Multiverse Scifi

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divine-tech-priest.txt sci fi stuff... time wars between daleks and time lords, current world is post apoc sci fi with rifts in some parts that allow for time, space and dimensions to blend in to our universe. players wake up with no memory? players are on mission to rescue galactic presidents daughter? players are captured by vogens and forced to lishen to their poetry? on a planet in the middleages, or so it appears... other possible charecters: artificial person (Hyperdyne Systems model 341-B, bishop from Alien) android (Soong Type Android, data from startrek) borg (cyborg from startrek) protocol droid (robot from starwars) terminator (robot from terminator) forsaken (generic undead from warcraft) space marine super humans (marines from warhammer 40000) bug (bug from starship troopers) urban druid techno druid/modern urban druid places to look for tech spells... d20 modern players companion and others check out DRAGONSTAR Equipment tech levels for weapons and armors are determined by the GM/DM when deemed nessecery, a specific type of armor or weapon does not need to always be of same tech level, it can depend on the specific weapon. An armor of a higher tech level ignores all damage from a weapon of a lower tech level where deemed appropiate by the GM/DM ? A weapon of a higher tech level ignores all protection from an armor of a lower tech level where deemed appropiate by the GM/DM ? The Equipment chapter has an extensive list of items Adventurers can purchase but all GIIA Adventurers are assumed to begin the game with the following: • Clothes they wear and a set of spares. • Some personal mementoes, good-luck charms, talismans or similar. • A week’s worth of food, either fresh or preserved. • A communicator • A GIIA badge • A GIIA armor (unknown tech level, MACO Tactical Body Armor, Light, AC 1, DR 3, AC PENALTY 0, MAX DEX 8, WEIGHT 15 lb) Side 1

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sci fi multi verse notes and house rules

Transcript of Multiverse Scifi

  • divine-tech-priest.txtsci fi stuff...

    time wars between daleks and time lords,current world is post apoc sci fi withrifts in some parts that allow fortime, space and dimensions to blendin to our universe.

    players wake up with no memory?players are on mission to rescue galactic presidents daughter?players are captured by vogens and forced to lishen to their poetry?

    on a planet in the middleages,

    or so it appears...

    other possible charecters:

    artificial person (Hyperdyne Systems model 341-B, bishop from Alien)android (Soong Type Android, data from startrek)borg (cyborg from startrek)protocol droid (robot from starwars)terminator (robot from terminator)forsaken (generic undead from warcraft)space marine super humans (marines from warhammer 40000)bug (bug from starship troopers)urban druidtechno druid/modern urban druid

    places to look for tech spells...

    d20 modern players companion

    and others

    check out DRAGONSTAR

    Equipment

    tech levels for weapons and armors are determined by the GM/DM when deemednessecery,a specific type of armor or weapon does not need to always be of same techlevel,it can depend on the specific weapon.

    An armor of a higher tech level ignores all damage from a weapon of a lower techlevelwhere deemed appropiate by the GM/DM ?A weapon of a higher tech level ignores all protection from an armor of a lowertech levelwhere deemed appropiate by the GM/DM ?

    The Equipment chapter has an extensive list of items Adventurers can purchasebut allGIIA Adventurers are assumed to begin the game with the following:

    Clothes they wear and a set of spares. Some personal mementoes, good-luck charms, talismans or similar. A weeks worth of food, either fresh or preserved. A communicator A GIIA badge A GIIA armor(unknown tech level, MACO Tactical Body Armor, Light,AC 1, DR 3, AC PENALTY 0, MAX DEX 8, WEIGHT 15 lb)

    Side 1

  • divine-tech-priest.txt A service pistol (las pistol, GIIA service weapon (2d6 until upgraded)) A PERSONAL WEAPON (see below for details)

    AND

    each charecter may select two items from the following list...

    AVAILABLE ITEMS:

    tricorder (see PDF)

    Nanotech Macrocrowbar???? itS A GIANT CROWBAR made of itty bitty little robots

    Singularity Multiwrench?, I keep trying to fold out the extra features but it just remains a seemingly useless bar

    Quantum Screwdriver?, the upgrade of the Sonic Screwdriver

    Atomic Spanner?

    Cyberspatial Hammer?

    Cybernetic Lever?

    Hypercyclic Lathe?

    Magnetic Awl?

    Warp Crowbar? - For prying objects out of our dimension!

    Microchisel? - For REALLY tiny sculptures.

    Aerostapler? - Keeps your oxygen neatly together.

    Nanomallet? - To help with the Microchisel.

    Cryptoadaptable Spanner? - Nobody knows how to work it

    Vortex Grinder? - Gotta have a smooth vortex!

    Chronoconfigurable Grinder? - The only grinder with a clock!

    Computerized Metavise? - Bad product reviews killed it, but it won an award (posthumously) for its name

    Singularity Hammer & Singularity Screwdriver? - Because a loose singularity is a sloppy singularity

    I just have to use my Laser Spanner, then I will use the Hyperchisel?

    Atomic Crowbar? -Stealing radioactive stuff.

    Catalytic Grinder? -Grinds catalysts

    Dimensional Bioniwrench? - When you need to wrench something in other dimensions

    without your limbs.

    Dynavariable File? -Well, it's variable.

    Energized Lever? -In other words, electric.

    Energy Atomiscrewdriver? -Your hand will go through it AND pick up radiation!

    Energy Awl? -For making holes in energy.

    Chronoscrewdriver? - Screws you across time!Side 2

  • divine-tech-priest.txtSonic pliers?

    Magnetized Screwdriver?, Essential.

    Omnidimensional Mallet?, for those tricky multidimensional nails.

    Laser Sander?, Seems unsafe but fun!

    Singularity Stapler?, the best stapler ever.

    Autoadaptable Hammer?, I don't know what it is, so I'll figure it out before Ihit it.

    Dimensional Lever?: Interesting...

    Cybercrowbar? It's what the Cybermen use to break into ATMs & it helps get things unstuck on your computer

    Hyperchisel?: I don't see how this is useful...

    Omniconfigurable File?: Yes!

    Ionic Screwdriver?: More yes!

    Sonic Wrench?...close enough!

    Antimatter Stapler? That could be used as a weapon.

    Dimensional Saw? black hole seal of approval.

    Maser Chisel? -Yep, you can chisel things AND blow burning holes in them!

    Maser Pliers? -Pretty much same as above.

    Nuclear Autosander? -Wow, that's some power autosanding there!

    Parastabilized Wrench? -On-the-job stabilizing.

    Retroenergetic File? -Hmmm, when does it run out of energy again?

    Retrospanner? -It just keeps spanning!

    Ultrasonic Screwdriver? -Watch out Who, the Sonic Screwdriver just got Ultra.

    Zero-gravity Saw? -For sawing things in zero gravity.

    hyper spanner ?

    Metameasure?

    Diagnostic Computer Figure Opening Lid Movable Handle Fusion Generator Figure 2 Parented Energy Cell Props Movable Handle GyroTorque Blower Figure Rotating Fan Movable Handle Spatial Processor Figure Movable Handle Thermal Monitor Figure Movable Handle Tool Cart Figure Movable Drawer Work Bench Figure 2 Movable Doors

    Side 3

  • divine-tech-priest.txt Movable Drawer Loaded Tool Cart Figure Loads Up With Other Props and Figures Parented Loaded Work Bench Figure Loads Up With Other Props and Figures Parented

    All Tool Props Have Left and Right Hand Parented Versions For M4 and V4 Laser Cutter Prop Parented Energy Cell Prop Beam Length Morph Maser Drill Prop Parented Energy Cell Prop Beam Length Morph Beam Diameter Morph Plasma Welder Prop Parented Fuel Tank Prop Flame On Morph MultiSpanner Prop Extend Morph Open/Close Morph ExoHammer Prop Extend Morph Titanium Crowbar Prop Titanium Axe Prop Quantum Scanner Prop Spec Analyzer Prop DataPad Prop Energy Cell Prop Fuel Bottle Prop

    jump pack

    sonic screw driver

    motion detector/auspex

    tablet/padd

    communicator

    wearable tardis watch

    wearable holodeck helmet

    transformer car

    delorean time machine car

    marvin robot

    iron man suit

    ispy contact lenses

    multi googles (heat, x-ray, monocular, ?)

    neurolyzer (MIB)

    neural computer interface

    G-One suit

    Magnetic boots

    Flying boots

    Side 4

  • divine-tech-priest.txtJumping Boots

    ghostbuster gear

    point of view gun

    hoverboard

    electronic thumb

    replicator

    teleporter bracelet

    tricorder

    babelfish

    point of view gun (can be fired once each day until upgraded)

    alien pulse rifle

    praetorians

    phasers

    holodeck

    tardis

    google glass

    air touch tech

    non lethal sonic paralyzer

    non lethal sonic tank

    junkyard to multi million dollar small to giant robots

    suiside booths

    Magic Towel(Purchase DC: 5)

    "A towel, it says, is about the most massively useful thing an interstellarhitch hiker can have. Partly it has great practical value - you can wrap itaround you for warmth as you bound across the cold moons of Jaglan Beta; you can

    lie on it on the brilliant marble-sanded beaches of Santraginus V,inhaling the heady sea vapours; you can sleep underit beneath the stars which shine so redly on the desert world of Kakrafoon; useit to sail a mini raft down the slow heavy river Moth; wet it for usein hand-to- hand-combat; wrap it round your head to ward off noxiousfumes or to avoid the gaze of the Ravenous BugblatterBeast of Traal (a mindboggingly stupidanimal, it assumes that if you can't see it, it can't see you - daft as a bush,but very ravenous); you can wave your towel in emergencies as a distress signal,

    and of course dry yourself off withit if it still seems to be clean enough."

    When used as a cloak, a towel grantsa +2 competence bonus on fortitude saving throws made to resist cold

    Side 5

  • divine-tech-priest.txttemperatures.It can also have the same effectas a bedroll. When used as a part of a raft, given adequate wind, taht raftgainsa speed of 20 feet in the same direction of the wind or deviating from itdiagonally.When used to filter dangerousnoxious gases, a towel allows its user to breath comfortable for 1D12 rounds,afterwhich the user must make saves as normal. It allows its user to breathcomfortably inmild noxious gasesindefinitely.

