Microsoft and the XBOX 360 Ring of Death1

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    Microsoft and The Xbox 360 Ring of Death 1

    Microsoft and the Xbox 360

    Microsoft; established on April 4, 1975 is an American multinational corporation

    develops, manufactures, authorizations, and provisions a wide range of products and

    services related to computing and networking. It is the biggest software corporation in

    the world stately by revenues. They offer Microsoft Windows line of operating systems.

    Microsoft is dominating the market now in both the PC operating system and office

    suite markets with Microsoft Office.

    Microsoft, a software company had long been the most popular operating system forplaying computer games also, but later on Microsoft concerned about being the market

    leader in video game industry market with their XBOX 360 console in 2005.

    The Xbox 360 was released on November 22, 2005; designed to be a high-defination

    entertainment hub that comprised games, movies and music.Microsoft offered two

    models of Xbox 360:

    Premium package: a hard drive and headphones for $399.

    Core version: with no hard drive priced at $299.

    Also they comprised that high definition movie playback will be supported through

    Xbox live store for downloadable content and concluded an HD-DVD add-on drive

    capable of playing high-definition video discs.

    Competitors:

    Sony's PlayStation 3

    Nintendo's Wii

    Sega

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    Microsoft and The Xbox 360 Ring of Death 2

    Executive summary:

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    Key problems Of Xbox 360:

    Technical Design and production defects:

    X-Box 360 has certain technical design and product defects. More than 59% of

    registered members experienced at least one Xbox 360 system failure.

    One of the main problems was console malfunction, means stopped working afterdisplaying three flashing red lights around the power button.

    And other investigation result showed that there were components missing in thedrive mechanism and gamers also found scratched discs while using the Xbox

    360.

    Poor quality control problem was also encountered by engineers at Microsoft.The possible reasons behind technical defects of Xbox 360 are:

    Poor thermal design causing the overheating caused the Red Ring of Death andalso the scratched discs.

    Missing components needed which are necessary to stabilize discs while they arespinning.

    poor quality control at the companys Chinese manufacturing sites ( Celestica,Flextronics and Wistron)

    Lack of customer confidence:

    Repeated Hardware failure increased by 2007. Because of high system failure rate

    consumers were ultimately losing their confidence on Xbox 360. Consumers were

    complaining against dead consoles, red ding of death and overheating. By time high

    system failure rate have caused increased rate of customers dissatisfaction.

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    High repair cost was another issue. As this technological devices takes a lot to get

    repaired so that every consumers cant afford to repair their Xbox 360 repeatedly

    because that time general hardware failure was too much to handle by consumers.

    Putting it all together consumer confidence was decreasing day by day for Xbox 360.

    Supply Shortages

    On beginning Microsoft faces a significant supply shortage during the consoles first few

    months on the market. They had the customers waiting in front and a number of pre-

    orders went unfulfilled too. Microsoft appealed it as the inflexible process of

    manufacturing complex product by how supply shortage was there for Xbox 360.

    Though despite all Microsoft claimed launch of Xbox 36o was a great success

    Environment Analysis:

    Analysis of the Internal Environment:

    Findings of the internal strengths and weaknesses of the Xbox 360 from the case:

    Strong brand image of Microsoft Providing online support. Significant market share. World leader in video gaming industry. Owned some most valuable brands within market

    Design and production defect Poor quality control on Chinese manufacturing sites Using poor thermal design High production cost

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    Alarming system failureAnalysis of externalenvironment:

    More than five million customer base Usage as entertainment hub for games, movies and music. Grossing revenue through software sales & third party licenses Gathering live information about the consumers Expending own low cost processors.

    Competitors (Sony and Nintendo ) are doping their console price High warranty repair cost Competitors are always improving their technology Users are lacking confidence. Unwilling relationship with the subcontractors

    Internal environmental scanning:

    Loss from Design and production defect: Xbox 360 video game console ismatter to a number of technical complications and failures that can render it

    unworkable. Design flaws of Xbox 360 have resulted more than US$1 billion in

    warranty repair cost and contributed to a nearly $2billion loss for the 2006-07

    fiscal year. Even Microsoft has faced supply shortage in the very beginning of

    launching Xbox 360.

    Alarming system failure: Xbox 360 console malfunction was one of the majorissue for Microsoft. The Xbox 360 has faced several system failure. More than

    59% of registered members experienced at least one Xbox 360 system failure ,

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    which turned into savior technical fault ever by Microsoft. Consumers were

    consistently reporting about brand-new 360s,from game crashes to hard drives

    that dont work and the three flashing red light known as red ring of death,

    overheating. The overall situation of system failure caused customer

    dissatisfaction and other major issues for Microsoft.

