Mix Mix Revolution Albert Dang 3/5/2007. Design Problem To help students gain a music literacy that...
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Transcript of Mix Mix Revolution Albert Dang 3/5/2007. Design Problem To help students gain a music literacy that...
Mix Mix Revolution
Albert Dang
3/5/2007
Design Problem
• To help students gain a music literacy that is associated with real-time mixing techniques and dj skills. Music literacy will focus on rhythm, tempo, and pitch.
• Target audience is middle school students and older
• The setting will be the home predominantly, although arcades and schools may also be appropriate
Resources
• Academic research focused on music and learning– AMEEd (ASU)– Interactive Learning Machine (MIT)
• Rhythm Action Games– DDR– Guitar Hero– Karaoke Revolution– Beatmania
• Toshio Iwai– Otocky– Sound Fantasy– Sim Tunes– Electroplankton
Idea Sketches
• Intersection Iwai and rhythm-action games
• Increase rhythm-action mechanic to different principals of dj-mixing
Concept
• A game that encourages understanding of dj literacy through a core mechanic of beat-matching with a mixer
• The interface will feature a simplified representation of common dj equipment as well as a visual mapping of different tracks
• Complexity will be added as the user advances through the game
Level Design
• First stage is a tutorial, introducing core concepts in a step-like manner (for simplicity, the same sample will be played in both track)– Beat-matching– Pitch adjustment– Clocking
• Second stage presents different songs to mix• Successful mixing then leads to power-ups (not
unlike using “star power” in Guitar Hero)– Scratching– Volume toggling or Send– Sampling
Screenshot: Beat-matching
Screenshot: Pitch Adjust
Screenshot: Clocking
Additional Feedback• Crowd Response
– Bad mixing, lowers the set rating– If it gets low enough, the games ends
• Scoring– Tied to crowd response, but with a points system
• Progress meter– Shows how far the player is in completed a particular set
• Samples and tracks become unlocked as the player progresses• New and better equipment may be purchased as the player
progresses– Styli or needles– Mixer– Sampler
Additional Game Play
• Muti-player modes– “Battle” or competitive mode– “Tag-team” or cooperative mode– Other player may be in the same location or in
a remote location (muti-player over the Internet)
Further Self-Evaluation
• DJ sets are saved and may be played back for review or admiration– Accessibility to meta-cognitive learning
• DJ sets may be shared with friends and a larger community over a network– Learning by reviewing “experts” in literacy
(i.e., great dj sets that are voted high by the community)