    When wetted and used as a weapon, the towel is exotic, but can be wieldedas a simple weapon. A towel-wielder with its exotic weapon proficiency gets a +2equipmentbonus on opposed rollsfor trip and disarm checks. The towel deals 1D4 nonlethal damage, and deals nodamageto foes with natural, medium, or heavy armor, and deals 1D6 nonlethal damageinstead anddoesn't need the towelto be wet to use it. ADDED: The towel grants a +2 equipment bonus on bluff anddiplomacychecks made to purchase any supplies that the hitchiker just "happened toforget."Also add a +2 to diplomacy checks because if anyone see you with your towelthey will be extra friendly.Also this magic towel grants the Prepared for Anything FEAT...

    (FEAT) Prepared for Anything

    You are proficient with a towel. You always have a towel with you.

    Benefit: You are able to use a towel for any of the following:

    1. Keep your head warm while traveling the moons of Jaglan Beta or other places.

    2. Lie on the beautiful beaches of Santraginus V or other beaches.

    3. Sleep in the deserts of Kakrafoon or other deserts.4. Create a sail and ride a mini-raft on the rivers of Moth or other rivers.5. Use it in unarmed combat.

    6. Protect yourself from the awful fumes of a Bugblatter Beast and other awful fumes and smells.

    7. Wave the towel as a distress signal.

    8. Dry yourself off.The Importance of Towels. Towels are vastly important to any hitchhiker. When aHitchhiker would suffer negative effects from anything but is wearing a toweldraped overtheir head so that they can't see, the GM rolls 1d20, and consults the tablebelow:

    01-06 All ill effects are negated

    07-11 All ill effects are halved

    12-13 All ill effects are normal

    14-17 All ill effects are increased by half

    18-20 All ill effects are doubled.Side 6

  • divine-tech-priest.txt

    As you see, having a towel over your head is not always the best of ideas,but is is a lot of the time.

    Point of View Gun

    The Point of View Gun is a device created by Douglas Adams for the movieversion[3] ofThe Hitchhiker's Guide to the Galaxy; it does not appear in any of the previousversionsof the story.[4]

    According to the film, the gun was created by Deep Thought prior to its longponderingof the Answer to Life, the Universe, and Everything. When used on someone, itwill causethem to see things from the point of view of the person firing the gun (theGuidesays that it "conveniently, does precisely as its name suggests"). According tothe Guide,though the gun was designed by Deep Thought, it was commissioned by theIntergalactic Consortium of Angry Housewives, who weretired of ending every argument with their husbands with thephrase: "You just don't get it, do you?"

    This neatly mirrors the Total Perspective Vortex, an earlier plot device fromthe radioseries and second novel, created by the character Trin Tragula to show his wifethewhole infinity of creation and herself in relation to it.

    Humma Kavula wants to obtain the gun in order to expand the influence of thereligionhe heads. He agrees to trade it with Zaphod Beeblebrox for the coordinates toMagrathea,but takes Zaphod's second head as collateral instead, as Zaphod doesn't have thegunat the time. When the gun is discovered inside Deep Thought, it is playfullyused byFord Prefect and Zaphod on one another, and eventually taken by Trillian who,wantinganswers from Zaphod about Earth's destruction, uses it to interrogate him untilhedoes so (In the movie adaptation, Zaphod authorised the destruction of Earth,thinking he was simply being asked for his autograph for a fan, and wascompletelyunaware why Trillian was angry with him when she discovered this revelation).Following this,Zaphod threatens to fire the gun at Trillian, to which she scathingly repliesthat she is "already a woman" (implying that the gun only works on men, mainlybecauseit was commissioned specifically by housewives, but also because women aresympatheticand thoughtful of others, and therefore can already see things from another'spoint of view).

    Near the end of the film, Marvin the Paranoid Android uses the gun to save thecrew of theHeart of Gold from hundreds of Vogons. After the Vogons see things fromMarvin's chronically-depressed point of view, they all collapse, no longerfinding a point to life.

    There are seven holsters for Point of View Guns inside Deep Thought, but onlyone actual gun.The rest of the holsters are empty. At the end of the movie Arthur Dentpossesses

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  • divine-tech-priest.txtthe gun, and Zaphod has not yet turned the gun over to Humma Kavula.

    Pan-Galactic Gargle Blaster

    When this potion is drunk you take 3d10 points of temporary intelligence damage,

    3d10 points of temporary wisdom damage, and 3d10 points of temporary charismadamage.When you come to you must make a will save or feel like your brain has beensmashedout with a slice of lemon...wrapped around a large gold brick.

    The Pan Galactic Gargle Blaster: "The Hitchhiker's Guide to the Galaxy alsomentions alcohol.It says that the best drink in existence is the Pan Galactic Gargle Blaster.

    "It says that the effect of drinking a Pan Galactic Gargle Blaster is like having

    your brains smashed out by a slice of lemon wrapped round a large gold brick.

    "The guide also tells you on which planets the best Pan Galactic Gargleblasterare mixed, how much you can expect to pay for one and what voluntaryorganizations existto help you rehabilitate afterwards."

    Upon consuming a Pan Galactic gargleblaster,a character must make a Fort check (DC 30) or find himself inebriatedwithin 2d10 minutes + his Con bonus.Int, Wis and Dex are decreased by 2d6 points (any of these abilities droppingbelow 0 results in passing out for 4d20+20 hours).Con is then reduced to 3. Sobriety returns after 4d20+20 hours.Ability damage to Int, Wis, and Dex returns with sobriety,though the Con damage must be regained at the same rate as standard abilitydamage.

    While inebriated, the character must make a Will check (DC 20) ormake ill-conceived provocative suggestions towards members of the preferreddesireable sex.Passes are made in the form of a contested Diplomacy check.Checking into a facility that will help you rehabilitate allows the affectedcharacterto regain Con damage at twice the usual rate.

    Ju-Janta Superchromatic Peril-Sensetive Sunglasses

    These black glasses grant immunity to fear. Any time you would be targeted witha feareffect the glasses turn totally black and thus prevent you from seeinganything that might alarm you. While the glasses are black you are treated as ifyou were blind.

    guide to the galaxySide 8

  • divine-tech-priest.txtOne idea was to great the guide, and let it basically grant you a +10 to allknowledgechecks and you can refer to it when you need help (DM's advice basically),BUT the catch was the you had to make a wisdom check wheneveryou wanted to use it to see if you could even underwhat the guide was telling you. Critical Success ment the guide was theperfect help, success just ment it helped you out like always,failure ment you couldn't understand it at all, and aCritical failure ment you thought you understood it but you really didn't.

    bender robot

    psychic paper

    tron laser transform being between bits and atoms

    enlarge and schrink machine

    servo skull

    jump pack

    maser (laser variant, electromagnetic waves)

    neurophone (direct neurolink for all a/V, uses users ears and eyes for 2D and 3Da/V,could work also as auspex, holo deck, pad, smartphone, guide to the galaxy etcetc)

    gun sword

    kombi klaw

    light saber

    While not as clumsy or as random as a blaster, the lightsaber from the Star Warsuniverse can onlybe wielded properly by a Jedi or a Sith. These hand-held weapons produce a beamof energywhich can cut through almost any material. While the limited range of a swordmay be a disadvantage,the innate skill of a Force-user makes it a deadly weapon. The beam can deflectblasterfire or reflect it back at an attacker. If the wielder is sufficientlyflamboyant they may ever throw thelightsaber like a deadly boomerang. The lightsaber has become iconic as theweapon of science fiction.

    blaster

    gunsword (revolver and short sword various versions exists in final fantasy)

    gunsword (rifle and twin-blade long sword)

    gunsword (flamer and sword from Devil May Cry)

    ZF-1 Gun

    The Fifth Element, directed by Luc Besson, is one of the most sumptuouslydesigned science fiction filmsever made. While the film contains many aliens and strange technologies, theZF-1 gun is pure humaningenuity. It is a weapon for a person who cannot choose weapons. The ZF-1smost impressivefeature is the ability to fire a tracer round into a target, after which everybullet which

    Side 9

  • divine-tech-priest.txtthe gun fires (no matter in what direction) will hit the first target. If thatis not sufficientlyimpressive the gun can also fire poison gas arrows, a net, a flame thrower andfreezing gas.

    bone gun

    A weapon designed by David Cronenberg was always going to be bizarre and thebone gun does not disappoint.The bone gun is central to the plot of the film eXistenZ. The gun is made from amass of bone and fleshand, when shot, fires not bullets but human teeth. The gun, being organic, canbe takenthrough metal detectors and so is the perfect assassination tool.

    Only a mind as playfully warped could come up with a weapon as surreal andpsychologically button-pushing asthis piece of osseous ordnance from 1997s eXistenZ.

    The fact that the film's set in a virtual videogame world almostindistinguishable from the real thing givesCronenberg's imagination free reign, but where on Earth did he get the idea fora gun made of bone thatfires teeth as bullets? The mind boggles.

    The bone gun is unforgettable, its unexpected power hideous.

    Read more:http://www.denofgeek.com/movies/17504/the-top-10-coolest-weapons-in-sci-fi-cinema#ixzz3cB2qkPxx

    proton pack

    The Proton Pack from Ghostbusters is the weapon for people who grew up in the1980s. The weapon fires a beam ofenergy at ghosts that weakens them sufficiently to be captured. The Proton Packhas one major drawback;the streams of energy should on no account be crossed. If this happens It wouldbe badTry to imagine all life as you know it stopping instantaneously and everymolecule in your body explodingat the speed of light. Although when we do see the streams cross in the secondfilm veryfew molecules appear to explode.

    M41-A pulse rifle - Aliens

    After the largely weapon-free Alien, James Cameron packed his film with agigantic arsenal of military hardwarein the 1986 sequel, Aliens, switching genres from predatory horror to gung-howar film.

    Cameron, therefore, builds tension, not via a haunted house atmosphere, asdirector Ridley Scott had done inits predecessor, but by demonstrating just how hopeless the humans' weapons arein theface of an enemy that is fearless and seemingly infinite in number.

    Nevertheless, there's something effortlessly cool about the weaponry on displayin Aliens, and Cameron displaysthe same affinity and adoration for military hardware that he displayed in TheTerminator,and even Avatar, with its flying ironclads and knife-wielding mecha.

    The best weapon of the lot is surely the M41-A pulse rifle, an instantlyrecognisable piece of weaponry with abuilt-in grenade launcher that was created by combining parts from a ThompsonM1A1 machine gun,

    Side 10

  • divine-tech-priest.txta SPAS 12 shotgun, and a Remington 870 shotgun.

    The enduring popularity of the weapon (replicas are readily available fromonline shops even twenty-five years later)is further proof that the pulse rifle remains one of the greatest weapons insci-fi movie history.