    Poor quality control on Chinese manufacturing sites: Microsoftsubcontracted production of the Xbox 360 to three Chinese manufacturers,

    Celestica, Flextronics and Wistron. Flextronics and Wistron also produced the

    original Xbox but Celestica was a new partner for Microsoft. When the Microsoft

    design issue came up sits multiple things which were causing Xbox 360 failures

    but Microsoft engineers believed that the problems were the result of design

    flaws and poor qualitycontrol at the companys Chinese manufacturing site.

    PEST Analysis:

    Political:

    Microsoft provides third party licenses. Consoles are covered by warranty program.Economical:

    Selling product on Won significant market share

    Social:

    Lack of consumer confidence. It designed to be entertainment hub Direct Information sharing with the customers

    Technological:

    After sale repairmen facility Downloadable content Online gaming service

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    External Environmental Scanning:

    Competitors (Sony and Nintendo): Microsoft launched its console in 2005,one year before the rivals Sony and Nintendo wii. They have established their

    customer base already within one year. Despite this positive plan, Xbox 360

    made a wrong move, by time Nintendo wii quickly captured lead of monthly sales

    in major market and Sony slowly started gaining around the market. Microsoft

    underestimated the competitors by overseeing the development and launch of

    Microsofts next generation consoles. The launce of the Nintendo wii and Sony

    PlayStation 3 in November 2006 had a major impact on Xbox 360 sales. In 2007,

    Microsoft sold 250000 Xbox 360 consoles in japan, third most important market

    for video games after North America and Europe compared to 3.6 million

    Nintendo Wiis and 1.2 million Sony PS3s. Xbox 360s high failure rate played a

    role in the consoles declining market share.

    Users are lacking confidence: Repeated Hardware failure, overheating, threeflashing light, scratched discs, design flaws, missing components etc. a vast list of

    problems customers faced from Xbox 360.In 2005 Xbox was loved by consumers,

    it was a huge demand in consumers. But by 2006 customer satisfaction rate

    started to fall because of console malfunction. In 2007, it got worse when

    consumers had repeatedly failed unit frequently. They started to give up on

    consumers. 2111 people experienced at least one Xbox 360 failure. By

    comparison, the failure rates for the Nintendo Wii and the Sony PlayStation 3

    were estimated to be 2.7 percent and 10 percent respectively whereas Xbox 360

    had failure rates of between 16 and 33 percent. Consumers were dissatisfied

    crucially on Xbox 360.

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    Strategic Group Maps:

    Porters five forces analysis:

    Bargaining power of Buyers:Manufacturers of Xbox 360 depended on Buyers to

    stay in business, for those buyers were a significant portion of the industries revenue.

    Because of low switching cost buyers easily could switch to the competitors. And it was

    logical because customers confidence over Xbox were lost by then of console

    malfunction.

    Threat of Potential entrants:Industry of video game console is very mature.

    Manufacture must be able to achieve economies of scale. The upscale technological

    product like Xbox 360 consoles takes an incredible amount of capital to manufacture.

    Top manufactures have huge amount of loyal customers which may shrink the market

    share for new entrant.

    Competitors:Major competitors like PS 1, 2 & 3, Nintendo Wii and GameCube are so

    closely balanced that it increases the rivalry inside the industry. Lack of differentiation

    opportunities also caused the close competition. Competitors are compared to one

    another constantly because of same product. And each and every Competitors are

    improving themselves frequently with new technology.

    Bargaining power of suppliers: There are so many parts that are used to produce

    an gaming device. Microsoft outsourced their product to three Chinese electronics

    manufacturers. Manufacturers and subcontractors can easily switch to another supplier

    or manufacturers if it is necessary.

    Threat of Substitute: There are too many same kind of substitute product in themarket Peoples have a chance to choose between the blue-ray, personal computer, HD

    TV and other lower priced gaming device as a entertainment tool. Substitutes products

    all depend on the geographic location and the economic condition of the consumer.

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    Microsoft and The Xbox 360 Ring of Death 9

    SITUATIONAL ANALYSIS:

    EFAS Matrixes for Xbox 360:

    Key External Factors Weight RatingWeighted

    Score

    Opportunities Comments

    More than five million customer

    base

    0.15 5 0.75

    Strong network ofconsumer bringsmaximum profitfor the company.

    Usage as entertainment hub forgames, movies and music.

