Modern Fow Vietnam War Army Lists 19601975

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    Modern FOW: Vietnam War Army Lists: 1960 to 1975

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    Modern Flames of War

    Vietnam Army ListsEarly: 1965 to 1969 and

    Late: 1970 to 1975

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    I Introduction

    This supplement is intended as an expansion to army lists for Modern Flames of War.

    It presents army lists, equipment and statistics for the principle combatants of theVietnam War: the Western allies - Australia, Republic of (South) Korea (ROK),

    United States, (South) Vietnam Republic (ARVN), and North Vietnam and the VietCong. The format has once again been kept as close to the format of WWII Flames of

    War lists as possible. Players need a copy of the Flames of War rules to play this

    game.

    Although most people think of the Vietnam War as a guerilla war, this is misleading

    in terms of the scale of the fighting. It was a twenty year struggle involving, at its

    peak, over one million US personnel, and considerably more North and South

    Vietnamese units. There were many battles of company and battalion level, with

    some up to divisional level, especially in the major NVA offensives of the final years.

    It is more accurate to describe Vietnam as a war, fought with unconventional tactics.

    The points costs have not yet been thoroughly play-tested, and should be regarded as a

    guide only at this stage. Like Flames of War, infantry costs are held constant, but

    vehicles and heavy weapons vary (decline) in each era, since their values are relative.

    II Rating Vietnam War Armies

    In modern FOW, armies are rated within one of three eras: early (1950 to 1969),

    middle (1970 to 1989) and current (1990 onwards). These eras have been chosen

    because they correspond to significant changes in military technology and tactics.

    They may be thought of as the mechanised era (early helicopters and mobilearmies), the missile era (middle ATGWs and SAMs) and the electronic era (current

    advanced sensors, chobham and reactive armour, and GPS).

    The period of the Vietnam War (1950 to 1954 against France, and 1960 to 1975

    against US and South Vietnam) covers two different eras, and hence there are actually

    two sets of army lists. However this is also convenient, since significant changes

    occurred in the forces involved around 1970.

    Infantry Weapons

    Most of the Infantry weapons used in the Vietnam War were the same as, or based on,those used during World War Two (especially the assault rifles used by later German

    forces). Marching Fire (fire at full ROF with 1) and Moving Fire (fire at full ROF)

    rules are the same as in WW2. All infantry teams are rated as one of the following:

    Team Range ROF AT FP Vietnam War examples:

    Rifle 16 1 2 6 Snipers, Springfield,

    Rifle/MG 16 2 2 6 SKS

    Rifle/MG (marching fire) 16 2 2 6 M1, SLR

    MG 16 3 2 6 Multi LMG/ auto rifles

    SMG 4 3 1 6 Shotguns

    Assault Rifle 8 3 1 6 AK47, M16GPMG 16 4 2 6 Tripod M60, FN MAG

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    III New Rules

    Vietnam saw the introduction of some major new military technologies, including

    widespread use of helicopters, and later guided missiles. The following rules aredesigned to reflect the characteristics of new technologies employed in this era:

    Armoured Fighting Vehicles:Most modern armies have armoured fighting vehicles designed to perform a wide

    variety of tasks, including transporting troops. Unlike the armoured personnel carriers

    of World War Two, many of these AFVs are crewed and capable of a combat role,

    even while transporting infantry squads.

    Infantry Fighting Vehicles (IFVs) or AFVs are subject to the tank assault rule.

    For Morale, IFVs count as part of a platoon, unless they are sent off board.

    Claymores

    The Claymore is a devastatingly powerful portable mine which has become widelyused by western infantry since the Vietnam War. It can be quickly planted and

    triggered either by tripwires or remote control or both. They have a coen of firewhich can spread out for over 50 metres.

    Any infantry or engineer platoon with claymores may place a minefield section

    (normal size 2 inches wide by 8 inches long) once per game while moving.

    The minefield must be placed so that it is in the space that the platoon has just

    moved through, although it may be orientated in any direction. It may not be

    orientated so that teams are already in the area of the minefield.

    Any unit which enters the minefield must roll for casualties as normal.

    Claymores may only be placed once per platoon, and once detonated are removed.

    Helicopters:Helicopters are a specialised form of air-power used extensively in the Vietnam War:

    Players should use 15mm models to represent helicopters on the battlefield.

    Ideally, they should be mounted on plastic stands to show their true altitude.

    Helicopters move independantly, but count as either part of their platoon iftransports, or as a separate platoon (for company morale) if gunships.

    Helicopters are not subject to the risk of enemy control like conventional aircraft.

    Helicopters are moved at the end of the movement phase like aircraft, and are

    subject to anti-aircraft fire. Unlike aircraft, helicopters may remain on the

    battlefield for more than one turn, and may only move a fixed distance up to theirmovement allowance. A Helicopter move is 40 inches, across open terrain.

    Helicopters fly at very low altitude (Nap of Earth = NOE) over the battlefield.

    They are slowed by the need to manoeuvre around or above difficult terrain. If a

    helicopter moves across any difficult terrain except water, the movement is

    reduced accordingly. A Helicopter move is 24 inches, across open terrain.

    Helicopters are assumed to be at a level directly above the terrain they arepositioned on for Line of Sight purposes. Eg. a helicopter behind a forest may be

    hidden, but a helicopter in a forest hovers above it, and will not be hidden by it;

    Helicopters may be shot by enemy weapons with AA capability, just like aircraft;

    Helicopters may only load or unload passengers at the start of their movement. Helicopters may not make assault moves, nor unload passengers in that phase.

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    Helicopter ExtractionThe US is expert at the helicopter evacuation and treatment of wounded men, which

    has saved many lives.

    A US Platoon or Company leader may call for the helicopter evacuation of any

    US infantry or gun platoon that has taken casualties. For this to be possible, teamsof the platoon must be within 4 inches of a suitable landing zone (LZ).

    In the next US movement phase a sufficient number of UH1 Huey transporthelicopters immediately arrive on the US base table edge.

    The helicopters must move on the table to land and load the evacuating platoon,

    and then leave the table via the shortest route.

    The helicopters may only fire at enemy teams which are visible from the LZ.

    Any US platoon successfully evacuated does not count as lost and still counts ason table for morale purposes, to reflect the morale boost gained from knowing

    that medical attention was quickly available.

    Helicopters may still be shot down by AA during the course of evacuation and ifso any teams carried are lost.

    Jet AircraftJet Aircraft were widely used in Vietnam, and their speed made them rapid to

    respond, while being difficult to hit by conventional AA weapons. Jet aircraft also

    increased greatly in cost, and their loss was far from trivial. The air-support rules in

    the basic FOW game, continue to be used, with these additions:

    Jet strikes need specialist planning. Only Observers may call Jet air strikes.

    Jet aircraft are faster moving and difficult to hit. They may only be shot at byAnti-Aircraft weapons as in the basic game. To reflect their greater speed and

    difficulty in targeting, Jet Aircraft are only hit on a roll of 6 by AA fire. (If theAA weapon has AirRadar, it may still hit jet aircraft with a skill test.)

    Any Jet Aircraft shot down count as destroyed teams for Company morale

    purposes. Each three Jet Aircraft shot down count as a destroyed platoon.

    Jungle Warfare:Although Vietnam is not all jungle, with many cleared lowlands and swamp areas,

    much of the heaviest fighting between allied and NVA mian forces occurred in jungle

    areas. The following rules are designed to represent the special characteristics of

    jungle terrain:

    The table is assumed to be covered in jungle (treat as thick forest) except whereother terrain is placed. At least 50% of the table area must be jungle.

    Jungle is treated as dense forest for all movement and combat purposes except,

    The Jungle canopy provides some protection against indirect fire artillery. All

    teams in jungle count as in both concealment and bullet proof cover against

    indirect fire artillery (not mortars).

    Missiles:Missiles are powered by a rocket motor and guided to their target by an operator.They are usually very accurate, although may suffer from a long flight time, have a

    minimum range, and be vulnerable to countermeasures.

    Missiles may only be fired by helicopters, vehicles or infantry that are stationary.

    Missiles are accurate reroll any to hit dice that missed;

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    Missiles have a minimum range specified any target within this is not affected;

    Missiles are slow to react they may not be fired by defenders during assaults;

    Missiles depend on their operator to guide them in flight they may not be fired ifpinned (some vehicles with internal reloading may ignore this restriction);

    Recoilless Rifles (RCL)These are the same technology as the support weapons used by US and German

    Airborne forces in World War Two. Use the same special rules as in Diving Eagles.