    Read more:http://www.denofgeek.com/movies/17504/the-top-10-coolest-weapons-in-sci-fi-cinema#ixzz3cB30nlCy

    Tesla rifle - District 9

    Critics seem divided over whether the second half of Neill Blomkamp's District 9is a disappointing descent intomindless violence after such an intelligent build-up, or whether it's a naturalrelease ofnarrative energy following the climbing tension of the first half. Personally, Iloved the film'sunapologetically messy climax, which saw anti-hero Wikus goon a rampage in an armoured battle suit, and best of all, the startling Teslarifle.

    This ridiculously powerful piece of ordnance may look as though it's beencobbled together from leftover motorcycleparts, but it's capable of blowing people to smithereens with a chuckle-inducingeffect.

    Was Blomkamp's inclusion of this weapon due to his frustration at not being ableto make a Halo feature, which wouldhave been less bloody, but undoubtedly as full of similarly exotic guns?It's possible. At any rate, the devastating Tesla rifle, and the insane effectsit has on the things that get in its way,ranks among the most memorable sci-fi weapons of the last decade.

    Read more:http://www.denofgeek.com/movies/17504/the-top-10-coolest-weapons-in-sci-fi-cinema#ixzz3cB3FjB00

    The Auto-9 - RoboCop

    I was only 12 years old when I first saw RoboCop - far too young to be watchingsuch a horrendously violent movie.Even now, I can remember the hackle-raising thrill I experienced when I firstsaw the titular law enforcerdeploy his gun from his right leg and open fire at a moving paper target.

    Capable of firing what appears to be several dozen rounds per second, theAuto-9, as it was called in thefilm's script, made a horrendous mess of paper targets and bad guys alike.

    Apparently based on the real-world Beretta M93R, the gun was modified to lookbulkier and more substantial inRoboCop's metallic hands.

    Like all the great cinematic cowboys, RoboCop seldom misses and never reloads,and his Auto-9, thanks to itsdistinctive shape and unforgettable sound, is among the most memorable weaponsin sci-fi.

    Read more:http://www.denofgeek.com/movies/17504/the-top-10-coolest-weapons-in-sci-fi-cinema#ixzz3cB3MHY7Z

    Mini-Nuke

    Starship Troopers

    Side 11

  • divine-tech-priest.txtRocket-propelled grenades are all fine and well, but what if you're staring downa nest full of gigantic space bugswho want nothing more than to rip the flesh from your bones? Then you upgrade tothe mini-nuke.This handy little device looks like any old RPG launcher, but it packs enoughwallop to bring down a mountain. Suddenly being front-line infantry doesn't seem so bad.

    ARC Gun

    District 9

    Of the many excellent aspects of Neill Blomkamp's alien refugee tale District 9,the otherworldy weaponry is certainlyup near the top of the list. And the concept that only the aliens themselves canusethese guns is pretty interesting too, especially when one of our own -- poor oldWikus van der Merwe --begins to morph into an alien. Suddenly, he's got the power. The power to blowthe hell out of crap in gruesome, sci-fi fashion.

    LANCER

    The trademark weapon of the COG military, the Lancer is a fully automaticassault rifle thats perfect for short-to-mid-rangecombat. Its chainsaw bayonet is a powerful melee weapon that takes out mostenemiesin a single blow. New uses for the Lancer continue to emerge, with recentreports of chainsaw duels, which combinethe chainsaw attack with traditional sword fighting. It can also be used to cuta path through overgrown areas. ccncc

    SummaryTriForce proudly presents the officially licensed Gears of War 2 Lancer AssaultRifle, intricately sculpted by Erick Sosa,art director of TriForce, and paint-mastered by highly respected industryveteran,Paul Komoda. The end result is the most authentic trademark weapon of the COGmilitary brought to life!The Lancer Assault Rifle is hand-finished and hand-painted to precision quality.

    Intricately crafted and cast in polystone, it stands a massive 40" in length andweighs in at 15 pounds! Own this authenticpiece of videogame history as part of a Limited Edition of 500 pieces worldwide.- See more at:http://www.projecttriforce.com/index.php?p=product&id=4#sthash.rqvKxaR8.dpuf

    Thinking Cap: Powered by lemon juice, this device gives its wearer +1d3+1 tointelligence and wisdom for ten minutes forevery half lemon inserted into the juicer on the top of the helmet.

    Kill-O-Zap Light Pistol : damage 1d10 Electric, range increment 50', crit x2,gets 50 shots from an energy cell.

    Kill-O-Zap Heavy Pistol : damage 1d12 Electric, range increment 70', crit x2,gets 40 shots from an energy cell.

    Kill-O-Zap Rifle : damage 2d8 Electric, range increment 90', crit19-20/x2, gets 30 shots from an energy cell.

    Kill-O-Zap Blaster Cannon: damage 3d6, range increment 110', crit 19-20/x2, gets20 shots from an energy cell.

    Side 12

  • divine-tech-priest.txtMetallostabilized Crowbar?

    Nuclear Awl?

    Particle Crowbar?

    Quantum Chisel?

    Resonating Pyrovise?

    Ultrasonic Clamp?

    Virtual Awl?

    Warp Hammer?

    Warp Screwdriver?

    MULTI GOOGLES (heat, x-ray, zoom, google-glass)

    VORTEX GRENADE?

    TRICORDER

    electronic thumb

    babelfish

    sonic screwdriver MARK I

    hoverboard

    Thinking Cap MARK I (Powered by lemon juice, this device gives its wearer +1d3+1 to intelligence and wisdom for ten minutes for every half lemon inserted into the juicer on the top ofthe helmet. Because of the insane workings of this device then for eachday you may only use one full lemon.)

    point of view gun (can be fired once each day until upgraded, instantly changestargets alignment and/or attitude if target is male)

    psychic paper

    neurolyzer MARK I (from MIB, can be used once each day until upgraded, used withsunglasses)

    motion detector / auspex

    tablet / padd

    ispy contact lenses

    magnetic boots

    guide to the galaxy

    One idea was to great the guide, and let it basically grant you a +10to all knowledge checks and you can refer to itwhen you need help (DM's advice basically), BUT the catch was the you had tomakea wisdom check whenever you wanted to use it to seeif you could even under what the guide was telling you.Critical Success ment the guide was the perfect help, success just mentit helped you out like always, failure ment you couldn't understand it at all,and a Critical failure ment you thought you

    Side 13

  • divine-tech-priest.txtunderstood it but you really didn't.

    flying boots

    personal teleporter (15ft 1/day)

    Holo-Camera (ST:TNG 2D/3D pictures/videos)

    Ju-Janta Superchromatic Peril-Sensetive Sunglasses (from THHGTTG, used withneurolyzer)

    These black glasses grant immunity to fear. Any time you would betargeted with a fear effect the glasses turn totallyblack and thus prevent you from seeing anything that might alarm you.While the glasses are black you are treated as if you were blind.

    magic towel

    "A towel, it says, is about the most massively useful thing an interstellarhitch hiker can have.Partly it has great practical value - you can wrap it around you for warmth asyou bound acrossthe cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sandedbeaches of Santraginus V,inhaling the heady sea vapours; you can sleep under it beneath the stars whichshine so redlyon the desert world of Kakrafoon; use it to sail a mini raft down the slow heavyriver Moth;wet it for use in hand-to- hand-combat; wrap it round your head to ward offnoxious fumes orto avoid the gaze of the Ravenous Bugblatter Beast of Traal (a mindbogginglystupid animal, it assumesthat if you can't see it, it can't see you - daft as a bush, but very ravenous);you can wave yourtowel in emergencies as a distress signal, and of course dry yourself off withit if it stillseems to be clean enough."

    When used as a cloak, a towel grants a +2 competence bonus on fortitudesaving throws made to resist cold temperatures. It can also have the same effectas a bedroll.When used as a part of a raft, given adequate wind, taht raft gains a speed of20 feet in thesame direction of the wind or deviating from it diagonally. When used to filterdangerous noxious gases,a towel allows its user to breath comfortable for 1D12 rounds, after which theuser must makesaves as normal. It allows its user to breath comfortably in mild noxious gasesindefinitely.

    When wetted and used as a weapon, the towel is exotic, but can be wielded as asimple weapon.A towel-wielder with its exotic weapon proficiency gets a +2 equipment bonus onopposed rolls for tripand disarm checks. The towel deals 1D4 nonlethal damage, and deals no damage tofoes with natural, medium, or heavy armor, and deals 1D6 nonlethal damage instead and doesn't needthe towelto be wet to use it. ADDED: The towel grants a +2 equipment bonus on bluff anddiplomacy checksmade to purchase any supplies that the hitchiker just "happened to forget." Alsoadd a +2 to diplomacychecks because if anyone see you with your towel they will be extra friendly.Also this magic towel grants the Prepared for Anything FEAT...

    Side 14

  • divine-tech-priest.txt(FEAT) Prepared for Anything

    You are proficient with a towel. You always have a towel with you.

    Benefit: You are able to use a towel for any of the following:

    1. Keep your head warm while traveling the moons of Jaglan Beta or other places.

    2. Lie on the beautiful beaches of Santraginus V or other beaches.

    3. Sleep in the deserts of Kakrafoon or other deserts.4. Create a sail and ride a mini-raft on the rivers of Moth or other rivers.5. Use it in unarmed combat.

    6. Protect yourself from the awful fumes of a Bugblatter Beast and other awfulfumes and smells.

    7. Wave the towel as a distress signal.

    8. Dry yourself off.The Importance of Towels. Towels are vastly important to any hitchhiker. When aHitchhiker wouldsuffer negative effects from anything but is wearing a towel draped over theirhead so that theycan't see, the GM rolls 1d20, and consults the table below:

    01-06 All ill effects are negated

    07-11 All ill effects are halved

    12-13 All ill effects are normal

    14-17 All ill effects are increased by half

    18-20 All ill effects are doubled.

    As you see, having a towel over your head is not always the best of ideas, butis is a lot of the time.

    non lethal sonic paralyzer?

    servo skull?

    jump pack?

    neurophone??

    gravitic caliper

    A gravitic caliper was a type of engineering tool used aboard Federationstarships in the late 24th century.It uses an effect of gravity, and provides a more precise adjustment to a plasmaflow than a duotronic probe,as pointed out by Vorik in aconversation with B'Elanna Torres in 2373. (VOY: "Fair Trade")

    graviton emitter

    A graviton emitter was a device capable of producing and directing an energyform with gravitational properties.

