Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time,...

50
RESPONSIVE DESIGN: BEYOND THE SCREEN BRAD BAER Bluecadet | EMILY FRY Peabody Essex Museum | DANIEL DAVIS National Museum of the American Indian Museums & the Web | April 4, 2014 Creating interactives that are location, time, preference and skill responsive

description

This workshop was given by Bradley Baer of Bluecadet, Daniel Davis of the National Museum of the American Indian, and Emily Fry of the Peabody Essex Museum at the 2014 Museums and the Web Conference in Baltimore, Maryland. The presentation discussed giving museum visitors What they want, when they want, and how they want using various examples from various industries. The full paper can be found at: http://mw2014.museumsandtheweb.com/paper/beyond-the-screen-creating-interactives-that-are-location-time-preference-and-skill-responsive/ When we think of Responsive Design, a singular experience on various screen sizes is what most often comes to mind. However, it's equally important that interactives are designed to be responsive in regards to location, time, preference, & skill. Using examples from several museums and related industries, this talk will inform participants on how they can more effectively work with staff and vendors to design sites, apps, touchscreens, and environments that better respond to patrons. Location-based The success of push notifications and apps like Foursquare show us the importance of geo-location. By creating experiences that cater to a visitor's location we not only improve wayfinding but also make sure guests don't miss out on a nearby friend or something of interest. Time-based When we think of how many visitors experience museums, we realize that patrons typically allow a certain amount of time. While this might be an hour or a day, the goal remains to provide them with an experience that leaves them wanting more. Time-based designs can help craft bespoke experiences for each guest and even help them coordinate transportation to and from the venue. Preference-based Whether it's language preference, how we like to receive information, or even specific styles that we're drawn to, preference-based experiences help get the most out of a visit without having to dig through information that isn't of interest. While this concept is relatively new to museums, other industries from athletics to air travel allow us to make several decisions well before events. Skill-based One can look at a television remote to see the importance of "skill-based" design. While there is a portion of the population that uses every button, there are just as many that use only basic functions like power, volume, or channel. Technology and video game companies are now creating systems that allow users to select a skill level to provide a custom display without excess information.

Transcript of Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time,...

Page 1: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

RESPONSIVE DESIGN: BEYOND THE SCREEN

BRAD BAER Bluecadet | EMILY FRY Peabody Essex Museum | DANIEL DAVIS National Museum of the American Indian Museums & the Web | April 4, 2014

Creating interactives that are location, time, preference and skill responsive

Page 2: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

1. An Introduction

The basics of the discussion

2. Worksheet/Exercise

Try out the process for your own museum

3. Digital Petting Zoo

Try out the various interactives mentioned

4. Discussion & Questions

Discuss findings and get feedback

#BEYONDTHESCREEN

Page 3: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

1. An Introduction BRAD BAER Bluecadet

Page 4: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 5: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

49% of words get read on average

of a 110 word web page

28% of words get read on average

of a 593 word web page

Source: National Center for Biotechnology Information, U.S. National Library of Medicine, The Associated Press (January 1, 2014)

Page 6: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

“WE WANT TO

MAKE THE BEST

FOR THE MOST

FOR THE LEAST” - Ray & Charles Eames -

Page 7: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

(Now with technology)

WE WANT TO GIVE PEOPLE WHAT THEY WANT, WHEN THEY WANT, & HOW THEY WANT.

Page 8: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 9: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

The “Idea” Person An attraction to concepts, abstractions, & facts

The “People” Person Attracted to personal and emotional connection

The “Object” Person Loves to look at artifacts and their descriptions

The “Physical” Person Likes to do things

Andrew Pekarik and Barbara Mogel’s IPOP Personas

Page 10: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 11: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

AVERAGE ATTENTION SPAN IN 2000

AVERAGE ATTENTION SPAN IN 2013

12 seconds

8 seconds ?If your guests only takes away one

thing, what do you want it to be?

Page 12: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 13: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

3. How do they want it?

2. When do they want it?

1. What do they want?

Asking the correct questions:

Page 14: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

3. How do they want it? Focusing on the specific format they prefer receiving new information. One example might be viewing images as opposed to text, another might be viewing it via a tablet as opposed to a projection.

2. When do they want it?

1. What do they want?

!

