Mass Engagement Mechanics vol. 1

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6 Some Lego Pieces

description

A few definitions, with demonstrative images, that I continually revisit as I think through mass engagement platforms. Universally useful precedents in experience design.

Transcript of Mass Engagement Mechanics vol. 1

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Some Lego Pieces

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Soliciting and sustaining massive participation...Mufucka.

Engagement

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A prizing model that spurs social passalong. Recruit your friends, get paid when they sell.

Affiliate Modeling

Karmaloop.comGrouponAvonTupperware

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Present a problem to be solved by a group for a big payoff. Usually, superfans work and casual fans benefit (without effort).

Cooperative Unlock

The Dark Knight campaign - Joker face reveal

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Create a sandbox for a group to build a piece of work together. May require rabid fanship, sharp segmentation.

Cooperative Build

Johnny Cash Project

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Whether individual or co-played, require evidence of finding something for a big payoff.

Scavenger Hunt

New Balance Urban Dash

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How: two prompts are delivered linearly. Players identify differences. Speed or accuracy to win...

Matching Games

Louis Vuitton Spot the Difference videos

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Present a branched story with more options than can

be simultaneously followed, to give the perception of

user choice.

Choose Your Own Adventure

DC Comics & X Chuck Taylor (Converse) comic bookhttp://www.gifmemoreparty.com/

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CYOA structure, but requiring consensus on decisions among multiple parties. Can also be toggled to a voting mechanic.

Choose Ya'lls Own Adventure

Eve Online MMORPG

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Show players’ status. Sometimes a good idea.

Sometimes not.

Progress Bar

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Send a signal that amounts to a user-specific call to action. Requires the sense of 1:1 communication: user(s) must feel targeted.

Batphone

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Train audiences to interact by amplifying others' successes in real time. Whether a slot machine hits for $5 or $50K, the alarm is the same.

Ubiquitous Proof

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Telling a story over time, space, and channels.

Programming

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Release information in distinct packets, on a schedule determined solely at programmer's discretion.

Phased Reveal

Memento

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Up the replay factor and discussion-worthiness of a given execution by putting more stimulus into it than can be perceived at once.

Multiple Focci

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Jack stuff and situations from the other worlds to bring to life around the brand.

World Jacking

Prometheus/TED video

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Mix characters from disparate contexts to produce surprisingly unified "chords."

Strange Bedfellows

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Create intimacy by creating physical goods for

people to interact with.

Tangible Assets

True Blood campaign

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Make executions more or less prone to interaction (depending on what you want).

Dials and Levers

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Add a countdown clock to spur perception of urgency/scarcity. See: "Last call." "limited time only." "This week only."

Time Sensitivity

Halo 2 ilovebees campaign

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Restrict access to a physical boundary, to encourage visitation, group/exclude audiences, or solicit data.

Location Sensitivity

Airwalk Pop Up Shoe Store

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Require proof that something happened at a certain time.

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