    In 2369, the crew of the USS Enterprise-D used their graviton emitters to toneutralize tetryonemissions being transmitted through a spatial rupture from a tertiary subspace

    Side 15

  • divine-tech-priest.txtmanifold. Although a group ofaliens on the other side of the rupture were temporarily successful incounteracting thepulses, Lieutenant Commander Geordi La Forge managed to program the emitters fora full-spectrum pulse compression,and was able to close the rupture. (TNG: "Schisms")

    In 2373, the crew of the USS Defiant utilized a phase-conjugate graviton emitterin their tractorbeam when retrieving a crashed Jem'Hadar fighter from Torga IV. (DS9: "TheShip")

    Later that year, the crew of Deep Space 9 utilized the station's gravitonemitters to firea phase-conjugate graviton beam at the Bajoran wormhole in an attempt to sealthe wormhole and prevent aDominion invasion of the Alpha Quadrant. The beam was meant to collapse thewormhole's spatial matrix and close it forever, but due to sabotage to the emitters by aChangeling disguised as Doctor Julian Bashir,the beam had the exact opposite effect, making the matrix even more stable.(DS9: "In Purgatory's Shadow", "By Inferno's Light")

    The same year, Arissa, a visitor to Deep Space 9, pointed out to Quark that anindividual onthe upper level of his bar was utilizing a small graviton emitter hidden in hisring to manipulate Quark's dabotable, helping an associate to cheat at the game. (DS9: "A SimpleInvestigation")

    phase decompiler

    A phase decompiler was a Starfleet engineering tool.Chief Miles O'Brien used a phase decompiler while working on the plasmadistribution manifoldsystem on Deep Space 9 in 2373. (DS9: "Empok Nor")

    phase coil resonator

    A phase coil resonator is a type of engineering tool.In 2370, Lieutenant B'Elanna Torres used one while trying to construct aprototypeAutomated Personnel Unit. (VOY: "Prototype")

    phase compensator

    A phase compensator can refer to an engineering tool or a component onFederation starshipssuch as the Intrepid-class. They were also used by the Klingon Empire.A phase compensator was one component of the plasma manifold aboard a KlingonBird-of-Prey.(DS9: "Return to Grace")During the USS Voyager's maintenance overhaul in 2377, Lieutenant B'ElannaTorres ordered thata new phase compensator be installed on a relay. (VOY: "Nightingale")Later that year, when Voyager was trapped in the Void, Captain Kathryn Janewaygave Seven ofNine's favorite phase compensator to the Nygeans, so that they could repairtheir sensor array.(VOY: "The Void")

    phase decompiler

    A phase decompiler was a Starfleet engineering tool.Chief Miles O'Brien used a phase decompiler while working on the plasmadistribution manifoldsystem on Deep Space 9 in 2373. (DS9: "Empok Nor")

    Side 16

  • divine-tech-priest.txtphase modulator

    A phase modulator was also a type of engineering tool. In 2374, LieutenantCommander Tuvokused a phase modulator when preparing a gravimetric torpedo for the enactment oftheOmega Directive. (VOY: "The Omega Directive")

    Phaser bore

    A phaser borePhaser bore was a 23rd century Starfleet tool, which utilized a type of cutterbeam,to bore through up to twenty meters of rock per minute.Captain James T. Kirk requested a phaser bore in his rescue attempt ofLieutenant Uhurafrom the Shore Leave Planet in 2269. The planet, however, erected an electronicshield preventingtransport of the device to the surface. (TAS: "Once Upon a Planet")

    phaser drill

    During the 24th century, a phaser drilling tool was used to drill a tunnelthroughseveral meters of rock in seconds. (VOY: "Once Upon a Time")A phaser drill was a device employing phaser technology to drill holesinto rock formations or a planet's mantle.The ship's phasers of the USS Enterprise-D were used as a phaser drill to boreholesinto the mantle of Penthara IV to release carbon dioxide located insubterranean pockets. The tectonic stability of the planet wasoverestimated, however, and the drilling caused massiveearthquakes and volcanic outbreaks. (TNG: "A Matter of Time")Commander Chakotay employed phaser drills to free the Delta Flyer from a rockface.(VOY: "Once Upon a Time")

    photonic field generator

    A photonic field generator was a device capable of generatingand sustaining holographic projections over a large area.The group of renegade holograms led by Iden utilized a photonic field generatorin 2377to create the illusion of a damaged ship, used as a decoy to lure a Hirogenvessel into closeproximity, and then setting off an explosion to damage it. Iden later convincedB'Elanna Torres, chief engineerof the USS Voyager, to begin modifications on the generator to allow it tosupport the holomatricesof the entire holographic crew, so they could deploy a series of them on aY-class worldand establish a colony. Although initially reluctant, B'Elanna began workingwith Kejal,Iden's engineer, to make various adjustments, including increasing the optroniccapacity,successfully adjusting it to support the holograms.Later, when Iden had the generator beamed to the surface of the planet so he andhis crewcould hunt a Hirogen crew, B'Elanna and Kejal shut down the holograms andactivated The Doctor's program, so he could stop Iden, who was using TheDoctor's mobile emitter,from murdering a defenseless Hirogen. (VOY: "Flesh and Blood")

    plasma extinguisher

    A plasma extinguisher was a hand-held instrument utilized aboard Starfleetvessels to fight plasma fires.In 2373 aboard the USS Voyager, a holographic version of a plasma extinguisher

    Side 17

  • divine-tech-priest.txtwas createdfor Tom Paris and Tuvok to extinguish a plasma fire while they were attemptingto escape from theInsurrection Alpha program. (VOY: "Worst Case Scenario")

    hyperspanner

    A hyperspanner was an adaptable multipurpose engineering tool carried aboardstarships. One ofits many uses included repairing communication systems, relinking andbypassing the circuit boards of electrical systems.Hyperspanners did not need external power sources as they had their own internalpower source.Cpt. Archer used a modified hyperspanner power source with Reed's guidance tobypass a Romulanmine trigger mechanism that threatened to destroy the enterprise (ENT:"Minefield")While exploring a 31st century time-pod, Commander Tucker and Reed discovered anaccess tunnelthat seemed to drop several dozen feet, much more than the size of the pod wouldallow under normalcircumstances. To prove it wasn't a hologram of some kind, he dropped ahyperspanner down it.After it hit the bottom, he used it as an excuse to go down and retrieve it.(ENT: "Future Tense")When Osaarian pirates snuck aboard the Enterprise NX-01 while traversing theDelphic Expanse,Chief Engineer Trip Tucker picked up a hyperspanner from atop the warp reactorand attacked anintruder, knocking him out cold. (ENT: "Anomaly")In December 2153, Malcolm Reed used a hyperspanner to repair relays in thearmory afterspatial anomalies caused extensive damage to Enterprise, and Andorian ImperialGuard LieutenantTalas expressed her own opinion on the efficiency of the tool. (ENT: "ProvingGround")In 2373, Chakotay used a hyperspanner to repair the communicationssystems aboard a shuttlecraft. (VOY: "Unity")Also that year, Miles O'Brien asked Nog to hand him ahyperspanner to repair a damaged conduit. (DS9: "Empok Nor")In 2374, while trapped in a restrictive environmental suit, B'Elanna Torres saidthat itwould be much easier to interplex the comm systems init if she had a hyperspanner. (VOY: "Day of Honor")In Quarren's apocryphal holoprogram The Voyager Encounter, Harry Kim was willingtobeat information out of a Kyrian prisoner with a hyperspanner. (VOY: "LivingWitness")In 2377, Kim borrowed a hyperspanner from Torres and Tom Paris,his opponents in the Antarian Trans-stellar Rally, shortly before the race resumed. (VOY: "Drive")Soon after, Torres claimed that "gene resequencingis a tool, like a hyperspanner", asher rationale for removing Klingon DNA from her unborn daughter. (VOY:"Lineage")Later that year, The Doctor created a holonovel, Photons Be Free, that portraysanunderappreciated holographic doctor who is belittled andoppressed by his crew. In the story, B'Elanna Torres' counterpart, "Torrey,"openly proclaims to the protagonist that he ismerely a tool, comparing him to a hyperspanner. (VOY: "Author, Author")

    pulse drill?

    interphasic coil spanner

    An interphasic coil spanner was a type of coil spannercommonly used by engineers during the 24th century.

    Side 18

  • divine-tech-priest.txtAfter spending twenty subjective years in an Argrathi prison,Miles O'Brien worked with Jake Sisko in retraining his engineering skills,so as to not embarrass himself in front of the repair crews,by reviewing various engineering tools in the cargo bay. Among the tools herecognized include an interphasic coil spanner, an ODN recoupler,and with a bit more difficulty, a quantum flux regulator, Mark III. (DS9: "HardTime")

    interphasic compensator

    An interphasic compensator was a Starfleet engineering tool used for realigningwarp coils.In 2372, when the USS Defiant's warp core experienced a power surge, BenjaminSisko utilizedthis tool to prevent a reactor breach by shunting the excess power through thenavigational deflector.(DS9: "The Visitor")

    interphasic scanner

    An interphasic scanner, or simply IP scanner, was a sensor device used aboardStarfleet vesselsin the 24th century, for use in detecting objects which existedin a state outside normal visual and sensor acuity.In 2370, Doctor Beverly Crusher used a handheld IP scanner to reveal aninfestation ofinterphasic organisms aboard the USS Enterprise-D. Later, Lieutenant Worf usedanIP scanner to inspect the area around the Enterprise in an attempt to find moreevidence of the organisms.(TNG: "Phantasms")

    isolinear spanner

    An isolinear spanner was an engineering tool.Lieutenant William Chapman was working with an isolinear spanner on USS Voyagerin 2375.(VOY: "Someone to Watch Over Me")

    quantum flux regulator

    A quantum flux regulator was a type of 24th century engineering tool.After spending twenty subjective years in an Argrathi prison, Miles O'Brienworked withJake Sisko in retraining his engineering skills, so as to not embarrass himselfin front of the repaircrews, by reviewing various engineering tools in the cargo bay.Among the tools he recognized were an interphasic coil spanner, an ODNrecoupler,and with a bit more difficult, a quantum flux regulator, Mark III. (DS9: "HardTime")

    cronometer

    A chronometer is a device used to keep track of time. Starships measure thepassage of timewhen they traverse the space-time continuum other than Albert Einstein's propertime by use of chronometers.(TOS: "The Naked Time", "Tomorrow is Yesterday", "The Mark of Gideon")On occasion, starships may need to reset the on-board chronometer, at which timeaFederation time beacon may be consulted. (TNG: "Cause and Effect")

    coil scanner

    A coil scanner was a type of hand-held sensor used by Starfleet. It could bemodified