Asking the correct questions:

Page 15: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

3. How do they want it?

2. When do they want it? allowing visitors to experience something on their own time. This could mean dwell time (how long they spend at a specific piece) or what time of day they want to interact with something.

1. What do they want?

!

Asking the correct questions:

Page 16: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

3. How do they want it?

2. When do they want it?

1. What do they want? Individually curating offerings based on specific preferences, tendencies, skills, or interests.

Asking the correct questions:

Page 17: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

1. How do they want it? BRAD BAER Bluecadet

Page 18: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 19: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

POLICYLAB WEBSITES policylab.chop.edu

Page 20: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 21: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 22: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

LA INVENCIÓN CONCRETA http://lainvencionconcreta.org/

Page 23: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 24: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

We’re a public institution, and so the art and objects we

have are, in a way, everyone’s property.” !-Taco Dibbits Director of Collections“

Page 25: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

TYLER SCHOOL OF ART WEBSITE tyler.temple.edu

Page 26: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

VIDEO TEXTATTRACT SCREEN INTERACTION SCREEN(Triggered by small sensor)

MAP / DATA AUDIO

15’

Flatscreen

TouchTOWER FEATURES

• Multiple types of media

• Incorporates motion sensor to transition from cinematic atttract

screen to full interactive experience.

• Allows for children/wheelchair users to interact by bringing

information down to them (ADA Accessbile).

• Can easily be rotated 90 degrees to become wall instead of tower

• Makes use of only (1) touchscreen and (2) normal screens

SEE VIDEO OF THE TOWER > vimeo.com/bluecadet/pennnav

University of Pennsylvania Museum of Archaeology & Anthropology

INTERACTIVE TOUCH-TOWERS for the NATIVE AMERICAN VOICES EXHIBITION

Flatscreen

Page 27: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

2. When do they want it? DANIEL DAVIS National Museum of the American Indian

Page 28: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

http://en.wikipedia.org/wiki/File:GPS_Satellite_NASA_art-iif.jpg

Page 29: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

Augmented overlays for smartphones-as-cursors make the

physical city browsable.”

!-Malcolm McCullough “Ambient Commons; Attention in the Age of Embodied Information.” - MIT Press

Page 30: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

Global Positioning

Satellite technology

http://upload.wikimedia.org/wikipedia/commons/thumb/8/8d/ GPS_Satellite_NASA_art-iif.jpg/748px-GPS_Satellite_NASA_art-iif.jpg

Page 31: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

FIELD TRIP A location based app that allows you to select key interests you like, that way the app shows you only relevant places and information.

Page 32: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

WiFi Triangulation!

bluetooth!LE!proximity!beacons!!

Bluetooth LE proximity beacons

Hybrid systems

images courtesy Laurie Stepp

Indoor Location Positioning Technologies

Page 33: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

MUSEUM OF THE AMERICAN REVOLUTION Philadelphia, PA

Page 34: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

THE FRANKLIN INSTITUTE WEBSITE Launching May 5

Page 35: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

THE FRANKLIN INSTITUTE WEBSITE Launching May 5

Page 36: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

3. What do they want? EMILY FRY Peabody Essex Museum

Page 37: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

WHAT THEY WANT (Preferences, Skills, & Interests) Most critical piece: When it all comes together !

SONGZA MOBILE APP

Page 38: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 39: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

DESIGNING FOR EMOTION • How can visitor emotion and preference shape the design and experience?

• How can we create a customizable experience that reacts to visitors’ feelings?

• How can we anticipate audience/user preferences before a visit?

Page 40: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

LANGUAGE LOCALIZATION !

Page 41: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

LANGUAGE LOCALIZATION !

Page 42: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

Source: http://www.fastcodesign.com/1672044/the-next-big-ui-idea-gadgets-that-adapt-to-your-skill#5

Page 43: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

SKILL/AGE PREFERENCE Despicable Me: Minion Rush !

Page 44: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

PLANNING RESPONSIVE CONTENT • Opting information early: visit as a continuum

• Identify needs

• Identify motivation

• Show empathy

• Customize

• Adapt

Page 45: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
Page 46: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

• Longer Dwell Time• Deeper, relevant engagement• Accessible, inclusive experiences

MORE SKIN IN THE GAME Creating personal connections !

