Lordmancer II investment opportunity
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Transcript of Lordmancer II investment opportunity
A massive online multiplayer A massive online multiplayer game by Mobile Activegame by Mobile Active
A massive online multiplayer game by Mobile Active
Lordmancer IILordmancer II
Lordmancer II is based on our previous game named Lordmancer (is there a coincidence?)
Lordmancer is a massive multiplayeronline roleplaying game designed back in 2008 for Javaphones. Tens of thousands people are still playing it in manycountries, mostly in Russia and Brazil. The game is:
џ Long-lasting. Aster seven years and the “smartphonerevolution”, it is still up and running;
џ Addictive. Many players refuse to ditch their old phonessolely because they still want to play Lordmancer;
џ Profitable. There are some financials on the next slide.
These are financials of the original Lordmancer
Average daily online users chartMost of the players are from Russia and Latin America.The game is available in 7 languages.
Above-the-Average figuresBy 2009, we learned how to monetize games well while keeping players happy.џ Monthly Active Users — 50 000џ Free-to-paid user conversion rate — 12%џ Monthly ARPU — 1 USD
50
1300
700
2007 2008 2009 2010 2011 2012 2013 2014
The first commercially available smartphone running Android
Why is Lordmancer so engaging?Why is Lordmancer so engaging?Why is Lordmancer so engaging?
Frequent battlesFun for “players-killers”,stress for everyone else.
Huge world mapA (relatively) safe way to explore the game world. Hunting space for “killers”.
Vast spaces, need for teleportsWhich are available only for clan members, so you have to be good enough to be accepted into one.
«A hardcore player paradise»«A hardcore player paradise»«A hardcore player paradise»
Here comes Lordmancer IIHere comes Lordmancer IISame ideas, but improvedSame ideas, but improvedMade with Unity, for iOS & AndroidMade with Unity, for iOS & AndroidModern, slick, engagingModern, slick, engaging
Here comes Lordmancer IISame ideas, but improvedMade with Unity, for iOS & AndroidModern, slick, engaging
Crast Huge world map Clans
Battle
ReadyGive it a try!
http://youtu.be/8007-uuSWFo
https://itunes.apple.com/ru/app/lordmancer-ii-battle/id951014248
Under development Under development Under development
ExperienceLevel
Trade
Crast
StrengthLeadership
MagicBattle
Crast
Trade
Player’sproperties
In-game activities
Funding to date: Angel Investment
First round of investment: $100 000 (angels funding)
... of which spent to date: $50 000
Total projected cost of the game development: $200 000
Content of the full game:
5 types of units (“races”)6 different units in each race + 4 extras,with total of 345 “hero” models for the global map + 4 extras
40 “lands” for the global map
7 basic tiles + trees and mountains for the global map
5 castles – one for each race10 villages – two for each race
55 arenas (11 tile junctions x 5 for each junction)
250 items&weapons (50 for each race)
Roadmap:Feature development
Content development
02/2015 05/2015 07/2015 10/2015 11/2015 01/2015
Tech Demo:main game cycle
with battle
Tech Demo:crasting, real-time
map, main UI
Networking:dedicated server,
PvP, chat, interaction
Trading Clans Monetization Achievements
Races:4 new races,
new battle units
Magic
Statistics
Tutorial Quests
Ratings
Battle units:Humans
Map objects:castles, villages,
chests, tiles
Base map elements
3D objects for base arenas
Base UI elements
Base map
Battleunits for all
5 races
Arena elements
3D models for heroes
Tutorial UI elements
55 arenas
Items&weapons
Lands for global map
Sost Launch
Ilya Mikov, investor
skype: bkmzbkmz
+7 912 0610015
Anton Telitsyn, team lead
skype: anton.telitsyn
+7 912 9873707