the falsication of the
dualism but apply it as a method
to justify its use, therefore it can
become irrelevant that the dualism
is annihilated. It is at this point
that I feel that I must revert back
to the initial principal of the dual-ism and explain my understanding
of this and why I must apply it:
it is not the initial principal that I
am to oppose with the objective
and subjective, but it Is that I am
to apply this method so that I can
be conscious of both; so that I can
adapt my image in totality of both
Subjective and objective plenitude
so the audience may arouse both
areas of perception; in essence I
aim to create an amalgamation
of both, but in a way that neither
corrupts the other, by corruption I
mean that no intentional applica-
tion in the essence of semiotics
is to frame both subjective and
objective but is to give a clear and
distinctive variation or balance
between the two. This balance is
what I would call the Appear-ance, that is that I am observing
the appearance of the image in
respect to its objective and subjec-
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tive denotation and connotation.
It is after the segregation that I
feel I must move on to discuss and
to comprehend the transcendental
method when trying to implement
this development process. When I
talk about transcendence in rela-
tion to a conscious act (or in my
case; the perception of the im-
age) what I mean is the conscious
process of interpreting something
via the understanding of what is
already perceived (experienced)
and un-intentionally surpassing
this into what you do [Figure
1]. It appears to me that Tran-
scendence is a conscious act; it
is something that happens upon
reection (by reection I do notmean after or before, but during or
as it happens). So I could say that
upon perceiving (by perceiving
I mean to look at or observe) an
illustration its appearance could
provoke specic phenomena. This
is to say that my perception of an
illustration has transcended a spe-
cic experience; it is then that my
own experiences are aficted bythis phenomena. It is here where
I must enunciate the properties of
the phenomenon (it is also here
where the intentionality of an im-
age can become wavered by the
experiences of the individual that
perceives it). If the phenomenon
is my experience, then it is my
consciousness in which denes
the experience or my conscious-
ness of my senses that ultimately
dene the phenomenon. Then it
is the totality of who I am as an
individual which is being aficted
by the phenomena of perceiving
an illustration. What I mean by
the totality of who I am is:
[My] perception, thought, mem-
ory, imagination, emotion, desire,
and volition to bodily awareness,
embodied action, and social activ-ity, including linguistic activity.
Smith, David Woodruff, "Phe-
nomenology", The Stanford Ency-
clopedia of Philosophy (Fall 2011
Edition), Edward N. Zalta(ed.)
Then it is almost like a conscious
storm of redening me against
the proportion of all these things
in reection to the phenomena
that has been aroused from this
illustration. So, to quantify what
I have come to so far; that I have
broken the image down to an
appearance and from the appear-
ance I transcend the phenomena,
from here I mediate the phenom-
ena of the appearance with my
own phenomenon, it is at this
stage where I have come to what
I have perceived. Though I must
acknowledge that though I have
mentioned this process that in noway does it change or transform
objectively what the image is
but it is at this stage that I have
come to the intentionality of the
illustrator. Though to argue this
I could say that I have not come
to the intentions of the illustrator
but I have come to the intentions
of the image in the sense that I
have taken from the image what I
perceived, what I mean is that my
perception of the image has not
been moderated by the author but
by my own experience.
On the other hand I could argue
(This is where the understanding
of this process comes into use)
that though my perception of this
image has been tailored by myown experiences (as the one who
perceives it) could I not argue
(as the illustrator) that my under-
standing of this whole process
would allow me to tailor the illus-
tration itself by understanding my
own phenomenon and using it as
a way to gauge the signs of the
image, it is then that the appear-
ance of the image derives a spe-
cic intention and the phenomena
generated is the phenomena that
I intended. Though, it is apparent
to me now that even though my
intention was there even through
the initial transcendence of the
appearance I am still left to ght
the battle with the phenomenon of
the individual that perceives the
image.
Now let me put this into context
in terms of working with or with-
out a client:This is not a step-by-step instruc-
tion of what to do; it is more a
speculation to argue the practical
application of this theory:
I start with an idea for an im-
age, an assumption on form and
composition. Though the idea can
be born either from the client or
myself, which could ultimately
change due to the parameters ofeach starting point. The param-
eters are: that consciously I would
have to acknowledge either my
own, or my understanding of my
clients interpretation, though
if it is born from my client, the
process can be mitigated by he/
she explaining what they want.
Still, my own understanding of
what the clients intention may be
ultimately hindered by non other
than that of my own understand-
ing. Nevertheless I have given
birth to an idea for an image. Now
that I have this idea, I must mould
it and aid it to take shape, I must
consider my own application of
techniques in order to perfectly
describe this image. While at the
same time giving acknowledge-
ment to what I have learned aboutthe intentions of myself and/or my
clients.
Once I have a solid idea I will
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move on to the intention, that is;
what I want you to feel, think and
understand from the illustration.
I categorise my intentions, then I
move on to describe you and your
background and how you might
interpret the image. Upon reect-
ing this I may or may not alter the
image to either juxtapose your
experience or to solidify how you
may interpret the image. Thus
making my intention more con-
ceivable, obvious or shrouded in a
juxtaposed faade.
It is during all of this that I must
always concern myself with the
intentions of the image and the
phenomenon of my audience, by
phenomenon I mean the socialcontext and background that the
image is destined for.
Conclusion:
Now I will summarise what I have
established and how I can develop
this to move forward:
- That as a method we can
dene an image into a dualism of
subjective and objective with the
intention to balance the appear-ance of each.