Page 47: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

1. Start Small 2. Journey maps: understand visitor’s museum expectations

and adjust the experience3. Crowdsource from your target audiences4. Involve community voices: visitor panels, focus groups

PLANNING RESPONSIVE CONTENT Most critical piece: When it all comes together !

T h e S o u t h M a l l V i s i t o r J o u r n e y

S U M M A R Y O F V I S I T O R M O M E N T S

QUES

TION

SAC

TION

S

Hear about on news media

Learn via word of mouth

Consult family and friends

Consider fit with other DC activities

Discuss with concierge

Negotiate with group

Pick a day

Get driving directions

Research nearby food and entertainment options

Seek specific academic exhibits

Select items to bring: bag, coat, etc.

Undergo bag screening

Look for bathroom

Find or gather group

Understand what exhibits and public programs are available

Plot a path through the building

Pick an exhibit

Read, experience, learn

Eat

Use audio tour, mobile devices, printed materials, etc. for more info

Split up; rejoin

Walk around building

Consider membership

Seek directions to freeway

Arrange cab or Uber

Look for restaurant or bar

Find bus/Metro

Seek a break area

Judge experience for later sharing

Wander grounds

Look across mall at other options

Travel between museums

Lunches on quad

Look at photos

Discuss experience on social media

Join SI social media pages

Post yelp review

Chat about experience with family

EMOT

ION

S

Seek first building or visitor center

Walk from Metro

Drop off passengers

Park car, walk back from garage

Ask for directions

Follow trip leader

Figure out current location in building

Lose group

Follow group leader

Excitement to see famous exhibits

Wonder about what will happen

Worry about grandma's stamina

Worry kids will get bored

High expectations

Stress of planning it all

Anticipation of finally visiting the Smithsonian

Respect for collections and brand

Sheer excitement

Relief at level of organization

Hope and anticipation that the exhibits will be fun

Anxiety and annoyance about security checks, esp. repeated

Fatigue after previous museum

Surprise and happy that entry is free

Tired, overstimulated

Awed by beauty of buildings

Impressed by exhibits

Hungry

Annoyed by other peoples' pace

High satisfaction with exhibit content

Pride in new learning

Mental fatigue

Some frustration that couldn't see everything

Annoyance at distance to food options

Sense of completion

Uncertainty about safety

Enjoyment of lovely Haupt Garden

Confusion by [insufficient] wayfinding

Great memories of specific exhibits

Satisfaction about the visit in general

Disappointed about how it turned out

Stress of parking while keeping everyone happy

Excitement to see specific famous exhibits

"Dusty childhood nostalgia"

Impressed by the Castle

Wonder about how far to walk

How does Smithsonian compare to other destinations?

How do I keep group happy?

Where do I find more info?

What are the [hidden] costs?

How long will it take?

Can I bring my camera?

Do I really need to plan?Do they have accessible bathrooms?

Where do I get tickets?

How long are the distances?

How much can I do in one day?

How do I get there? Where do I park?

What is security screening like?

What is this exhibit?

What else should I pack in?

How much time do we have left before the kids tire?

Can I get on a mailing list?

Where can we get food nearby right now?

What other attractions are open around here?

What do we do with the kids while getting the car?

Where will we eat lunch?

What else at SI might interest me?

Is SI closed?

How do I get between South Mall museums underground?

What did I miss?

When can we go back to see what we missed?

How can we improve our next visit?

What should I see?

What should we do first?

How do I get to the parking lot?

Where is the info desk?

Where is the [specific] museum?

Do I need cash?

Is this the entrance?

Is this "the Smithsonian?"

Where is [a particular] exhibit?

Is there Wifi?

Where are the bathrooms?

What is the difference between Freer & Sackler?

