MSPE-IDEO-ho
Transcript of MSPE-IDEO-ho
-
8/3/2019 MSPE-IDEO-ho
1/18
Project Innovation:An Example from IDEO
Karl A. SmithCivil Engineering University of Minnesota
[email protected]/~smith
-
8/3/2019 MSPE-IDEO-ho
2/18
2
The Innovation Journey
VandeVen, Polley, Garud & Venkataraman, 1999.
The innovation journey is anonlinear cycle of divergent and
convergent activities that mayrepeat over time and at differentorganizational levels if resources
are obtained to renew the cycle, p.
16.
-
8/3/2019 MSPE-IDEO-ho
3/18
IDEO Deep Dive Video
ABC NewsNightline - 7/13/99
Available FromABC News Store
www.abcnews.com
Kelley, Tom and Littman, Jonathan (2001) The art ofinnovation: Lessons in creativity from IDEO, America=s
leading design firm. New York: Random House
-
8/3/2019 MSPE-IDEO-ho
4/18
IDEO The Deep Dive
IDEO has been identified asAmericas Leading Design Firm.
IDEOs special ingredients:Teams
Culture
Methodology
-
8/3/2019 MSPE-IDEO-ho
5/18
IDEO The Deep Dive
Viewing Perspectives:Teams
Culture
Methodology
Videographer
-
8/3/2019 MSPE-IDEO-ho
6/18
THE DEEP DIVEFive Days at
I
D
E
O
-
8/3/2019 MSPE-IDEO-ho
7/18
Components of IDEO process
Creation of Hot Teams
Brainstorming
Rapid Prototyping
Observing & Listening from Customers
Thinking of products in terms of verbs,rather than nouns
-
8/3/2019 MSPE-IDEO-ho
8/18
IDEOs Teams
Named Hot Teams.
Multidisciplinary.
Group leader is assigned based ontheir abilities to work with groups.
-
8/3/2019 MSPE-IDEO-ho
9/18
Seven Secrets for Better Brainstorming
1. Sharpen the focus
2. Playful rules
3. Number your ideas
4. Build and jump
5. The space remembers
6. Stretch your mental muscles
7. Get physical
-
8/3/2019 MSPE-IDEO-ho
10/18
Playful RulesOne conversation at a time
Stay focused on the task
Encourage wild ideas
Go for quantity
Be visualDefer judgment
Build on the ideas of others
-
8/3/2019 MSPE-IDEO-ho
11/18
IDEOs Culture
Employees design their own workingareas.
Employees have interest and skills towork with a wide range of people.
No hierarchies.
-
8/3/2019 MSPE-IDEO-ho
12/18
Build Your Greenhouse
BuildingNeighborhoods
Think Project, ThinkPersonal
Building Blocks
Inspiration from
AdversityPrototype Your space
Create a Team Icon
Watch Your BodyLanguage
Simple Team SpaceHierarchy is theEnemy of Team Space
Give Your Workers a
ViewTell Stories
Make Your Junk Sing
-
8/3/2019 MSPE-IDEO-ho
13/18
Build Your Greenhouse
Building NeighborhoodsAreas of Congregation
Lounge / Common Area
MainstreetForced Interaction
Need for PrivacyQuiet Areas
Individuality
-
8/3/2019 MSPE-IDEO-ho
14/18
Five steps to IDEOs innovation
Understand the market/client/technology/constraints
Observe real people in real situationsVisualize new-to-the-world concepts &ultimate customers
Evaluate & refine prototypesImplement new concept forcommercialization
-
8/3/2019 MSPE-IDEO-ho
15/18
IDEOs Method
userdesirability
technicalfeasibility
businessviability
insights andopportunities implementation
Observation ImplementationPrototypingBrainstorming
www.ideo.com
-
8/3/2019 MSPE-IDEO-ho
16/18
Innovation Resources
Additional Perspectives on Innovation:
DEC - Schein, Edgar H., et.al. 2003. DEC is dead: Long liveDEC The lasting legacy of Digital Equipment Corporation.San Francisco: Berrett-Koehler.
The Innovation Journey Van de Ven, Andrew H., Polley,Douglas E., Garud, Raghu & Venkataraman, Sankaran. 1999.The Innovation Journey. New York: Oxford University Press.
Organizational Change and Innovation Processes Poole,Marshall S., Van de Ven, Andrew H., Dooley, Kevin, and
Holmes, Michael E. 2000. Organizational Change andInnovation Processes: Theory and Methods for Research.New York: Oxford University Press.
Weird Ideas that Work Sutton, Robert I. 2002. Weird Ideasthat Work: 11-1/2 Practices for Promoting, Managing, andSustaining Innovation. New York: Free Press.
-
8/3/2019 MSPE-IDEO-ho
17/18
DEC Culture of Innovation
The DEC culture emphasized:
Creativity
Freedom
Responsibility
Openness
Commitment to truth
Having fun
Culture is a complex force field that influences all of anorganizations processes. We try to manage culture but,in fact, culture manages us far more than we manage it,and it happens largely outside of awareness (p. 31).
Schein, Edgar H., et.al. 2003. DEC is dead: Long live DEC The lasting legacy of Digital Equipment Corporation. San Francisco: Berrett-Koehler.
-
8/3/2019 MSPE-IDEO-ho
18/18
SuttonWeird Ideas that Work1. Hire Slow Learners (of the organizational code). 1-1/2 Hire People Who
Make You Uncomfortable, Even Those You Dislike.2. Hire People You (Probably) Dont Need3. Use Job Interviews to Get Ideas, Not to Screen Candidates4. Encourage People to Ignore and Defy Superiors and Peers5. Find Some Happy People and Get them to Fight6. Reward Success and Failure, Punish Inaction
7. Decide to Do Something That Will Probably Fail, Then Convince Yourselfand Everybody Else That Success is Certain
8. Think of Some Ridiculous or Impractical Things to Do, Then Plan to DoThem.
9. Avoid, Distract, and Bore Customers, Critics, and Anyone Who JustWants to Talk About Money
10. Dont Try to Learn Anything from People Who Seem to Have Solved theProblems You Face.11. Forget the Past, Especially Your Companys Successes.
Sutton, Robert I. 2002. Weird Ideas that Work: 11-1/2 Practices forPromoting, Managing, and Sustaining Innovation. New York: Free Press.