Mobilised socialised: macro and micro view of mobile barney loehnis

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Barney Loehnis - @barneylo Social Mobilised .... broadcasting to the world from your palm Mobile Socialised & The world in the palm of your hand .... 1

description

Here I look at some of the macro implication of mobile - on how it is transforming society and different aspects of our life like eduction, health and empowering rural communities. If small and under resourced groups can be so innovative, why is it that brands and marketing? IN the second part we look at micro mobile and how brands can leverage its potential to drive services and communications.

Transcript of Mobilised socialised: macro and micro view of mobile barney loehnis

Barney Loehnis - @barneylo

SocialMobilised

....broadcasting to the world from your palm

MobileSocialised&

The world in the palm of your hand....

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Part 1.Macro

Impact on society: communities & enterprises

Part 2.Micro

Impact on individuals: relationships with people

and brands

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Brands fail to understand the scale and scope of the

mobile & social opportunity

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You might think MOBILE is about THIS

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It is not about devices. Mobility has changed the way that we interact & manage our lives

“Mobility  is  about  the  empowered  consumer  in  control  of  their  world”

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So is

(m)obile

NOT

(M)OBILITY

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You might think SOCIAL is about THIS...

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LIFE-STREAMING BROADCASTING

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The impact of Social media has changed the actual way we view socialising with people

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In China people bond online first, then they meet in person offline.

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So is

(s)ocial

NOT

(S)OCIAL

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SOCIAL and MOBILE are more about this:

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consumerwhat is desirable?

motivationwhy?

technologywhat is possible?

feelinglike, affinity

mindneed, want?

physicalability, skill

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SOCIETY

PEOPLE&

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Emancipation of Consumer through

CONNECTEDNESS

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LearningCredentialing

Socialising

SymptomsDiagnosticsTreatment

MaintenanceMarket pricesMicrofinance

EfficiencySustainabilityEmancipation

COMMERCE

HEALTH

EDUCATION

GOVERNMENT

COMMERCE

INFORMATION

EMPLOYEES

INTERACTION

SOCIETY BRANDSIMPACT

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Mitra Sugata’s “Hole in the Wall” project... and “School in the clouds” is disrupting education

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$100

$40

The affordability of devices will change the way we use them

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Khan Academy - amazing online education

YY.com - music, gaming & aspiring educationalists

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In ChongQing they are building a health cloud to provide medical resources

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10% increase in connectivity = +1.25% in GDP

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Lanzhou  university    hospital  build  up    telemedicine  hd  video  system The  Internet  of  things  system  of  remote  

intelligent  medical  service  to  expand    in  wuxi  city

Nanjing  enabled  the  first  home  pension  remote  management  service  pla?orm

Chongqing  use  the  telemedicine  technology  to  pilot  the  health  blood  pressure  project  

Numerous initiatives are improving basic care

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China Mobile’s Wireless city is emancipating millions of farmers across Xinjiang

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Farming  Job  opportuni7es

Daily  MMS  for  farming    weather  forecast

Market  prices  for  agriculture  trade  and  commerce

e-­‐magazine  on  finance  for  farmers

Rural  lifestyle  MMS  provider

Nongxintong - the “eyes & ears of farmers”

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mPowering Action

Mobile Social Entreprenuerialism

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If they can. You can.

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BUILD END TO END COMMUNICATIONS

DEVELOP SERVICE EXTENSIONS

CREATE LIFESTYLE PLATFORMS

IMPROVE SUPPLY CHAIN MANAGEMENT

LEVERAGE FOR INSIGHT & DATA

EVOLVE THE ENTERPRISE SYSTEM OF SYSTEMS

Look for the BIG opportunity for Brands

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Part 1.Macro

Impact on society: communities & enterprises

Part 2.Micro

Impact on individuals: relationships with people

and brands

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Brands fail to understand how to design expereinces

with mobile and social at the core

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Everything digital has a Social fingerprint

All content, Always On, Transactionable

Digital [In]fused into our lives

All actions are measurable

THE CATALYST

THE FUEL

THE BACKBONE

THE BRAIN

Digitised

Socialised

Mobilised

Datarised

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Mobile  is  like  the  “bloodline”  that  connects  the  faceless  emotions  that  run  deep  across  different  moments  in  time.

 Mobile  is  the  back  bone  of  communications  and  services.

