Mobile Marketing Engagement

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MARKETPLACE 2016 POWERPOINT TEMPLATE

Transcript of Mobile Marketing Engagement

MARKETPLACE 2016 POWERPOINT TEMPLATE

MARKETPLACE 2016

Investment Strategies Judd Wheeler 3Cinteractive

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Customer Experience leaders compared to S&P 500 from 2007-2012?

• Same

• Underperformed 2X

• Outperformed 0.5X

• Outperformed 3X

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Companies that prioritize the customer experience generate

60% higher profits

than their competitors.

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Customer Experience = New Battlefield

86%

consumers will pay more for a better experience.

RIghtNow Customer Experience Impact Report 2011

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Customer Engagement = Customer Loyalty: How to Use Mobile

Judd Wheeler 3Cinteractive

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LOYALTY IS AN EMOTION

SO WHY DO WE TREAT IT LIKE A TRANSACTION?

A DISCOUNT CARD IS NOT ENOUGH

LONG-TERM GAME NOT A DRIVE BY EVENT

HOW DO YOU USE WHAT YOU KNOW

ABOUT ME?

“I often went fishing during the summer. Personally I am very fond of strawberries and cream, but I found that for some reason fish prefer worms.” Dale Carnegie

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4 Steps to Building Customer Loyalty

1 2 3 4

DEFINE CUSTOMER’S WHY

DESING THE EXPERIENCE

TAKE ACTION: TEST/EXPERIMENT

CONTINOUS LOYALTY

2015: The Year of Disruption

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Mobile Customer Experience Trends

• Make it fast

• Create emotional experience

• Balance high-touch and high-tech

• Avoid spoil

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How do we insert mobile into the customer journey?

“We see our customers as invited guest to a party, and we are the hosts. It’s our job every day to make every important aspect of the customer experience a little bit better.”

MARKETPLACE 2016 Jeff Bezos

Planning

Consideration

Purchase

Post-Purchase

Travel/Stay

Post-Travel/Stay

New & Existing Customers

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Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay

Non-linear, no time

restrictions Non-linear, no

time restrictions Linear Non-linear, time

restriction

Non-linear, no time

restrictions Non-linear, no time

restrictions Mobile Ads Mobile Web Mobile Apps Email SMS - Marketing SMS - Transactional Mobile Coupon Mobile Wallet Push Virtual Reality Augmented Reality Proximity Wearable Video Gamification

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Planning

Dreaming

Intent & Micro-moments

150X a day

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What do we really think about ads?

Mobile Ads - Targeted

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Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay

Non-linear, no time

restrictions Non-linear, no

time restrictions Linear Non-linear, time

restriction

Non-linear, time

restrictions Non-linear, no time

restrictions Mobile Ads N | E Mobile Web N | E Mobile Apps E Email N | E SMS - Marketing E SMS - Transactional Mobile Coupon N | E Mobile Wallet E Push E Virtual Reality * Augmented Reality * Proximity Wearable Video N | E Gamification

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Consideration

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90% Of consumers will always

check a website first before calling or emailing you

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1.05B

2019 (estimate)

560M

2014

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Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay

Non-linear, no time

restrictions Non-linear, no

time restrictions Linear Non-linear, time

restriction

Non-linear, time

restrictions Non-linear, no time

restrictions Mobile Ads N | E N | E Mobile Web N | E N | E Mobile Apps E E Email E E SMS - Marketing E E SMS - Transactional Mobile Coupon N | E N | E Mobile Wallet E E Push E E Virtual Reality * * Augmented Reality * * Proximity Wearable Video N | E N | E Gamification

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Purchase

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Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay

Non-linear, no time

restrictions Non-linear, no

time restrictions Linear Non-linear, time

restriction

Non-linear, time

restrictions Non-linear, no time

restrictions Mobile Ads N | E N | E N | E Mobile Web N | E N | E N | E Mobile Apps E E N | E Email N | E N | E N | E SMS - Marketing E E SMS - Transactional N | E Mobile Coupon N | E N | E N | E Mobile Wallet E E N | E Push E E E Virtual Reality * * Augmented Reality * * Proximity Wearable Video N | E N | E Gamification

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Post-Purchase

Real time interaction

allows for real time response

Mobile is a two-way channel

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Routing and Check-In

• SMS • Email • Web • App • Wallet

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Wallet - Itinerary

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Travel Updates - Connect

• Weather

• Events

• Itinerary changes

• Reminders (Passport, sweaters, etc.)