    Side 19

  • divine-tech-priest.txtto detect the quantum resonance oscillator inside a transporter module.In 2372, the crew of the USS Voyager used a coil scanner to search for atransporter module stolen by Seska. (VOY: "Maneuvers")

    coil spanner

    A coil spanner was an engineering tool with various uses. One variant of thistechnology was the interphasic coil spanner. (DS9: "Hard Time")In 2372, Lon Suder murdered fellow USS Voyager crewman Frank Darwin by strikinghim in the back of the head with a two-kilogram coil spanner. (VOY: "Meld")Chief O'Brien asked Worf to give him the coil spanner when he repaired a console

    in Ops. (DS9: "Bar Association")On a salvage mission to Empok Nor in 2373, Boq'ta asked Amaro to retrieve a coil

    spanner so he could loosen a bolt. Amaro returned with a flux coupler instead,to find Boq'ta killed by a Cardassian soldier. (DS9: "Empok Nor")On Enterprise NX-01, Lorian used a coil spanner to make adjustmentsto a plasma injector. (ENT: "E")In 2375, Ezri Dax used a coil spanner to tune a phase amplifieron AR-558. (DS9: "The Siege of AR-558")

    laser drill

    A laser drill was an excavation tool used in terraforming and mining. Largeversions incorporated an operating console and a laser, usually positionedbehind.During a terraforming operation on Velara III in 2364, the laser drill killedthe hydraulics engineer, Arthur Malencon, and almostdestroyed Lieutenant Commander Data when he was investigating Arthur's murder.It was found that the drill was being controlled by themicrobrains. (TNG: "Home Soil")Neelix brought a portable laser drill with him on a mission to minegallicite on the Sakari planet in 2373. (VOY: "Blood Fever")

    laser micrometer

    A laser micrometer was a specialized instrument used for non-contact measurement

    and control in use aboard NX-class starships.In 2152, a member of Malcolm Reed's security team borrowed Charles Tucker'slaser micrometer and took it to the armory. Tucker later asked Reed to returnit.(ENT: "Singularity")

    laser cutter

    modern version of saw and chainsaw for cutting

    radiation meter

    A radiation meter is a small hexagonal pin worn by officers serving aboardTerranEmpire starships, used to monitor how much radiation the person absorbs,usually from the unsafe warp cores used aboard Terran Empire ships.In 2155 aboard the ISS Enterprise, T'Pol and Commander Tucker were working onadapting the Suliban cloaking device to operate with Enterprise's systems.Tucker stopped her when he noticed that she had forgotten to wear a radiationmeter, a safety precaution that he believesis vital. Trip subsequently orders Crewman Biggs to provide her with one,so that she did not suffer the adverse effects of delta radiation exposure,an experience that scarred Tucker for life.T'Pol ignored the Commander's warnings, but wore the radiation meter anyway.(ENT: "In a Mirror, Darkly")

    sonic driver

    A sonic driver was a standard tool used in the Federation during the 2360s.Side 20

  • divine-tech-priest.txtCommander William T. Riker requested a sonic driver from Chief EngineerSarah MacDougal to use during their combined attempt to deactivate a forcefield that was created by Wesley Crusher in main engineering thatwas preventing crew access to vital ship's systems.(TNG: "The Naked Now")

    magna-spanner

    A magna-spanner was an engineering tool in use since the 2320s.In 2327, Cortan Zweller used a magna-spanner to manipulate a dom-jottable to his advantage prior to a game with some Nausicaans. (TNG: "Tapestry")

    magnetic probe

    A magnetic probe was an engineering instrument that could be used to shut off the fuel flow in a starship's matter-antimatter reaction chamber.The polarity of the magnetic probe could be reversed by repositioningthe cap on the end of the handle.Spock suggested that Montgomery Scott use a magnetic probe, in 2268,to cut through the magnetic flow in the reaction chamber and shut offthe fuel supplying the matter-antimatter integrator. While performing the task,Scott expressed concern with the probe notprecisely matching the magnetic flow, which would result in the destructionof the USS Enterprise. As Scott attempted to disrupt the flow, the magneticforceindicator began to jump, forcing him to ease off.Spock, coordinating with the ship's computer revealed that the ship, whichhad recently been through a molecular transporter, was experiencing an outphasecondition of .0009. Based on this information, Spock was able to determine thatareverse field was needed toachieve closure, thus requiring Scott to reverse the polarity of the magneticprobe. In attempting to reverse the cap, and with time running out, Scott foundit to be jammed. He insisted that Spockinitiate the pod jettison system to save the rest of the ship. Spock ignoredthe request, and in the last seconds, Scott was able to unjam the probe andfinish the task, successfully puttingthe ship back into the corrected phase. (TOS: "That Which Survives")

    magneton scanner

    A magneton scanner was a 24th century engineering tool that is one of the mostthorough scanning devices aboard Federation starships.In 2371, Harry Kim and B'Elanna Torres used a magneton scan to examine subspacefractures which were present on a planet in the Delta Quadrant as a result of amassive polaric ion explosion. The scan results indicated that,unlike most shock waves which dissipate into thefuture, the shock wave from the polaric ion explosion dissipated into the past,creating subspace fractures which could allow for time travel. The timelinein which these events took place was laternegated when Captain Janeway managed to change history by ensuring that theexplosionnever took place. (VOY: "Time and Again")Later in 2371, the Voyager crew tried to scan for a non-corporeal alien lifeformmovingfrom one crewman to another using a magneton scanner, as Paris suggested it wasthe mostthorough scanning device aboard, but it was unsuccessful. (VOY: "Cathexis")Later that year, Torres suggested to Chell that a magneton scanner would degaussthetransporter room in about five minutes; a lot faster than the micro-resonator hewasusing, but Tuvok told him it would teach him "patience". (VOY: "Learning Curve")In 2373, when Captain Janeway was near death, she hallucinated that Torres usedaMagneton scanner to search for her remaining presence aboard the ship, if therewasanyway to help her. But this later turned to be an alien-induced

    Side 21

  • divine-tech-priest.txtnear-death-experience. (VOY: "Coda")

    mass spectrometer

    A mass spectrometer was a device invented in the 20th century on Earth that wasstill used in the 24th century aboard Federation starships, and that couldmeasurethe mass-to-charge ratio of ions.When Doctor Beverly Crusher was caught in a warp bubble created by her son, sheimagined Geordi La Forge running a mass spectrometer on all particulates insickbay where she saw an energy vortex, all to no avail. (TNG: "Remember Me")When the the dilithium chamber hatch aboard the USS Enterprise-D exploded in2367,La Forge and Data did mass spectrometer readings of the remains of the hatch toseeif a chemical explosive was used, but did not find anything suspicious.They later, by means of a microtomographic analysis of the dilithium chamber andthehatch mounting, detected sub-micron fractures in the metal casing, a breakdownin theatomic cohesive structure. This meant that neutron fatigue caused the explosion,not sabotage by the Klingonexobiologist J'Dan, as was originally suspected. (TNG: "The Drumhead")In 2369, while searching for a cure for the aphasia virus, Dr. Julian Bashirperformed amass spectrometry analysis on a patient's tissue, which revealed a slightgeneticabnormality. (DS9: "Babel")

    micro-caliper

    A micro-caliper was a small tool.While attempting to diffuse the Romulan mine that had attached to Enterprise'shull in 2152,Captain Jonathan Archer used a micro-caliper to work on the mine. (ENT:"Minefield")Also in 2152, Commander Tucker used a micro-caliper to adjust a component on a31st centurycommunications beacon. (ENT: "Future Tense")In 2374, Entharan arms dealer Kovin used a micro-caliper to remove the guidancesystem casingof his particle beam rifle while showing it to Seven of Nine. In Seven's falsememory where heassaulted her, Kovin used the micro-caliper to remove her ocular implant. (VOY:"Retrospect")

    micro-optic drill

    A micro-optic drill was a small hand-held device that could drill holes ofmicroscopic sizesinto solid materials.In 2368, Geordi La Forge hooked up a plasma inverter and a laser scanner andused the twocombined devices to send enough plasma through a hole, created by means of amicro-optic drill totemporarily plasma-shock Deanna Troi and Miles O'Brien who were taken over byUx-Mal criminals.(TNG: "Power Play")

    micro-resonator

    A micro-resonator was a tool used by Starfleet engineers to degauss relativelysmall devices.For larger objects, a magneton scanner could accomplish the same task.In 2371, as part of a crash course in Starfleet training, Tuvok had CrewmanChell degauss thetransporter pad with a micro-resonator to learn "patience". Tuvok estimated it

    Side 22

  • divine-tech-priest.txtwould take approximately26.3 hours to complete; Torres stated that the magneton scanner would take fiveminutes.(VOY: "Learning Curve")

    microdyne coupler

    A microdyne coupler was a device that could be used to delete information on acomputer,leaving little or no trace.In 2154, Lieutenant Reed used one of these to delete information stored in adata recorderwhich the crew of Enterprise had retrieved from the wreckage of a Rigelianfreighter. Reed's attempt toerase the information was unsuccessful, leading Captain Archer to learn that thelieutenantwas holding back important information from the Starfleet crew. (ENT:"Affliction")In 2375, Kellin told Ezri Dax to get a microdyne coupler and recalibrate atranstator.(DS9: "The Siege of AR-558")

    Cutter beam tool

    A cutter beam was a hand-held tool that emitted a beam of directed energy whichwas usedto perform a cutting function.A cutter beam was generated by a phaser-like tool used by Starfleet engineers inthe 2260s.An engineer used such beam to free Scotty from the jammed engineering core hatchin 2269.(TAS: "Beyond the Farthest Star")A cutting beam was a beam of directed laser energy which was used to perform acutting function.Borg starships were known to have the ability to generate cutting beams of greatpower,strong enough to slice sections of a starship, or even a planet, open with greatprecision.In conjunction with the Borg tractor beam, their cutting beams were used to"scoop" pieces of starships or cities for assimilation by Borg drones and collectives. (ENT: "Regeneration";TNG: "Q Who","The Best of Both Worlds", "The Best of Both Worlds, Part II")The USS Melbourne's saucer section was destroyed by a Borg cutting beam at theBattle of Wolf 359.The USS Saratoga was also hit by a cutting beam, suffering severe damageresulting in a warpcore breach. (DS9: "Emissary")

    decoupler

    A decoupler was a 24th century hand-held tool used for making adjustments tovarious pieces of technology.In 2373, Captain Benjamin Sisko spent three hours with a tricorder and adecoupler tweaking thepattern buffers for the replicator systems aboard the USS Defiant in order tokeep himself busy while enroute to Ajilon Prime. When asked by Jadzia Dax if she could borrow hisdecoupler to checkthat he had the replicator buffers properly synchronized, he told her get herown, because he was goingto use it to check the sonic shower relays. (DS9: "Nor the Battle to theStrong")