    0.11 3 0.33

    Introducedexclusive & uniquetechnology ongaming industry.

    Grossing revenue throughsoftware sales & third party

    licenses.

    0.08 4 0.32

    Engaging in profitmaximization.

    Gathering live information aboutthe consumers

    0.12 1 0.12

    Maintainingconsumerrelationship.

    Expending own low costprocessors

    0.05 2 0.1

    Generating Costcutting process butnot losing sales.

    Threats

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    Competitors are decreasing priceand improving technology. 0.15 3 0.45

    Caused toughcompetition facedfor video gamingconsole.

    High warranty repair cost 0.07 1 0.07

    Caused customers

    unwillingness torepeat purchase.

    Users are lacking confidence. 0.18 4 0.72

    Caused customerdissatisfactionabout the product

    Unwilling relationship with thesubcontractors 0.09 2 0.18

    Caused poorquality products

    with technical flaws

    Total 1.00 3.04

    IFAS Matrixes for Xbox 360

    Key Internal Factors Weight RatingWeighted

    ScoreComments

    Strengths

    Strong brand image of Microsoft.

    0.15 5 0.75

    Key to success.

    Providing online support. 0.08 2 0.16

    Increasingprofitmaximizationthrough usingtechnology

    Significant market share. 0.10 3 0.3

    Increasing

    Productivity.

    Owned some most valuable brandswithin market. 0.04 1 0.04

    Diversifiedbusiness area.

    World leader in video gaming industry0.10 4 0.4

    Competitiveadvantage.

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    Microsoft and The Xbox 360 Ring of Death 11

    Weaknesses

    Design and production defect

    0.18 4 0.72

    Reducingextra wages

    Poor quality control on Chinesemanufacturing sites

    0.13 2 0.26

    High pensionandretirement

    benefits

    Using poor thermal design

    0.15 3 0.45

    Introducingnew routes

    High production cost

    0.07 1 0.07

    Increase intraining and

    recruiting cost

    Total 1.00 3.15

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    Microsoft and The Xbox 360 Ring of Death 12

    Internal Factors

    External factors

    Strengths (S) Weakness (W)

    Strong brand image ofMicrosoft

    Providing online support.

    Significant market share. World leader in video

    gaming industry.

    Owned some most valuablebrands within market

    Design and productiondefect

    Poor quality control onChinese manufacturing sites

    Using poor thermal design High production cost

    Opportunities (O) SO Strategies WO Strategies

    More than five millioncustomer base Usage as

    entertainment hub

    Grossing revenuethrough software sales& third party licenses

    Gathering liveinformation about theconsumers

    Expending own lowcost processors.

    Using brand image toexpand new customer

    base

    Improve game consolewith new feature byaccording to customersframe of mind

    Marketing valuablebrands as a alternativeentertainment

    Lowering the productioncost by using customized lowcost quality processors

    Introduce proper qualitycontrol on all manufacturingsites

    Make the consoles moreattractive and reliable byeusing high-tech technology

    Threat (T) ST Strategies WT Strategies

    Competitors (Sonyand Nintendo ) aredoping their consoleprice

    High warranty repaircost

    Competitors arealways improvingtheir technology

    Users are lackingconfidence.

    Unwilling relationshipwith thesubcontractors

    Using brand image to makeenough loyal customergroup

    Introduce long term planwith technologicaladvancement to protect andexpand market share

    Reducing system failure rateand providing quality aftersale service

    Partnering with anothermanufacturer who are moreexperience in designingcomplex computer hardware

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    Microsoft and The Xbox 360 Ring of Death 13

    Possible solution for the problems:

    Technical Design and production defects: Technical design and production

    defects can be avoided by reducing system failure rate and providing quality product.

    Lead proper quality control on all manufacturing sites can help to avoid as much as

    flaws. As the Chinese manufacturing is poor then partnering with alternative

    manufacturer who are experienced in designing complex computer hardware will help

    to make quality products. After sale service for technical difficulties also can be a good

    way. Experienced human resource needed for this kind of complex designed product.

    Rather than focusing on rapid growth in market share making quality product should

    get more attention; evaluating every console produced by skilled people, re-checking the

    devices is needed.

    Lack of customer confidence: Using brand image to expand new customer base can

    help to regain the confidence. Make the consoles more attractive and reliable bye using

    high-tech technology. Introduce long term plan with technological advancement to

    protect and expand market share

    Supply Shortages

    using good material and deploying more research bodies mproving testing systemimproving production machineries