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AC

TIVE

PASSIVE

Searching, Seeking, Booking, Transacting, Selecting, Organising

Sharing, Posting, Check-in, Redeeming, Associating, Broadcasting

Reading, Awarded, Browsing, Receiving,

Watching, Purposelessness

Read, Viewed, Gaming, Located, Logged in,

Performing

Push

Pull

2. Selected Interaction 4. Digital Footprint

1. Specific Outcomes 3. Vague Outcomes

There are FOUR consumer states of interaction

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1. Obsess over people’s relationships & behavioural nuances

PEOPLE & RELATIONSHIPS

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Tasuku & Muu

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Understanding people’s social motivations is crucial to understanding and predicting their behavioural response

The Oversharer

The WannabePhotographer

The Joker The UnabashedPromoter The First Word The Lonely

Heart

The Retweeter The Nerd The Last Word The News Reader

YOU

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Twitter

Staying in touch with your friends

Social way: instant messaging , LBSRelationship between: acquaintances , strangersUsers: more than 250 million

Hold-to-talk: the widely welcomed walkie-talkie function for users who prefer to leave a quick instant voice message rather than text.

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Moments are more like Path, which is a narrow way to socialize with selective friends.

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“Shake” to add a friend who is also shaking around you.

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Wechat / Wexin

... finding new ways to interact ...

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Mamabear Footprints

Find My Kids ~ FootprintsKeep track of children's whereabouts

friends can locate each other

even managers can track employees

set up Geofences, like school

be notified when fences are crossed.

... stalking the people you deeply love...

...or simply digging deep to find love...

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2. Craft and polish the relevancy and single minded purpose

CONTEXT: WHERE, WHAT, WHY

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C.A.P.T.U.R.E for relevance and value

ContextualAlways on

PlacelyTimely

UsefulRemarkable

Effortful

relevance value43

Airbnb Meet and Seat: KLM

Want to find out who will be on your KLM flight? With Meet & Seat you can view other passengers’ Facebook or LinkedIn profile details and see where they’ll be sitting – long before your flight leaves the ground.

Get close and personal to those with similar interests

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3. Identify opportunities across the consumer journey

CONNNECTIVITY = MOMENTS + MOVEMENTS

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MOBILE MOMENTSDELIVER RELEVANCY & INTIMACY via CONTEXT

MOBILE MOVEMENTSUNLOCK VALUE THROUGH PERVASIVE CONNECTIVITY

MindsetsWhat people want

MotivesWhy people need

Functional & emotional InsightsBased on milli seconds

Decision ArchitectureSingle minded

Surprise

Enterprise & E2ESystemsServices

Utility & Transactions

Pervasive Connectedness Systemic MobileEnd-to-end EnterprisePredictability

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Connected Commerce - one bite at a time

Mogujie and Meilishuo

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... streaming every interaction and experience.

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34%$ 23%$ 15%$ 9%$ 13%$ 26%$ 49%$

9%$

9%$

18%$ 13%$

14%$

8%$

6%$

6%$

In-store activity

Source: Mobile Life F3; Use of mobile to purchase or research Base: BAT markets. Those purchased or researched in last 12 months aged 19+, 1793

Online research while

at home

Read independent

product reviews

Check what others are saying about the

product via SNs

Receive a special deal by interacting with an advertisement (e.g.

taking a photo, winning a competition)

Receive updates from nearby shops/places of

interest

Online research while

in the store

To compare prices

Take notes of product details

in-store

Scan QR codes to receive more information on the

product

Scan the barcode and receive more information

on the product

To redeem a coupon received by email,

downloaded from a site, or saved on phone

Scan a barcode to pay for the product

Scan a QR code to pay for the product

Pay for a product by touching phone against a sensor

Buy products from group buying sites (e.g. Groupon)

Mobile is used across the consumer journey

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Innovation

Interaction

Marketing

Loyalty

Commerce

Engagement

AR @ retailretail shopping behavior

Sales tool @ retail

branded AppSMSQR code

mobile media cooperation mobile searchIntegrationSNS sharing

club Appscan product barcode

Sample requestsMember serviceLoyalty points

coupon link to mStoreLBS coupon

mCommerce component

QR codemobile site

weixin campaignmobile beauty content

TV/Magazine Ad

weixin

mobile search

mobile media

@ retail

mob

ile si

te6 building blockscore commerce channel (counter)

touch points

BRAND @RETAIL

Identify every “moment”and “movement”

COSMETICS

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30 Moments6 Movements

13 4 7

8

2

6

12

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30

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2716

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1025

3132

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Identify every “moment”and “movement”

TRAVEL & HOTEL

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SUMMARY

#1 Obsess over people’s relationships & behavioural nuances#2 Craft and optimise the interaction relevancy & single purpose #3 Seek mobile “moments” & “movements” across journey

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contact: [email protected]

For a copy of the presentation@barneylo

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