    Desealer/desealing rod

    A desealer was a device that could unscramble most locking mechanisms. However,Side 23

  • divine-tech-priest.txtit took some time to do so,and so one needed to be careful not to get caught while the desealer did itswork.Quark wanted to use a desealer to open the doors to the chemist's shop when heand Rom broke in,but Rom had enough technical expertise that he was able to open them quicker.This disturbed Quark, who did notfeel that his "idiot" brother could be trusted after seeing such ingenuity.(DS9: "Necessary Evil")A desealing rod is a small, hand-held tool used to open locks and deseal doors.In 2370, Rom used a desealing rod that Nog made to break into the ship's storeon Deep Space 9 andretrieve a strongbox hidden by Vaatrik during the Cardassian Occupation ofBajor. Rom was able to deseal the doorin less than ten seconds. (DS9: "Necessary Evil")

    Devore scanner

    The Devore scanner was a scanner used by the Devore species.It had two prongs on the front, a grill along the rounded bottom edge and asingle screen the holdercould monitor. It was capable of telling whether a person had telepathicabilities or not, so boarding partieswere often equipped with them. Though this required the scanning of each crewman

    individually. (VOY: "Counterpoint")

    directional sonic generator

    A directional sonic generator was a device capable of producing a wide range ofsound frequencies.In 2370, Cardassian voles were damaging systems on Deep Space 9. O'Brien plannedto adjust a directionalsonic generator to produce a frequency that would be uncomfortable to vole'sears and drive them out of hiding,but decided against it as it would take too long. When Quark complained abouttheproblem, O'Brien demonstrated the directional sonic generator to him, but itgreatly hurt the Ferengi'shighly sensitive ears. (DS9: "Playing God")

    dualitic inverter

    A dualitic inverter was a piece of engineering equipment used by Starfleetengineersin the 24th century on Federation starships.In 2372, Chief Miles O'Brien asked Crewman Janklow to get a dualitic inverterfrom the USS Defiant'scargo bay while the ship was under attack from the Jem'Hadar in the atmosphereof a gas giant. However,Janklow was knocked out by a hull breach on deck two of the Defiant. (DS9:"Starship Down")

    duotronic probe

    A duotronic probe was an engineering tool used aboard Federation starships toregulate plasma flow.However, the gravitic caliper was a more precise instrument. (VOY: "Fair Trade")

    EPI capacitor

    An EPI capacitor is an energy tool used by Starfleet in the 24th century.In 2369 Chief Miles O'Brien used such a device to overrun the locked hatch ofthe runabout USS Ganges.The Ganges lost all of its power due to a power failing while on a routinemission in the Gamma Quadrant. (DS9: "Q-Less")

    Side 24

  • divine-tech-priest.txtflux coupler/coordinating sensor

    A flux coupler was an engineering tool that looked similar to a coil spanner.In 2154, while discussing events that had taken place on a version of theEnterprise NX-01 that had beenthrown back into the past, Subcommander T'Pol asked Commander Charles Tucker IIIto hand her a flux coupler. (ENT: "E")During a salvage mission to Empok Nor in 2373, Elim Garak killed Amaro with aflux coupler while under theinfluence of a psychotropic drug. (DS9: "Empok Nor")A flux coordinating sensor was a hand-held device consisting of an upper sectionreadout screen with fourlights on the right and a lower section with ten buttons and five sliders. Itwas angled at its mid-point by about 30 degrees.Wesley Crusher examined such a device in 2364 while in the Starfleet Academytesting area at theRelva VII starbase. (TNG: "Coming of Age")

    EJ-7 interlock

    An EJ-7 interlock is an engineering tool used to access or close panels. It ismade up of tritanium composites.With an EJ-7 interlock, one could access every critical system on Deep Space 9.When Miles O'Brien was assisting Neela in repairing a system in Odo's securityoffice, O'Brien remarked that an EJ-7 interlock would be required to close the panel they were working on. Whilelooking for the interlock in his kit,he realized that it had gone missing. After a search, they found it in anaccess tunnel, melted into slag due to exposure to plasma. (DS9: "In the Handsof the Prophets")

    micro-resonator/magneton scanner

    A micro-resonator was a tool used by Starfleet engineers to degauss relativelysmall devices. For larger objects,a magneton scanner could accomplish the same task.In 2371, as part of a crash course in Starfleet training, Tuvok had CrewmanChell degauss the transporter pad witha micro-resonator to learn "patience". Tuvok estimated it would takeapproximately 26.3 hours to complete;Torres stated that the magneton scanner would take five minutes. (VOY: "LearningCurve")

    vidiian scanner

    Vidiians had a very sophisticated device which was a combination weapon, medicalscanner and surgical instrument.With this device, Vidiian organ harvesters would attack a victim who the deviceindicated had healthy andVidiian-compatible organs or tissues, and transport such bio-material from thevictiminto the transporter device used. The organs were then transplanted into anotherVidiian requiring organ transplants.They also had force field technologies, including the ability to cloak theforce field as an object, like a rock face. They had an advanced medicaltechnology, superior to even that of theFederation, but this was not enough to cure the Phage. Their anti-starshipweaponryincluded hypothermic charges. Vidiians lacked personnel transporter technologyand relied on docking equipment tocapture alien vessels. (VOY: "Deadlock").

    advanced lost item scanner

    This handheld device was used aboard the USS Enterprise-A in 2393 in an thoroughsearch of the entire ship in orderto find a pair of gravity boots believed to have been used in the assassinationof Klingon chancellor Gorkon.

    Side 25

  • divine-tech-priest.txt(Star Trek VI: The Undiscovered Country)

    personal recorder

    During the mid-22nd century, Human journalists might use headsets capable ofrecording video to cover events orperform interviews. (ENT: "Terra Prime")During the late 23rd century, reporters on location might sport certain tools ofthe trade. During the launchof the USS Enterprise-B in 2293, a number of journalists were present, some withelaborate headsets which hoveredaround people. Others had tricorder-like handheld devices which they pointedat people talking as if it were a microphone. (Star Trek Generations)

    voice duplicating tool

    This voice duplicating tool was used by Wesley Crusher in 2364 to get chiefengineer Sarah MacDougal andassistant chief engineer Jim Shimoda outside of the control booth in mainengineering. The tool duplicated thevoice of Captain Jean-Luc Picard. (TNG: "The Naked Now")

    Hacktool

    In 2372, after Tom Paris left the USS Voyager and was kidnapped by theKazon-Nistrim, Paris used a hackingtool to access the systems of the raider he was in to determine the identity ofa mole on Voyager. The devicealso had an explosive which could be timed. (VOY: "Investigations")

    Subspace transmission scrambler

    This pen-like engineering tool was used by Nog to scramble the subspacetransmission between himself andJake Sisko and the Bajoran Sirco Ch'Ano in 2369. (DS9: "Progress")

    ODN recoupler

    An ODN recoupler was a 24th century engineering tool that was utilized in therepair of an optical data network.After spending twenty subjective years in an Argrathi prison, Miles O'Brienworked with Jake Sisko in retraininghis engineering skills, so as to not embarrass himself in front of the repaircrews,by reviewing various engineering tools in the cargo bay.Among the tools he recognized were the interphasic coil spanner, the ODNrecoupler, and with a bit more difficulty,the quantum flux regulator, Mark III. (DS9: "Hard Time")When Rom attempted to disable Terok Nor's deflector array, and prevent Damarfrom successfully taking down theminefield blocking the Bajoran wormhole, he needed to cut power to the computervia access to the central core.In the final steps of the process he needed to decouple the ODN relays, whichrequiredthe use an ODN recoupler. (DS9: "Sacrifice of Angels")

    optronic coupler

    An optronic coupler was a tool used by Starfleet engineers for repairs ofequipment.In 2373, Miles O'Brien asked Nog for an optronic coupler while working on theplasma distribution manifold systemon Deep Space 9, right before asking for the phase decompiler tool. (DS9: "EmpokNor")

    telepresence unit

    A telepresence unit was a device which utilized telepresence to allow a personSide 26

  • divine-tech-priest.txtto safely control a vessel from aremote location. Telepathy was required to use a telepresence unit, which couldtransmit brain wave signalsthrough many light years in space.In 2154, the Romulans utilized a telepresence unit to control two Romulandrone-ships from a command center on Romulus.The crew of Enterprise also created a telepresence unit to prevent the Romulansfrom continuing their attackswith the prototype drone-ships. Though Commander T'Pol was unsuccessfulin operating the unit, the Aenar Jhamel managed to control the device and wasable to convince her brother,Gareb (who was controlling the drone-ships,) to stop the attacks. (ENT: "TheAenar")

    T-9 energy converter

    A T-9 energy converter was a sensitive piece of equipment used on some remoteFederation outposts.In 2364, a Ferengi Marauder commanded by DaiMon Tarr stole a T-9 energyconverter from an unmannedoutpost on Gamma Tauri IV. The Starfleet vessel USS Enterprise-D was sent topursue the Ferengi shipand retrieve the stolen equipment. (TNG: "The Last Outpost")

    synchronic meter

    A synchronic meter was a diagnostic tool used during the 23rd century totroubleshoot problems withtransporter operations. (TOS: "The Enemy Within")

    subspace phase inverter

    A subspace phase inverter was an instrument used by Starfleet in the mid-24thcentury, known to emit Eichner radiation.In 2365, when attempting to trace the source of Eichner radiation causinguncontrolled growth of a sample ofplasma plague on board the USS Enterprise-D, Data suggested that a subspacephase inverter might be the cause,but Geordi La Forge dismissed this idea, as the Enterprise was not carrying that

    specific piece of technology. (TNG: "The Child")

    subnucleonic device

    A subnucleonic device was a device of unknown design that could be used todamage ore processors.In 2365, a subnucleonic device was used to damage an ore processor on Level 21of Terok Nor, taking it out ofoperation for two weeks. Kira Nerys of the Bajoran Underground claimedresponsibility to causing the sabotage,but admitted to Odo in 2370 that her colleague actually damaged the processor,as herresponsibility was to find Vaatrik's list of Bajoran conspirators an actionthat ultimately resulted inKira murdering Vaatrik. (DS9: "Necessary Evil")

    submicron scanner

    A submicron scanner was a type of engineering tool.In 2370, Lieutenant B'Elanna Torres used one while trying to construct aprototype Automated Personnel Unit.(VOY: "Prototype")

    mirror machine

    The mirror machine was the means by which Trelane, the Squire of Gothos,performed most of his tricks.Trelane referred to this device as his "instrumentality".

