Xbox 360 Presentation 97

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Ashley Reynolds Josh Stressman Wayne Herring Stuart Parnell

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Transcript of Xbox 360 Presentation 97

Page 1: Xbox 360 Presentation 97

Ashley ReynoldsJosh StressmanWayne HerringStuart Parnell

Page 2: Xbox 360 Presentation 97

Xbox 360 Gamers and Technology Driven Ages 12 – 30 Urban Areas Friends and Peer Influences Competitive Influences

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Learning Brand Names, Jingles, etc

Behavioral Learning Theory Responses from consumers

Loyalty Compliment Negative

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Repetition 3 or more times

Changes Basic Message

Product etching Jingles “One company”

Memory Nostalgic Past and Present

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Xbox 360 just lowers price for holidays $199 Playstation 3 $379 Wii $249

Makes it easier for families to purchase

Might be able to afford more gifts Games for the system

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Marketing to families

Family movie night DVD player

Xbox Live Connect to the internet Offers headset to talk

Play with or against family all over the world

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Microsoft partnering with retail stores for promotions

Giveaways Free game/DVD with purchase Wireless controller

Drawings Free game/DVD a month for a year

Signage in the stores to promote giveaways and drawings

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Need Video Game vs. Home Entertainment Center

Alternatives Evaluation & Selection Games vs. Netflix and streaming capabilities

Purchase Incentives, free rentals, etc.

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Involvement is Medium to High Some purchasers will do the research some

won’t

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Post Purchase Remorse Limited Top Selling Product

Many Outlets of Consumer Concerns Customer Service Online, Direct Access Positive Reinforcement

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Time Table 6 months

1-2 for severe marketing

Greater Target Market Expansion of accessories

Economy possibilities

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Entertainment for the Whole Family

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