MUSIC IN REAL LIFE VS MUSIC IN DIGITAL WORLDchuckjee/aist2010/lec/aist2010-02... · 2019. 9. 5. ·...

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MUSIC IN REAL LIFE VS MUSIC IN DIGITAL WORLD AIST2010 Lecture 2

Transcript of MUSIC IN REAL LIFE VS MUSIC IN DIGITAL WORLDchuckjee/aist2010/lec/aist2010-02... · 2019. 9. 5. ·...

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MUSIC IN REAL LIFE VS MUSIC IN DIGITAL WORLD

AIST2010 Lecture 2

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OUTLINE

SOUND AND MUSIC IN REAL LIFE

DIGITIZING SOUND AND MUSIC DATA

MUSICAL INSTRUMENTS

MUSIC HARDWARE AND SOFTWARE

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SOUND AND MUSIC IN REAL LIFE

Vibration and sound­The vibration of air particles from the source into your ears­ Or via other media (e.g. water)­ Vibrations detected by human auditory system è “audio” signals

­Different vibrations give rise to different kinds of sounds­ Some are harmonious, some are noise, some are high, some are low

Music­A clever combination of sounds and voids

Representing sounds­ It’s always an abstraction, e.g.­ Waveform (amplitude vs. time)­ Spectrum (frequency vs. amp. vs. time)

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VIBRATION

For periodic signals, frequency measured in Hz à cycle per second (cps)

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Image from: Fund. of Music Processing, p.20

Video from: https://youtu.be/XBP0jmpjzBw

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ampl

itude

ampl

itude

time

freq

uenc

y

WAVEFORM

SPECTROGRAM

Note: There are other ways to represent the spectrum too

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BASIC PERIODIC WAVEFORMS

A pitch is heard for periodic waveforms (at certain frequencies)­Sine wave­Cosine wave­ Phase-shifted sine wave

­Triangular wave­Sawtooth wave­Square wave

Commonly used in vintage synthesizers (i.e. electronics)

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Image from: https://moogfoundation.org/learning-synthesis/synthesis-fundamentals/

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HUMAN EAR AND PSYCHOACOUSTICS

Human sound perception is subjective­General range: ~20 Hz – ~20,000 Hz (20 kHz)­Hearing range narrows with age, especially at high frequencies­ How well do animals hear? https://lsu.edu/deafness/HearingRange.html

Human is more sensitive to ~2 to 4 kHz­A not-so-flat “frequency response”­For the sake of human communication?­Perception of loudness is also affected by age

Equal loudness contoursAIST2010 L2 – MUSIC IN REAL LIFE VS. MUSIC IN DIGITAL WORLD 7

Image from: Fund. of Music Processing, p.26

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MEASURING LOUDNESS

Sound power = (amplitude)2

­Sound intensity = sound power per unit area (watt per sq. metre)

“Threshold of hearing” (TOH) vs “Threshold of pain” (TOP)­!"#$ ≝ 10()* W/m*

­TOP is roughly 1013 times of the intensity of TOH

Note: Power depends on distance!

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Image from: Fund. of Music Processing, p.25

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MEASURING LOUDNESS

Decibel (dB) is a logarithmic unit to measure the ratio

dB ! ≝ 10 ⋅ log)4!

!"#$­ i.e. TOP is 130 dB when TOH is 0 dB

­This value relative to TOH is also called the sound pressure level (SPL), i.e. dBSPL

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Image from: Fund. of Music Processing, p.25

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MEASURING LOUDNESS

Besides the intensity, the amplitude (which we discuss more) can also be represented in dB, usually we assume amplitude is 1 at 0dB

567 8 = 20 ⋅ log)4 8Do not mess up with:­dBA or dB(A) represents the loudness perceived by human ear­ Compensation using the A-weighting basing on equal-loudness curves

10

This term is 20 because intensity is amplitude squared

Image from: https://en.wikipedia.org/wiki/A-weighting

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MEASURING PITCH

Frequency range on a piano keyboard

­Double frequency = “octave” higher­ The next occurrence of the same letter-name in music

“A440” = 440 Hz“Middle C” = 261 Hz

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Freq

(Hz)