    Side 27

  • divine-tech-priest.txtIn 2267, the USS Enterprise discovered the planet Gothos within a star desert a region of space sparselypopulated with stars. On Gothos, they encountered Trelane, an alien who appearedHuman, but who was capable of agreat many superhuman feats. These included rearranging matter as a replicatordoes(although far faster), generating powerful energy fields that inhibited sensorsand communication, instantaneousmatter transmission, holding living beings in suspension, teaching living beings

    new skills instantaneously, and perhaps more. Trelane used these powers tocontrol, entertain and tormentvarious crew members.On discovering that Trelane's food had no flavor, and his fire emitted no heat,Captain James T. Kirk began tosuspect that Trelane only knew the forms of things and not their substances. Heand Spock further speculatedthat some external agency was realizing Trelane's wishes and when he noticedTrelanenever strayed far from his large wall mirror, Kirk suspected where that agencymight be hidden.MirrorMachineRuinedThe ruined mirror machineChallenging the hapless Squire of Gothos to a duel, Kirk instead shot the mirror which exploded in a shower ofsparks. Most of Trelane's effects ceased operating, and as the smoke cleared,Kirk's suspicions were confirmed themirror concealed an intricate device that performed most of Trelane's tricks for

    him. With it gone, Kirk and his crew were able to escape Gothos for awhile.The mirror machine wasn't the onlydevice at Trelane's command, and when he recaptured the Enterprise a short while

    later, his bag of tricks was once again full.Trelane evidently commanded the mirror machine via telepathy, or some othernon-verbal form of communication. Henever spoke his requests aloud, instead performing his extraordinary feats withat most a wave of his hand.Sophisticated as it was, Trelane was able to repair or replace it within minutesof itsdestruction. (TOS: "The Squire of Gothos")

    Cardassian MK-7 and MK-12 scanners

    An MK-7 scanner was a Cardassian security device used to verify identity. TheMK-12 scannerwas a more advanced device than the MK-7.When Vash visited Deep Space 9 upon her return from the Gamma Quadrant in 2369,she initially thoughtthe security device in use in the assay office was an MK-7 scanner. (DS9:"Q-Less")An MK-12 scanner was a Cardassian security device used to verify identity,a more advanced scanner than the MK-7 scanner.In 2369, the assay office on Deep Space 9 used an MK-12 scanner with an L-89enhanced resolution filter asa lock on its storage cubicles.The combination of the scanner with the filter allowed for an incrediblydetailed and accurate retinal scan.The level of security was deemed just satisfactory for Vash when she visited thestationupon her return from the Gamma Quadrant. (DS9: "Q-Less")

    miniature laser

    A miniature laser was a component of a microscope laser.Doctor Leonard McCoy kept his miniature lasers with the lab shelf suppliesaboard the USS Enterprise.After the crew became miniaturized in 2269, Christine Chapel offered to get the

    Side 28

  • divine-tech-priest.txtminiature laser for McCoy to use the microscopelaser to repair Hikaru Sulu's broken leg. (TAS: "The Terratin Incident")

    bio-dampener

    A bio-dampener was a small device developed by Erin and Magnus Hansen in 2353for use in remainingundetected aboard Borg vessels. The device operated by creating a field aroundone's body which simulated the physiometric conditions of the Borg ship,essentially acting as a form of camouflage.In order to function properly, the dampener had to be precisely tailored to itsuser's physiology.In 2375, the crew of the USS Voyager replicated their own bio-dampeners, for usein "Operation Fort Knox,"their attempt to steal a transwarp coil from a Borg sphere. Later, CaptainJaneway and Lieutenant Commander Tuvok used them to infiltrate the BorgUnicomplex, where Seven of Nine was being heldcaptive by the Borg Queen. While on board, Janeway and Tuvok encountered a forcefield preventing them from reaching Seven's location. To overcomethis obstacle, they utilized a subdermal probe,implanted in a Borg drone, to discern the field modulation of the force fieldwhen the drone passed through it. Tuvok then adjusted Captain Janeway'sbio-dampener to compensate, allowing her topass through the field, but, in doing so, her dampener was damaged and ceasedfunctioning. (VOY: "Dark Frontier")

    bajoran tricorder

    The tricorder was used by Bajorans in 2372.Kira Nerys used a Bajoran tricorder to find the survivors of a Cardassianfreighter, Ravinok,carrying Bajoran prisoners. (DS9: "Indiscretion")

    Devore scanner

    The Devore scanner was a scanner used by the Devore species.It had two prongs on the front, a grill along the rounded bottom edge and asingle screen the holder could monitor.It was capable of telling whether a person had telepathic abilities or not, soboarding parties were often equipped with them.Though this required the scanning of each crewman individually.(VOY: "Counterpoint")

    Emergency transporter armband

    An emergency transporter armband was a device used by Starfleet personnel duringan away team mission to remotelyactivate the transporters of a starship or runabout for an immediate beam-up inthe event of a dangerous situation where verbal communication was notpossible, preventing a request for transport innormal circumstances. The armband comprised a type-7 phase discriminator and asubspace emitter. (TNG: "The Best of Both Worlds")Geordi La Forge modified several transporter armbands in late 2369 to produce asubspace isolation field to protectthe crew aboard the runabout from the effects of a temporal fragment. (TNG:"Timescape")

    emergency transport unit

    The emergency transport unit was a portable transporter device developed byStarfleet in 2379. The small device wasdesigned to provide an individual with a single, one-way transport in order toescape a potentially dangerous situation.The first successful field test of the emergency transport unit occurred duringthe Battle of the Bassen Rift, whenData used the prototype to beam Jean-Luc Picard to the USS Enterprise-E beforedestroying the thalaron weapon aboard the Reman warbird Scimitar.(Star Trek Nemesis)

    Side 29

  • divine-tech-priest.txtEmergency beacon

    Emergency beacons were large hand-held lamps that could be used to illuminatedark surroundings, similar to palm'beacons and SIMs beacons.The beacon could be modified to emit only certain wavelengths of light. In 2367,Data modified a emergency beacon towork on ultraviolet light. In order to do so, he had to replace the regularemitter module. (TNG: "Identity Crisis")

    electronic scrambler

    In 2267, Spock constructed an electronic scrambler to disable an alien entitycalled the Companion. The Companion waschiefly composed of ionized gases and electricity; Spock's creation was designedto scramble its electronic impulses.The device was very simple; a red on-off switch near the right side of the frontpanel was the only important control.The scrambler evidently caused the Companion some degree of pain or discomfort,as it reacted immediately, seeking and destroying the deviceand very nearly killing Kirk and Spock. OnlyZefram Cochrane's intervention prevented it from killing the two officers. Thedevice was either not powerful enough, or not sophisticatedenough, to cause the creature any permanent harm.(TOS: "Metamorphosis")

    electro-dynamic probe

    An electro-dynamic probe was a type of tool.Kovin owned an electro-dynamic probe equipped with a monofilament stimulator.During his investigation into Kovin'spossible assault of Seven of Nine in 2374, The Doctor saw the probe ascorroboration for Seven's story. (VOY: "Retrospect")

    gravimetric scanner

    A gravimetric scanner was a piece of technology which could be used to predictthe outcome of dabo games.In 2373, Constable Odo, while stuck in his monoform shape, saw a pair ofYridians using a gravimetric scanner to cheatin Quark's. As he was on the second level at the time, he instinctively leapedafter them when they ran, intending to turn into a Tarkaleancondor in mid-air. The constable was humiliated, despiteCaptain Sisko's supportive attitude. (DS9: "Nor the Battle to the Strong")

    interphasic scanner

    An interphasic scanner, or simply IP scanner, was a sensor device used aboardStarfleet vessels in the 24th century,for use in detecting objects which existed in a state outside normal visual andsensor acuity.In 2370, Doctor Beverly Crusher used a handheld IP scanner to reveal aninfestation of interphasic organisms aboardthe USS Enterprise-D. Later, Lieutenant Worf used an IP scanner to inspect thearea around the Enterprise in an attempt to find more evidenceof the organisms. (TNG: "Phantasms")

    Jem'Hadar tricorder

    The Jem'Hadar tricorder was a tricorder used by the Dominion.In 2372, Temo'Zuma and Arak'Taral used tricorders to search for Miles O'Brien onBopak III after he escaped from them.(DS9: "Hippocratic Oath")The following year, the Jem'Hadar who accompanied Weyoun to Deep Space 9detected the polaric particles from EliasGiger's cellular regeneration and entertainment chamber with their tricorders.(DS9: "In the Cards")

    Side 30

  • divine-tech-priest.txtklingon tricorder

    The tricorder was used by Klingons in 2285.Kruge's crew used tricorders during their attempt to learn the secrets of theGenesis Planet. (Star Trek III: The Search for Spock)Members of the Bajoran Resistance also used Klingon tricorders during theOccupation of Bajor. (DS9: "Shakaar")

    magneton scanner

    A magneton scanner was a 24th century engineering tool that is one of the mostthorough scanning devices aboard Federation starships.In 2371, Harry Kim and B'Elanna Torres used a magneton scan to examine subspacefractures which were present on a planetin the Delta Quadrant as a result of a massive polaric ion explosion. The scanresults indicated that, unlike most shock waves whichdissipate into the future, the shock wave from the polaric ionexplosion dissipated into the past, creating subspace fractures which couldallow for time travel. The timeline in which these eventstook place was later negated when Captain Janeway managed to changehistory by ensuring that the explosion never took place. (VOY: "Time and Again")Later in 2371, the Voyager crew tried to scan for a non-corporeal alien lifeformmoving from one crewman to another using amagneton scanner, as Paris suggested it was the most thorough scanning deviceaboard, but it was unsuccessful. (VOY: "Cathexis")Later that year, Torres suggested to Chell that a magneton scanner would degaussthe transporter room in about five minutes;a lot faster than the micro-resonator he was using, but Tuvok told him it wouldteach him "patience". (VOY: "Learning Curve")In 2373, when Captain Janeway was near death, she hallucinated that Torres useda Magneton scanner to search for her remainingpresence aboard the ship, if there was anyway to help her. But this later turnedto be an alien-induced near-death-experience. (VOY: "Coda")

    PADD : see PDF

    Scanner : see PDF

    trident scanner

    A trident scanner was a 23rd century piece of Federation technology that wasused for repairing power relays.(DS9: "Trials and Tribble-ations")Spock used a trident scanner while he attempted to repair the Galileo, after theshuttlecraft had been broughtdown on the Companion's homeworld. The scanner, however, was short-circuited anddestroyed by the Companion whenSpock attempted to make physical contact with it. (TOS: "Metamorphosis")In 2267, Ensign Harper used a trident scanner to connect the M-5 computer to theUSS Enterprise's main power plant.He later attempted to disconnect M-5 with a trident scanner, but was vaporizedby the advanced computer for his troubles. (TOS: "The Ultimate Computer")The same year, Lieutenant Commander Montgomery Scott, leading a repair partyaboard the USS Constellation, employed atrident scanner to cross-connect the warp drive control circuits to those of theimpulse engines. (TOS: "The Doomsday Machine")Another model of the trident scanner was still used aboard the USS Enterprise-Ain 2287. (Star Trek V: The Final Frontier)According to the September 1968 Star Trek reference guide, The Making of StarTrek, this device was described in productionphotos as a "(Spock built) ray generator and energy neutralizer."The scanner units appear to be a reuse of the sonic disruptors fabricated for "ATaste of Armageddon".The term used here, "trident scanner," comes solely from the script for "Trialsand Tribble-ations,"where the device is apparently named after its general shape, which resembles atrident.