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Lufthansa App

• Boarding pass • Up-to-date flight info • Seat numbers • Terminal numbers • Weather

Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay

Non-linear, no time

restrictions Non-linear, no

time restrictions Linear Non-linear, time

restriction

Non-linear, time

restrictions Non-linear, no time

restrictions Mobile Ads N | E N | E N | E N | E Mobile Web N | E N | E N | E N | E Mobile Apps E E N | E N | E Email N | E N | E N | E N | E SMS - Marketing E E N | E SMS - Transactional N | E N | E Mobile Coupon N | E N | E N | E N | E Mobile Wallet E E N | E N | E Push E E E N | E Virtual Reality * * Augmented Reality * * Proximity Wearable N | E Video N | E N | E N | E N | E Gamification N | E

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Travel/Stay

How can we connect people to what’s happening around them?

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Show people the time of their life

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Taxi Stockholm

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Augmented Reality

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• Yelp • See restaurants • Click to get ratings and

reviews

• Zagat RETINA • Can interact & virtually

walk down the street • Click to get full review

and details

Beacons

• Check-in

• Offers

• Tailored to property amenities (spa, golf, bar)

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People love games, hunting, collecting

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North Face (China) • Stake virtual claim • Live score kept on web &

outdoor electronic board • 18 days

• > 2 million unique visitors to web

• > 651,000 red flags planted • Champion > 4,000

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McDonald’s Interactive Billboard

• Photo Catch • Using cell phone camera • Get one free

• Pick & Play • No app • picknplay.se • Geo-location • Play on big screen in real-time • Last 30 sec get digital coupon

w/directions

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Gaming Strategies

• Insert fun

• Reward members

• People are more inclined to engage and stay engaged if they see tangible

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Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay

Non-linear, no time

restrictions Non-linear, no

time restrictions Linear Non-linear, time

restriction

Non-linear, time

restrictions Non-linear, no time

restrictions Mobile Ads N | E N | E N | E N | E N | E Mobile Web N | E N | E N | E N | E N | E Mobile Apps E E N | E N | E N | E Email N | E N | E N | E N | E N | E SMS - Marketing E E N | E N | E SMS - Transactional N | E N | E N | E Mobile Coupon N | E N | E N | E N | E N | E Mobile Wallet E E N | E N | E N | E Push E E E N | E N | E Virtual Reality * * N | E Augmented Reality * * N | E Proximity N | E Wearable N | E N | E Video N | E N | E N | E N | E N | E Gamification N | E N | E

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Post-Travel/Stay

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“Your most unhappy customers are your greatest source of learning.”

Bill Gates

Follow up

• 92% of consumers said they would be willing to go back to a company after a negative experience if they received one of the following:

• an apology, • a discount or • proof of enhanced customer service

2010 Customer Experience Impact Report

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Planning Consideration Purchase Post-Purchase Travel/Stay Post Travel/Stay

Non-linear, no time

restrictions Non-linear, no

time restrictions Linear Non-linear, time

restriction

Non-linear, time

restrictions Non-linear, no

time restrictions Mobile Ads N | E N | E N | E N | E N | E N | E Mobile Web N | E N | E N | E N | E N | E N | E Mobile Apps E E N | E N | E N | E N | E Email N | E N | E N | E N | E N | E N | E SMS - Marketing E E N | E N | E N | E SMS - Transactional N | E N | E N | E Mobile Coupon N | E N | E N | E N | E N | E N | E Mobile Wallet E E N | E N | E N | E N | E Push E E E N | E N | E N | E Virtual Reality * * N | E Augmented Reality * * N | E Proximity N | E Wearable N | E N | E Video N | E N | E N | E N | E N | E Gamification N | E N | E N | E

Planning

Consideration

Purchase

Post-Purchase

Travel/Stay

Post-Travel/Stay

• Started with text messages, times, delays • Then book flights • Then check-in and bag check-in

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Drivers of Customer Loyalty Are Changing

• Forge emotional connections at high touch points • Listen to voice of customer • Remove pain points • Enhance delight

Map the touch points understand how mobile can extend and enhance, not replace other channels

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Technology should never drive your objectives

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“It is not the phone that is mobile – it is us.”

Mark Meilau – BMW

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Judd Wheeler [email protected] 3Cinteractive

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