Start

Places to Meet & RestBathroomsCafeGift shopAlcovesBenches

TransportationMetro TaxisParking GarageBus DropoffWalk

Tourism IndustryGuidebookTravel websites (e.g., TripAdvisor)ConciergeTravel agentAffiliate museum

Word of MouthFamilyFriendsFellow travelers

MarketingEmailAdsSmithsonian Channel

SI ResourcesTelephone LineDirect MailWebsiteMobile apps

Digital Planning ToolsSearch EnginesWeb Mapping ServicesTransit apps (Hopstop, Bikeshare)

Signs & MapsStreetlight bannersSidewalk exhibitsSidewalk signsCampus mapsMuseum banners

Entry LogisticsSecurityBag checkCoat checkMeeting pointBathrooms

Orientation HelpInfo deskInfo cartTouch screensBrochures3D map of mallMobile apps

Building ExitExit signageSecurityDoorsSouth Mall undergroundEscalatorsGarden

PeopleStaffOther visitors

Back to the WorldMetro stationParking garageTaxiSidewalk signageCampus signage

MemoriesPhotos on phone, cameraSouvenirs & GiftsCollected pamphletsArtifacts from interactive exhibits

ShareConversations with friends and familyReview sites (e.g., Yelp)Facebook (and other social networks)Exhibits

Collection objectsInteractive exhibitsTextual placardsProjectionsExhibit audioTheaters

Next StepsMobile phoneGuidebookTakeawaysMaps

Info deskOther visitorsMailing list

Other SIBuildings

Mobile DevicePhoto appsCheck-in apps (e.g., FourSquare, Facebook)

Inter-building transitEscalatorsUndergroundWalkways

GroundsGarden

Outdoor exhibits

ŝŶ�ŵƵƐĞƵŵͬŐĂůůĞƌŝĞƐͬŚĂůůƐ

Mmetro

i EXIT

TOU

CHPO

INTS

BACK HOMEEXIT CAMPUSLEAVE A BUILDINGEXPERIENCE A BUILDINGARRIVE AT BUILDINGARRIVE AT CAMPUSORGANIZE THE TRIPCONSIDER GOING

v. 1.0, 2/14, page 1

Page 48: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

QUES

TION

SAC

TION

S

Hear about on news media

Learn via word of mouth

Consult family and friends

Consider fit with other DC activities

Discuss with concierge

Negotiate with group

Pick a day

Get driving directions

Research nearby food and entertainment options

Seek specific academic exhibits

Select items to bring: bag, coat, etc.

Undergo bag screening

Look for bathroom

Find or gather group

Understand what exhibits and public programs are available

Plot a path through the building

Pick an exhibit

Read, experience, learn

Eat

Use audio tour, mobile devices, printed materials, etc. for more info

Split up; rejoin

Walk around building

Consider membership

Seek directions to freeway

Arrange cab or Uber

Look for restaurant or bar

Find bus/Metro

Seek a break area

Judge experience for later sharing

Wander grounds

Look across mall at other options

Travel between museums

Lunches on quad

Look at photos

Discuss experience on social media

Join SI social media pages

Post yelp review

Chat about experience with family

EMOT

ION

S

Seek first building or visitor center

Walk from Metro

Drop off passengers

Park car, walk back from garage

Ask for directions

Follow trip leader

Figure out current location in building

Lose group

Follow group leader

Excitement to see famous exhibits

Wonder about what will happen

Worry about grandma's stamina

Worry kids will get bored

High expectations

Stress of planning it all

Anticipation of finally visiting the Smithsonian

Respect for collections and brand

Sheer excitement

Relief at level of organization

Hope and anticipation that the exhibits will be fun

Anxiety and annoyance about security checks, esp. repeated

Fatigue after previous museum

Surprise and happy that entry is free

Tired, overstimulated

Awed by beauty of buildings

Impressed by exhibits

Hungry

Annoyed by other peoples' pace

High satisfaction with exhibit content

Pride in new learning

Mental fatigue

Some frustration that couldn't see everything

Annoyance at distance to food options

Sense of completion

Uncertainty about safety

Enjoyment of lovely Haupt Garden

Confusion by [insufficient] wayfinding

Great memories of specific exhibits

Satisfaction about the visit in general

Disappointed about how it turned out

Stress of parking while keeping everyone happy

Excitement to see specific famous exhibits

"Dusty childhood nostalgia"

Impressed by the Castle

Wonder about how far to walk

How does Smithsonian compare to other destinations?

How do I keep group happy?

Where do I find more info?

What are the [hidden] costs?

How long will it take?

Can I bring my camera?

Do I really need to plan?Do they have accessible bathrooms?

Where do I get tickets?

How long are the distances?

How much can I do in one day?

How do I get there? Where do I park?

What is security screening like?

What is this exhibit?

What else should I pack in?

How much time do we have left before the kids tire?