    Side 31

  • divine-tech-priest.txtVISOR : see PDF

    promising syringe

    this syringe contains enough promising to possibly grant one ability...there is a priest standing by to heal and remove abilitiescaused by this injection as needed.The effects are random (1D100):

    1 Strength permanent increase 1D10 (super strength)

    2 Dexterity permanent increase 1D10 (super nimble)

    3 Constitution increase 1D10 (super health)

    4 Wisdom increase 1D10 (super knowledge)

    5 Intelligence increase 1D10 (super intelligence)

    6 Charisma increase 1D10 (super looks, aura and perception)

    7 Eidetic Memory (perfect memory)

    8 Body duplication

    9 Body Temperature Control

    10 Compel worship

    11 Hallucination induction (oil from hands)

    12 Hallucinogenic scenarios

    13 Induced unconsciousness

    14 Memory Erasure

    15 Mind Control

    16 Remote Viewing

    17 Psychosis induction

    18 Potential realization

    19 Precognition (glimps of the future)

    20 Technopathy (control tech)

    21 Thermokinesis (control temperature)

    22 Probability Alteration (re-roll any dice once)

    23 Claircognizance (for unknown reasons you know and gain knowledge about secretstuff, for example by writing screenplays)

    24 Mind Shield (grants will save versus Mind Damage)

    25 Mind Damage (1D20, no will save)

    26 Telekinesis (TK, PK, psycho-kinesis)

    27 Telepathy (communicate with others mentally)

    28 Telepathic Projection (...telepathically make others see specific people...)

    Side 32

  • divine-tech-priest.txt29 Empathy (sense emotions)

    30 Empathic Postcognition (see memories of other people)

    31 Induced precognition (for short periods grants others the power ofprecognition)

    32 Truth Compulsion

    33 Vocal persuasion

    34 Alternate reality projection

    35 Animal Control

    36 Phytokinesis/Plant Control (Biopsychokinesis, Bio-PK)

    37 Anxiety Relief

    38 Astral Projection

    39 Parakinesis

    40 Street Light Interference (SLI)

    41 Luminescence (Psycholuminescence)

    42 Genetic healing (Cellular psychokinesis)

    43 Life force manipulation (Namapathy: remove or cause diseases, remove or addhitpoints up to your own maximum hitpoints)

    44 Ability neutralization

    45 Electricity Control (Electro- psychokinesis, EPK)

    46 Cryokinesis

    47 Storm Control

    48 Water Control

    49 Earth Control

    50 Air Control

    51 Fire Control (Psychopyresis)

    52 Magnetism Control

    53 Gravity Control

    54 Fear induction (Cause Fear)

    55 Transmutation

    56 Teleportation

    57 Flying (random speed and manuverability)

    58 Levitate

    59 Enhanced physiology (Strength +1D4, Dexterity +1D4, Speed +1D10)

    60 Gill breathing

    61 InvisibilitySide 33

  • divine-tech-priest.txt62 Metabolism acceleration (people that swap body fluid with you risk dying ofstarvation)

    63 Musical Instrument Proficiency

    64 Optical Camouflage

    65 Oxidation

    66 Blood Oxygen Control

    67 Pheromone Detection

    68 Pollution elimination

    69 Promicin diffusion

    70 Regeneration (similar to troll regeneration)

    71 Rejuvenation Liquid Secretion

    72 Scent Tracking (Scent & Track feats)

    73 Sense Manipulation

    74 Sonic scream (1D10 sonic damage 15 ft x 5 ft line)

    75 Toxin-emitting spores

    76-100 is FATAL (will need healing)

    classes...

    starting level is 4...

    Svend:

    KAI LORD is in Lone-Wolf-the-roleplaying-game(D20)GUNGANG is in Star Wars RPG D20Mutations (Drawbacks, Minors and Majors) is in d20-40KFlaws is in this document, flaw1, flaw2 &unearthed arcanaFEATS & GEAR is in d20-40K, d20 modern, d20 future,d20 startrek, d20 starwars, aliens (d20), d20call of cthulu, d20 deadlands, mecha D20,shadowrun D20, anime D20WEAPONS & ARMOUR is in dnd3_5_armor_table &dnd3_5_weapon_table

    avg charisma

    LEVEL 4 KAI LORD - kind of like jar jar binks but modified and as holy andrespectable knight thingy

    (SUPER) MALE GUNGAN KAI LORD + Poisonous Blood (drawback 6) + Ultra ImmuneSystem (minor 2) + command word flaw (able to gain extra feat) +trait polite + Elasticity (major 4)

    level 1+3+flaw =Side 34

  • divine-tech-priest.txt1) All weapon and armor profiency2) Dead Aim3) Gunblade VII bullet crafting (1/day craft 6 non magical bullets and 6/daycraft 1 magic bullet for gunblades of type VII)

    ONE WITH THE SPIRIT OF THE KAI(grants feats: SPIRIT OF THE KAI, Old Kingdom Magic, Brotherhood Magic,Kai-Alchemy, Bardic Knowledge)

    FEATS:

    SPIRIT OF THE KAI: You have a spirit guide that occasionally is able to help andguide you.

    Old Kingdom Magic:Old Kingdom Magic, Under the tutelage of Lone Wolf the immortal,you have been able to master the rudimentary skills of Old Kingdom battle-magic.

    These arcane skills include the use of 3 basic Old Kingdom Spells, such asShield,Power Word Kill, and Invisible Fist (spell D6 Sneak Attack for each caster/KaiLord level you have).The spells are cast with a caster level equal to your current number of Kai Lordlevels.You may cast these spells once each day using your Kai Lord level as casterlevel.Kai Lords who have reached the rank of Kai Grand Guardian are able to use thefollowing battle-spells of the Elder Magi:

    Shatter This causes breakable items such as bottles, jugs, mirrors, windows,etc.,to shatter to pieces.The range of this spell increases as a Grand Master rises in rank.

    Flame Arrow This causes the tip of any Arrow, or Arrow-like missile, to burnfiercelywith a magical flame which cannot readily be extinguished by normal means.

    The spells are cast with a caster level equal to your current number of Kai Lordlevels.You may cast these sells once each day using your KAI level as caster level.

    Kai Grand Masters who have reached the rank of Sun Lord are able to use thefollowingbattle-spells of the Elder Magi:

    Acid Arrow A magical arrow of acid launched by a Kai Sun Lord, springs fromyourhand and speeds to its target.Shocking Grasp This spell enables a Kai Sun Lord to discharge a powerfulelectricalforce into anything he or she touches.

    The spells are cast with a caster level equal to your current number of Kai Lordlevels.You may cast these sells once each day using your Kai Lord level as casterlevel.

    Brotherhood Magic:Brotherhood Magic, Under the tutelage of the immortals Lone Wolf andGuildmaster Banedon (the leader of Sommerlund's Guild of Magicians),you have mastered the elementary spellsof the Brotherhood of the Crystal Star. These spells includeCall Lightning, Greater Levitate, and Charm Person.The spells are cast with a caster level equal to your current number of Kai Lordlevels.

    Side 35

  • divine-tech-priest.txtYou may cast these sells once each day using your Kai Lord level as casterlevel.

    Kai Lord who have reached the rank of Kai Sun Knight are able to use thefollowing Brotherhood Spells:

    Deflect Arrows This causes any projected or hurled missile (e.g. arrows,axes, crossbow bolts)which may pose an immediatethreat to the life of a KAI Sun Knight, to cease its flight and return.

    Bull's Strength By casting this spell, a Kai Sun Knight is able to greatlyincrease his or herphysical strength for ashort duration. It can be used to lift or move heavy objects or in combat.

    The spells are cast with a caster level equal to your current number of Kai Lordlevels.You may cast these sells once each day using your Kai level as caster level.

    Kai Grand Masters who have reached the rank of Kai Sun Thane are able to use thefollowing Brotherhood Spells:

    Feather Fall By casting this spell, Kai Sun Thanes are able to slow their rateof free-falling,thereby avoiding damage upon landing while the spell is in effect.

    Water Breathing Using this spell, a Kai Sun Thane is able to breatheunderwater.

    The spells are cast with a caster level equal to your current number of Kai Lordlevels.You may cast these sells once each day using your Kai level as caster level.

    Kai-Alchemy:Kai Lords are able to condense pure water out of the surrounding air.This water can be made to fall as a fine spray or as a sudden deluge.It can also be made to fill any suitablecontainer or receptacle. Using this feat,Kai Grand Master Superiors can once a day create the equivalent ofone large bucketful of fresh water.

    Kai Grand Sentinels who possess this skill are able to charge particles ofair electrically around any man-sized or smaller object.The particles will automatically discharge and cause 1D6 electrical damageshould the affected object betouched or opened. Kai Grand Sentinels are able to handle a charged objectwithoutdischarging it.

    By using this feat, Kai Grand Defenders are able to summon up a dense, mistyvapourto obscure themselves from both normal vision and darkvision.This mist will occur within 5 feet of the Kai Grand Defender and will last for anumberof minutes equal to the number of Kai levels you have.The mist fills 15ft by 15ft and can expand its range by 5ft for each level ofKai you have.Range and duration increase as a Grand Master rises in rank.

    Through the use of this feat, Kai Grand Guardians are able to protect themselvesfrom theeffects of storm-force winds by creating a sphere of calm air around theirbodies.Initially this protective bubble lasts for one minute, but duration steadily

    Side 36

  • divine-tech-priest.txtincreases as aKai Grand Master ascends