    Rockets:Rockets are updated versions of the WW2 bazookas and panzerschrecks. They are

    powered by a rocket motor but are not guided and simply fired at their target. They

    are usually short ranged and not very accurate, but are powerful and easy to use.

    Rockets use High Explosive Anti-Tank (HEAT) warheads

    Unlike Missiles, Rockets may move and fire

    Improved Armour:Often the biggest threat to armour in Vietnam was from mines or infantry hand-heldanti-tank weapons.

    Sandbag Armour This was used not only on the outside of vehicles, but also on thefloor to protect against mines. Any vehicle with Sandbag Armour which is hit by a

    mine or Heat round front may avoid the effects of any penetration on a roll of 4+.

    Spaced Armour This was the first generation of tank armour designed to resist

    versus Heat rounds. Any Spaced armoured vehicle which is hit by a Heat round may

    avoid the effects of any penetration on a roll of 4+.

    Sniper Teams:Sniper teams with specialist weapons and training are a common part of modern

    warfare.

    Snipers may always chose their target the firer allocates any hits from Snipers;

    Snipers have Rate of Fire 1 but always hit a target in range on a to-hit die scoreof 6;

    Snipers are trained to infiltrate they may always be set up as per the ambush

    rules in their own deployment zone

    Snipers may be detached from platoons and moved like observers, but otherwisemust be in command control to move;

    Snipers may not move and fire they must remain stationary to shoot;

    Snipers are trained to evade combat. They may not roll to attack in assaults;

    Technology:Many armoured fighting vehicles and even some infantry squads are now equipped

    with advanced technology. (Other technology has the same effect as in WW2 FOW.)

    AirRadar These allow anti-aircraft weapons to fire at Jet Aircraft at full effect. Anti-aircraft teams equipped with or linked to a Radar still hit Jet Aircraft with a skill test.

    Cannister Special anti-personnel round which allows firer to double Rate of Fire

    within 8 inch range, but AT is reduced to 5.

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    GrenadeLaunchers These are infantry weapons that allow grenades to be deliveredat a significant rate of fire and over longer ranges. They will give a team a higher

    Firepower test (usually 5+) over its firing range.Gyro (Short for: Gyrostabilised) This is a much more advanced version of the

    stabilisers used by US WWII tanks to improve the accuracy of moving fire. Any

    Gyro equipped vehicle may fire at full Rate of Fire without penalty while moving.Laser This range-finding device greatly increases the accuracy of long range fire and

    observation. Any Laser equipped team ignores the effects of any penalties for long

    range (i.e. over 16 inches) when rolling ot hit, or to spot for artillery fire.

    Night Vis This represents a range of technology which enables teams to see

    accurately at night. Any NightVis equipped team does not need to roll for visibilityrange (normally equal to a dice times 4 inches) when trying to hit, or observe at night.

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    UNITES STATES ARMY

    The United States army entered the Vietnam War in a transitional period, with a large

    number of the World War Two and Korean veterans being demobilised. For the first

    time segregation was ended, with all races combined in the same units, though not

    always harmoniously. The Cold War and the draft (lottery-based conscription)ensured a plentiful supply of manpower, of varying quality. Enthusiasm was high todefeat communism, and firepower and weapons were available in abundance. It was

    highly mechanised and mobile, although this proved of less value in jungle fighting.

    Claymores: Any US Infantry or Engineer Platoon may have Claymores for 10 points.

    Command Net: Modern US military doctrine places great emphasis on C3

    Command, Control and Communications. Any US Company or Platoon Command

    team may act as an observer for Air Support or Artillery indirect fire with no penalty.

    Napalm: US air support may carry Napalm bombs, which are devastating againstsoft targets. A Napalm bomb is like a normal bomb and uses the same template. It

    has AT 1, FP1+, and there is no save for infantry, gun or unarmoured vehicle teams.

    Sandbag Armour: Experienced armoured crews in Vietnam learnt to stow sandbags

    on the hull front and floor of their tanks and APCs. This may be fitted to any tank or

    M113 at an additional cost of5 points per vehicle.

    United States Air SupportThroughout the Vietnam War the United States Air Force provided powerful support

    on the battlefield, while its fighters prevented the enemy from doing so. Its pilots arewell trained and equipped with the latest technology. Even in foreign theatres where

    the US Air Force has no presence, the awesome strike power contained in the airwings of US Navy Carrier Battle Groups means that a US commander never need lack

    air support.

    Priority Air Supportfor 200 points

    Priority air support will provide supporting ground attack aircraft and interceptingfighters on a roll of 4+.

    Limited Air Supportfor 100 points

    Limited air support will provide supporting ground attack aircraft and intercepting

    fighters on a roll of 5+.

    Aircraft Weapons Range ROF Anti-tank Fire-power

    F4 Phantom GuidedBomb 24/60cm -** 10/4 1+

    F104 Thunderchief Bombs or

    Gun

    4/10cm

    8/20cm

    1

    4

    4

    7

    1+

    4+

    AC130 Puff

    Dragon

    Bombs or

    Gun

    4/10cm

    8/20cm

    1

    6

    4

    2

    1+

    6+

    * Guided bombs are extremely accurate. May reroll attempt to hit target team. If

    target hit directly, top AT factor is 10.

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    EARLY WAR US ARMY

    Motivation and ExperienceFollowing the end of the Korean War much of the army was demobilised, although

    the Cold War ensured that a core of experienced officers and NCOs remained. For

    Vietnam, the draft (conscription by lottery) ensured that there was ample US

    manpower, even if training quality was not quite what it had been in World War Two.

    US Army Cavalry Companies are Confident Veteran

    US Special Forces platoons are Fearless Veteran

    Other US Army platoons are Confident Trained

    All US Marine platoons are Fearless Trained

    United States Company ChoicesYou can base your US force on

    An Infantry company

    A Mechanised Infantry company

    An Armoured company

    An Air Cavalry company

    You can also base your US force on

    A Marine Infantry company

    A Marine Armoured company

    Infantry CompanyA force based around an Infantry Company must contain:

    A Company HQ and

    2 or 3 Infantry Platoons

    Weapons platoons available to an Infantry Company are:

    A Weapons Platoon

    Anti-tank SectionSupport platoons for an Infantry Company can be:

    A Mortar Platoon

    A Scout Platoon

    Up to 2 Tank Platoons

    An Anti-aircraft Platoon

    An Anti-tank Platoon An Engineer Platoon

    An Artillery Battery

    A Helicopter Gunship SectionYou may have up to one support platoon for each combat platoon in the Company

    1 Infantry Company HQCompany Leader has Command Net. This consists of 2 Command teams:

    1 Command Rifle/MG team in Jeep

    1 2IC Rifle/MG team in Jeep

    1 Observer team in JeepHQ 60 points

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    2-3 Infantry PlatoonsPlatoon Leader has Command Net. Each platoon consists of:

    1 Command Rifle/MG team, 1 Observer team in Jeep

    3 Rifle sections, each 2 Rifle/MG teams in truck

    Cost at full strength 150 pointsCost with 2 Rifle sections, 3 trucks 110 points

    (optional) 1 HMG team and 1 AT team with 3.5 inch RCL in truck 30 points

    (optional) upgrade AT team from 3.5 inch RCL to 90mm RCL 5 points

    Weapons Platoons:

    0-1 Weapon PlatoonThe US Army always has plenty of firepower on hand. Each Platoon consists of:

    1 Command Rifle/MG team, 1 Observer team in Jeep

    3 sections, each 1 60mm mortar in truck

    Cost with 3 Mortars - 150 pointsCost with 2 Mortars - 100 points

    Option: upgrade all mortars to 81mm 10 points per mortar

    0-1 Anti-tank SectionAfter Korea the US infantry is well equipped to stop tanks. Each Platoon consists of:

    1 Command Rifle/MG team in Jeep

    2 sections, each 106mm RCL in truck

    Cost at full strength - 100 points

    Divisional Support Troops:0-1 Mortar platoonThis consists of:

