mLearning: Theory, opportunities and use
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Transcript of mLearning: Theory, opportunities and use
mLearning: Theory, opportunities, and use
Presented to the Turkish Private Schools Association
Roderick Gammon
January 2012
Personal mobile devices
iPhoneLeapster
Galaxy
NetbookVReader
Nintendo DS & Sony PSP
iPad
Mobile
• Extending learning to outside the class
Personal
• Bringing outside experience into class
A focus on phones
Useful features
• Camera
• Email/SMS/MMS
• Write/Type
• Audio play/record
• Maps & GPS
A focus on phones in Turkey*
As of 2010• 44% internet access– Top 5 in Europe– 32.7 hours per user in August– 35% use to plan travel– 76% within ages 16-24
• 78% mobile phone ownership• 23.7% smartphone ownership
*2011, European travel commission http://www.newmediatrendwatch.com/regional-overview/103-europe
When introducing mobile, consider:
Learner: When, where will they engage?
Knowledge: What is the focus and purpose?
Assessment: How will performance be observed?
Community: How will it impact the class context?
Learner
What are the opportunities?• Pre-class prep
• In-class activities
• Dedicated study and assignments
• Self-directed study
• Unexpected free time
What is the student’s day like?
Knowledge
Where is the learner in the study lifecycle?
• Pre-enrollment
• Enrolled
• Certification
• Performance support
Curriculum + relationship to it
Assessment
What is the learner’s progress towards their learning purpose?
• Time on task
• Type of content
• Engagement
• Performance
Assessment as a prompt for engagement
Community: Educational contexts
Student:Teacher
Person:Technology
Example media
Classroom *:1 *:1 Interactive whiteboard, projectors
Media lab *:1 1:1 Desktop PCs, audio recordings, netbooks/tablets
Personal study
1:0 1:1 Mobile phone, netbook
Group study, in-person
*:0 1:2…n Paper and pencil to latest consumer tech
Group 2.0 *:* 1:1 Social network spaces
Example eLearning on iOS
Cambridge University Press
• Pronunciation (any age)
• 2 views of the same reference (secondary +)
Limitless Horizons, LLC
• Arithmetic (primary)
eLearning apps on iOS
How they are used*
• Engagement:
• 22% for 2-3 minutes per session
• 23% 3-10 minutes
• Frequency: 2 sessions a day
* Data on particular eLearning apps via Flurry.com
Pronunciation: Clear Speech
• Focused on one skill
• Teacher-developed
• Casual gaming
• Audio + physical response
• Any age
Cambridge Dictionaries• General reference• Secondary +• Multilingual• Multidevice (web and app)
Math in a Minute• Arithmetic only
• No writing required
• For young children
• Assessment as activity
• Scoring/progress as motivation
Before introducingTarget audience closely
• Daily & study lifecycles
• Age
Isolate skills, outputs and inputs
• Input difficulty
Putting into practiceUpgrading current methods
• Distributing presentation podcasts, notes & slides
• Send questions before, during class: SMS, Twitter
• Special needs: From single to multipurpose devices
Collaboration ideas (free)
• Digital stories: Tumblr, Create presentations
• Photo hunt: Flickr, Maps
Thank you
Roderick Gammon
Personal blog: http://lh-llc.com
Cambridge University Press:
http://www.cambridgemobileapps.com/
http://www.cambridge.org/us/esl/multimedia
Email: [email protected]
@rodgammon
/in/rodgammon