Can I get on a mailing list?

Where can we get food nearby right now?

What other attractions are open around here?

What do we do with the kids while getting the car?

Where will we eat lunch?

What else at SI might interest me?

Is SI closed?

How do I get between South Mall museums underground?

What did I miss?

When can we go back to see what we missed?

How can we improve our next visit?

What should I see?

What should we do first?

How do I get to the parking lot?

Where is the info desk?

Where is the [specific] museum?

Do I need cash?

Is this the entrance?

Is this "the Smithsonian?"

Where is [a particular] exhibit?

Is there Wifi?

Where are the bathrooms?

What is the difference between Freer & Sackler?

BACK HOMEEXIT CAMPUSLEAVE A BUILDINGEXPERIENCE A BUILDINGARRIVE AT BUILDINGARRIVE AT CAMPUSORGANIZE THE TRIPCONSIDER GOING

T h e S o u t h M a l l V i s i t o r J o u r n e y

S U M M A R Y O F V I S I T O R M O M E N T S

QUES

TION

SAC

TION

S

Hear about on news media

Learn via word of mouth

Consult family and friends

Consider fit with other DC activities

Discuss with concierge

Negotiate with group

Pick a day

Get driving directions

Research nearby food and entertainment options

Seek specific academic exhibits

Select items to bring: bag, coat, etc.

Undergo bag screening

Look for bathroom

Find or gather group

Understand what exhibits and public programs are available

Plot a path through the building

Pick an exhibit

Read, experience, learn

Eat

Use audio tour, mobile devices, printed materials, etc. for more info

Split up; rejoin

Walk around building

Consider membership

Seek directions to freeway

Arrange cab or Uber

Look for restaurant or bar

Find bus/Metro

Seek a break area

Judge experience for later sharing

Wander grounds

Look across mall at other options

Travel between museums

Lunches on quad

Look at photos

Discuss experience on social media

Join SI social media pages

Post yelp review

Chat about experience with family

EMOT

ION

S

Seek first building or visitor center

Walk from Metro

Drop off passengers

Park car, walk back from garage

Ask for directions

Follow trip leader

Figure out current location in building

Lose group

Follow group leader

Excitement to see famous exhibits

Wonder about what will happen

Worry about grandma's stamina

Worry kids will get bored

High expectations

Stress of planning it all

Anticipation of finally visiting the Smithsonian

Respect for collections and brand

Sheer excitement

Relief at level of organization

Hope and anticipation that the exhibits will be fun

Anxiety and annoyance about security checks, esp. repeated

Fatigue after previous museum

Surprise and happy that entry is free

Tired, overstimulated

Awed by beauty of buildings

Impressed by exhibits

Hungry

Annoyed by other peoples' pace

High satisfaction with exhibit content

Pride in new learning

Mental fatigue

Some frustration that couldn't see everything

Annoyance at distance to food options

Sense of completion

Uncertainty about safety

Enjoyment of lovely Haupt Garden

Confusion by [insufficient] wayfinding

Great memories of specific exhibits

Satisfaction about the visit in general

Disappointed about how it turned out

Stress of parking while keeping everyone happy

Excitement to see specific famous exhibits

"Dusty childhood nostalgia"

Impressed by the Castle

Wonder about how far to walk

How does Smithsonian compare to other destinations?

How do I keep group happy?

Where do I find more info?

What are the [hidden] costs?

How long will it take?

Can I bring my camera?

Do I really need to plan?Do they have accessible bathrooms?

Where do I get tickets?

How long are the distances?

How much can I do in one day?

How do I get there? Where do I park?

What is security screening like?

What is this exhibit?

What else should I pack in?

How much time do we have left before the kids tire?

Can I get on a mailing list?

Where can we get food nearby right now?

What other attractions are open around here?

What do we do with the kids while getting the car?

Where will we eat lunch?

What else at SI might interest me?

Is SI closed?

How do I get between South Mall museums underground?

What did I miss?

When can we go back to see what we missed?

How can we improve our next visit?

What should I see?

What should we do first?

How do I get to the parking lot?

Where is the info desk?

Where is the [specific] museum?

Do I need cash?

Is this the entrance?

Is this "the Smithsonian?"

Where is [a particular] exhibit?

Is there Wifi?

Where are the bathrooms?