    1 Command Rifle/MG team, 1 Observer team in Jeep

    2 mortar sections, each 2 M125 SP 81mm mortars

    Cost with 2 mortar sections (4 mortar teams) 150 points

    Cost with 1 mortar sections (2 mortar teams) 90 points

    Upgrade command transport to M113 - 20 points

    0-1 Scout platoonScouts perform an invaluable role finding the enemy. All have Recce skill:

    2 Sections, each 2 Rifle/MG teams in Recce Jeeps; 1 team is Command team;Cost with 2 Sections 120 points

    Cost with 1 Section 60 points

    (Optional) replace all Jeeps with M113 ACAV 5 points per M113ACAV

    (Optional) add tank section of 2 M41 Walker Bulldog light tanks 50 points per M41

    (Optional) downgrade tanks to M24 Chaffee in second line units 40 points per M24

    0-2 Tank platoonsEvery US Infantry Brigade has a tank company, just in case. Each platoon has:

    1 Command Tank, M47 Patton;

    2 Sections, each 2 M47 Patton tanksCost with 2 Sections 400 points

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    Cost with 1 Section 240 points

    (Optional) replace all M47s with M48 Patton - 20 points per M48

    0-1 Anti-tank platoonThis is the same as the Compnay level anti-tank unit. Each Platoon consists of:

    1 Command Rifle/MG team in Jeep2 sections, each 106mm RCL in truck

    Cost at full strength - 100 points

    0-1 Anti-aircraft platoonAlthough the USAF rules the skies, there is still AA available. It is also useful in fire

    support against enemy infantry. Each platoon has:

    1 Command Rifle/MG team, in Jeep

    2 sections, each with 2 M55 Quad AA HMGs and truck.

    Cost with 2 Sections 140 points

    Cost with 1 Section 80 points(Optional) replace all M55s and trucks with M42 Duster SPAA - 30 points per M42

    (Optional) replace all M55s with Redeye AAGW teams - same cost

    0-1 Engineer PlatoonThe army recognises the importane of Engineers, although some argue there are not

    enough of them. Teams have the full range of combat engineer abilities, as well asthe option to use flamethrowers or demolition charges. All teams have Engineer skills.

    Command Engineer Rifle/MG team, Jeep

    2 sections of 2 Engineer Rifle/MG teams, demolition charges, truck

    Cost with 2 sections 120 points

    Cost with 1 sections 70 points

    (Optional) replace up to 1 team per section with Flamethrower team 5 points each

    0-1 Artillery BatteryUS artillery is abundant and technically excellent, with reliable weapons and ample

    ammunition. Standard artillery is the reliable M101 105mm howitzer, with heavier

    155mm support available. Up to 3 extra batteries may be available in support.1 Command Rifle /MG team, in Jeep

    1 Staff team in Jeep

    1 Observer team in Jeep

    3 gun sections, with 2 M101 105mm howitzers, 2 trucks.Cost with 3 sections 330 points

    Cost with 2 sections 230 points

    Cost with 1 section 130 points

    (Optional) 0-2 off table support battery of 105mm howitzers 100 points

    (Optional) 0-1 off table support battery of 155mm howitzers - 150 points

    0-1 Helicopter Gunship SectionHelicopters are now widely available in the US army, and the Huey can easily be

    fitted for fire support missions.2 UH1 Irroquios Huey gunships, one of which is Section commander

    Full Cost - 200 pointsCost with 1 Huey - 100 points

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    Mechanised Infantry CompanyA force based around a Mechanised Infantry Company must contain:

    A Company HQ and

    2 or 3 Infantry Platoons

    Weapons platoons available to a Mechanised Infantry Company are:

    A Weapons Platoon

    Anti-tank Section

    Support platoons for a Mechanised Infantry Company can be:

    A Mortar Platoon

    A Scout Platoon

    Up to 2 Tank Platoons

    An Anti-aircraft Platoon

    An Anti-tank Platoon

    An Engineer Platoon

    An Artillery Battery

    A Helicopter Gunship Section

    You may have up to one support platoon for each combat platoon in the Company

    1 Mechanised Infantry Company HQCompany Leader has Command Net. This consists of 2 Command teams:

    1 Command Rifle/MG team in Jeep

    1 2IC Rifle/MG team in Jeep

    1 Observer team in Jeep

    HQ 60 points

    (Optional) upgrade Jeep to M113 or M577 15 points each

    2-3 Mechanised Infantry PlatoonsPlatoon Leader has Command Net. Each platoon consists of:

    1 Command Rifle/MG team, in M577

    3 Rifle sections, each 2 Rifle/MG teams in M113

    Cost at full strength 220 points

    Cost with 2 Rifle sections 160 points

    (optional) 1 HMG team and 1 AT team with 3.5 inch RCL in M113 50 points

    (optional) upgrade AT team from 3.5 inch RCL to 90mm RCL 5 points

    Weapons Platoons:0-1 Weapon PlatoonThe US Army always has plenty of firepower on hand. Each Platoon consists of:

    1 Command Rifle/MG team, 1 Observer team in M1133 sections, each 1 M125 81mm SP mortar

    Cost with 3 Mortars - 180 pointsCost with 2 Mortars - 120 points

    0-1 Anti-tank SectionThe Section consists of:

    2 sections, each 106mm RCL on M113, 1 of which is Command teamCost at full strength - 100 points

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    Divisional Support Troops:

    0-1 Heavy Mortar platoonThis consists of:

    1 Command Rifle/MG team in M113, 1 Observer team in Jeep2 mortar sections, each 2 M106 SP 4.2 inch mortars

    Cost with 2 mortar sections (4 mortar teams) 240 points

    Cost with 1 mortar sections (2 mortar teams) 140 points

    0-1 Scout platoonScouts perform an invaluable role finding the enemy. All have Recce skill:

    2 Sections, each 2 Rifle/MG teams in M113ACAV; 1 team is Command team;

    Cost with 2 Sections 160 points

    Cost with 1 Section 80 points

    (Optional) add tank section of 2 M41 Walker Bulldog light tanks 50 points per M41

    (Optional) downgrade tanks to M24 Chaffee in second line units 40 points per M24

    0-2 Tank platoonsIdentical to Infantry Company Tank Platoons.

    0-1 Anti-tank platoonIdentical to Weapons Platoon Anti-tank section

    0-1 Anti-aircraft platoonAlthough the USAF rules the skies, there is still AA available. It is also useful in fire

    support against enemy infantry. Each platoon has:1 Command Rifle/MG team, in Jeep2 sections, each with 2 M42 Duster SPAA

    Cost with 2 Sections 260 points

    Cost with 1 Section 140 points

    0-1 Engineer PlatoonThese are now in armoured transport. All teams have Engineer skills.

    Command Engineer Rifle/MG team, Jeep

    2 sections of 2 Engineer Rifle/MG teams, demolition charges, in M113

    Cost with 2 sections 160 pointsCost with 1 sections 90 points

    (Optional) replace up to 1 team per section with Flamethrower team 5 points each

    0-1 Artillery BatteryThe battery may be either as listed for an Infantry Company, or self-propelled. Again,

    up to 3 extra batteries may be available in support. It consists of:1 Command Rifle /MG team, Staff team, Observer team; all in Jeeps

    2 gun sections, with 3 M52 or M108 SP 105mm howitzers

    Cost with 2 sections 360 points

    Cost with 1 section 210 points

    (Optional) 0-2 off table support battery of 105mm howitzers 100 points(Optional) 0-1 off table support battery of 155mm howitzers - 150 points

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    (Optional) Replace Jeeps with M113 or M577 for Staff team - 20 points each

    0-1 Helicopter Gunship SectionHelicopters are now widely available in the US army, and the Huey can easily be

    fitted for fire support missions.

    2 UH1 Irroquios Huey gunships, one of which is Section commanderFull Cost - 150 points

    Cost with 1 Huey - 75 points

    Armoured CompanyA force based around an Armoured Company must contain:

    A Company HQ of 2 Tanks

    2 to 3 Tank PlatoonsWeapons platoons available to an Infantry Company are:

    A Scout Platoon

    A Mortar PlatoonSupport platoons for an Infantry Company can be:

    An Anti-aircraft Platoon

    An Anti-tank Platoon

    An Engineer Platoon

    An Artillery Battery

    A Helicopter Gunship SectionYou may have up to one support platoon for each combat platoon in the Company

    1 Armoured Company HQCompany Leader has Command Net. This consists of 2 Command teams:1 Command M47 Patton tank

    1 2IC M47 Patton Tank

    HQ 160 points

    2-3 Tank platoonsIdentical to Infantry Company Tank Platoons.

