LFCSA Catalyst Democracy and Media Arts2

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Media Arts Education . Democratizing Creative Empowerment Dain Olsen Media Arts Writing Chair National Coalition for Core Arts Standards 25+ years Media Arts Instructor, Specialist, Admin K-12, Higher Education [email protected] @olsendain

Transcript of LFCSA Catalyst Democracy and Media Arts2

Media Arts Education.

Democratizing Creative Empowerment

Dain Olsen

Media Arts Writing Chair

National Coalition for Core Arts Standards

25+ years Media Arts Instructor, Specialist, Admin

K-12, Higher Education

[email protected]

@olsendain

Democracy and Education

Public schools and teachers are on the

front lines of maintaining a vibrant and

equitable democracy

Education and the Arts

The Arts (including Media Arts) support

deep engagement and cultural relevance

in learning.

The Democratic Promise

of

Media Production

Media content is how we know our world

Everyone can produce media content

• Wide access to social & media broadcasting

• A new “printing press” for the masses

The Dilemmas

of

Media Production

• People passively consume content (15+ hrs)

• Content is immersive and potent

• Content has agendas

Media Arts Education

• Students learn to produce quality content

• Students analyze and evaluate content

• Students understand the contexts and

mechanisms of content

• Students engage directly in cultural

development and community interaction

• Arts Education Partnership

• Americans for the Arts

• American Alliance for Theatre and Education

• Educational Theatre Association

• The College Board

• National Association for Music Education

• National Art Education Association

• National Dance Education Organization

• State Education Agency for Directors of Arts

Education (SEADAE)

• Young Audiences

National Coalition for Core Arts Standards

What is Media Arts?

Media Arts

A newly distinguished K12 arts discipline

National Core Arts Standards

Voluntarily available to all States and Districts

www.nationalartsstandards.org

Media ArtsNexus/Hub IntegrativeAmplifier

Inter-ArtsComplimentary

OverlappingDistinct

“Digital Arts” + Interconnecting = New Whole

Media ArtsNexus/Hub IntegrativeAmplifier

Inter-SubjectsSTEM

DESIGN-BASEDPROJECT-BASED

Transdisciplinary –All Modalities and Contents

Media Arts Categories

ImagingMoving ImageSoundVirtualInteractiveMulti- Inter- Trans- Media

Cultural Centrifuge

Media Arts Products

Web/Print Publications

Documentary/Film/TV

Radio/Podcast

Video Games

3D Physical/Virtual Products

Architecture/Environments

Events/Experiences/Entertain

Creative Hub/Nexus - Makerspace

Media Arts Case StudyElijah - 11, Aksel - 8

Conditions● iPad - 2 year period, limited access● Non-coached, peer-instruction, Youtube● Internally motivated, Self-directed

Products● 4 Stop-motion Animations● 250+ Digital Photos● 100+ Digitally Drawn Cell Animations● 15+ Minecraft Worlds ● 30+ Minecraft Architectural Models● 15+ Digital Puppetshows● 20+ Digital Audio Productions – narrative/music

Transmedia Community Portrait and Design Challenge

● interactive maps of local places of interest -landmarks, favorites, problems

● photo-essays, documentaries and news segments - people, places, resources

● interactive “murals” - photos, videos, texts

● 3D architectural models for community designs

● presentations for local community

● community service projects

English Language LearnersTV Production - Language Immersion

● Analyze TV production genre examples

● Study scripts and treatments

● Collaborative teams - fluent with non-fluent

● Develop scripts, stories, episodes

● Direct and Rehearse

● Produce Talk Shows, Talent, Cooking, Travel, Soap Operas, Ads, News, “How-to”, etc.

Video Game DesignPre-algebraic and Algebraic Concepts

Video Game DesignPre-algebraic and Algebraic Concepts

Reasoning Actions

setting timer speeds; setting variables;

setting room and grid sizes (and animation

rates); creating conditional statements of

step sequences; setting player speeds;

set window scrolling rates and animation

Speeds; variables to store values for display;

step sizes as multiples of the grid size, then as a factor of the room size

Media Arts Standards-based

Competencies (selected)

Creativity/Imagination

Inquiry/Research

Planning/Organization

Design Thinking

Complex Problem Solving

Innovative Adaptation

Collaboration

Construction/Craft

Intermodal Orchestration

Expressive Communication

Intentionality/Refinement

Aesthetic-Media Literacies

Critical Analysis

Contextual Awareness

Synthesis/Metacognition

Systems/Digital Culture

+ Core Content Application +

Cultural Development + Civic Engagement

Media Arts Processes and

Process Componentsmodular, non-linear, cognitive

CreatingConceive – Develop - Construct

ProducingIntegrate – Practice - Present

RespondingPerceive – Interpret - Evaluate

ConnectingRelate - Synthesize

Media Arts “Connecting”Process Components: Relate and Synthesize

Enduring Understanding - Media artworks synthesize

meaning and form cultural experience.

Essential Question

Performance Standards - Proficient

a. Demonstrate and explain how media artworks and

ideas relate to various contexts, purposes, and

values, such as social trends, power, equality, and

personal/cultural identity.

b. Explain and demonstrate the use of media artworks

to expand meaning and knowledge, and create

cultural experiences, such as learning and sharing

through online environments.

Media Arts “Connecting”

student-reflection prompts

How does this work relate to social trends,

power, equality, and personal/cultural

identity?

How do we learn and create meaning through

producing media artworks?

“Multi-Literacies”

● Media● Aesthetic● Digital Culture

“Ability to proactively evaluate, navigate, and negotiate media arts environments and experiences.”

● Technology● Systems● Information

Media Arts Education

● Holistic Learning - comprehensively oriented

● “Student-Sourced” Learning (self-scaling, directed)

● Metacognitive - Learning about learning

● Integration - Core Content / STEM / 21 C. / Arts

● Constructivist - Project and Design-based

● Culturally-based - Community-Global interactive

● Low-threshold - High-complexity - Adaptive

Inter-connective, creative hub space for

media production and design

Benefits

[email protected]

@olsendain

www.mediaartseducation.org

Media Arts Education.

Democratizing Creative Empowerment

Questions and DiscussionHow can you help?

© Dain Olsen 2014

Media Arts Standards © 2014State Education Agency

Directors of Arts Education