29.135

34.648

38.891

46.249

51.913

58.27

69.296

77.782

92.499

103.83

116.54

138.59

155.56

185

207.65

233.08

277.18

311.13

369.99

415.3

466.16

554.37

622.25

739.99

830.61

932.33

1108

.712

44.5

1480

1661

.218

64.7

2217

.524

89

2960

3322

.437

29.3

C1 C2 C3 D3E3 F3 G3 A3 B3 C4 D4E4 F4 G4 A4 B4 C5 C6 C7 C8

Freq

(Hz)

27.5

30.868

32.703

36.708

41.203

43.654

48.999

55 61.735

65.406

73.416

82.407

87.307

97.999

110

123.47

130.81

146.83

164.81

174.61

196

220

246.94

261.63

293.66

329.63

349.23

392

440

493.88

523.25

587.33

659.26

698.46

783.99

880

987.77

1046

.511

74.7

1318

.513

96.9

1568

1760

1975

.520

9323

49.3

2637

2793

.831

3635

2039

51.1

4186

An octave

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MEASURING PITCH

Pitch, like dynamics, is perceived in a logarithmic manner­Feeling of doubling amplitude­ The change from 0.25 to 0.5 is similar to that from 0.1 to 0.2, a doubling of volume

­Feeling of doubling frequency­ The change from 100 to 200 Hz is similar to that from 250 to 500 Hz, an octave higher

Perceptual scales of pitch­Mel-scale­Critical bands (Bark scale)­Equivalent rectangular bandwidth (ERB) rate­ log Frequency

Empirical scales!

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ASPECTS OF MUSIC

When sounds and rests are cleverlyput together, we have music­Melody­ combination of pitches (at different time)

­Rhythm­ combination of long and short sounds

­Harmony (chords)­ combination of pitches (at the same time)

­Harmonic progression­ combination of chords (at different time)

­Dynamics­ the expression in loudness

­Structure­ how music sections are arranged

­Texture­ the amount of different/similar sounds at times

­Timbre­ different shapes of waveforms­ è different spectrum

There can be more!AIST2010 L2 – MUSIC IN REAL LIFE VS. MUSIC IN DIGITAL WORLD 13

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DIGITIZING SOUND AND MUSIC

How can we represent audio/sound/music in a computer?­Two main ways­Faithful representation of what can be heard: audio recording and playback­To improve the audio representation, research is on the improving sound fidelity­Reconstruction of music data (e.g. melody, rhythm, etc.): audio analysis and resynthesis­To improve the symbolic representation, research is on the analysis and synthesis methods

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STORING AUDIO DATA

To represent audio signals in the digital world, digitizing is needed­ADC (analog-digital conversion) for recording­DAC (digital-analog conversion) for playing back

Sampling: the representation in time­The higher sampling rate the better­ CD quality: 44.1 kHz è 44100 samples every second

Quantization: the representation in amplitude­The more dynamic levels the better­ CD quality: 16-bit è 216=65536 different levels of amplitude

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ADC DAC

Image from: Comp. Music Instruments, p.21

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SAMPLING RATE

How many samples per second is the best?­Storage requirements vs. sound quality

Sampling Theorem­Signal reconstructable if frequency is not higher than­ Nyquist frequency: Ω = <=/2, where FS is the sampling rate­ Otherwise artifacts called aliasing will form (an extra freq. component)

Common rates

440Hz signal at 22,050Hz sampling rate

Aliasing occurs at (b) and (c)Image from: Fund. of Music Processing, p.62

Analog telephone: 8,000 Hz Pro digital video equipment: 48,000 Hz

Low quality audio: 22,050 Hz DVD-Audio, Blu-ray audio: 96,000 Hz

Audio CD, MP3: 44,100 Hz Super-Audio CD: 2,822,400 Hz

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DYNAMIC LEVELS

The dynamic level is controlled by the bit depth­Typically 8-, 16-, and 24-bit, corresponding to 28, 216, and 224 levels­Quantization error between analog value and quantized value

Represented as “Amplitude”­ Integer vs. floating­Signed vs unsigned

Common bit depths­Audio CD: 16-bit (~96 dB of range)­Pro audio: 24-bit (~144 dB)

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Rounding errors in quantizationImage from: Fund. of Music Processing, p.61