    All other platoons are the same as in a Mechanised Infantry Company.

    Armoured Cavalry Company

    A force based around an Armoured Cavalry Company is identical to a MechanisedInfantry Company except:

    All Mechanised Infantry Platoons are replaced with Cavalry (Scout) Platoons

    No Heavy Mortar or Engineer Platoons are permitted

    Air Cavalry CompanyA force based around an Armoured Company is identical to an Infantry Companyexcept:

    All HQ, Infantry, Light Mortar, Recce and Anti-tank Platoons may be transported

    by helicopters at 30 points per UH 1 Irroquois

    No Tank Platoons are permitted

    Weapon and Support Platoons are permitted, with UH1s at 30 points each

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    Up to 2 attack Helicopter Platoons are permitted

    HQ and Infantry Platoon teams are Confident Veteran at the costs below:

    1 Infantry Company HQCompany Leader has Command Net. This consists of 2 Command teams:

    1 Command Rifle/MG team in UH1 Huey1 2IC Rifle/MG team1 Observer team

    HQ 80 points

    2-3 Infantry PlatoonsPlatoon Leader has Command Net. Each platoon consists of:

    1 Command Rifle/MG team, 1 Observer team

    3 Rifle sections, each 2 Rifle/MG teams in 3 UH1 Hueys

    Cost at full strength 240 points

    Cost with 2 Rifle sections, 2 Hueys 170 points

    Marine Companies

    Marine Armoured CompanyA force based around a Marine Armoured Company is identical to an Army

    Armoured Company except:

    All tank platoons must be 3 to 5 tanks each

    Marine Infantry CompanyA force based around a Marine Armoured Company is identical to an Army Infantry

    Company except: 2 to 4 Infantry platoons may be chosen

    All tank platoons must be 3 to 5 tanks each

    All infantry & gun teams are Fearless Conscript rather than Confident Trained

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    Intel Briefing on the American Army (1960 to 1975)Tanks and Other Fighting VehiclesName Points Mobility Armour Equipment and Notes

    Front Side Top

    Tanks - Confident TrainedM60A2 Patton* 100 FullTrk 13 6 1 152mm gun, AAHMG, coaxMG, Gyro, NightVis

    M60A1 Patton* 120 FullTrk 13 6 1 105mm gun, AAHMG, coaxMG, Gyro, NightVis

    M551 Sheridan* 100 FullTrk 5 3 1 152mm gun AAHMG coaxMG, NightVis, Stabilised

    M48 Patton 100 FullTrk 12 6 1 90mm gun, AAHMG, coaxMG, NightVis, Stabilised

    M47 Patton 80 FullTrk 12 6 1 90mm gun, AAHMG, coaxMG, Stabilised

    Self-prop. Artillery Confident TrainedM125A3 35 Fully-Trk 3 2 0 81mm mortar, AA HMG,Mortar carrier

    M106A1 40 Fully-Trk 3 2 0 107mm mortar, AA HMG,Mortar carrier

    M109A1 60 Fully-Trk 2 2 1 155mm howitzer, AAHMG

    Self-propelled Anti-tank Confident TrainedM151 Tow* 50 Fully-Trk 3 2 1 TOW launcher, Cherry-picker, Amphibious, TI

    ONTOS 40 Jeep - - - 106mm RCL

    Jeep with 106mm RCL 25 Jeep - - - 106mm RCL

    Self-propelled Anti-aircraft Confident Trained

    M42 Duster 50 Fully-Trk 5 3 0 40mm AA gunM163A2 Vulcan* 80 Fully-Trk 1 0 0 20mm Vulcan cannon, Amphibious, NightVis

    Reconnaissance Confident TrainedM41 Walker Bulldog 50 Fully-Trk 7 4 1 1 passenger, 76mm gun, co-ax MG, TOW Light

    Tank, Stabilised

    M24 Chafee 40 Fully-Trk 5 3 1 1 passenger, 75mm gun, co-ax MG, TOW LightTank

    M113 ACAV 20 Fully-Trk 3 2 1 1 passenger, AAHMG, AAMG, AAMGAmphibious, NightVis, Recce

    Recce Jeep 10 Jeep - - - 1 passenger, AAHMG, Recce

    TransportsVehicle Points Mobility Front Side Top Equipment

    Jeep Free Jeep - - -

    M113 15 Fully-Trk 3 2 1 3 passengers, AA HMG, Amphibious, NightVis

    M577 100 Fully-Trk 3 2 1 2 passengers, AA HMG, Amphibious, ArtRadar

    LVTP-7 20 Fully-Trk 3 2 1 4 Passengers, Co-axHMG, Amphibious

    Helicopters Confident Trained

    Helicopters Confident TrainedAH-1 Cobra* 150 Helicopter - - - 20mm gun, 2xTOW missiles or 70mm rocket

    pods, NightVis, Recce

    UH-1 Huey Gunship 50 Helicopter - - - HMG, HMG, 70mm Rocket Pod Recce

    UH-1 Huey Transport Helicopter - - - 3 passengers, AAMG, AAMG, Recce

    OH-58 Kiowa Observer Helicopter - - - 1 passenger, Observer, Recce

    Laser: Any team with a Laser does not suffer a 1 penalty to hit or observe targets over 16 range

    NightVis: Any team fitted with Night Vis does not have visibility affected by Night. Others must roll a die x 4 for night vision range.

    Spaced: A vehicle fitted with Spaced armour gets an additional 3+ save versus any Heat or Hesh weapon

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    Guns, Missiles and Vehicle WeaponsWeapon Points Range ROF Anti-Tank Firepower Notes

    81mm mortar 40"/100cm - 1 3+ Mortar, Smoke

    107mm mortar 48"/120cm - 1 2+ Mortar, Smoke

    70mm rocket pods 24"/60cm - 4+ Rocket Pod

    MG or AA MG 16"/40cm 3 2 6 Self Defence AA if AAMGHMG or AA HMG 16"/40cm 3 5 6+ Self Defence AA if AAHMG

    M55 Quad HMG 16"/40cm 6 5 6+ Anti-aircraft

    20mm gun 24"/60cm 3 6 5+ Anti-aircraft

    20mm vulcan cannon 24"/60cm 6 6 5+ Anti-aircraft

    Twin 40mm gun 24"/60cm 4 9 4+ Anti-aircraft

    90mm tank gun 32"/80cm 2 15 3+ Cannister, Smoke

    105mm tank gun 40"/100cm 2 18 2+ Cannister, Smoke

    105mm howitzer 40"/100cm 2 13 2+ Cannister, Smoke

    106mm RCL 32"/80cm 2 17 3+ Recoilless Rifle

    152mm gun 24"/60cm 2 15 1+ Shillelagh

    155mm howitzer 32"/80cm 1 14 1+ Artillery, Smoke

    Shillelagh ATGW 40"/100cm 1 16 3+ HEAT Missile

    TOW ATGW 40"/100cm 1 19 3+ HEAT Missile

    Redeye anti-aircraft missile 24"/60cm 1 7 5+ Anti-aircraft Missile;

    Infantry TeamsTeam Points Range ROF Anti-Tank Firepower Notes

    Rifle/MG team 20 16"/40cm 2 2 6 M14 auto rifle, M60 LMG, Marching Fire

    Assault Rifle team 20 8"/20cm 3 1 6 M16 assault rifle, M60 LMG, Moving Fire

    Firing LAW 72 (20) 8"/20cm 1 14 5+ HEAT Rocket

    GPMG team 20 16"/40cm 3 2 6 M60 machine gun, Self-defence AA

    HMG team 20 16"/40cm 3 5 6 M2 .50cal heavy machine gun, Self-defence AA

    3.5 inch RCL team 15 2"-16" 1 13 4+ Recoilless Rifle

    90mm RCL team 30 2"-32" 1 15 3+ Recoilless Rifle

    Man-portable Redeye team 25 24"/60cm 1 (2) (5+) Anti-aircraft Missile

    Command team 10 12"/30cm 3 2 6 M16 assault rifle

    Observer team 30 - - - - GPS, Laser, Observer, TI

    Staff team 5 - - - - Moves and fights as a gun team

    Optional 40mm GL: add a 40mm grenade launcher to a US transport vehicle for

    +20 points

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    Australian Army Use organisation of Infantry, Armoured or Cavalry Company