- That understanding the
Transcendental method of the
appearance of things to the phe-
nomena can allow us to derive
where the experience originates.
- That the appearance of
things (the illustrators intention)
will always succumb to the phe-
nomenon of the audience without
the introduction of a universal
symbolism.
It is clear to me now, that to
consider implementing this pro-
cess into my own development
could be a reckless and possibly
a pointless effort, it is also clear
that though I could argue that if
I were to alter the perspective of
this understanding despite that I
still come to the conclusion thatindividually it is difcult to arouse
a specic intention, but if I was to
alter my perspective I can come
to the premise that we can be
isolated into social groups based
on: age, sex, preferences, educa-
tion and class as insinuated by
Barthes:
The emission and the reception
of the message both lie within the
eld of a sociology: it is a mat-
ter of studying human groups, of
dening motives and attitudes
and trying to link the behaviour of
these groups to the social totality
of which they are a part. Roland
Barthes, Pg15, 1961 The photo-
graphic Message, Image Music
Text, Fontana Press
Using these segregations as a
grounding structure you can in
fact tailor the idea of existential-phenomenology and apply it to a
broad spectrum of people within
these given stereotypes. When
segregating or dealing with cultur-
al or social phenomenon it would
only be rational to reduce these
social anomalies via a constant,
media. It would be a good hypoth-
esis to pose the question do I learn
from the phenomenon that mediaproduces? If so, am I less likely to
use the experiences gained from
TV programmes, Music, Social-
Networking and Radio rather than
form my own experiences? If I
were to acknowledge and admit
that our own experiences are
partially given to us by Media, the
less likely I am to have an under-
standing that is based solely from
my own interpretations. Although
I could argue this by saying that:
what I interpret from media is in
fact mediated by what I already
know, but then would this argu-
ment work on a generation that
has been solely inuenced by
Media? These are questions that
would need further research to
answer, without an answer it is
difcult to come to a nal conclu-sion in terms of this thesis. It is at
this point that I cannot say yes
or no but maybe, by this I
mean that I can only inuence
the perception of an illustration
to a certain degree and without a
means of a universal symbolism it
will always stay as an insinuation,
or a connotation.
To be able to come to a nal con-
clusion I would need to continue
developing myself in the study of
Philosophy and semiotics; this is
so that I could ultimately gener-
ate or negate my phenomena to
a point where I can derive my
experiences and mould them into
a sign. It is then, that once I have
an understanding of this that I
feel that my intentionality will be
fully reected by the image, also
that the audience will perceive myintentions without being mitigated
by their own phenomenon.
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In the mind of the artist
Well it seems that I am calling my-
self an artist now.
Youve probably read me talk about
the self allot by now, but let me
explain what I mean by the self. To
me, the self is my way of relating
to myself (Obvious I know). Within
this term I must explain that I accu-
mulate together an epoch of emo-
tions, thoughts, phrases, beliefs,
theories and events, all of which
sum up as a totality of my experi-
ence. To me the self is something
that I have been studying for a
long time; it is only as of late thatI have decided to take an intellec-
tual approach. This has helped me
create a fresh pathos in which I can
approach old techniques. It is by
externalising the self that enables
me to do this.
By understanding how my emo-
tions, thoughts are derived at a
conscious level I can better un-
derstand how to express what isneeded for the job. I can use my
understanding of how the percep-
tion of an image is transcended
and mitigated by the properties of
experience and use the outcome of
this process to inluence the job at
hand. It is this process of external-
introspection.
To me, something that can be per-
ceived at multiple levels will have agreater impact; as art is my aflic-
tion and art is about communica-
tion then surely with the ideology
of the self I can create greater
pieces of art.
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Year ReviewI started this year with a vast amount of motivation and a yearning to
expand on my skills in all aspects of the course. I started out with the
plan to increase my technical skill in illustration and that alone. Yet,
it was because of my illustrative style and a few mental pushes frommy tutor that I decided to question, why, why was it that my illustra-
tions had this kind-of rough and etched like aesthetic quality and why
did this quality cast an emotional dexterity within my own mind. It is
from this point that my search began, for reasons that had shovelled me
deep in the works of the human consciousness and the realm of layered
images. I was not far off from the starting line and I was already feeling
bogged down by this frantic mode of repressive understanding.
After the development of The bathroom I was trying to apply every-
thing that I had grasped so far in a frivolous snatch of trying to under-
stand. It had worked, yet it had opened me up to a new aspect of illus -
tration, something that before I had only the vague comprehension of.
It did at rst seem somewhat crazy to believe that I did not understand
my own experience of; anything, it was the fact that I had only ever
taken my experiences as a de facto plenitude of itself. It was from this
that the animation project and my dissertation had spawned (Somewhat
later in the year).
The animation was a test. A test to see if I could use the theories that I
had learned from my dissertation and apply them to be used in the prac -
tical/work related scenario. After the completion of this project I real-ised that it was irrelevant if I had succeeded or failed. This was because
the entire project had allowed me to externalise all my theories, it was
upon realising that the theories that I had learned; had created a pathos
in which succession could only be realised if in fact my understanding
of them had been achieved. As of yet I am still to nd out if this is as it
is.
The dissertation has been my method of internalising all that I have
researched. It is like a quantifying monologue of introversion of every-
thing I have read, experienced or felt.
Overall, this year has not just been about the development from an
educational reproach; it has been a development of the self, an expe-
rience about existing and a chance to mix with like-minded people.
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THE END.