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AUDIO CHANNELS

Different audio perception on our left and right ear helps determining the location of the sound source­“Stereo” sound, with 2 channels­ Some professional recordings are shaped with Head Related Transfer Function (HRTF)

Surround sound systems­5.1 or 7.1 with subwoofer­Extra channel = extra storage

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Image from: https://lmkprod.com/what-is-hrtf-brief-explanation/HKBU LIATe theatre with

24.2-channel sound systemImage from: http://liate.hkbu.edu.hk/theatre.html

Dummy head microphone for immersive sound experience

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STORING AUDIO DATA

The raw audio data, bit by bit, is called linear pulse-code modulation “linear PCM” encoding (usually as .wav files)­Good enough for sound editing and manipulation­Consuming too much storage­ CD quality: 44.1kHz 16-bit 2-channel = 80 minutes consuming ~700 MB

Compressed audio can fulfil requirements of the general public­ Lossy: MP3, AAC, WMA, …­ Lossless: FLAC, ALAC (.m4a), …­Audio quality often measured as bandwidth requirement­ Spotify “normal quality”: AAC format at ~96 kbps

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DEALING WITH MUSIC DATA

Musical Instrument Digital Interface (MIDI)­Standardized in 1983­Widespread technology to connect various musical hardware and software

Control data instead of actual audio data­Symbolic representation­Playback = Resynthesis on-the-fly­Basic messages: “Note On/Off, note number, velocity”­Only decides when and what should happen, but not HOW­ Synthesizer will make the actual sound (e.g. a violin sound, or a piano sound)

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Image from: https://en.wikipedia.org/wiki/MIDI

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BASIC MIDI MESSAGES

“Note On” denotes the starting point, where “Note Off” is to stopCalculating the note number (0-127)

> = 69 + 12×log 2( DEE4$F)

Velocity (0-127): How fast the key is pressed (correlates to playing intensity)

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MIDI

22 25 27 30 32 34 37 39 42 44 46 49 51 54 56 58 61 63 66 68 70 73 75 78 80 82 85 87 90 92 94 97 99 102

104

106

C1 C2 C3 D3E3 F3 G3 A3 B3 C4 D4E4 F4 G4 A4 B4 C5 C6 C7 C8

MIDI

21 23 24 26 28 29 31 33 35 36 38 40 41 43 45 47 48 50 52 53 55 57 59 60 62 64 65 67 69 71 72 74 76 77 79 81 83 84 86 88 89 91 93 95 96 98 100

101

103

105

107

108

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MIDI CHANNELS

16 MIDI channels on a MIDI connection­Driving 16 different instruments simultaneously­Each having their own set of notes (note number, velocity, on/off)­ More than one note can happen at one time in a channel, but note on/off will correspond to note number

­“Polyphony”­What if you want a whole orchestra?

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DEALING WITH MUSIC DATA

After “noteon”, the note can be further modified, e.g. with 7-bit values of­Pitch bend­Modulation­Aftertouch/Pressure­Control change (CC)­ Damper pedal, sostenuto, expression, portamento, …

https://www.midi.org/midi/specifications-old/category/reference-tablesMIDI 2.0 draft is just announced in January 2019…­ Increasing bit precision: finer control of music expression

As always, the result depends on the synthesizer!

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DISPLAYING MUSIC DATA

Musicians read music, just like we read text­Different music notation software have their own proprietary standard

An “open” format: MusicXML­Storing music notes like MIDI­Yet it also stores how it should be rendered and displayed­ E.g. bar lines, key signatures, …

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...<measure number="1" width="324.78">

<print><system-layout><system-margins><left-margin>0.00</left-margin><right-margin>752.71</right-margin></system-margins>

<top-system-distance>170.00</top-system-distance></system-layout>

</print><attributes><divisions>1</divisions><key><fifths>0</fifths></key>

<time><beats>4</beats><beat-type>4</beat-type></time>

<clef><sign>G</sign><line>2</line></clef>

</attributes><note default-x="83.07" default-y="-50.00"><pitch><step>C</step><octave>4</octave></pitch>

<duration>1</duration><voice>1</voice><type>quarter</type><stem>up</stem></note>

<note><rest/><duration>1</duration><voice>1</voice><type>quarter</type></note>

<note><rest/><duration>2</duration><voice>1</voice><type>half</type></note>

<barline location="right"><bar-style>light-heavy</bar-style></barline>

</measure>...