    Tank Platoons are only available in Early War era. Leopard not used in Vietnam

    Motivation and Training: Confident Veteran

    Chose vehicles, helicopters and infantry teams from following table only;

    Infantry CompanyA force based around an Infantry Company must contain:

    A Company HQ and

    2 or 3 Infantry Platoons

    Weapons platoons available to an Infantry Company are:

    A Mortar Platoon

    An Assault Pioneer Platoon

    Anti-tank Section

    Support platoons for an Infantry Company can be:

    A Scout Platoon

    Up to 2 Cavalry Squadrons

    Up to 2 Tank Platoons

    An Anti-aircraft Platoon

    An Artillery Battery

    A Helicopter Gunship Section

    You may have up to one support platoon for each combat platoon in the Company

    1 Infantry Company HQCompany Leader has Command Net. This consists of 2 Command teams:

    1 Command Rifle/MG team1 2IC Rifle/MG team

    HQ 50 points

    (optional) add M113 transport 20 points

    2-3 Infantry PlatoonsPlatoon Leader has Command Net. Each platoon consists of:

    1 Command Rifle/MG team

    3 Rifle sections, each 3 Rifle/MG teams

    Cost at full strength 200 points

    Cost with 2 Rifle sections 140 points

    (optional) Upgrade all Rifle/MG teams to MG teams with extra M60s 5 points each

    (optional) add M113 transports 20 points each

    Weapons Platoons:

    0-1 Mortar PlatoonEach Platoon consists of:

    1 Command Rifle/MG team, 1 Observer team in Jeep3 sections, each 2 81mm mortars in truck

    Cost with 3 Mortar sections - 300 points

    Cost with 2 Mortar sections - 210 points

    Cost with 2 Mortar sections - 120 points(optional) upgrade to M125 SP 81mm mortars 10 points each (max. 2 sections)

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    0-1 Anti-tank SectionEach Platoon consists of:

    1 Command Rifle/MG team in Land Rover2 sections, each 106mm RCL in Land Rover

    Cost at full strength - 100 points(optional) replace Land Rovers with M113 transports 15 points each

    0-1 Engineer PlatoonAustralian Infantry Battalions include pioneers with the option to use flamethrowers

    or demolition charges. All teams have Engineer skills.

    Command Engineer Rifle/MG team, Jeep

    3 sections of 2 Engineer Rifle/MG teams, demolition charges, truck

    Cost with 3 sections 195 points

    Cost with 2 sections 140 points

    (Optional) replace up to 1 team per section with Flamethrower team 5 points each(optional) replace Jeep and Trucks with M113 transports 15 points each

    Divisional Support Troops:

    0-1 Cavalry Troop (platoon)Cavalry perform an invaluable role finding the enemy. All have Recce skill:

    3 Sections, each 1 Rifle/MG teams in Recce M113; 1 team is Command team;Cost with 3 Sections 165 points

    Cost with 2 Sections 110 points

    (Optional) add Fire support section of 2 M113 FSVs 50 points per M113 FSV

    0-2 Tank platoonsAustralian infantry and tank units are trained to cooperate closely. Each platoon has:

    1 Command Tank, Centurion;

    2 Centurion tanks

    Cost with 3 Tanks 420 points

    Cost with 2 Tanks 280 points

    (Optional) Middle era only: replace Centurions with Leopard 1A3 - 30 points per tank

    0-1 Anti-aircraft platoonAlthough the USAF rules the skies, there is still AA available. It is also useful in fire

    support against enemy infantry. Each platoon has:

    1 Command Rifle/MG team, in Jeep

    2 sections, each with 2 M55 Quad AA HMGs and truck.

    Cost with 2 Sections 140 points

    Cost with 1 Section 80 points

    (Optional) replace all M55s and trucks with M42 Duster SPAA - 30 points per M42

    0-1 Artillery BatteryAustralian artillery is well trained with reliable weapons and ample ammunition.

    Standard artillery is the 105mm howitzer. Heavier support is available from US

    155mm batteries. Up to 3 extra batteries may be available in support.1 Command Rifle /MG team, in Jeep

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    1 Staff team in Jeep1 Observer team in Jeep

    3 gun sections, with 2 M101 105mm howitzers, 2 trucks.Cost with 3 sections 330 points

    Cost with 2 sections 230 points

    Cost with 1 section 130 points(Optional) 0-2 off table support battery of 105mm howitzers 100 points

    (Optional) 0-1 off table support battery of 155mm howitzers - 150 points

    0-1 Helicopter Gunship SectionHelicopters are now widely available in the US army, and the Huey can easily befitted for fire support missions.

    2 UH1 Irroquios Huey gunships, one of which is Section commander

    Full Cost - 200 points

    Cost with 1 Huey - 100 points

    Armoured CompanyThis must contain:

    A Company HQ and

    2 or 3 Infantry Platoons

    Weapon Platoon and Support options are the same as for an Infantry Company.

    1 Armoured Company HQ1 Centurion tank Company Commander

    1 Centurion tank Company 2IC

    Cost 280 points

    2-4 Tank PlatoonsSame as in Infantry Company.

    Cavalry CompanySame as an Infantry Company except cavalry Platoons replace Infantry Platoons.

    1 Cavalry Company HQCompany Leader has Command Net and all have Recce skill. Consists of 2 teams:

    1 Command Rifle/MG team in Recce M1131 2IC Rifle/MG team in Recce M113

    HQ 110 points

    New Zealand Army Use organisation and equipment for Australian Army.

    New Zealand forces may only have Infantry or Cavalry Companies

    New Zealand forces may not have tank platoons or M113 FSVs

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    Intel Briefing on the Australian Army (Vietnam)Tanks and Other Fighting VehiclesName Points Mobility Armour Equipment and Notes

    Front Side Top

    Tanks - Confident VeteranLeopard AS1* 140 Fully-Trk 12 6 2 105mm gun, co-ax MG, AA HMG, Gyro, Laser,

    Light, NightVis, Spaced, Wide tracks

    Leopard AS2 150 Fully-Trk 12 6 2 105mm gun, co-ax MG, AA HMG, Gyro, Laser,Light, Spaced, TI, Wide tracks

    Centurion V 130 Fully-Trk 13 8 2 84mm gun AAHMG coaxHMG NightVis Stabilised

    Self-prop. Artillery Confident VeteranM125A3 40 Fully-Trk 3 2 0 81mm mortar, AAHMG Mortar carrier

    M106A1 50 Fully-Trk 3 2 0 107mm mortar, AAHMGMortar carrier

    Self-propelled Anti-tank Confident VeteranLand Rover 107mmRCL 40 Jeep - - - 107mmRCL, NightVis, Recce

    Recce Confident VeteranM113 FSV* 30 Fully-Trk 3 2 1 76mm gun, coaxMG, Amphibious, NightVis,

    Stabilise

    M113 25 Fully-Trk 0 0 0 1 passenger, AAHMG, coaxMG, NightVis,Recce

    TransportsLand Rover LWB Free Jeep - - - 1 passenger, AAMG

    M113 20 Fully-Trk 3 2 1 3 passengers TwincoaxMG, Amphibious, NightVis

    Helicopters Confident VeteranOH58 Kiowa 50 Helicopter - - - 2HMG, Observer,Recce

    UH1 Huey 30 Helicopter - - - 3 passengers, 2xAAMG, Recce, TI

    Guns, Missiles and Vehicle WeaponsWeapon Points Range ROF Anti-Tank Firepower Notes

    40mm Bofors gun 32"/80cm 4 8 4+ Anti Aircraft

    76mm gun 32"/80cm 2 13 3+ Canister, Smoke

    84mm gun 32"/80cm 2 15 3+ Canister

    105mm gun 40"/100cm 2 18 2+ Canister, Smoke

    105mm Howitzer 40 24"/60cm 1 12 3+ Artillery, Heat, Smoke

    155mm Howitzer 55 24"/60cm 1 14 3+ Artillery, Heat, Smoke

    107mm RCL 32"/80cm 1 18 3+ Recoilless RifleRedeye anti-aircraft missile 40 24"/60cm 1 5 4+ Anti-aircraft Missile

    Infantry Teams Confident VeteranTeam Points Range ROF Anti-Tank Firepower Notes

    Rifle/MG team* 20 16"/40cm 2 2 6 FN Rifle, M60, Marching Fire

    MG team* 25 16"/40cm 3 2 6 FN Rifle, M60, Marching Fire

    *Firing LAW72 - 4"/10cm 1 14 5+ AT Rocket, HEAT

    HMG team 25 16"/40cm 3 2 6 L7 7.62mm heavy machine gun, Self Defence AA

    Carl Gustav AT team 20 8/20cm 1 18 4+ AT Rocket, HEAT

    Command team 15 4"/10cm 3 1 6 F1 SMG, Moving Fire

    Observer team 20 - - - - Observer, TI

    Staff team 5 - - - - Moves and fights as a gun team

    * Infantry teams are armed with FN SLR (MG teams), or Owen/F1 (SMG teams)

    ** May attach M113 FSV to any Mechanised Infantry Platoon with M113 transport.

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    Korean Army Use organisation of Mechanised Infantry, Infantry (Rangers) and Air Cavalry

    (Airborne) Company;

    Most troops Fearless Conscript; Rangers: Fearless Trained (Cost + 20%)

    Chose vehicles, helicopters and infantry teams from following table only;

    Weapon ratings and technology special rules are same as for US Army.