What is the difference between Freer & Sackler?

Start

Places to Meet & RestBathroomsCafeGift shopAlcovesBenches

TransportationMetro TaxisParking GarageBus DropoffWalk

Tourism IndustryGuidebookTravel websites (e.g., TripAdvisor)ConciergeTravel agentAffiliate museum

Word of MouthFamilyFriendsFellow travelers

MarketingEmailAdsSmithsonian Channel

SI ResourcesTelephone LineDirect MailWebsiteMobile apps

Digital Planning ToolsSearch EnginesWeb Mapping ServicesTransit apps (Hopstop, Bikeshare)

Signs & MapsStreetlight bannersSidewalk exhibitsSidewalk signsCampus mapsMuseum banners

Entry LogisticsSecurityBag checkCoat checkMeeting pointBathrooms

Orientation HelpInfo deskInfo cartTouch screensBrochures3D map of mallMobile apps

Building ExitExit signageSecurityDoorsSouth Mall undergroundEscalatorsGarden

PeopleStaffOther visitors

Back to the WorldMetro stationParking garageTaxiSidewalk signageCampus signage

MemoriesPhotos on phone, cameraSouvenirs & GiftsCollected pamphletsArtifacts from interactive exhibits

ShareConversations with friends and familyReview sites (e.g., Yelp)Facebook (and other social networks)Exhibits

Collection objectsInteractive exhibitsTextual placardsProjectionsExhibit audioTheaters

Next StepsMobile phoneGuidebookTakeawaysMaps

Info deskOther visitorsMailing list

Other SIBuildings

Mobile DevicePhoto appsCheck-in apps (e.g., FourSquare, Facebook)

Inter-building transitEscalatorsUndergroundWalkways

GroundsGarden

Outdoor exhibits

ŝŶ�ŵƵƐĞƵŵͬŐĂůůĞƌŝĞƐͬŚĂůůƐ

Mmetro

i EXIT

TOU

CHPO

INTS

BACK HOMEEXIT CAMPUSLEAVE A BUILDINGEXPERIENCE A BUILDINGARRIVE AT BUILDINGARRIVE AT CAMPUSORGANIZE THE TRIPCONSIDER GOING

v. 1.0, 2/14, page 1

Undergo bag screening

Look for bathroom

Find or gather group

Understand what exhibits and public programs are available

Plot a path through the building

Pick an exhibit

Read, experience, learn

Eat

Use audio tour, mobile devices, printed materials, etc. for more info

Split up; rejoin

Walk around building

Consider membership

Seek directions to freeway

Arrange cab or Uber

Look for restaurant or bar

Find bus/Metro

Seek a break area

Judge experience for later sharing

Wander grounds

Look across mall at other options

Travel between museums

Lunches on quad

Figure out current location in building

Lose group

Follow group leader

Relief at level of organization

Hope and anticipation that the exhibits will be fun

Anxiety and annoyance about security checks, esp. repeated

Fatigue after previous museum

Surprise and happy that entry is free

Tired, overstimulated

Awed by beauty of buildings

Impressed by exhibits

Hungry

Annoyed by other peoples' pace

High satisfaction with exhibit content

Pride in new learning

Mental fatigue

Some frustration that couldn't see everything

Annoyance at distance to food options

Sense of completion

Uncertainty about safety

Enjoyment of lovely Haupt Garden

Confusion by [insufficient] wayfinding

What is this exhibit?

What else should I pack in?

How much time do we have left before the kids tire?

Can I get on a mailing list?

Where can we get food nearby right now?

What other attractions are open around here?

What do we do with the kids while getting the car?

Where will we eat lunch?

What else at SI might interest me?

Is SI closed?

How do I get between South Mall museums underground?

What did I miss?

Is this the entrance?

Is this "the Smithsonian?"

Where is [a particular] exhibit?

Is there Wifi?

Where are the bathrooms?

What is the difference between Freer & Sackler?

EXIT CAMPUSLEAVE A BUILDINGEXPERIENCE A BUILDINGARRIVE AT BUILDING

Page 49: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

1. Your Turn.

Page 50: Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive

THANK YOU

BRAD BAER @Bluecadet / [email protected]

EMILY FRY @EmilyLewBlack / emily_ [email protected]

DANIEL DAVIS @Bigenola / [email protected]