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REAL WORLD MUSICAL INSTRUMENTS

How are audio signals generated in real life?­Always vibrations…

Musical instruments are made to create regulated vibrations­Usually with a controllable pitch (periodic waveform)­Different instruments show different spectra (frequency components)­The vibration may be amplified with an acoustic body, e.g.­ Sound box of a violin­ Sound board of the piano

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REAL WORLD MUSICAL INSTRUMENTS

Piano è Chordophones­Keys driving hammers to hit steel strings and make them vibrate

Strings è Chordophones­Friction between bow and strings create vibrations

Winds è Aerophones­Air flow creates vibrations inside the tube of various length

Percussion è Membranophones/Idiophones­Too many possibilities! In general, an object vibrates when being struck

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Note: We are not going to cover physics in this course!

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ELECTRONIC MUSIC INSTRUMENTS

Since the development of electricity, musicians started to explore into new ways of expressing themselves, e.g.­Telharmonium (1897)­ Tonewheels generates electric musical notes with electromagnets

­Theremin (1920)­ Frequency/amplitude of the sound is controlled using the capacitance between hands and antennae

­Analog synthesizers (1960 beyond)­ Sounds are generated and modified using op-amp, resistors, filters, and other electronics

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Video from: https://youtu.be/pSzTPGlNa5U

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INTERFACING WITH COMPUTERS

Audio interfaces­“Sound cards”: providing signal conversion from analog to digital, and vice versa­DAC + ADC

MIDI interfaces­ Input/output of MIDI messages between computers and instruments

Control surfaces­Providing faders and buttons for direct control over DAW software UI

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MIDI CONTROLLERS

With computers, now we can easily make music with software programs­MIDI = prominent tool for music

MIDI controllers are the interface for musicians to make MIDI messages­Most controllers are in the shape of a piano keyboard­ 88-key, 72-key, …­ Weighted keys for realism of touching and expressiveness

­Other shapes­ Winds, mallet percussion, drums, strings, …

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NOVEL DESIGN OF INSTRUMENTS

There is a research conference for everything…­“NIME — The International Conference on New Interfaces for Musical Expression” (since 2001): https://www.facebook.com/NIME2019­ Check out publications if you are curious­ https://www.nime.org/archives

Roli Seaboard, LinnStrument, …­Multi-dimensional, polyphonic

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Image from: https://www.nime.org/past-nimes/

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MUSIC SOFTWARE

Synthesizers­Earliest software synthesizers simply emulate the analog synthesizers­Now there are more complex kinds of synthesis which is only made possible by computer programs­Keyboard workstations are controllers with an embedded system for synthesis­Sometimes exists as plugins for DAWs

Vocaloid­A special kind of sound synthesizer, which can mimic human voice by speech synthesis with controls of pitch and other vocal expressions

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MUSIC SOFTWARE

Digital Audio Workstation (DAW)­Allowing musicians to put together the tasks for recording, editing, and producingof audio data­Most of DAW supports VST plugins as a standard way to extend features­To name a few: Pro Tools, Logic Pro, Reason, GarageBand

Live Performance­Besides using keyboard workstations, a computer with proper software can be used for live performance with maximum flexibility with MIDI controllers and VST plugins­Examples: MainStage, Ableton Live

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MUSIC NOTATION AND RECOGNITION

Sheet music is still a major medium among musiciansNotation software allow easy typesetting with computer keyboard or MIDI controllers­Examples: Sibelius, Finale, MuseScore­Some DAW can also output typeset music

While text can be recognized by OCR technology, handwritten or printed music can also be imported with proper recognition software­More and more popular on mobile devices

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LECTURE REVIEW

We have discussed:­How sounds are produced, and perceived by human­Ways to digitize sound and music into computer systems­ Audio vs. symbolic representations

­Music instruments and controllers­Music hardware and software

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READ FURTHER

Section 1.3 “Audio Representation”, Fundamentals of Music Processing

Chapter 1 “Audio and Music Signals”, Computer Music Instruments

Section 8.1.1 “The MIDI protocol”, Computer Music Instruments

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