    Intel Briefing on the Korean Army (1960's)Tanks and Other Fighting VehiclesName Points Mobility Armour Equipment and Notes

    Front Side Top

    Tanks Confident VeteranM48 Patton 100 FullTrk 12 6 1 90mm gun, AAHMG, coaxMG, NightVis, Stabilised

    Self-prop. Artillery Confident VeteranM125A3 40 Fully-Trk 3 2 0 81mm mortar, AAHMG Mortar carrier

    M106A1 50 Fully-Trk 3 2 0 107mm mortar, AAHMGMortar carrier

    M109A1 70 Fully-Trk 2 2 1 155mm howitzer, AAHMG

    Self-propelled Anti-tank Confident VeteranStriker 50 Fully-Trk 3 2 1 HOT launcher, AAMG, TI

    Self-propelled Anti-aircraft Confident VeteranM163A2 Vulcan 40 Fully-Trk 1 0 0 20mm Vulcan cannon, Amphibious, NightVis

    Recce Confident VeteranScorpion 40 Jeep 0 0 0 76mm gun, coaxMG, Recce Spaced TI

    Scimitar 50 Jeep 0 0 0 30mm gun, coaxMG, Gyro, Recce Spaced TI

    TransportsVehicle Points Mobility Front Side Top Equipment

    Jeep Free Jeep - - - 1 passenger

    Reactive: A vehicle fitted with Reactive armour gets an additional 2+ save versus any Heat weapon. Adjacent infantry must roll for hits

    Guns, Missiles and Vehicle WeaponsWeapon Points Range ROF Anti-Tank Firepower Notes

    Stinger anti-aircraft missile 40 24"/60cm 1 5 5+ Anti-aircraft Missile

    Infantry Teams Confident TrainedTeam Points Range ROF Anti-Tank Firepower NotesMG team* 25 16"/40cm 3 2 6 EM2 Assault Rifle, Marching Fire

    *Firing LAW80 - 8"/20cm 1 16 4+ AT-4 light anti-tank weapon, HEAT

    HMG team 25 16"/40cm 3 2 6 L7 7.62mm heavy machine gun, Self Defence AA

    Milan ATGW team 30 4"-24" 1 20 4+ HEAT, Missile

    Command team 15 12"/30cm 3 1 6 EM2 assault rifle, Moving Fire

    Observer team 30 - - - - GPS, Laser, Observer

    Staff team 5 - - - - Moves and fights as a gun team

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    South Vietnamese Army Use organisation of US Armour, Mechanised Infantry, and Infantry Company;

    Armour platoons: Confident Conscript, Other Platoons Reluctant Conscript;All in Airborne Infantry (Air Cavalry) Company: Confident Trained (Cost +

    20%)

    Chose vehicles, helicopters and infantry teams from following table only;

    Weapon ratings and technology special rules are same as for US Army.

    Intel Briefing on the South Vietnamese Army - ARVN (1960's)

    Tanks and Other Fighting VehiclesName Points Mobility Armour Equipment and Notes

    Front Side Top

    Tanks - Confident VeteranM48 Patton 80 FullTrk 12 6 1 90mm gun, AAHMG, coaxMG, NightVis, Stabilised

    Self-prop. Artillery Confident TrainedM125A3 30 Fully-Trk 3 2 0 81mm mortar, AAHMG Mortar carrier

    M106A1 40 Fully-Trk 3 2 0 107mm mortar, AAHMGMortar carrier

    Doher (M109A1) 60 Fully-Trk 2 2 1 155mm howitzer, AAHMG

    Self-propelled Anti-tank Confident TrainedM151 TOW 40 Fully-Trk 3 2 1 TOW launcher, Amphibious, NightVisSelf-propelled Anti-aircraft Confident TrainedM163A2 Vulcan 40 Fully-Trk 1 0 0 20mm Vulcan cannon, Amphibious, NightVis

    Recce Confident TrainedRBY/RAM 15 Jeep 0 0 0 1 passenger, AAMG, AAMG, Recce

    TransportsVehicle Points Mobility Front Side Top Equipment

    M113 10 Fully-Trk 3 2 1 2 passengers, AA HMG, Amphibious, NightVis

    Helicopters - Confident VeteranAH-1 Cobra* 180 Helicopter - - - 20mm gun, 2xTOW missiles or 70mm rocket

    pods, NightVis, Recce

    Rear access: These vehicles are designed for crew safety. They vehicles may re-roll any failed attempts to recover from bail-out.

    Reactive: A vehicle fitted with Reactive armour gets an additional 2+ save versus any Heat weapon. Adjacent infantry must roll for hits

    Guns, Missiles and Vehicle WeaponsWeapon Points Range ROF Anti-Tank Firepower Notes

    TOW ATGW 40"/100cm 1 21 3+ HEAT Missile

    Hellfire ATGW 40"/100cm 1 24 2+ HEAT Missile

    Stinger anti-aircraft missile 24"/60cm 4 5 3+ Anti-aircraft Missile

    Infantry Teams Confident TrainedTeam Points Range ROF Anti-Tank Firepower Notes

    MG team* 20 16"/40cm 3 2 6 Galil, Marching Fire

    Assault Rifle team* 20 8"/20cm 3 2 6 M16 assault rifle, M249 SAW Moving Fire

    Sub-machine Gun team* 15 4"/10cm 3 1 6 Uzi SMG Moving Fire

    *Firing LAW80 - 8"/20cm 1 16 4+ AT-4 light anti-tank weapon, HEAT

    HMG team 20 16"/40cm 3 2 6 L7 7.62mm heavy machine gun, Self Defence AA

    Command team 15 12"/30cm 3 1 6 M16 assault rifle, Moving Fire

    Observer team 30 - - - - GPS, Laser, ObserverStaff team 5 - - - - Moves and fights as a gun team

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    NORTH VIETNAMESE ARMY (NVA)The NVA will surely go down in history as one of the most underestimated and

    misunderstood armies ever. It fought against Japanese invaders in World War Two,

    against the French Colonialists until their defeat in 1954, and against the South

    Vietnamese, US and their allies until 1975. Through thirty years of fighting, it

    suffered many losses but never surrendered.

    Western experts characterised the NVA as a tool of communism. In fact, it was the

    end result of a nationalist movement that had been fermenting in Indochina for

    decades. The constant factor was not communism, but an uncompromising desire for

    independence. Later in the 1970s it even fought against Khmer Rouge forces in

    Cambodia and directly against a Chinese border incursion in the north in 1979, to

    further illustrate the point.

    NVA Air Support

    The North Vietnamese Air Force had its aircraft and even some of its pilots suppliedby the Soviet Union. Although inferior in both technology and crew expertise to the

    US, it was still able to contest air superiority over the battlefield.

    Early War (1960-69)Limited Air Supportfor 50 points

    Limited air support will provide intercepting Mig17s or Mig21s (only) on a roll of 5+.

    Sporadic Air Supportfor 25 points

    Sporadic air support will provide intercepting Mig17s or Mig21s (only) on a roll of 6+

    Middle Period (1970-75)

    Limited Air Supportfor 100 pointsLimited air support will provide supporting ground attack aircraft (Su 7) and

    intercepting fighters on a roll of 5+.Sporadic Air Supportfor 50 points

    Sporadic air support will provide supporting ground attack aircraft (Su 7) and

    intercepting fighters on a roll of 6+.

    Aircraft Weapons Range ROF Anti-tank Fire-power

    Su7 Fitter Jet Guns orRockets

    8/20cm8/20cm

    3-

    66

    5+4+

    Motivation and ExperiencePlatoons of NVA Tank companies are Fearless Conscript; All other NVA platoons

    are Fearless Trained.

    Battalion ChoicesNVA forces are organised in Companies and Platoons like western armies. In

    addition, if they field more than one Company, they may also field a Battalion

    Headquarters. In this case, Company motivation is not tested. Instead, motivation istested for the entire Battalion, when more than half its platoons are destroyed.

    You can base your NVA Battalion force on

    An Infantry Battalion

    A Tank Battalion

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    Infantry BattalionThe core of the NVA is its battle-hardened infantry. A force based around an InfantryBattalion must contain:

    A Battalion HQ and

    At least 2 to 3 Infantry Companies

    Up to one Recce Company

    Infantry Battalion HQThis consists of 2 Command teams:

    1 Command Rifle/MG team

    1 2IC Rifle/MG team

    1 Observer team

    HQ 50 points

    Tank BattalionThe NVA now has several regiments of Soviet and Chinese supplied tanks. It is still

    learning how best to use them. A force based around a Tank Battalion must contain:

    A Battalion HQ and

    At least 2 to 3 Tank Companies

    Up to one Infantry Company

    Tank Battalion HQThis consists of 2 Command teams:

    1 Command Assault Rifle team in BTR1501 2IC Assault Rifle team

    2 BRDM 11 Observer team in Gaz Jeep

    HQ 100 points

    Company ChoicesYou can base your NVA force on one or more:

    Infantry Companies

    Motor Rifle Companies

    A Recce Company

    A Sapper Company

    Infantry CompanyA force based around an Infantry Company must contain:

    A Company HQ and

    2 or 3 Rifle Platoons

    Weapons platoons available to an Infantry Company are:

    A Weapons Platoon

    Anti-tank Section

    Support platoons for an Infantry Company can be:

    A Mortar Platoon

    A Scout Platoon An Anti-aircraft Platoon

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    An Anti-tank Platoon

    A Sapper Platoon

    An Artillery BatteryYou may have up to one support platoon for each combat platoon in the Company

    1 Infantry Company HQThis consists of 2 Command teams:

    1 Command Rifle/MG team

    1 2IC Rifle/MG team

    1 Observer team

    HQ 40 points

    (optional) upgrade all Rifle/MG teams to Assault Rifle 5 points per team

    2-3 Infantry PlatoonsOur comrades are well equipped with RPGs and either SKS rifle or AK47 assault

    rifle. Each platoon consists of:1 Command Rifle/MG team

    4 Rifle squads, each 2 Rifle/MG teams with RPG2

    Cost at full strength 140 points

    Cost with 3 squads 110 points

    Cost with 2 squads 80 points

    (optional) upgrade RPG2 to RPG7 5 points per squad

    (optional) upgrade all Rifle/MG teams to Assault Rifle 5 points per team

    Weapons Platoons:

    0-1 Weapon PlatoonWe use the light and effective 60mm mortar for local fire support. Each Platoonconsists of:

    1 Command Rifle/MG team,

    Mortar sections, with 3 60mm mortars, Observer team

    Cost with Mortar section - 120 points

    Cost with 2 Mortars - 90 points

    (optional) upgrade Rifle/MG teams to Assault Rifle 5 points

    (optional) Add HMG section with 3 DshK HMG teams 60 points(optional) Add Anti-tank section with 3 75mm RCL teams 60 points

    0-1 Tank PlatoonThe NVA rarely used tanks with infantry operations, although it had plenty available.A tank platoon consists of 3 tanks, one of which is the Platoon commander:

    Cost with 3 T34/85 tanks - 120 pointsCost with 2 T34/85 tanks - 80 points

    Option: upgrade all T34/85s to T59 tank 20 points per tank

    Option: upgrade all T34/85s to T55 tank 40 points per tank

    Option: downgrade all T34/85s to PT76 tank same cost

    Note: All tanks must be upgraded if any are, including in HQ and Recce Company.

    Tanks may be upgraded whether deployed separately or as a single Company.

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    0-1 Anti-aircraft PlatoonThe NVA is well equipped with Anti-aircraft defences, and further support is

    available from Divisional. Each platoon has:

    1 Command Assault Rifle team in Gaz Jeep

    2 sections, each 2 AA HMG, Truck

    Cost at full strength (4 AA HMG) 100 pointsCost with 1 section (2 ZSU) 60 points

    (Option) Replace AAHMG section with radar team, 2 ZU23 30 points per section

    Divisional Support Troops:

    0-1 Sapper PlatoonSame as in Tank Company but substitute BTR80 for BMP1 at 10 points less per BTR.

    0-1 Anti-tank Platoon*The NVA is well equipped with Anti-tank defences. Each platoon has:

    1 Command Assault Rifle team3 AT3 Sagger teams

    Cost with 3 AT3s 110 points

    Cost with 2 AT3s 80 points

    *Middle period only

    0-1 Anti-aircraft Missile PlatoonThe NVA has now been well supplied with anti-aircraft missiles by our comrades

    from the Soviet Union. Each platoon has:

    1 Command Assault Rifle team

    2 Squads, each 1 SA7 AAGW team,Cost at full strength (2 SA17) 100 points

    Cost with 1 squad (1 SA7) 60 points

    0-1 Mortar platoonThis consists of up to 3 mortar teams, and 1 observer teams.

    1 Command Assault Rifle team, Observer team in Truck3 mortar sections, each 2 81mm mortar team, Truck

    Cost with 3 mortar teams 130 points

    Cost with 2 mortar teams 90 points

    (Optional) upgrade all 81mm to 120mm Heavy mortars 10 points per mortar

    0-1 Artillery BatteryArtillery is rare in the NVA, but well used. A Battery consists of:

    1 Command Assault Rifle team, Staff team, Observer team, Gaz Jeeps

    2 gun sections, each 3 2S1 122mm howitzers, truck.

    Cost at full strength (6 2S1s) 270 points

    Cost with 1 section (3 2S1s) 150 points

    (Option): replace 122mm with 152mm howitzer 20 points per gun

    (Option): add supporting batteries from off-board 150 points per battery

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    Tank CompanyTank Companies are receiving the latest tanks from the Soviet Union, although ourwise NVA leadership carefully saves them for the right moment to strike. A Tank

    Company must consist of:

    Tank Company HQ

    2 or 3 Tank PlatoonsWeapons Companies available to a Tank Company are:

    A Motor Rifle Platoon

    An Anti-aircraft Platoon

    Support platoons for a Tank Company are:

    A Sapper Platoon

    An Anti-aircraft Missile Platoon

    An Anti-tank Platoon

    A Mortar Battery

    An Artillery Battalion

    You may have up to one support unit for each combat Platoon in the Company.

    Tank Company HQ

    Company command tank and up to 3 platoons of 3 tanks each.

    Cost with T34/85 Command tank - 40 points

    Tank Platoon

    A tank platoon consists of 3 tanks, one of which is the Platoon commander:Cost with 3 T34/85 tanks - 120 points

    Cost with 2 T34/85 tanks - 80 points

    Option: upgrade all T34/85s to T55 tank 40 points per tank

    Option: downgrade all T34/85s to PT76 tank same cost

    Note: All tanks must be upgraded if any are, including in HQ and Recce Company.

    Motorised Infantry Platoon

    Every Tank Battalion includes a Motorised Infantry Company. It may be deployed as

    separate Company or one platoon attached to each tank company. Platoon consists of

    3 sections of 2 Assault Rifle teams in BTR50; One team is command team

    Cost with 3 BTR50 sections - 160 pointsCost with 2 BTR50 sections - 110 points

    (optional) replace all BTR50 with BTR60 5 points less each

    (optional) replace all BTR50 with Trucks 10 points less eachNote: All BTRs in Battalion must be upgraded if any are, including HQ and Recce.

    Weapons Platoons:

    0-1 Anti-aircraft PlatoonSame as Infantry Platoons

    (Optional) add jeep or truck transport 5 points each

    Divisional Support Troops:

    0-1 Sapper Platoon

    A Divisional Engineer Company may be attached. It consists of:1 Command Assault Rifle Engineer team, 2IC Assault Rifle Engineer team in Truck

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    2 Sections, each Flamethrower team and Assault Rifle Engineer team in truckCost at full strength 180 points

    Cost with 1 section 120 points

    (optional) replace all Trucks with BTR60 5 points each

    (optional) replace all Trucks with BTR60 10 points each

    0-1 Anti-aircraft Missile PlatoonSame as Infantry Platoons

    (Optional) add jeep or truck transport 5 points each

    (Optional) Upgrade SA7 teams to SA2 missile 15 points each

    0-1 Anti-tank PlatoonThe NVA is well equipped with Anti-tank defences. Each platoon has:

    3 BRDM1 carrying AT3 Sagger teams, one of which is command team.

    Cost with 3 BRDM1s 90 points

    Cost with 2 BRDM1s 60 points

    0-1 Mortar platoonSame as Infantry Company

    0-1 Artillery BatterySame as Infantry Company.

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    Intel Briefing on the North Vietnamese Army NVA - (Vietnam War)Tanks and Other Fighting VehiclesName Points Mobility Armour Equipment and Notes

    Front Side Top

    Tanks Fearless ConscriptT54 80 FullTrk 10 6 1 100mm gun, AAHMG, coaxMG,NightVis

    T59 (chinese) 60 FullTrk 10 6 1 85mm gun, AAHMG, coaxMG,

    T34/85 40 FullTrk 7 5 1 85mm gun, AAHMG, coaxMG,

    M41 Walker (captured) 50 FullTrk 5 3 1 76mm gun, AAHMG, coaxMG, Light, Stabilised

    M24 Chaffee (captured) 40 FullTrk 4 3 1 75mm gun, AAHMG, coax MG, Light

    Reconnaissance Confident TrainedBRDM1 10 Jeep 1 1 1 HMG, coaxMG Amphibious, Recce

    PT76 25 Fully-Trk 3 1 1 73mm gun coaxMG, Amphibious, Recce

    TransportsVehicle Points Mobility Front Side Top Equipment

    Jeep Free Jeep - - -

    BTR152 10 Fully-Trk 3 2 0 3 passengers, AA HMG, Amphibious, NightVis

    BTR60 10 Half-Trk 3 2 0 3 passengers, AA HMG, Amphibious, NightVis

    Helicopters Reluctant TrainedMil 6 Hip Transport 50 Helicopter - - - 8 passengers, 57mm rocket pods, AAMG

    NightVis: Any team fitted with Night Vis does not have visibility affected by Night. Others must roll a die x 4 for night vision range.

    Spaced: A vehicle fitted with Spaced armour gets an additional 3+ save versus any Heat or Hesh weapon

    NVA Guns, Missiles and Vehicle WeaponsWeapon Points Range ROF Anti-Tank Firepower Notes

    81mm mortar 40"/100cm - 1 3+ Mortar, Smoke

    120mm mortar 24"/60cm 1 1 2+ Close Support Artillery, Smoke

    57mm rocket pods 8"/60cm - 6 4+ Rocket Pod

    MG or AA MG 16"/40cm 3 2 6 Self Defence AA if AAMG

    HMG or AA HMG 16"/40cm 3 5 6+ Self Defence AA if AAHMG

    SA2 32"/60cm 1 5 4+ Anti-aircraft Missile, Immobile

    SA7 24"/60cm 1 5 5+ Anti-aircraft Missile

    20mm gun 24"/60cm 3 6 5+ Anti-aircraft

    Quad23mm gun 24"/60cm 6 6 5+ Anti-aircraft

    73mm gun 24"/60cm 2 9 4+

    85mm gun 32"/80cm 2 12 3+

    100mm gun 32"/80cm 2 16 3+ Smoke

    115mm tank gun 40"/100cm 2 17 2+ Smoke

    122mm howitzer 24"/60cm 1 10 2+ Artillery, Smoke

    152mm howitzer 32"/80cm 1 12 1+ Artillery, Smoke

    AT3 ATGW Sagger 32"/80cm 1 16 3+ HEAT Missile

    Infantry TeamsTeam Points Range ROF Anti-Tank Firepower Notes

    Assault Rifle team 15 8"/20cm 3 1 6 AK74 Assault Rifle,

    firing RPG2 - 8"/20cm 1 10 5+ Rocket, HEAT

    firing RPG7 +5 8"/20cm 1 14 5+ Rocket, HEAT

    HMG team 15 16"/40cm 3 4 5+ DGT HMG, Self-defence AA

    AT3 team 25 4"-32" 1 16 3+ HEAT warhead, Missile

    Man-portable SA7 20 24"/60cm 1 (2) (4+) Heat, Missile, Anti-aircraftCommand team 10 12"/30cm 3 1 6

    Observer team 10 - - - -

    Air Radar team 50 - - - - Moves and fights as a gun team

    Staff team 5 - - - - Moves and fights as a gun team

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    Viet CongThe Viet Cong was trained and equipped by the NVA. However, it operated on aguerilla basis and was a much simpler and more lightly equipped force than the NVA.

    Tank platoons may only have the older T34/85, or captured M24s or M41s.

    May not take artillery or air support

    Main Force Infantry teams are all Confident Trained and have the Recce skill.

    Cadre Infantry teams are all Confident Veteran and have the Recce skill.

    Local Force Infantry teams are all Confident Conscript and have the Recce skill.

    Note: Viet Cong units may be taken as allies to fight alongside NVA forces.

    However, they count as separate companies for morale and loss purposes.

    VC Infantry CompanyA force based around an Infantry Company must contain:

    A Company HQ and

    2 or 3 Rifle Platoons

    Weapons platoons available to an Infantry Company are:

    A Weapons Platoon

    Anti-tank SectionSupport platoons for an Infantry Company can be:

    A Mortar Platoon

    A Scout Platoon

    An Anti-aircraft Platoon

    An Anti-tank Platoon

    A Sapper Platoon

    An Artillery BatteryYou may have up to one support platoon for each combat platoon in the Company

    1 Infantry Company HQCompany Leader has Command Net. This consists of 2 Command teams:

    1 Command Rifle/MG team

    1 2IC Rifle/MG team

    1 Observer team

    HQ 40 points

    (optional) upgrade all Rifle/MG teams to Assault Rifle 5 points per team

    2-3 Infantry PlatoonsOur comrades are well equipped with RPGs and either SKS rifle or AK47 assault

    rifle. Platoon Leader has Command Net. Each platoon consists of:1 Command Rifle/MG team

    4 Rifle squads, each 2 Rifle/MG teams with RPG2

    Cost at full strength 140 points

    Cost with 3 squads 110 points

    Cost with 2 squads 80 points

    (optional) upgrade RPG2 to RPG7 5 points per squad

    (optional) upgrade all Rifle/MG teams to Assault Rifle 5 points per team

    (optional) upgrade to Cadre Main Force unit 5 points per team(optional) Downgrade to Local unit 5 points per team

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    Weapons Platoons:

    0-1 Weapon PlatoonWe use the light and effective 60mm mortar for local fire support. Each Platoonconsists of:

    1 Command Rifle/MG team, 1 Observer team3 sections, each 1 60mm mortar

    Cost with 3 Mortars - 120 points

    Cost with 2 Mortars - 190 points

    (optional) upgrade Rifle/MG teams to Assault Rifle 5 points

    0-1 Anti-tank SectionNVA infantry is well equipped to stop tanks. Each Platoon consists of:

    1 Command Rifle/MG team

    2 sections, each 57mm RCL

    Cost at full strength - 55 points

    Divisional Support Troops:

    0-1 Tank PlatoonA tank platoon consists of 3 tanks, one of which is the Platoon commander:

    Cost with 3 T34/85 tanks - 120 points

    Cost with 2 T34/85 tanks - 80 points

    Option: upgrade all T34/85s to M41 tank 10 points per tankOption: downgrade all T34/85s to M24 tank 10 points less per tank

    Note: All tanks must be upgraded if any are, including in HQ and Recce Company.

    Tanks may be upgraded whether deployed separately or as a single Company.

    0-1 Sapper PlatoonSame as in NVA Infantry Company.

    0-1 Anti-aircraft PlatoonSame as in NVA Infantry Company.

    0-1 Mortar platoonSame as in NVA Infantry Company.